#include "pc/rom_assets.h" // 0x0700B070 - 0x0700B160 ROM_ASSET_LOAD_VTX(pss_seg7_vertex_0700B070, 0x004af930, 34262, 0x0000b070, 240); // 0x0700B160 - 0x0700B250 ROM_ASSET_LOAD_VTX(pss_seg7_vertex_0700B160, 0x004af930, 34262, 0x0000b160, 240); // 0x0700B250 - 0x0700B340 ROM_ASSET_LOAD_VTX(pss_seg7_vertex_0700B250, 0x004af930, 34262, 0x0000b250, 240); // 0x0700B340 - 0x0700B3F0 static const Gfx pss_seg7_dl_0700B340[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mountain_09007800), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPVertex(pss_seg7_vertex_0700B070, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0), gsSP1Triangle(12, 13, 14, 0x0), gsSPVertex(pss_seg7_vertex_0700B160, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0), gsSP1Triangle(12, 13, 14, 0x0), gsSPVertex(pss_seg7_vertex_0700B250, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0), gsSP1Triangle(12, 13, 14, 0x0), gsSPEndDisplayList(), }; // 0x0700B3F0 - 0x0700B4A8 const Gfx pss_seg7_dl_0700B3F0[] = { gsDPPipeSync(), gsDPSetCycleType(G_CYC_2CYCLE), gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2), gsDPSetDepthSource(G_ZS_PIXEL), gsDPSetFogColor(0, 0, 0, 255), gsSPFogPosition(980, 1000), gsSPSetGeometryMode(G_FOG), gsDPSetCombineMode(G_CC_DECALRGB, G_CC_PASS2), gsSPClearGeometryMode(G_LIGHTING | G_CULL_BACK), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPDisplayList(pss_seg7_dl_0700B340), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCycleType(G_CYC_1CYCLE), gsDPSetRenderMode(G_RM_AA_ZB_OPA_SURF, G_RM_NOOP2), gsSPClearGeometryMode(G_FOG), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPSetGeometryMode(G_LIGHTING | G_CULL_BACK), gsSPEndDisplayList(), };