#include "pc/rom_assets.h" // 0x05007DE4 ROM_ASSET_LOAD_ANIM(penguin_seg5_animvalue_05007DE4, 0x00160670, 20585, 0x00007de4, 2380); // 0x05008730 ROM_ASSET_LOAD_ANIM(penguin_seg5_animindex_05008730, 0x00160670, 20585, 0x00008730, 144); // 0x050087C0 static const struct Animation penguin_seg5_anim_050087C0 = { 0, 0, 0, 0, 0x5A, ANIMINDEX_NUMPARTS(penguin_seg5_animindex_05008730), penguin_seg5_animvalue_05007DE4, penguin_seg5_animindex_05008730, 0, ANIM_FIELD_LENGTH(penguin_seg5_animvalue_05007DE4), ANIM_FIELD_LENGTH(penguin_seg5_animindex_05008730), };