#include "pc/rom_assets.h" // 0x070559C0 - 0x070559D8 static const Lights1 inside_castle_seg7_lights_070559C0 = gdSPDefLights1( 0x40, 0x24, 0x1e, 0xac, 0x61, 0x52, 0x28, 0x28, 0x28 ); // 0x070559D8 - 0x070559F0 static const Lights1 inside_castle_seg7_lights_070559D8 = gdSPDefLights1( 0x5f, 0x5f, 0x5f, 0xff, 0xff, 0xff, 0x28, 0x28, 0x28 ); // 0x070559F0 - 0x07055AE0 ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_070559F0, 0x00396340, 232834, 0x000559f0, 240); // 0x07055AE0 - 0x07055BD0 ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_07055AE0, 0x00396340, 232834, 0x00055ae0, 240); // 0x07055BD0 - 0x07055C10 ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_07055BD0, 0x00396340, 232834, 0x00055bd0, 64); // 0x07055C10 - 0x07055C50 ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_07055C10, 0x00396340, 232834, 0x00055c10, 64); // 0x07055C50 - 0x07055D40 ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_07055C50, 0x00396340, 232834, 0x00055c50, 240); // 0x07055D40 - 0x07055E30 ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_07055D40, 0x00396340, 232834, 0x00055d40, 240); // 0x07055E30 - 0x07055E70 ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_07055E30, 0x00396340, 232834, 0x00055e30, 64); // 0x07055E70 - 0x07055EB0 ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_07055E70, 0x00396340, 232834, 0x00055e70, 64); // 0x07055EB0 - 0x07055FA0 ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_07055EB0, 0x00396340, 232834, 0x00055eb0, 240); // 0x07055FA0 - 0x07056090 ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_07055FA0, 0x00396340, 232834, 0x00055fa0, 240); // 0x07056090 - 0x070560D0 ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_07056090, 0x00396340, 232834, 0x00056090, 64); // 0x070560D0 - 0x07056110 ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_070560D0, 0x00396340, 232834, 0x000560d0, 64); // 0x07056110 - 0x07056200 ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_07056110, 0x00396340, 232834, 0x00056110, 240); // 0x07056200 - 0x070562F0 ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_07056200, 0x00396340, 232834, 0x00056200, 240); // 0x070562F0 - 0x07056330 ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_070562F0, 0x00396340, 232834, 0x000562f0, 64); // 0x07056330 - 0x07056370 ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_07056330, 0x00396340, 232834, 0x00056330, 64); // 0x07056370 - 0x07056460 ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_07056370, 0x00396340, 232834, 0x00056370, 240); // 0x07056460 - 0x07056550 ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_07056460, 0x00396340, 232834, 0x00056460, 240); // 0x07056550 - 0x07056590 ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_07056550, 0x00396340, 232834, 0x00056550, 64); // 0x07056590 - 0x07056680 ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_07056590, 0x00396340, 232834, 0x00056590, 240); // 0x07056680 - 0x07056770 ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_07056680, 0x00396340, 232834, 0x00056680, 240); // 0x07056770 - 0x070567B0 ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_07056770, 0x00396340, 232834, 0x00056770, 64); // 0x070567B0 - 0x070568A0 ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_070567B0, 0x00396340, 232834, 0x000567b0, 240); // 0x070568A0 - 0x07056990 ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_070568A0, 0x00396340, 232834, 0x000568a0, 240); // 0x07056990 - 0x070569D0 ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_07056990, 0x00396340, 232834, 0x00056990, 64); // 0x070569D0 - 0x07056AC0 ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_070569D0, 0x00396340, 232834, 0x000569d0, 240); // 0x07056AC0 - 0x07056BB0 ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_07056AC0, 0x00396340, 232834, 0x00056ac0, 240); // 0x07056BB0 - 0x07056BF0 ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_07056BB0, 0x00396340, 232834, 0x00056bb0, 64); // 0x07056BF0 - 0x07056CE0 static const Gfx inside_castle_seg7_dl_07056BF0[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, inside_castle_seg7_texture_07008000), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPLight(&inside_castle_seg7_lights_070559C0.l, 