#include "pc/rom_assets.h" // 0x0700F8B8 - 0x0700F8D0 static const Lights1 bbh_seg7_lights_0700F8B8 = gdSPDefLights1( 0x65, 0x65, 0x38, 0xfe, 0xfe, 0x8c, 0x28, 0x28, 0x28 ); // 0x0700F8D0 - 0x0700F8E8 static const Lights1 bbh_seg7_lights_0700F8D0 = gdSPDefLights1( 0x20, 0x20, 0x20, 0x50, 0x50, 0x50, 0x28, 0x28, 0x28 ); // 0x0700F8E8 - 0x0700F900 static const Lights1 bbh_seg7_lights_0700F8E8 = gdSPDefLights1( 0x66, 0x66, 0x66, 0xff, 0xff, 0xff, 0x28, 0x28, 0x28 ); // 0x0700F900 - 0x0700F918 static const Lights1 bbh_seg7_lights_0700F900 = gdSPDefLights1( 0x33, 0x2c, 0x20, 0x80, 0x70, 0x52, 0x28, 0x28, 0x28 ); // 0x0700F918 - 0x0700F9F8 ROM_ASSET_LOAD_VTX(bbh_seg7_vertex_0700F918, 0x00371c40, 68724, 0x0000f918, 224); // 0x0700F9F8 - 0x0700FA68 ROM_ASSET_LOAD_VTX(bbh_seg7_vertex_0700F9F8, 0x00371c40, 68724, 0x0000f9f8, 112); // 0x0700FA68 - 0x0700FAE8 ROM_ASSET_LOAD_VTX(bbh_seg7_vertex_0700FA68, 0x00371c40, 68724, 0x0000fa68, 128); // 0x0700FAE8 - 0x0700FBA8 ROM_ASSET_LOAD_VTX(bbh_seg7_vertex_0700FAE8, 0x00371c40, 68724, 0x0000fae8, 192); // 0x0700FBA8 - 0x0700FBE8 ROM_ASSET_LOAD_VTX(bbh_seg7_vertex_0700FBA8, 0x00371c40, 68724, 0x0000fba8, 64); // 0x0700FBE8 - 0x0700FCA8 ROM_ASSET_LOAD_VTX(bbh_seg7_vertex_0700FBE8, 0x00371c40, 68724, 0x0000fbe8, 192); // 0x0700FCA8 - 0x0700FD68 ROM_ASSET_LOAD_VTX(bbh_seg7_vertex_0700FCA8, 0x00371c40, 68724, 0x0000fca8, 192); // 0x0700FD68 - 0x0700FE28 ROM_ASSET_LOAD_VTX(bbh_seg7_vertex_0700FD68, 0x00371c40, 68724, 0x0000fd68, 192); // 0x0700FE28 - 0x0700FF28 ROM_ASSET_LOAD_VTX(bbh_seg7_vertex_0700FE28, 0x00371c40, 68724, 0x0000fe28, 256); // 0x0700FF28 - 0x07010018 ROM_ASSET_LOAD_VTX(bbh_seg7_vertex_0700FF28, 0x00371c40, 68724, 0x0000ff28, 240); // 0x07010018 - 0x070100C8 ROM_ASSET_LOAD_VTX(bbh_seg7_vertex_07010018, 0x00371c40, 68724, 0x00010018, 176); // 0x070100C8 - 0x070101A8 ROM_ASSET_LOAD_VTX(bbh_seg7_vertex_070100C8, 0x00371c40, 68724, 0x000100c8, 224); // 0x070101A8 - 0x07010298 ROM_ASSET_LOAD_VTX(bbh_seg7_vertex_070101A8, 0x00371c40, 68724, 0x000101a8, 240); // 0x07010298 - 0x07010388 ROM_ASSET_LOAD_VTX(bbh_seg7_vertex_07010298, 0x00371c40, 68724, 0x00010298, 240); // 0x07010388 - 0x07010478 ROM_ASSET_LOAD_VTX(bbh_seg7_vertex_07010388, 0x00371c40, 68724, 0x00010388, 240); // 0x07010478 - 0x07010568 ROM_ASSET_LOAD_VTX(bbh_seg7_vertex_07010478, 0x00371c40, 68724, 0x00010478, 240); // 0x07010568 - 0x07010668 ROM_ASSET_LOAD_VTX(bbh_seg7_vertex_07010568, 0x00371c40, 68724, 0x00010568, 256); // 0x07010668 - 0x07010768 ROM_ASSET_LOAD_VTX(bbh_seg7_vertex_07010668, 0x00371c40, 68724, 0x00010668, 256); // 0x07010768 - 0x07010858 ROM_ASSET_LOAD_VTX(bbh_seg7_vertex_07010768, 0x00371c40, 68724, 0x00010768, 240); // 0x07010858 - 0x07010908 ROM_ASSET_LOAD_VTX(bbh_seg7_vertex_07010858, 0x00371c40, 68724, 0x00010858, 176); // 0x07010908 - 0x07010988 ROM_ASSET_LOAD_VTX(bbh_seg7_vertex_07010908, 0x00371c40, 68724, 0x00010908, 128); // 0x07010988 - 0x07010A08 ROM_ASSET_LOAD_VTX(bbh_seg7_vertex_07010988, 0x00371c40, 68724, 0x00010988, 128); // 0x07010A08 - 0x07010A48 ROM_ASSET_LOAD_VTX(bbh_seg7_vertex_07010A08, 0x00371c40, 68724, 0x00010a08, 64); // 0x07010A48 - 0x07010B58 static const Gfx bbh_seg7_dl_07010A48[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, spooky_09008800), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPLight(&bbh_seg7_lights_0700F8B8.l, 1), gsSPLight(&bbh_seg7_lights_0700F8B8.a, 2), gsSPVertex(bbh_seg7_vertex_0700F918, 14, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 5, 6, 3, 0x0, 5, 7, 8, 0x0), gsSP2Triangles( 5, 9, 7, 0x0, 10, 11, 12, 0x0), gsSP1Triangle(10, 13, 11, 0x0), gsSPVertex(bbh_seg7_vertex_0700F9F8, 7, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP1Triangle( 0, 6, 1, 0x0), gsSPLight(&bbh_seg7_lights_0700F8D0.l, 