#include "pc/rom_assets.h" // 0x0700BFE0 - 0x0700BFF8 static const Lights1 wf_seg7_lights_0700BFE0 = gdSPDefLights1( 0x66, 0x66, 0x66, 0xff, 0xff, 0xff, 0x28, 0x28, 0x28 ); // 0x0700BFF8 - 0x0700C0E8 ROM_ASSET_LOAD_VTX(wf_seg7_vertex_0700BFF8, 0x00496090, 31162, 0x0000bff8, 240); // 0x0700C0E8 - 0x0700C1E8 ROM_ASSET_LOAD_VTX(wf_seg7_vertex_0700C0E8, 0x00496090, 31162, 0x0000c0e8, 256); // 0x0700C1E8 - 0x0700C218 ROM_ASSET_LOAD_VTX(wf_seg7_vertex_0700C1E8, 0x00496090, 31162, 0x0000c1e8, 48); // 0x0700C218 - 0x0700C318 ROM_ASSET_LOAD_VTX(wf_seg7_vertex_0700C218, 0x00496090, 31162, 0x0000c218, 256); // 0x0700C318 - 0x0700C3F8 ROM_ASSET_LOAD_VTX(wf_seg7_vertex_0700C318, 0x00496090, 31162, 0x0000c318, 224); // 0x0700C3F8 - 0x0700C4E8 ROM_ASSET_LOAD_VTX(wf_seg7_vertex_0700C3F8, 0x00496090, 31162, 0x0000c3f8, 240); // 0x0700C4E8 - 0x0700C5D8 ROM_ASSET_LOAD_VTX(wf_seg7_vertex_0700C4E8, 0x00496090, 31162, 0x0000c4e8, 240); // 0x0700C5D8 - 0x0700C6C8 ROM_ASSET_LOAD_VTX(wf_seg7_vertex_0700C5D8, 0x00496090, 31162, 0x0000c5d8, 240); // 0x0700C6C8 - 0x0700C7B8 ROM_ASSET_LOAD_VTX(wf_seg7_vertex_0700C6C8, 0x00496090, 31162, 0x0000c6c8, 240); // 0x0700C7B8 - 0x0700C8A8 ROM_ASSET_LOAD_VTX(wf_seg7_vertex_0700C7B8, 0x00496090, 31162, 0x0000c7b8, 240); // 0x0700C8A8 - 0x0700C998 ROM_ASSET_LOAD_VTX(wf_seg7_vertex_0700C8A8, 0x00496090, 31162, 0x0000c8a8, 240); // 0x0700C998 - 0x0700CA88 ROM_ASSET_LOAD_VTX(wf_seg7_vertex_0700C998, 0x00496090, 31162, 0x0000c998, 240); // 0x0700CA88 - 0x0700CB78 ROM_ASSET_LOAD_VTX(wf_seg7_vertex_0700CA88, 0x00496090, 31162, 0x0000ca88, 240); // 0x0700CB78 - 0x0700CC38 ROM_ASSET_LOAD_VTX(wf_seg7_vertex_0700CB78, 0x00496090, 31162, 0x0000cb78, 192); // 0x0700CC38 - 0x0700CD00 static const Gfx wf_seg7_dl_0700CC38[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, grass_09007800), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPLight(&wf_seg7_lights_0700BFE0.l, 1), gsSPLight(&wf_seg7_lights_0700BFE0.a, 2), gsSPVertex(wf_seg7_vertex_0700BFF8, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 6, 3, 5, 0x0, 7, 8, 9, 0x0), gsSP2Triangles(10, 7, 9, 0x0, 11, 12, 13, 0x0), gsSP1Triangle(14, 0, 2, 0x0), gsSPVertex(wf_seg7_vertex_0700C0E8, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 0, 2, 0x0), gsSP2Triangles( 4, 5, 6, 0x0, 7, 8, 9, 0x0), gsSP2Triangles(10, 7, 9, 0x0, 11, 12, 13, 0x0), gsSP2Triangles(11, 14, 15, 0x0, 11, 15, 12, 0x0), gsSPVertex(wf_seg7_vertex_0700C1E8, 3, 0), gsSP1Triangle( 0, 1, 2, 0x0), gsSPEndDisplayList(), }; // 0x0700CD00 - 0x0700CDB0 static const Gfx wf_seg7_dl_0700CD00[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, grass_09001000), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPVertex(wf_seg7_vertex_0700C218, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 3, 6, 4, 0x0, 