1), gsSPLight(&inside_castle_seg7_lights_070559C0.a, 2), gsSPVertex(inside_castle_seg7_vertex_070559F0, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 9, 0x0), gsSP2Triangles( 7, 9, 10, 0x0, 11, 12, 13, 0x0), gsSP1Triangle(11, 14, 12, 0x0), gsSPVertex(inside_castle_seg7_vertex_07055AE0, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 6, 9, 7, 0x0), gsSP2Triangles(10, 11, 12, 0x0, 10, 12, 13, 0x0), gsSP1Triangle( 0, 2, 14, 0x0), gsSPVertex(inside_castle_seg7_vertex_07055BD0, 4, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0), gsSPLight(&inside_castle_seg7_lights_070559D8.l, 1), gsSPLight(&inside_castle_seg7_lights_070559D8.a, 2), gsSPVertex(inside_castle_seg7_vertex_07055C10, 4, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0), gsSPEndDisplayList(), }; // 0x07056CE0 - 0x07056DD0 static const Gfx inside_castle_seg7_dl_07056CE0[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, inside_castle_seg7_texture_07008800), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPLight(&inside_castle_seg7_lights_070559C0.l, 1), gsSPLight(&inside_castle_seg7_lights_070559C0.a, 2), gsSPVertex(inside_castle_seg7_vertex_07055C50, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 3, 6, 4, 0x0, 7, 8, 9, 0x0), gsSP2Triangles( 7, 9, 10, 0x0, 11, 12, 13, 0x0), gsSP1Triangle(11, 14, 12, 0x0), gsSPVertex(inside_castle_seg7_vertex_07055D40, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 6, 9, 7, 0x0), gsSP2Triangles(10, 11, 12, 0x0, 10, 12, 13, 0x0), gsSP1Triangle( 0, 2, 14, 0x0), gsSPVertex(inside_castle_seg7_vertex_07055E30, 4, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0), gsSPLight(&inside_castle_seg7_lights_070559D8.l, 1), gsSPLight(&inside_castle_seg7_lights_070559D8.a, 2), gsSPVertex(inside_castle_seg7_vertex_07055E70, 4, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0), gsSPEndDisplayList(), }; // 0x07056DD0 - 0x07056EC0 static const Gfx inside_castle_seg7_dl_07056DD0[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, inside_castle_seg7_texture_07009000), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPLight(&inside_castle_seg7_lights_070559C0.l, 1), gsSPLight(&inside_castle_seg7_lights_070559C0.a, 2), gsSPVertex(inside_castle_seg7_vertex_07055EB0, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 3, 6, 4, 0x0, 7, 8, 9, 0x0), gsSP2Triangles( 7, 10, 8, 0x0, 11, 12, 13, 0x0), gsSP1Triangle(11, 14, 12, 0x0), gsSPVertex(inside_castle_seg7_vertex_07055FA0, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 6, 8, 9, 0x0), gsSP2Triangles(10, 11, 12, 0x0, 10, 13, 11, 0x0), gsSP1Triangle( 0, 2, 14, 0x0), gsSPVertex(inside_castle_seg7_vertex_07056090, 4, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0), gsSPLight(&inside_castle_seg7_lights_070559D8.l, 1), gsSPLight(&inside_castle_seg7_lights_070559D8.a, 2), gsSPVertex(inside_castle_seg7_vertex_070560D0, 4, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0), gsSPEndDisplayList(), }; // 0x07056EC0 - 0x07056FB0 static const Gfx inside_castle_seg7_dl_07056EC0[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, inside_castle_seg7_texture_07009800), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPLight(&inside_castle_seg7_lights_070559C0.l, 1), gsSPLight(&inside_castle_seg7_lights_070559C0.a, 2), gsSPVertex(inside_castle_seg7_vertex_07056110, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 3, 6, 4, 0x0, 7, 8, 9, 0x0), gsSP2Triangles( 7, 10, 8, 0x0, 11, 12, 13, 0x0), gsSP1Triangle(11, 13, 14, 0x0), gsSPVertex(inside_castle_seg7_vertex_07056200, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 6, 8, 9, 0x0), gsSP2Triangles(10, 11, 12, 0x0, 10, 13, 11, 0x0), gsSP1Triangle( 0, 2, 14, 0x0), gsSPVertex(inside_castle_seg7_vertex_070562F0, 4, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0), gsSPLight(&inside_castle_seg7_lights_070559D8.l, 1), gsSPLight(&inside_castle_seg7_lights_070559D8.a, 2), gsSPVertex(inside_castle_seg7_vertex_07056330, 4, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0), gsSPEndDisplayList(), }; // 0x07056FB0 - 0x07057078 