#include "pc/rom_assets.h" // 0x0700D850 - 0x0700D868 static const Lights1 bbh_seg7_lights_0700D850 = gdSPDefLights1( 0x20, 0x20, 0x20, 0x50, 0x50, 0x50, 0x28, 0x28, 0x28 ); // 0x0700D868 - 0x0700D880 static const Lights1 bbh_seg7_lights_0700D868 = gdSPDefLights1( 0x3c, 0x3c, 0x3c, 0x96, 0x96, 0x96, 0x28, 0x28, 0x28 ); // 0x0700D880 - 0x0700D898 static const Lights1 bbh_seg7_lights_0700D880 = gdSPDefLights1( 0x66, 0x66, 0x66, 0xff, 0xff, 0xff, 0x28, 0x28, 0x28 ); // 0x0700D898 - 0x0700D918 ROM_ASSET_LOAD_VTX(bbh_seg7_vertex_0700D898, 0x00371c40, 68724, 0x0000d898, 128); // 0x0700D918 - 0x0700D9B8 ROM_ASSET_LOAD_VTX(bbh_seg7_vertex_0700D918, 0x00371c40, 68724, 0x0000d918, 160); // 0x0700D9B8 - 0x0700DA98 ROM_ASSET_LOAD_VTX(bbh_seg7_vertex_0700D9B8, 0x00371c40, 68724, 0x0000d9b8, 224); // 0x0700DA98 - 0x0700DB98 ROM_ASSET_LOAD_VTX(bbh_seg7_vertex_0700DA98, 0x00371c40, 68724, 0x0000da98, 256); // 0x0700DB98 - 0x0700DC88 ROM_ASSET_LOAD_VTX(bbh_seg7_vertex_0700DB98, 0x00371c40, 68724, 0x0000db98, 240); // 0x0700DC88 - 0x0700DD78 ROM_ASSET_LOAD_VTX(bbh_seg7_vertex_0700DC88, 0x00371c40, 68724, 0x0000dc88, 240); // 0x0700DD78 - 0x0700DE68 ROM_ASSET_LOAD_VTX(bbh_seg7_vertex_0700DD78, 0x00371c40, 68724, 0x0000dd78, 240); // 0x0700DE68 - 0x0700DF58 ROM_ASSET_LOAD_VTX(bbh_seg7_vertex_0700DE68, 0x00371c40, 68724, 0x0000de68, 240); // 0x0700DF58 - 0x0700E058 ROM_ASSET_LOAD_VTX(bbh_seg7_vertex_0700DF58, 0x00371c40, 68724, 0x0000df58, 256); // 0x0700E058 - 0x0700E158 ROM_ASSET_LOAD_VTX(bbh_seg7_vertex_0700E058, 0x00371c40, 68724, 0x0000e058, 256); // 0x0700E158 - 0x0700E258 ROM_ASSET_LOAD_VTX(bbh_seg7_vertex_0700E158, 0x00371c40, 68724, 0x0000e158, 256); // 0x0700E258 - 0x0700E338 ROM_ASSET_LOAD_VTX(bbh_seg7_vertex_0700E258, 0x00371c40, 68724, 0x0000e258, 224); // 0x0700E338 - 0x0700E418 ROM_ASSET_LOAD_VTX(bbh_seg7_vertex_0700E338, 0x00371c40, 68724, 0x0000e338, 224); // 0x0700E418 - 0x0700E508 ROM_ASSET_LOAD_VTX(bbh_seg7_vertex_0700E418, 0x00371c40, 68724, 0x0000e418, 240); // 0x0700E508 - 0x0700E5F8 ROM_ASSET_LOAD_VTX(bbh_seg7_vertex_0700E508, 0x00371c40, 68724, 0x0000e508, 240); // 0x0700E5F8 - 0x0700E6B8 ROM_ASSET_LOAD_VTX(bbh_seg7_vertex_0700E5F8, 0x00371c40, 68724, 0x0000e5f8, 192); // 0x0700E6B8 - 0x0700E7A8 ROM_ASSET_LOAD_VTX(bbh_seg7_vertex_0700E6B8, 0x00371c40, 68724, 0x0000e6b8, 240); // 0x0700E7A8 - 0x0700E898 ROM_ASSET_LOAD_VTX(bbh_seg7_vertex_0700E7A8, 0x00371c40, 68724, 0x0000e7a8, 240); // 0x0700E898 - 0x0700E988 ROM_ASSET_LOAD_VTX(bbh_seg7_vertex_0700E898, 0x00371c40, 68724, 0x0000e898, 240); // 0x0700E988 - 0x0700EA78 ROM_ASSET_LOAD_VTX(bbh_seg7_vertex_0700E988, 0x00371c40, 68724, 0x0000e988, 240); // 0x0700EA78 - 0x0700EB68 ROM_ASSET_LOAD_VTX(bbh_seg7_vertex_0700EA78, 0x00371c40, 68724, 0x0000ea78, 240); // 0x0700EB68 - 0x0700EC48 ROM_ASSET_LOAD_VTX(bbh_seg7_vertex_0700EB68, 0x00371c40, 68724, 0x0000eb68, 224); // 0x0700EC48 - 0x0700ED28 ROM_ASSET_LOAD_VTX(bbh_seg7_vertex_0700EC48, 0x00371c40, 68724, 0x0000ec48, 224); // 0x0700ED28 - 0x0700EE28 ROM_ASSET_LOAD_VTX(bbh_seg7_vertex_0700ED28, 0x00371c40, 68724, 0x0000ed28, 256); // 0x0700EE28 - 0x0700EE98 ROM_ASSET_LOAD_VTX(bbh_seg7_vertex_0700EE28, 0x00371c40, 68724, 0x0000ee28, 112); // 0x0700EE98 - 