1), gsSPLight(&bbh_seg7_lights_0700F8D0.a, 2), gsSPVertex(bbh_seg7_vertex_0700FA68, 8, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0), gsSP2Triangles( 4, 5, 6, 0x0, 4, 7, 5, 0x0), gsSPLight(&bbh_seg7_lights_0700F8E8.l, 1), gsSPLight(&bbh_seg7_lights_0700F8E8.a, 2), gsSPVertex(bbh_seg7_vertex_0700FAE8, 12, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0), gsSP2Triangles( 4, 5, 6, 0x0, 4, 7, 5, 0x0), gsSP2Triangles( 8, 9, 10, 0x0, 8, 11, 9, 0x0), gsSPEndDisplayList(), }; // 0x07010B58 - 0x07010C30 static const Gfx bbh_seg7_dl_07010B58[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, spooky_09003800), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPLight(&bbh_seg7_lights_0700F8B8.l, 1), gsSPLight(&bbh_seg7_lights_0700F8B8.a, 2), gsSPVertex(bbh_seg7_vertex_0700FBA8, 4, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0), gsSPLight(&bbh_seg7_lights_0700F8E8.l, 1), gsSPLight(&bbh_seg7_lights_0700F8E8.a, 2), gsSPVertex(bbh_seg7_vertex_0700FBE8, 12, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0), gsSP2Triangles( 4, 5, 6, 0x0, 4, 7, 5, 0x0), gsSP2Triangles( 8, 9, 10, 0x0, 8, 10, 11, 0x0), gsSPLight(&bbh_seg7_lights_0700F900.l, 1), gsSPLight(&bbh_seg7_lights_0700F900.a, 2), gsSPVertex(bbh_seg7_vertex_0700FCA8, 12, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0), gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0), gsSP2Triangles( 8, 9, 10, 0x0, 8, 11, 9, 0x0), gsSPEndDisplayList(), }; // 0x07010C30 - 0x07010D00 static const Gfx bbh_seg7_dl_07010C30[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, bbh_seg7_texture_07000000), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPLight(&bbh_seg7_lights_0700F8B8.l, 1), gsSPLight(&bbh_seg7_lights_0700F8B8.a, 2), gsSPVertex(bbh_seg7_vertex_0700FD68, 12, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0), gsSP2Triangles( 4, 5, 6, 0x0, 4, 7, 5, 0x0), gsSP2Triangles( 8, 9, 10, 0x0, 8, 10, 11, 0x0), gsSPLight(&bbh_seg7_lights_0700F8E8.l, 1), gsSPLight(&bbh_seg7_lights_0700F8E8.a, 2), gsSPVertex(bbh_seg7_vertex_0700FE28, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 4, 0x0), gsSP2Triangles( 0, 5, 3, 0x0, 0, 4, 1, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 6, 9, 7, 0x0), gsSP2Triangles( 6, 10, 9, 0x0, 6, 8, 11, 0x0), gsSP2Triangles(12, 13, 14, 0x0, 12, 14, 15, 0x0), gsSPEndDisplayList(), }; // 0x07010D00 - 0x07010D90 static const Gfx bbh_seg7_dl_07010D00[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, spooky_09005000), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPVertex(bbh_seg7_vertex_0700FF28, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 9, 0x0), gsSP2Triangles( 7, 10, 8, 0x0, 11, 12, 13, 0x0), gsSP1Triangle(11, 13, 14, 0x0), gsSPVertex(bbh_seg7_vertex_07010018, 11, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 6, 9, 7, 0x0), gsSP1Triangle( 0, 10, 1, 0x0), gsSPEndDisplayList(), }; // 0x07010D90 - 0x07011058 static const Gfx bbh_seg7_dl_07010D90[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, spooky_09000800), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPVertex(bbh_seg7_vertex_070100C8, 14, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0), gsSP2Triangles( 4, 5, 0, 0x0, 4, 0, 2, 0x0), gsSP2Triangles( 6, 1, 3, 0x0, 7, 6, 3, 0x0), gsSP2Triangles( 8, 9, 10, 0x0, 8, 10, 11, 0x0), gsSP2Triangles(12, 8, 11, 0x0, 12, 13, 8, 0x0), gsSPVertex(bbh_seg7_vertex_070101A8, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 3, 6, 4, 0x0, 7, 8, 9, 0x0), gsSP2Triangles( 7, 10, 8, 0x0, 11, 12, 13, 0x0), gsSP1Triangle(11, 14, 12, 0x0), gsSPVertex(bbh_seg7_vertex_07010298, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 7, 9, 8, 0x0), gsSP2Triangles( 7, 10, 9, 0x0, 7, 11, 10, 0x0), gsSP2Triangles(12, 10, 11, 0x0, 12, 11, 13, 0x0), gsSP1Triangle( 0, 2, 14, 