if incompatibleClient then return 0 end -- localize functions to improve performance - z-palettes.lua local network_player_set_override_palette_color,network_player_reset_override_palette = network_player_set_override_palette_color,network_player_reset_override_palette characterColorPresets = { [E_MODEL_MARIO] = { currPalette = 0, [1] = { [PANTS] = { r = 0x00, g = 0x00, b = 0xff }, [SHIRT] = { r = 0xff, g = 0x00, b = 0x00 }, [GLOVES] = { r = 0xff, g = 0xff, b = 0xff }, [SHOES] = { r = 0x72, g = 0x1c, b = 0x0e }, [HAIR] = { r = 0x73, g = 0x06, b = 0x00 }, [SKIN] = { r = 0xfe, g = 0xc1, b = 0x79 }, [CAP] = { r = 0xff, g = 0x00, b = 0x00 }, [EMBLEM] = { r = 0xff, g = 0x00, b = 0x00 }, }, }, [E_MODEL_LUIGI] = { currPalette = 0, [1] = { [PANTS] = { r = 0x00, g = 0x00, b = 0xff }, [SHIRT] = { r = 0x00, g = 0xff, b = 0x00 }, [GLOVES] = { r = 0xff, g = 0xff, b = 0xff }, [SHOES] = { r = 0x72, g = 0x1c, b = 0x0e }, [HAIR] = { r = 0x73, g = 0x06, b = 0x00 }, [SKIN] = { r = 0xfe, g = 0xc1, b = 0x79 }, [CAP] = { r = 0x00, g = 0xff, b = 0x00 }, [EMBLEM] = { r = 0x00, g = 0xff, b = 0x00 }, }, }, [E_MODEL_TOAD_PLAYER] = { currPalette = 0, [1] = { [PANTS] = { r = 0xff, g = 0xff, b = 0xff }, [SHIRT] = { r = 0x4c, g = 0x2c, b = 0xd3 }, [GLOVES] = { r = 0xff, g = 0xff, b = 0xff }, [SHOES] = { r = 0x68, g = 0x40, b = 0x1b }, [HAIR] = { r = 0x73, g = 0x06, b = 0x00 }, [SKIN] = { r = 0xfe, g = 0xd5, b = 0xa1 }, [CAP] = { r = 0xff, g = 0x00, b = 0x00 }, [EMBLEM] = { r = 0xff, g = 0x00, b = 0x00 }, }, }, [E_MODEL_WALUIGI] = { currPalette = 0, [1] = { [PANTS] = { r = 0x16, g = 0x16, b = 0x27 }, [SHIRT] = { r = 0x61, g = 0x26, b = 0xb0 }, [GLOVES] = { r = 0xff, g = 0xff, b = 0xff }, [SHOES] = { r = 0xfe, g = 0x76, b = 0x00 }, [HAIR] = { r = 0x73, g = 0x53, b = 0x00 }, [SHOES] = { r = 0xfe, g = 0x76, b = 0x00 }, [SKIN] = { r = 0xfe, g = 0xc1, b = 0x79 }, [CAP] = { r = 0x61, g = 0x26, b = 0xb0 }, [EMBLEM] = { r = 0xff, g = 0xde, b = 0x00 }, }, }, [E_MODEL_WARIO] = { currPalette = 0, [1] = { [PANTS] = { r = 0x7f, g = 0x20, b = 0x7a }, [SHIRT] = { r = 0xff, g = 0xbd, b = 0x00 }, [GLOVES] = { r = 0xff, g = 0xff, b = 0xff }, [SHOES] = { r = 0x0e, g = 0x72, b = 0x1c }, [HAIR] = { r = 0x73, g = 0x53, b = 0x00 }, [SHOES] = { r = 0x0e, g = 0x72, b = 0x1c }, [SKIN] = { r = 0xfe, g = 0xc1, b = 0x79 }, [CAP] = { r = 0xff, g = 0xbd, b = 0x00 }, [EMBLEM] = { r = 0x00, g = 0x00, b = 0xff }, }, } } local paletteLoop = #characterColorPresets[E_MODEL_MARIO][1] local function network_player_set_full_override_palette(networkPlayer, colorTable) if colorTable == nil then return end for i = 0, paletteLoop do network_player_set_override_palette_color(networkPlayer, i, colorTable[i]) end end --- @param np NetworkPlayer local function update_preset_palette(np) local p = gCSPlayers[np.localIndex] local modelId = p.modelId if np.connected and gCSPlayers[0].presetPalette > 0 and characterColorPresets[modelId] and not stopPalettes then network_player_set_full_override_palette(np, characterColorPresets[modelId][p.presetPalette]) end end -- API funcs _G.charSelect.update_preset_palette = update_preset_palette local stallTimer = 5 local prevPresetPalette = {} local prevModel = {} local function mario_update(m) local np = gNetworkPlayers[m.playerIndex] local p = gCSPlayers[m.playerIndex] local currAlt = characterTable[currChar].currAlt if m.playerIndex == 0 and not p.isUpdating then p.isUpdating = true for i = 1, MAX_PLAYERS - 1 do prevPresetPalette[i] = gCSPlayers[i].presetPalette prevModel[i] = gCSPlayers[i].modelId end end if m.playerIndex == 0 then if not stopPalettes then gCSPlayers[0].presetPalette = characterColorPresets[gCSPlayers[0].modelId] ~= nil and characterColorPresets[gCSPlayers[0].modelId].currPalette or 0 end if stallTimer > 0 then stallTimer = stallTimer - 1 end end if np.connected then if p.presetPalette == nil or characterColorPresets[p.modelId] == nil then if p.presetPalette == nil then prevPresetPalette[m.playerIndex] = 0 end p.presetPalette = 0 end if (prevPresetPalette[m.playerIndex] ~= p.presetPalette or prevModel[m.playerIndex] ~= p.modelId) then if p.presetPalette == 0 or not characterColorPresets[p.modelId] then network_player_reset_override_palette(np) end end prevPresetPalette[m.playerIndex] = p.presetPalette prevModel[m.playerIndex] = p.modelId if p.presetPalette > 0 and characterColorPresets[p.modelId] and not stopPalettes then network_player_set_full_override_palette(np, characterColorPresets[p.modelId][p.presetPalette]) end else if p.isUpdating then p.isUpdating = false end end end hook_event(HOOK_MARIO_UPDATE, mario_update)