#include "sound_data.h" #include "pc/rom_assets.h" #define SAMPLES_SIZE 0x5b8200 #define SEQUENCES_SIZE 0x1ca00 unsigned char gSoundDataADSR[] = { #include "sound/sound_data.ctl.inc.c" }; unsigned char gSoundDataRaw[SAMPLES_SIZE] = { #include "sound/sound_data.tbl.inc.c" }; unsigned char gMusicData[SEQUENCES_SIZE] = { #include "sound/sequences.bin.inc.c" }; #ifndef VERSION_SH unsigned char gBankSetsData[] = { #include "sound/bank_sets.inc.c" }; #endif // 0x41c0 is the offset to the first sequence // 00_sound_player is modified in coop, so only overwrite the music data ROM_ASSET_LOAD_SEQUENCE(sequence_body_data, &gMusicData[0x41c0], 0x007b3e10, 100368, 0x00000000, 100368);