#include "pc/rom_assets.h" // 0x0700B0D8 - 0x0700B0F0 static const Lights1 ddd_seg7_lights_0700B0D8 = gdSPDefLights1( 0x3f, 0x3f, 0x3f, 0xff, 0xff, 0xff, 0x28, 0x28, 0x28 ); // 0x0700B0F0 - 0x0700B1D0 ROM_ASSET_LOAD_VTX(ddd_seg7_vertex_0700B0F0, 0x0048d930, 33063, 0x0000b0f0, 224); // 0x0700B1D0 - 0x0700B2D0 ROM_ASSET_LOAD_VTX(ddd_seg7_vertex_0700B1D0, 0x0048d930, 33063, 0x0000b1d0, 256); // 0x0700B2D0 - 0x0700B3D0 ROM_ASSET_LOAD_VTX(ddd_seg7_vertex_0700B2D0, 0x0048d930, 33063, 0x0000b2d0, 256); // 0x0700B3D0 - 0x0700B4D0 ROM_ASSET_LOAD_VTX(ddd_seg7_vertex_0700B3D0, 0x0048d930, 33063, 0x0000b3d0, 256); // 0x0700B4D0 - 0x0700B5D0 ROM_ASSET_LOAD_VTX(ddd_seg7_vertex_0700B4D0, 0x0048d930, 33063, 0x0000b4d0, 256); // 0x0700B5D0 - 0x0700B6D0 ROM_ASSET_LOAD_VTX(ddd_seg7_vertex_0700B5D0, 0x0048d930, 33063, 0x0000b5d0, 256); // 0x0700B6D0 - 0x0700B7D0 ROM_ASSET_LOAD_VTX(ddd_seg7_vertex_0700B6D0, 0x0048d930, 33063, 0x0000b6d0, 256); // 0x0700B7D0 - 0x0700B890 ROM_ASSET_LOAD_VTX(ddd_seg7_vertex_0700B7D0, 0x0048d930, 33063, 0x0000b7d0, 192); // 0x0700B890 - 0x0700BAE0 static const Gfx ddd_seg7_dl_0700B890[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, ddd_seg7_texture_07002000), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64 * 32 - 1, CALC_DXT(64, G_IM_SIZ_16b_BYTES)), gsSPLight(&ddd_seg7_lights_0700B0D8.l, 1), gsSPLight(&ddd_seg7_lights_0700B0D8.a, 2), gsSPVertex(ddd_seg7_vertex_0700B0F0, 14, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0), gsSP2Triangles( 4, 0, 5, 0x0, 6, 7, 8, 0x0), gsSP2Triangles( 7, 9, 8, 0x0, 10, 11, 12, 0x0), gsSP1Triangle(11, 13, 12, 0x0), gsSPVertex(ddd_seg7_vertex_0700B1D0, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 1, 3, 2, 0x0), gsSP2Triangles( 4, 5, 6, 0x0, 5, 7, 6, 0x0), gsSP2Triangles( 8, 9, 10, 0x0, 9, 11, 10, 0x0), gsSP2Triangles(12, 13, 14, 0x0, 13, 15, 14, 0x0), gsSPVertex(ddd_seg7_vertex_0700B2D0, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 1, 3, 2, 0x0), gsSP2Triangles( 4, 5, 6, 0x0, 5, 7, 6, 0x0), gsSP2Triangles( 8, 9, 10, 0x0, 9, 11, 10, 0x0), gsSP2Triangles(12, 13, 14, 0x0, 13, 15, 14, 0x0), gsSPVertex(ddd_seg7_vertex_0700B3D0, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 1, 3, 2, 0x0), gsSP2Triangles( 4, 5, 6, 0x0, 5, 7, 6, 0x0), gsSP2Triangles( 8, 9, 10, 0x0, 9, 11, 10, 0x0), gsSP2Triangles(12, 13, 14, 0x0, 13, 15, 14, 0x0), gsSPVertex(ddd_seg7_vertex_0700B4D0, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 2, 3, 4, 0x0), gsSP2Triangles( 5, 6, 7, 0x0, 5, 8, 6, 0x0), gsSP2Triangles( 9, 10, 11, 0x0, 12, 13, 14, 0x0), gsSP1Triangle(10, 15, 11, 0x0), gsSPVertex(ddd_seg7_vertex_0700B5D0, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 0, 2, 0x0), gsSP2Triangles( 2, 4, 3, 0x0, 5, 6, 7, 0x0), gsSP2Triangles( 5, 7, 8, 0x0, 9, 10, 11, 0x0), gsSP2Triangles(12, 13, 14, 0x0, 13, 15, 14, 0x0), gsSPVertex(ddd_seg7_vertex_0700B6D0, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 1, 3, 2, 0x0), gsSP2Triangles( 4, 5, 6, 0x0, 5, 7, 6, 0x0), gsSP2Triangles( 8, 9, 10, 0x0, 9, 11, 10, 0x0), gsSP2Triangles(12, 13, 14, 0x0, 13, 15, 14, 0x0), gsSPVertex(ddd_seg7_vertex_0700B7D0, 12, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 1, 6, 2, 0x0, 7, 8, 9, 0x0), gsSP2Triangles( 8, 10, 9, 0x0, 11, 3, 5, 0x0), gsSPEndDisplayList(), }; // 0x0700BAE0 - 0x0700BB50 const Gfx ddd_seg7_dl_0700BAE0[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_MODULATERGBA, G_CC_MODULATERGBA), gsSPClearGeometryMode(G_CULL_BACK), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 6, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (64 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPDisplayList(ddd_seg7_dl_0700B890), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPSetGeometryMode(G_CULL_BACK), gsSPEndDisplayList(), };