7, 8, 9, 0x0), gsSP2Triangles( 7, 9, 10, 0x0, 1, 11, 12, 0x0), gsSP2Triangles( 1, 12, 2, 0x0, 13, 14, 15, 0x0), gsSPVertex(wf_seg7_vertex_0700C318, 14, 0), gsSP2Triangles( 0, 1, 2, 0x0, 1, 3, 2, 0x0), gsSP2Triangles( 4, 5, 6, 0x0, 1, 4, 6, 0x0), gsSP2Triangles( 1, 6, 3, 0x0, 7, 8, 9, 0x0), gsSP2Triangles( 9, 8, 10, 0x0, 11, 12, 13, 0x0), gsSPEndDisplayList(), }; // 0x0700CDB0 - 0x0700D028 static const Gfx wf_seg7_dl_0700CDB0[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, grass_09000800), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPVertex(wf_seg7_vertex_0700C3F8, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 3, 6, 4, 0x0, 7, 8, 9, 0x0), gsSP2Triangles( 7, 10, 8, 0x0, 11, 12, 13, 0x0), gsSP1Triangle(11, 14, 12, 0x0), gsSPVertex(wf_seg7_vertex_0700C4E8, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 6, 8, 9, 0x0), gsSP2Triangles(10, 11, 12, 0x0, 13, 10, 12, 0x0), gsSP1Triangle( 0, 2, 14, 0x0), gsSPVertex(wf_seg7_vertex_0700C5D8, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 4, 6, 5, 0x0, 4, 7, 6, 0x0), gsSP2Triangles( 4, 8, 7, 0x0, 8, 9, 10, 0x0), gsSP2Triangles( 8, 10, 7, 0x0, 9, 3, 5, 0x0), gsSP2Triangles( 9, 5, 10, 0x0, 11, 12, 13, 0x0), gsSP1Triangle(11, 13, 14, 0x0), gsSPVertex(wf_seg7_vertex_0700C6C8, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 6, 9, 7, 0x0), gsSP2Triangles(10, 11, 12, 0x0, 10, 12, 13, 0x0), gsSP1Triangle( 0, 14, 1, 0x0), gsSPVertex(wf_seg7_vertex_0700C7B8, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 9, 0x0), gsSP2Triangles( 7, 10, 8, 0x0, 11, 12, 13, 0x0), gsSP1Triangle(11, 14, 12, 0x0), gsSPVertex(wf_seg7_vertex_0700C8A8, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 6, 8, 9, 0x0), gsSP2Triangles(10, 11, 12, 0x0, 10, 13, 11, 0x0), gsSP1Triangle( 0, 2, 14, 0x0), gsSPVertex(wf_seg7_vertex_0700C998, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 9, 0x0), gsSP2Triangles( 7, 9, 10, 0x0, 11, 12, 13, 0x0), gsSP1Triangle(11, 13, 14, 0x0), gsSPVertex(wf_seg7_vertex_0700CA88, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 9, 6, 8, 0x0), gsSP2Triangles(10, 11, 12, 0x0, 10, 12, 13, 0x0), gsSP1Triangle(14, 0, 2, 0x0), gsSPVertex(wf_seg7_vertex_0700CB78, 12, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0), gsSP2Triangles( 4, 5, 6, 0x0, 7, 4, 6, 0x0), gsSP2Triangles( 8, 9, 10, 0x0, 8, 11, 9, 0x0), gsSPEndDisplayList(), }; // 0x0700D028 - 0x0700D0A8 const Gfx wf_seg7_dl_0700D028[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB), gsSPClearGeometryMode(G_SHADING_SMOOTH), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPDisplayList(wf_seg7_dl_0700CC38), gsSPDisplayList(wf_seg7_dl_0700CD00), gsSPDisplayList(wf_seg7_dl_0700CDB0), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPSetGeometryMode(G_SHADING_SMOOTH), gsSPEndDisplayList(), };