#include #include #include "actors/common1.h" #include "area.h" #include "audio/external.h" #include "behavior_data.h" #include "camera.h" #include "course_table.h" #include "dialog_ids.h" #include "engine/math_util.h" #include "eu_translation.h" #include "game_init.h" #include "gfx_dimensions.h" #include "ingame_menu.h" #include "level_update.h" #include "levels/castle_grounds/header.h" #include "memory.h" #include "object_helpers.h" #include "print.h" #include "save_file.h" #include "segment2.h" #include "segment7.h" #include "seq_ids.h" #include "sm64.h" #include "types.h" #include "macros.h" #include "hardcoded.h" #include "pc/network/network.h" #include "pc/djui/djui.h" #include "pc/djui/djui_panel.h" #include "pc/djui/djui_panel_pause.h" #include "pc/utils/misc.h" #include "data/dynos_mgr_builtin_externs.h" #include "hud.h" #include "pc/lua/smlua_hooks.h" #include "game/camera.h" #include "level_info.h" #include "pc/lua/utils/smlua_text_utils.h" #include "pc/lua/utils/smlua_math_utils.h" #include "menu/ingame_text.h" u16 gDialogColorFadeTimer; s8 gLastDialogLineNum; s32 gDialogVariable; u16 gDialogTextAlpha; #if defined(VERSION_EU) s16 gDialogX; // D_8032F69A s16 gDialogY; // D_8032F69C #endif s16 gCutsceneMsgXOffset; s16 gCutsceneMsgYOffset; s16 gDialogMinWidth = 0; s16 gDialogOverrideX = 0; s16 gDialogOverrideY = 0; u8 gOverrideDialogPos = 0; u8 gOverrideDialogColor = 0; u8 gDialogBgColorR = 0; u8 gDialogBgColorG = 0; u8 gDialogBgColorB = 0; u8 gDialogBgColorA = 0; u8 gDialogTextColorR = 0; u8 gDialogTextColorG = 0; u8 gDialogTextColorB = 0; u8 gDialogTextColorA = 0; extern u8 gLastCompletedCourseNum; extern u8 gLastCompletedStarNum; u8 gLastCollectedStarOrKey = 0; enum DialogBoxState { DIALOG_STATE_OPENING, DIALOG_STATE_VERTICAL, DIALOG_STATE_HORIZONTAL, DIALOG_STATE_CLOSING }; enum DialogBoxPageState { DIALOG_PAGE_STATE_NONE, DIALOG_PAGE_STATE_SCROLL, DIALOG_PAGE_STATE_END }; enum DialogBoxType { DIALOG_TYPE_ROTATE, // used in NPCs and level messages DIALOG_TYPE_ZOOM // used in signposts and wall signs and etc }; enum DialogMark { DIALOG_MARK_NONE = 0, DIALOG_MARK_DAKUTEN = 1, DIALOG_MARK_HANDAKUTEN = 2 }; #define DEFAULT_DIALOG_BOX_ANGLE 90.0f #define DEFAULT_DIALOG_BOX_SCALE 19.0f #if defined(VERSION_US) || defined(VERSION_EU) u8 gDialogCharWidths[256] = { // TODO: Is there a way to auto generate this? 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 6, 6, 6, 6, 6, 6, 6, 6, 5, 6, 6, 5, 8, 8, 6, 6, 6, 6, 6, 5, 6, 6, 8, 7, 6, 6, 6, 5, 5, 6, 5, 5, 6, 5, 4, 5, 5, 3, 7, 5, 5, 5, 6, 5, 5, 5, 5, 5, 7, 7, 5, 5, 4, 4, 8, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 8, 8, 8, 7, 7, 6, 7, 7, 0, 0, 0, 0, 0, 0, 0, #ifdef VERSION_EU 6, 6, 6, 0, 6, 6, 6, 0, 0, 0, 0, 0, 0, 0, 0, 4, 5, 5, 5, 5, 6, 6, 6, 6, 0, 0, 0, 0, 0, 0, 0, 0, 5, 5, 5, 0, 6, 6, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 5, 0, 0, 6, 6, 0, 