0x0700EFD8 static const Gfx bbh_seg7_dl_0700EE98[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, spooky_09008800), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPLight(&bbh_seg7_lights_0700D850.l, 1), gsSPLight(&bbh_seg7_lights_0700D850.a, 2), gsSPVertex(bbh_seg7_vertex_0700D898, 8, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0), gsSP2Triangles( 4, 5, 6, 0x0, 4, 7, 5, 0x0), gsSPLight(&bbh_seg7_lights_0700D868.l, 1), gsSPLight(&bbh_seg7_lights_0700D868.a, 2), gsSPVertex(bbh_seg7_vertex_0700D918, 10, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 4, 0x0), gsSP2Triangles( 0, 5, 3, 0x0, 0, 2, 5, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 6, 9, 7, 0x0), gsSPLight(&bbh_seg7_lights_0700D880.l, 1), gsSPLight(&bbh_seg7_lights_0700D880.a, 2), gsSPVertex(bbh_seg7_vertex_0700D9B8, 14, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 4, 0x0), gsSP2Triangles( 4, 5, 0, 0x0, 0, 2, 3, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 6, 9, 7, 0x0), gsSP2Triangles(10, 11, 12, 0x0, 10, 13, 11, 0x0), gsSPVertex(bbh_seg7_vertex_0700DA98, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 3, 6, 4, 0x0, 7, 8, 9, 0x0), gsSP2Triangles( 7, 10, 8, 0x0, 11, 12, 13, 0x0), gsSP2Triangles(11, 13, 14, 0x0, 0, 2, 15, 0x0), gsSPEndDisplayList(), }; // 0x0700EFD8 - 0x0700F2B8 static const Gfx bbh_seg7_dl_0700EFD8[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, spooky_09003800), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPVertex(bbh_seg7_vertex_0700DB98, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0), gsSP2Triangles( 4, 5, 6, 0x0, 5, 7, 6, 0x0), gsSP2Triangles( 8, 9, 10, 0x0, 9, 11, 10, 0x0), gsSP1Triangle(12, 13, 14, 0x0), gsSPVertex(bbh_seg7_vertex_0700DC88, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0), gsSP2Triangles( 4, 5, 6, 0x0, 7, 8, 9, 0x0), gsSP2Triangles( 7, 10, 8, 0x0, 11, 12, 13, 0x0), gsSP1Triangle(11, 14, 12, 0x0), gsSPVertex(bbh_seg7_vertex_0700DD78, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0), gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0), gsSP2Triangles( 8, 9, 10, 0x0, 8, 11, 9, 0x0), gsSP1Triangle(12, 13, 14, 0x0), gsSPVertex(bbh_seg7_vertex_0700DE68, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0), gsSP1Triangle(12, 13, 14, 0x0), gsSPVertex(bbh_seg7_vertex_0700DF58, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0), gsSP2Triangles(12, 13, 9, 0x0, 12, 9, 11, 0x0), gsSP2Triangles( 9, 14, 10, 0x0, 15, 10, 14, 0x0), gsSPVertex(bbh_seg7_vertex_0700E058, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0), gsSP2Triangles( 9, 11, 12, 0x0, 13, 14, 15, 0x0), gsSPVertex(bbh_seg7_vertex_0700E158, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0), gsSP2Triangles( 9, 11, 12, 0x0, 13, 9, 12, 0x0), gsSP2Triangles(14, 11, 10, 0x0, 14, 15, 11, 0x0), gsSPVertex(bbh_seg7_vertex_0700E258, 14, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 9, 0x0), gsSP2Triangles(10, 11, 12, 0x0, 10, 12, 13, 0x0), gsSPVertex(bbh_seg7_vertex_0700E338, 14, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 3, 6, 4, 0x0, 7, 8, 9, 0x0), gsSP2Triangles( 7, 9, 10, 0x0, 11, 12, 13, 0x0), gsSPVertex(bbh_seg7_vertex_0700E418, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0), gsSP2Triangles( 