0x0), gsSPVertex(bbh_seg7_vertex_07010388, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 3, 6, 4, 0x0, 7, 8, 9, 0x0), gsSP2Triangles( 7, 10, 8, 0x0, 11, 12, 13, 0x0), gsSP1Triangle(11, 14, 12, 0x0), gsSPVertex(bbh_seg7_vertex_07010478, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 6, 8, 9, 0x0), gsSP2Triangles(10, 11, 12, 0x0, 10, 13, 11, 0x0), gsSP1Triangle( 0, 2, 14, 0x0), gsSPVertex(bbh_seg7_vertex_07010568, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0), gsSP2Triangles( 4, 5, 6, 0x0, 4, 7, 5, 0x0), gsSP2Triangles( 8, 9, 10, 0x0, 8, 10, 11, 0x0), gsSP2Triangles(12, 13, 14, 0x0, 12, 14, 15, 0x0), gsSPVertex(bbh_seg7_vertex_07010668, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 3, 6, 4, 0x0, 3, 7, 6, 0x0), gsSP2Triangles( 8, 3, 5, 0x0, 9, 4, 6, 0x0), gsSP2Triangles( 9, 10, 4, 0x0, 11, 5, 12, 0x0), gsSP2Triangles(11, 8, 5, 0x0, 13, 11, 12, 0x0), gsSP2Triangles(13, 12, 10, 0x0, 9, 13, 10, 0x0), gsSP2Triangles( 9, 14, 13, 0x0, 0, 15, 1, 0x0), gsSPVertex(bbh_seg7_vertex_07010768, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0), gsSP2Triangles( 2, 1, 4, 0x0, 2, 4, 5, 0x0), gsSP2Triangles( 4, 6, 7, 0x0, 4, 7, 5, 0x0), gsSP2Triangles( 8, 9, 10, 0x0, 11, 12, 13, 0x0), gsSP1Triangle( 8, 10, 14, 0x0), gsSPVertex(bbh_seg7_vertex_07010858, 11, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 6, 8, 9, 0x0), gsSP1Triangle( 0, 10, 1, 0x0), gsSPEndDisplayList(), }; // 0x07011058 - 0x070110A0 static const Gfx bbh_seg7_dl_07011058[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, spooky_09002800), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPVertex(bbh_seg7_vertex_07010908, 8, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0), gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0), gsSPEndDisplayList(), }; // 0x070110A0 - 0x070110E8 static const Gfx bbh_seg7_dl_070110A0[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, bbh_seg7_texture_07002000), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPVertex(bbh_seg7_vertex_07010988, 8, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0), gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0), gsSPEndDisplayList(), }; // 0x070110E8 - 0x07011120 static const Gfx bbh_seg7_dl_070110E8[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, spooky_09009000), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64 * 32 - 1, CALC_DXT(64, G_IM_SIZ_16b_BYTES)), gsSPVertex(bbh_seg7_vertex_07010A08, 4, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0), gsSPEndDisplayList(), }; // 0x07011120 - 0x07011228 const Gfx bbh_seg7_dl_07011120[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB), gsSPClearGeometryMode(G_SHADING_SMOOTH), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPDisplayList(bbh_seg7_dl_07010A48), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 6, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (64 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPDisplayList(bbh_seg7_dl_07010B58), gsSPDisplayList(bbh_seg7_dl_07010C30), gsSPDisplayList(bbh_seg7_dl_07010D00), gsSPDisplayList(bbh_seg7_dl_07010D90), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 6, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (64 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPDisplayList(bbh_seg7_dl_07011058), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 6, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (64 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPDisplayList(bbh_seg7_dl_070110A0), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 6, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (64 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPDisplayList(bbh_seg7_dl_070110E8), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPSetGeometryMode(G_SHADING_SMOOTH), gsSPEndDisplayList(), };