0, 0, 0, 0, 0, 0, 5, 6, 0, 4, 4, 0, 0, 5, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, #else 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, #endif 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, #ifdef VERSION_EU 7, 5, 10, 5, 9, 8, 4, 0, 0, 0, 0, 5, 5, 6, 5, 0, #else 7, 5, 10, 5, 9, 8, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, #endif 0, 0, 5, 7, 7, 6, 6, 8, 0, 8, 10, 6, 4, 10, 0, 0 }; #endif s8 gDialogBoxState = DIALOG_STATE_OPENING; f32 gDialogBoxOpenTimer = DEFAULT_DIALOG_BOX_ANGLE; f32 gDialogBoxScale = DEFAULT_DIALOG_BOX_SCALE; s16 gDialogScrollOffsetY = 0; s8 gDialogBoxType = DIALOG_TYPE_ROTATE; s16 gDialogID = -1; s16 gLastDialogPageStrPos = 0; s16 gDialogTextPos = 0; #ifdef VERSION_EU s32 gInGameLanguage = 0; #endif s8 gDialogLineNum = 1; s8 gLastDialogResponse = 0; u8 gMenuHoldKeyIndex = 0; u8 gMenuHoldKeyTimer = 0; s32 gDialogResponse = 0; #if defined(VERSION_JP) || defined(VERSION_SH) || defined(VERSION_EU) #ifdef VERSION_EU #define CHCACHE_BUFLEN (8 * 8) // EU only converts 8x8 #else #define CHCACHE_BUFLEN (8 * 16) // JP only converts 8x16 or 16x8 characters #endif // stores char data unpacked from ia1 to ia8 or ia4 // so that it won't be reconverted every time a character is rendered static struct CachedChar { u8 used; u8 data[CHCACHE_BUFLEN]; } charCache[256]; #endif // VERSION static Gfx *sDialogOffsetPos; static Gfx *sDialogRotationPos; static Gfx *sDialogZoomPos; static f32 sDialogOffset; static f32 sDialogOffsetPrev; static f32 sDialogScale; static f32 sDialogScalePrev; static f32 sDialogRotation; static f32 sDialogRotationPrev; void patch_dialog_before(void) { sDialogOffsetPos = NULL; sDialogRotationPos = NULL; sDialogZoomPos = NULL; } void patch_dialog_interpolated(f32 delta) { Mtx *matrix; if (sDialogOffsetPos != NULL) { matrix = (Mtx *) alloc_display_list(sizeof(Mtx)); if (matrix == NULL) { return; } f32 interpOffset = delta_interpolate_f32(sDialogOffsetPrev, sDialogOffset, delta); guTranslate(matrix, 0, interpOffset, 0); gSPMatrix(sDialogOffsetPos, VIRTUAL_TO_PHYSICAL(matrix), G_MTX_MODELVIEW | G_MTX_MUL | G_MTX_NOPUSH); } if (sDialogRotationPos != NULL) { matrix = (Mtx *) alloc_display_list(sizeof(Mtx)); if (matrix == NULL) { return; } f32 interpScale = delta_interpolate_f32(sDialogScalePrev, sDialogScale, delta); guScale(matrix, 1.0 / interpScale, 1.0 / interpScale, 1.0f); gSPMatrix(sDialogRotationPos, VIRTUAL_TO_PHYSICAL(matrix), G_MTX_MODELVIEW | G_MTX_MUL | G_MTX_NOPUSH); matrix = (Mtx *) alloc_display_list(sizeof(Mtx)); if (matrix == NULL) { return; } f32 interpRotation = delta_interpolate_f32(sDialogRotationPrev, sDialogRotation, delta); guRotate(matrix, interpRotation * 4.0f, 0, 0, 1.0f); gSPMatrix((sDialogRotationPos + 1), VIRTUAL_TO_PHYSICAL(matrix), G_MTX_MODELVIEW | G_MTX_MUL | G_MTX_NOPUSH); } if (sDialogZoomPos != NULL) { matrix = (Mtx *) alloc_display_list(sizeof(Mtx)); if (matrix == NULL) { return; } f32 interpScale = delta_interpolate_f32(sDialogScalePrev, sDialogScale, delta); guTranslate(matrix, 65.0 - (65.0 / interpScale), (40.0 / interpScale) - 40, 0); gSPMatrix(sDialogZoomPos, VIRTUAL_TO_PHYSICAL(matrix), G_MTX_MODELVIEW | G_MTX_MUL | G_MTX_NOPUSH); matrix = (Mtx *) alloc_display_list(sizeof(Mtx)); if (matrix == NULL) { return; } guScale(matrix, 1.0 / interpScale, 1.0 / interpScale, 1.0f); gSPMatrix((sDialogZoomPos + 1), VIRTUAL_TO_PHYSICAL(matrix), G_MTX_MODELVIEW | G_MTX_MUL | G_MTX_NOPUSH); } } void create_dl_identity_matrix(void) { Mtx *matrix = (Mtx *) alloc_display_list(sizeof(Mtx)); if (matrix == NULL) { return; } guMtxIdent(matrix); gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(matrix), G_MTX_MODELVIEW | G_MTX_LOAD | G_MTX_NOPUSH); gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(matrix), G_MTX_PROJECTION | G_MTX_LOAD | G_MTX_NOPUSH); } void create_dl_translation_matrix(s8 pushOp, f32 x, f32 y, f32 z) { Mtx *matrix = (Mtx *) alloc_display_list(sizeof(Mtx)); if (matrix == NULL) { return; } guTranslate(matrix, x, y, z); if (pushOp == MENU_MTX_PUSH) gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(matrix), G_MTX_MODELVIEW | G_MTX_MUL | G_MTX_PUSH); if (pushOp == MENU_MTX_NOPUSH) gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(matrix), G_MTX_MODELVIEW | G_MTX_MUL | G_MTX_NOPUSH); } void create_dl_rotation_matrix(s8 pushOp, f32 a, f32 x, f32 y, f32 z) { Mtx *matrix = (Mtx *) alloc_display_list(sizeof(Mtx)); if (matrix == NULL) { return; } guRotate(matrix, a, x, y, z); if (pushOp == MENU_MTX_PUSH) gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(matrix), G_MTX_MODELVIEW | G_MTX_MUL | G_MTX_PUSH); if (pushOp == MENU_MTX_NOPUSH) gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(matrix), G_MTX_MODELVIEW | G_MTX_MUL | G_MTX_NOPUSH); } void create_dl_scale_matrix(s8 pushOp, f32 x, f32 y, f32 z) { Mtx *matrix = (Mtx *) alloc_display_list(sizeof(Mtx)); if (matrix == NULL) { return; } guScale(matrix, x, y, z); if (pushOp == MENU_MTX_PUSH) gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(matrix), G_MTX_MODELVIEW | G_MTX_MUL | G_MTX_PUSH); if (pushOp == MENU_MTX_NOPUSH) gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(matrix), G_MTX_MODELVIEW | G_MTX_MUL | G_MTX_NOPUSH); } void create_dl_ortho_matrix(void) { Mtx *matrix = (Mtx *) alloc_display_list(sizeof(Mtx)); if (matrix == NULL) { return; } create_dl_identity_matrix(); guOrtho(matrix, 0.0f, SCREEN_WIDTH, 0.0f, SCREEN_HEIGHT, -10.0f, 10.0f, 1.0f); // Should produce G_RDPHALF_1 in Fast3D gSPPerspNormalize(gDisplayListHead++, 0xFFFF); gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(matrix), G_MTX_PROJECTION | G_MTX_MUL | G_MTX_NOPUSH) } #if defined(VERSION_JP) || defined(VERSION_SH) static inline void alloc_ia8_text_from_i1(u8 *out, u16 *in, s16 width, s16 height) { s32 