#include "pc/rom_assets.h" // 0x07015750 - 0x07015840 ROM_ASSET_LOAD_VTX(bbh_seg7_vertex_07015750, 0x00371c40, 68724, 0x00015750, 240); // 0x07015840 - 0x07015930 ROM_ASSET_LOAD_VTX(bbh_seg7_vertex_07015840, 0x00371c40, 68724, 0x00015840, 240); // 0x07015930 - 0x07015A20 static const Gfx bbh_seg7_dl_07015930[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, spooky_09006800), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPVertexNonGlobal(bbh_seg7_vertex_07015750, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 1, 3, 2, 0x0), gsSP2Triangles( 3, 4, 2, 0x0, 4, 0, 2, 0x0), gsSP2Triangles( 5, 6, 7, 0x0, 8, 5, 7, 0x0), gsSP2Triangles( 6, 9, 7, 0x0, 9, 8, 7, 0x0), gsSP2Triangles(10, 11, 12, 0x0, 11, 13, 12, 0x0), gsSP2Triangles(13, 14, 12, 0x0, 14, 10, 12, 0x0), gsSPVertexNonGlobal(bbh_seg7_vertex_07015840, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 1, 3, 2, 0x0), gsSP2Triangles( 3, 4, 2, 0x0, 4, 0, 2, 0x0), gsSP2Triangles( 5, 6, 7, 0x0, 8, 5, 7, 0x0), gsSP2Triangles( 6, 9, 7, 0x0, 9, 8, 7, 0x0), gsSP2Triangles(10, 11, 12, 0x0, 11, 13, 12, 0x0), gsSP2Triangles(13, 14, 12, 0x0, 14, 10, 12, 0x0), gsSPEndDisplayList(), }; // 0x07015A20 - 0x07015A90 const Gfx bbh_seg7_dl_07015A20[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB), gsSPClearGeometryMode(G_LIGHTING), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPDisplayList(bbh_seg7_dl_07015930), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPSetGeometryMode(G_LIGHTING), gsSPEndDisplayList(), };