#include "pc/rom_assets.h" // 0x0701E948 - 0x0701E960 static const Lights1 bbh_seg7_lights_0701E948 = gdSPDefLights1( 0x24, 0x11, 0x0b, 0x5a, 0x2c, 0x1d, 0x28, 0x28, 0x28 ); // 0x0701E960 - 0x0701E978 static const Lights1 bbh_seg7_lights_0701E960 = gdSPDefLights1( 0x3c, 0x3c, 0x3c, 0x96, 0x96, 0x96, 0x28, 0x28, 0x28 ); // 0x0701E978 - 0x0701E9F8 ROM_ASSET_LOAD_VTX(bbh_seg7_vertex_0701E978, 0x00371c40, 68724, 0x0001e978, 128); // 0x0701E9F8 - 0x0701EAE8 ROM_ASSET_LOAD_VTX(bbh_seg7_vertex_0701E9F8, 0x00371c40, 68724, 0x0001e9f8, 240); // 0x0701EAE8 - 0x0701EBD8 ROM_ASSET_LOAD_VTX(bbh_seg7_vertex_0701EAE8, 0x00371c40, 68724, 0x0001eae8, 240); // 0x0701EBD8 - 0x0701EC18 ROM_ASSET_LOAD_VTX(bbh_seg7_vertex_0701EBD8, 0x00371c40, 68724, 0x0001ebd8, 64); // 0x0701EC18 - 0x0701ED18 static const Gfx bbh_seg7_dl_0701EC18[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, spooky_09006000), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPLight(&bbh_seg7_lights_0701E948.l, 1), gsSPLight(&bbh_seg7_lights_0701E948.a, 2), gsSPVertex(bbh_seg7_vertex_0701E978, 8, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0), gsSP2Triangles( 4, 5, 6, 0x0, 4, 7, 5, 0x0), gsSPLight(&bbh_seg7_lights_0701E960.l, 1), gsSPLight(&bbh_seg7_lights_0701E960.a, 2), gsSPVertex(bbh_seg7_vertex_0701E9F8, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 3, 6, 4, 0x0, 7, 8, 9, 0x0), gsSP2Triangles( 7, 10, 8, 0x0, 11, 12, 13, 0x0), gsSP1Triangle(11, 14, 12, 0x0), gsSPVertex(bbh_seg7_vertex_0701EAE8, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 6, 9, 7, 0x0), gsSP2Triangles(10, 11, 12, 0x0, 10, 13, 11, 0x0), gsSP1Triangle( 0, 14, 1, 0x0), gsSPVertex(bbh_seg7_vertex_0701EBD8, 4, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0), gsSPEndDisplayList(), }; // 0x0701ED18 - 0x0701ED88 const Gfx bbh_seg7_dl_0701ED18[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB), gsSPClearGeometryMode(G_SHADING_SMOOTH), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPDisplayList(bbh_seg7_dl_0701EC18), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPSetGeometryMode(G_SHADING_SMOOTH), gsSPEndDisplayList(), };