inPos; u16 bitMask; u16 inWord; s16 outPos = 0; for (inPos = 0; inPos < (width * height) / 16; inPos++) { inWord = BE_TO_HOST16(in[inPos]); bitMask = 0x8000; while (bitMask != 0) { if (inWord & bitMask) { out[outPos] = 0xFF; } else { out[outPos] = 0x00; } bitMask /= 2; outPos++; } } } static inline u8 *convert_ia8_char(u8 c, u16 *tex, s16 w, s16 h) { if (!tex) return NULL; if (!charCache[c].used) { charCache[c].used = 1; alloc_ia8_text_from_i1(charCache[c].data, tex, w, h); } return charCache[c].data; } #endif void render_generic_char(u8 c) { void **fontLUT; void *packedTexture; #if defined(VERSION_JP) || defined(VERSION_SH) void *unpackedTexture; #endif fontLUT = segmented_to_virtual(main_font_lut); packedTexture = segmented_to_virtual(fontLUT[c]); #if defined(VERSION_JP) || defined(VERSION_SH) unpackedTexture = convert_ia8_char(c, packedTexture, 8, 16); gDPPipeSync(gDisplayListHead++); gDPSetTextureImage(gDisplayListHead++, G_IM_FMT_IA, G_IM_SIZ_8b, 1, VIRTUAL_TO_PHYSICAL(unpackedTexture)); #else #ifdef VERSION_US gDPPipeSync(gDisplayListHead++); #endif gDPSetTextureImage(gDisplayListHead++, G_IM_FMT_IA, G_IM_SIZ_16b, 1, VIRTUAL_TO_PHYSICAL(packedTexture)); #endif gSPDisplayList(gDisplayListHead++, dl_ia_text_tex_settings); #ifdef VERSION_EU gSPTextureRectangleFlip(gDisplayListHead++, gDialogX << 2, (gDialogY - 16) << 2, (gDialogX + 8) << 2, gDialogY << 2, G_TX_RENDERTILE, 8 << 6, 4 << 6, 1 << 10, 1 << 10); #endif } #ifdef VERSION_EU static void alloc_ia4_tex_from_i1(u8 *out, u8 *in, s16 width, s16 height) { u32 size = (u32) width * (u32) height; s32 inPos; s16 outPos = 0; u8 bitMask; for (inPos = 0; inPos < (width * height) / 4; inPos++) { bitMask = 0x80; while (bitMask != 0) { out[outPos] = (in[inPos] & bitMask) ? 0xF0 : 0x00; bitMask /= 2; out[outPos] = (in[inPos] & bitMask) ? out[outPos] + 0x0F : out[outPos]; bitMask /= 2; outPos++; } } } static u8 *convert_ia4_char(u8 c, u8 *tex, s16 w, s16 h) { if (!tex) return NULL; if (!charCache[c].used) { charCache[c].used = 1; alloc_ia4_tex_from_i1(charCache[c].data, tex, w, h); } return charCache[c].data; } void render_generic_char_at_pos(s16 xPos, s16 yPos, u8 c) { void **fontLUT; void *packedTexture; void *unpackedTexture; fontLUT = segmented_to_virtual(main_font_lut); packedTexture = segmented_to_virtual(fontLUT[c]); unpackedTexture = convert_ia4_char(c, packedTexture, 8, 8); gDPPipeSync(gDisplayListHead++); gDPSetTextureImage(gDisplayListHead++, G_IM_FMT_IA, G_IM_SIZ_16b, 1, VIRTUAL_TO_PHYSICAL(unpackedTexture)); gSPDisplayList(gDisplayListHead++, dl_ia_text_tex_settings); gSPTextureRectangleFlip(gDisplayListHead++, xPos << 2, (yPos - 16) << 2, (xPos + 8) << 2, yPos << 2, G_TX_RENDERTILE, 8 << 6, 4 << 6, 1 << 10, 1 << 10); } void render_lowercase_diacritic(s16 *xPos, s16 *yPos, u8 letter, u8 diacritic) { render_generic_char_at_pos(*xPos, *yPos, letter); render_generic_char_at_pos(*xPos, *yPos, diacritic + 0xE7); *xPos += gDialogCharWidths[letter]; } void render_uppercase_diacritic(s16 *xPos, s16 *yPos, u8 letter, u8 diacritic) { render_generic_char_at_pos(*xPos, *yPos, letter); render_generic_char_at_pos(*xPos, *yPos - 4, diacritic + 0xE3); *xPos += gDialogCharWidths[letter]; } #endif // VERSION_EU #if !defined(VERSION_JP) && !defined(VERSION_SH) struct MultiTextEntry { u8 length; u8 str[4]; }; #define TEXT_THE_RAW ASCII_TO_DIALOG('t'), ASCII_TO_DIALOG('h'), ASCII_TO_DIALOG('e'), 0x00 #define TEXT_YOU_RAW ASCII_TO_DIALOG('y'), ASCII_TO_DIALOG('o'), ASCII_TO_DIALOG('u'), 0x00 enum MultiStringIDs { STRING_THE, STRING_YOU }; /* * Place the multi-text string according to the ID passed. (US, EU) * 0: 'the' * 1: 'you' */ #ifdef VERSION_US void render_multi_text_string(s8 multiTextID) #elif defined(VERSION_EU) void render_multi_text_string(s16 *xPos, s16 *yPos, s8 multiTextID) #endif { s8 i; struct MultiTextEntry textLengths[2] = { { 3, { TEXT_THE_RAW } }, { 3, { TEXT_YOU_RAW } }, }; for (i = 0; i < textLengths[multiTextID].length; i++) { #ifdef VERSION_US render_generic_char(textLengths[multiTextID].str[i]); create_dl_translation_matrix(MENU_MTX_NOPUSH, (f32)(gDialogCharWidths[textLengths[multiTextID].str[i]]), 0.0f, 0.0f); #elif defined(VERSION_EU) render_generic_char_at_pos(*xPos, *yPos, textLengths[multiTextID].str[i]); *xPos += gDialogCharWidths[textLengths[multiTextID].str[i]]; #endif } } #endif u8 str_ascii_char_to_dialog(char c) { switch (c) { case '/': return 0xD0; case '>': return 0x53; case '<': return 0x52; case '|': return 0x51; case '^': return 0x50; case '\n': return 0xFE; case '$': return 0xF9; case '~': return 0xF7; case '?': return 0xF4; case '%': return 0xF3; case '!': return 0xF2; case ':': return 0xE6; case '&': return 0xE5; case '+': return 0xE4; case ')': return 0xE3; case '(': return 0xE1; case '-': return 0x9F; case ' ': return 0x9E; case ',': return 0x6F; case '.': return 0x3F; case '@': return 0xFA; case '*': return 0xFB; case '=': return 0xFD; case '\'': return 0x3E; case '\0': return DIALOG_CHAR_TERMINATOR; default: return ((u8)c < 0xF0) ? ASCII_TO_DIALOG(c) : c; } } void str_ascii_to_dialog(const char* string, u8* dialog, u16 length) { const char* c = string; u8* d = dialog; u16 converted = 0; while (*c != '\0' && converted < (length - 1)) { if (!strncmp(c, "you", 3) && (c[3] < 'a' || c[3] > 'z')) { *d = 0xD2; c += 2; } else if (!strncmp(c, "the", 3) && (c[3] < 'a' || c[3] > 'z')) { *d = 0xD1; c += 2; } else if (!strncmp(c, "[R]", 3)) { *d = 0x58; c += 2; } else if (!strncmp(c, "[Z]", 3)) { *d = 0x57; c += 2; } else if (!strncmp(c, "[C]", 3)) { *d = 0x56; c += 2; } else if (!strncmp(c, "[B]", 3)) { *d = 0x55; c += 2; } else if (!strncmp(c, "[A]", 3)) { *d = 0x54; c += 2; } else if (!strncmp(c, "[Z]", 3)) { *d = 0x57; c += 2; } else if (!strncmp(c, ")(", 2)) { *d = 