static const Gfx inside_castle_seg7_dl_07056FB0[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, inside_castle_seg7_texture_07006000), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPLight(&inside_castle_seg7_lights_070559C0.l, 1), gsSPLight(&inside_castle_seg7_lights_070559C0.a, 2), gsSPVertex(inside_castle_seg7_vertex_07056370, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 3, 6, 4, 0x0, 7, 8, 9, 0x0), gsSP2Triangles( 7, 10, 8, 0x0, 11, 12, 13, 0x0), gsSP1Triangle(11, 13, 14, 0x0), gsSPVertex(inside_castle_seg7_vertex_07056460, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 6, 9, 7, 0x0), gsSP2Triangles(10, 11, 12, 0x0, 10, 12, 13, 0x0), gsSP1Triangle( 0, 2, 14, 0x0), gsSPVertex(inside_castle_seg7_vertex_07056550, 4, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0), gsSPEndDisplayList(), }; // 0x07057078 - 0x07057130 static const Gfx inside_castle_seg7_dl_07057078[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, inside_castle_seg7_texture_07006800), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPVertex(inside_castle_seg7_vertex_07056590, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 9, 0x0), gsSP2Triangles( 7, 10, 8, 0x0, 11, 12, 13, 0x0), gsSP1Triangle(11, 14, 12, 0x0), gsSPVertex(inside_castle_seg7_vertex_07056680, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 6, 8, 9, 0x0), gsSP2Triangles(10, 11, 12, 0x0, 10, 13, 11, 0x0), gsSP1Triangle( 0, 2, 14, 0x0), gsSPVertex(inside_castle_seg7_vertex_07056770, 4, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0), gsSPEndDisplayList(), }; // 0x07057130 - 0x070571E8 static const Gfx inside_castle_seg7_dl_07057130[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, inside_castle_seg7_texture_07007000), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPVertex(inside_castle_seg7_vertex_070567B0, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 3, 6, 4, 0x0, 7, 8, 9, 0x0), gsSP2Triangles( 7, 9, 10, 0x0, 11, 12, 13, 0x0), gsSP1Triangle(11, 13, 14, 0x0), gsSPVertex(inside_castle_seg7_vertex_070568A0, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 6, 9, 7, 0x0), gsSP2Triangles(10, 11, 12, 0x0, 10, 12, 13, 0x0), gsSP1Triangle( 0, 14, 1, 0x0), gsSPVertex(inside_castle_seg7_vertex_07056990, 4, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0), gsSPEndDisplayList(), }; // 0x070571E8 - 0x070572A0 static const Gfx inside_castle_seg7_dl_070571E8[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, inside_castle_seg7_texture_07007800), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPVertex(inside_castle_seg7_vertex_070569D0, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 3, 6, 4, 0x0, 7, 8, 9, 0x0), gsSP2Triangles( 7, 10, 8, 0x0, 11, 12, 13, 0x0), gsSP1Triangle(11, 13, 14, 0x0), gsSPVertex(inside_castle_seg7_vertex_07056AC0, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 6, 9, 7, 0x0), gsSP2Triangles(10, 11, 12, 0x0, 10, 12, 13, 0x0), gsSP1Triangle( 0, 14, 1, 0x0), gsSPVertex(inside_castle_seg7_vertex_07056BB0, 4, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0), gsSPEndDisplayList(), }; // 0x070572A0 - 0x07057380 const Gfx inside_castle_seg7_dl_070572A0[] = { gsDPPipeSync(), gsDPSetCycleType(G_CYC_2CYCLE), gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2), gsDPSetDepthSource(G_ZS_PIXEL), gsDPSetFogColor(0, 0, 0, 255), gsSPFogPosition(950, 1000), gsSPSetGeometryMode(G_FOG), gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_PASS2), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPDisplayList(inside_castle_seg7_dl_07056BF0), gsSPDisplayList(inside_castle_seg7_dl_07056CE0), gsSPDisplayList(inside_castle_seg7_dl_07056DD0), gsSPDisplayList(inside_castle_seg7_dl_07056EC0), gsSPDisplayList(inside_castle_seg7_dl_07056FB0), gsSPDisplayList(inside_castle_seg7_dl_07057078), gsSPDisplayList(inside_castle_seg7_dl_07057130), gsSPDisplayList(inside_castle_seg7_dl_070571E8), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCycleType(G_CYC_1CYCLE), gsDPSetRenderMode(G_RM_AA_ZB_OPA_SURF, G_RM_NOOP2), gsSPClearGeometryMode(G_FOG), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPEndDisplayList(), };