#include "pc/rom_assets.h" // 0x07024CD8 - 0x07024DC8 ROM_ASSET_LOAD_VTX(lll_seg7_vertex_07024CD8, 0x004784a0, 83204, 0x00024c48, 240); // 0x07024DC8 - 0x07024EB8 ROM_ASSET_LOAD_VTX(lll_seg7_vertex_07024DC8, 0x004784a0, 83204, 0x00024d38, 240); // 0x07024EB8 - 0x07024FA8 ROM_ASSET_LOAD_VTX(lll_seg7_vertex_07024EB8, 0x004784a0, 83204, 0x00024e28, 240); // 0x07024FA8 - 0x07025098 ROM_ASSET_LOAD_VTX(lll_seg7_vertex_07024FA8, 0x004784a0, 83204, 0x00024f18, 240); // 0x07025098 - 0x07025188 ROM_ASSET_LOAD_VTX(lll_seg7_vertex_07025098, 0x004784a0, 83204, 0x00025008, 240); // 0x07025188 - 0x07025278 ROM_ASSET_LOAD_VTX(lll_seg7_vertex_07025188, 0x004784a0, 83204, 0x000250f8, 240); // 0x07025278 - 0x07025378 ROM_ASSET_LOAD_VTX(lll_seg7_vertex_07025278, 0x004784a0, 83204, 0x000251e8, 256); // 0x07025378 - 0x070253D8 ROM_ASSET_LOAD_VTX(lll_seg7_vertex_07025378, 0x004784a0, 83204, 0x000252e8, 96); // 0x070253D8 - 0x070255D8 static const Gfx lll_seg7_dl_070253D8[] = { gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_16b, 1, lll_seg7_texture_0700D200), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 16 * 16 - 1, CALC_DXT(16, G_IM_SIZ_16b_BYTES)), gsSPVertex(lll_seg7_vertex_07024CD8, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 9, 0x0), gsSP2Triangles( 7, 9, 10, 0x0, 11, 12, 13, 0x0), gsSP1Triangle(11, 13, 14, 0x0), gsSPVertex(lll_seg7_vertex_07024DC8, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 6, 8, 9, 0x0), gsSP2Triangles(10, 11, 12, 0x0, 10, 12, 13, 0x0), gsSP1Triangle( 0, 14, 1, 0x0), gsSPVertex(lll_seg7_vertex_07024EB8, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 9, 0x0), gsSP2Triangles( 7, 9, 10, 0x0, 11, 12, 13, 0x0), gsSP1Triangle(11, 14, 12, 0x0), gsSPVertex(lll_seg7_vertex_07024FA8, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 9, 6, 8, 0x0), gsSP2Triangles(10, 11, 12, 0x0, 10, 12, 13, 0x0), gsSP1Triangle( 0, 2, 14, 0x0), gsSPVertex(lll_seg7_vertex_07025098, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 9, 0x0), gsSP2Triangles( 7, 9, 10, 0x0, 11, 12, 13, 0x0), gsSP1Triangle(11, 14, 12, 0x0), gsSPVertex(lll_seg7_vertex_07025188, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 6, 8, 9, 0x0), gsSP2Triangles(10, 11, 12, 0x0, 10, 12, 13, 0x0), gsSP1Triangle( 0, 14, 1, 0x0), gsSPVertex(lll_seg7_vertex_07025278, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 9, 0x0), gsSP2Triangles( 7, 9, 10, 0x0, 0, 11, 1, 0x0), gsSP2Triangles(12, 11, 0, 0x0, 13, 14, 15, 0x0), gsSPVertex(lll_seg7_vertex_07025378, 6, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSPEndDisplayList(), }; // 0x070255D8 - 0x07025648 const Gfx lll_seg7_dl_070255D8[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_MODULATEIA, G_CC_MODULATEIA), gsSPClearGeometryMode(G_LIGHTING), gsDPSetTile(G_IM_FMT_IA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_IA, G_IM_SIZ_16b, 4, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 4, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 4, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (16 - 1) << G_TEXTURE_IMAGE_FRAC, (16 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPDisplayList(lll_seg7_dl_070253D8), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPSetGeometryMode(G_LIGHTING), gsSPEndDisplayList(), };