0xE2; c += 1; } else if (!strncmp(c, "[%]", 3)) { *d = 0xE0; c += 2; } else if (!strncmp(c, "★", 2)) { *d = 0xFA; c += 2; } else { *d = str_ascii_char_to_dialog(*c); } d++; c++; converted++; } *d = DIALOG_CHAR_TERMINATOR; } f32 get_generic_dialog_width(u8* dialog) { #ifdef VERSION_JP return 0; #else f32 largestWidth = 0; f32 width = 0; u8* d = dialog; while (*d != DIALOG_CHAR_TERMINATOR) { if (*d == DIALOG_CHAR_NEWLINE) { width = 0; d++; continue; } width += (f32)(gDialogCharWidths[*d]); largestWidth = MAX(width, largestWidth); d++; } return largestWidth; #endif } f32 get_generic_ascii_string_width(const char* ascii) { u8 dialog[256] = { DIALOG_CHAR_TERMINATOR }; str_ascii_to_dialog(ascii, dialog, strlen(ascii)); return get_generic_dialog_width(dialog); } f32 get_generic_dialog_height(u8* dialog) { s32 lines = 0; u8* d = dialog; while (*d != DIALOG_CHAR_TERMINATOR) { if (*d == DIALOG_CHAR_NEWLINE) { lines++; } d++; } return lines * 14; } f32 get_generic_ascii_string_height(const char* ascii) { u8 dialog[256] = { DIALOG_CHAR_TERMINATOR }; str_ascii_to_dialog(ascii, dialog, strlen(ascii)); return get_generic_dialog_height(dialog); } void print_generic_ascii_string(s16 x, s16 y, const char* ascii) { u8 dialog[256] = { DIALOG_CHAR_TERMINATOR }; str_ascii_to_dialog(ascii, dialog, strlen(ascii)); print_generic_string(x, y, dialog); } #if defined(VERSION_JP) || defined(VERSION_SH) #define MAX_STRING_WIDTH 18 #else #define MAX_STRING_WIDTH 16 #endif /** * Prints a generic white string. * In JP/EU a IA1 texture is used but in US a IA4 texture is used. */ void print_generic_string(s16 x, s16 y, const u8 *str) { UNUSED s8 mark = DIALOG_MARK_NONE; // unused in EU s32 strPos = 0; u8 lineNum = 1; #ifdef VERSION_EU s16 xCoord = x; s16 yCoord = 240 - y; #endif #ifndef VERSION_EU create_dl_translation_matrix(MENU_MTX_PUSH, x, y, 0.0f); #endif while (str[strPos] != DIALOG_CHAR_TERMINATOR) { switch (str[strPos]) { #ifdef VERSION_EU case DIALOG_CHAR_SPACE: xCoord += 5; break; case DIALOG_CHAR_NEWLINE: yCoord += 16; xCoord = x; lineNum++; break; case DIALOG_CHAR_LOWER_A_GRAVE: case DIALOG_CHAR_LOWER_A_CIRCUMFLEX: case DIALOG_CHAR_LOWER_A_UMLAUT: render_lowercase_diacritic(&xCoord, &yCoord, ASCII_TO_DIALOG('a'), str[strPos] & 0xF); break; case DIALOG_CHAR_UPPER_A_UMLAUT: // @bug grave and circumflex (0x64-0x65) are absent here render_uppercase_diacritic(&xCoord, &yCoord, ASCII_TO_DIALOG('A'), str[strPos] & 0xF); break; case DIALOG_CHAR_LOWER_E_GRAVE: case DIALOG_CHAR_LOWER_E_CIRCUMFLEX: case DIALOG_CHAR_LOWER_E_UMLAUT: case DIALOG_CHAR_LOWER_E_ACUTE: render_lowercase_diacritic(&xCoord, &yCoord, ASCII_TO_DIALOG('e'), str[strPos] & 0xF); break; case DIALOG_CHAR_UPPER_E_GRAVE: case DIALOG_CHAR_UPPER_E_CIRCUMFLEX: case DIALOG_CHAR_UPPER_E_UMLAUT: case DIALOG_CHAR_UPPER_E_ACUTE: render_uppercase_diacritic(&xCoord, &yCoord, ASCII_TO_DIALOG('E'), str[strPos] & 