9, 11, 12, 0x0, 6, 8, 13, 0x0), gsSP1Triangle( 0, 14, 1, 0x0), gsSPVertex(bbh_seg7_vertex_0700E508, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0), gsSP1Triangle(12, 13, 14, 0x0), gsSPVertex(bbh_seg7_vertex_0700E5F8, 12, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0), gsSPEndDisplayList(), }; // 0x0700F2B8 - 0x0700F3D8 static const Gfx bbh_seg7_dl_0700F2B8[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, spooky_09005000), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPVertex(bbh_seg7_vertex_0700E6B8, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 3, 6, 4, 0x0, 7, 8, 9, 0x0), gsSP2Triangles( 7, 9, 10, 0x0, 11, 12, 13, 0x0), gsSP1Triangle(11, 13, 14, 0x0), gsSPVertex(bbh_seg7_vertex_0700E7A8, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 6, 9, 7, 0x0), gsSP2Triangles(10, 11, 12, 0x0, 10, 12, 13, 0x0), gsSP1Triangle( 0, 14, 1, 0x0), gsSPVertex(bbh_seg7_vertex_0700E898, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 3, 6, 4, 0x0, 7, 8, 9, 0x0), gsSP2Triangles(10, 11, 12, 0x0, 10, 13, 11, 0x0), gsSP1Triangle( 7, 14, 8, 0x0), gsSPVertex(bbh_seg7_vertex_0700E988, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0), gsSP2Triangles( 4, 5, 6, 0x0, 7, 8, 9, 0x0), gsSP2Triangles(10, 11, 12, 0x0, 10, 13, 11, 0x0), gsSP1Triangle( 4, 6, 14, 0x0), gsSPEndDisplayList(), }; // 0x0700F3D8 - 0x0700F510 static const Gfx bbh_seg7_dl_0700F3D8[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, spooky_09001800), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPVertex(bbh_seg7_vertex_0700EA78, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 6, 9, 7, 0x0), gsSP2Triangles(10, 11, 12, 0x0, 10, 12, 13, 0x0), gsSP1Triangle( 3, 14, 4, 0x0), gsSPVertex(bbh_seg7_vertex_0700EB68, 14, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 0, 9, 1, 0x0), gsSP2Triangles(10, 11, 12, 0x0, 10, 12, 13, 0x0), gsSPVertex(bbh_seg7_vertex_0700EC48, 14, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0), gsSP2Triangles( 4, 5, 6, 0x0, 4, 7, 5, 0x0), gsSP2Triangles( 8, 9, 10, 0x0, 11, 12, 13, 0x0), gsSPVertex(bbh_seg7_vertex_0700ED28, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 3, 5, 6, 0x0, 0, 7, 1, 0x0), gsSP2Triangles( 8, 9, 10, 0x0, 8, 11, 9, 0x0), gsSP2Triangles(12, 13, 14, 0x0, 12, 15, 13, 0x0), gsSPVertex(bbh_seg7_vertex_0700EE28, 7, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP1Triangle( 0, 2, 6, 0x0), gsSPEndDisplayList(), }; // 0x0700F510 - 0x0700F5C8 const Gfx bbh_seg7_dl_0700F510[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB), gsSPClearGeometryMode(G_SHADING_SMOOTH), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPDisplayList(bbh_seg7_dl_0700EE98), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 6, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (64 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPDisplayList(bbh_seg7_dl_0700EFD8), gsSPDisplayList(bbh_seg7_dl_0700F2B8), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 6, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (64 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPDisplayList(bbh_seg7_dl_0700F3D8), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPSetGeometryMode(G_SHADING_SMOOTH), gsSPEndDisplayList(), };