0xF); break; case DIALOG_CHAR_LOWER_U_GRAVE: case DIALOG_CHAR_LOWER_U_CIRCUMFLEX: case DIALOG_CHAR_LOWER_U_UMLAUT: render_lowercase_diacritic(&xCoord, &yCoord, ASCII_TO_DIALOG('u'), str[strPos] & 0xF); break; case DIALOG_CHAR_UPPER_U_UMLAUT: // @bug grave and circumflex (0x84-0x85) are absent here render_uppercase_diacritic(&xCoord, &yCoord, ASCII_TO_DIALOG('U'), str[strPos] & 0xF); break; case DIALOG_CHAR_LOWER_O_CIRCUMFLEX: case DIALOG_CHAR_LOWER_O_UMLAUT: render_lowercase_diacritic(&xCoord, &yCoord, ASCII_TO_DIALOG('o'), str[strPos] & 0xF); break; case DIALOG_CHAR_UPPER_O_UMLAUT: // @bug circumflex (0x95) is absent here render_uppercase_diacritic(&xCoord, &yCoord, ASCII_TO_DIALOG('O'), str[strPos] & 0xF); break; case DIALOG_CHAR_LOWER_I_CIRCUMFLEX: case DIALOG_CHAR_LOWER_I_UMLAUT: render_lowercase_diacritic(&xCoord, &yCoord, DIALOG_CHAR_I_NO_DIA, str[strPos] & 0xF); break; #else // i.e. not EU case DIALOG_CHAR_DAKUTEN: mark = DIALOG_MARK_DAKUTEN; break; case DIALOG_CHAR_PERIOD_OR_HANDAKUTEN: mark = DIALOG_MARK_HANDAKUTEN; break; case DIALOG_CHAR_NEWLINE: gSPPopMatrix(gDisplayListHead++, G_MTX_MODELVIEW); create_dl_translation_matrix(MENU_MTX_PUSH, x, y - (lineNum * MAX_STRING_WIDTH), 0.0f); lineNum++; break; case DIALOG_CHAR_PERIOD: create_dl_translation_matrix(MENU_MTX_PUSH, -2.0f, -5.0f, 0.0f); render_generic_char(DIALOG_CHAR_PERIOD_OR_HANDAKUTEN); gSPPopMatrix(gDisplayListHead++, G_MTX_MODELVIEW); break; #endif #if !defined(VERSION_JP) && !defined(VERSION_SH) case DIALOG_CHAR_SLASH: #ifdef VERSION_US create_dl_translation_matrix(MENU_MTX_NOPUSH, (f32)(gDialogCharWidths[DIALOG_CHAR_SPACE] * 2), 0.0f, 0.0f); #elif defined(VERSION_EU) xCoord += gDialogCharWidths[DIALOG_CHAR_SPACE] * 2; #endif break; case DIALOG_CHAR_MULTI_THE: #ifdef VERSION_EU render_multi_text_string(&xCoord, &yCoord, STRING_THE); #else render_multi_text_string(STRING_THE); #endif break; case DIALOG_CHAR_MULTI_YOU: #ifdef VERSION_EU render_multi_text_string(&xCoord, &yCoord, STRING_YOU); #else render_multi_text_string(STRING_YOU); #endif break; #endif #ifndef VERSION_EU case DIALOG_CHAR_SPACE: #if defined(VERSION_JP) || defined(VERSION_SH) create_dl_translation_matrix(MENU_MTX_NOPUSH, 5.0f, 0.0f, 0.0f); break; #else create_dl_translation_matrix(MENU_MTX_NOPUSH, (f32)(gDialogCharWidths[DIALOG_CHAR_SPACE]), 0.0f, 0.0f); #endif #endif break; // ? needed to match default: #ifdef VERSION_EU render_generic_char_at_pos(xCoord, yCoord, str[strPos]); xCoord += gDialogCharWidths[str[strPos]]; break; #else render_generic_char(str[strPos]); if (mark != DIALOG_MARK_NONE) { create_dl_translation_matrix(MENU_MTX_PUSH, 5.0f, 5.0f, 0.0f); render_generic_char(mark + 0xEF); gSPPopMatrix(gDisplayListHead++, G_MTX_MODELVIEW); mark = DIALOG_MARK_NONE; } #if defined(VERSION_JP) || defined(VERSION_SH) create_dl_translation_matrix(MENU_MTX_NOPUSH, 10.0f, 0.0f, 0.0f); #else create_dl_translation_matrix(MENU_MTX_NOPUSH, (f32)(gDialogCharWidths[str[strPos]]), 0.0f, 0.0f); break; // what an odd difference. US added a useless break here. #endif #endif } strPos++; } #ifndef VERSION_EU gSPPopMatrix(gDisplayListHead++, G_MTX_MODELVIEW); #endif } #ifdef VERSION_EU void print_hud_char_umlaut(s16 x, s16 y, u8 chr) { void **fontLUT = segmented_to_virtual(main_hud_lut); gDPPipeSync(gDisplayListHead++); gDPSetTextureImage(gDisplayListHead++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, fontLUT[chr]); gSPDisplayList(gDisplayListHead++, dl_rgba16_load_tex_block); gSPTextureRectangle(gDisplayListHead++, x << 2, y << 2, (x + 16) << 2, (y + 16) << 2, G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10); gDPSetTextureImage(gDisplayListHead++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, fontLUT[GLYPH_UMLAUT]); gSPDisplayList(gDisplayListHead++, dl_rgba16_load_tex_block); gSPTextureRectangle(gDisplayListHead++, x << 2, (y - 4) << 2, (x + 16) << 2, (y + 12) << 2, G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10); } #endif /** * Prints a hud string depending of the hud table list defined. */ void print_hud_lut_string(s8 hudLUT, s16 x, s16 y, const u8 *str) { s32 strPos = 0; void **hudLUT1 = segmented_to_virtual(menu_hud_lut); // Japanese Menu HUD Color font void **hudLUT2 = segmented_to_virtual(main_hud_lut); // 0-9 A-Z HUD Color Font u32 curX = x; u32 curY = y; u32 xStride; // X separation if (hudLUT == HUD_LUT_JPMENU) { xStride = 16; } else { // HUD_LUT_GLOBAL #ifdef VERSION_JP xStride = 14; #else xStride = 12; //? Shindou uses this. #endif } while (str[strPos] != GLOBAR_CHAR_TERMINATOR) { #ifndef VERSION_JP switch (str[strPos]) { #ifdef VERSION_EU case GLOBAL_CHAR_SPACE: curX += xStride / 2; break; case HUD_CHAR_A_UMLAUT: print_hud_char_umlaut(curX, curY, ASCII_TO_DIALOG('A')); curX += xStride; break; case HUD_CHAR_O_UMLAUT: print_hud_char_umlaut(curX, curY, ASCII_TO_DIALOG('O')); curX += xStride; break; case HUD_CHAR_U_UMLAUT: print_hud_char_umlaut(curX, curY, ASCII_TO_DIALOG('U')); curX += xStride; break; #else case GLOBAL_CHAR_SPACE: curX += 8; break; #endif default: #endif gDPPipeSync(gDisplayListHead++); if (hudLUT == HUD_LUT_JPMENU) { gDPSetTextureImage(gDisplayListHead++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, hudLUT1[str[strPos]]); } if (hudLUT == HUD_LUT_GLOBAL) { gDPSetTextureImage(gDisplayListHead++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, hudLUT2[str[strPos]]); } gSPDisplayList(gDisplayListHead++, dl_rgba16_load_tex_block); gSPTextureRectangle(gDisplayListHead++, curX << 2, curY << 2, (curX + 16) << 2, (curY + 16) << 2, G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10); curX += xStride; #ifndef VERSION_JP } #endif strPos++; } } #ifdef VERSION_EU void print_menu_char_umlaut(s16 x, s16 y, u8 chr) { void **fontLUT = segmented_to_virtual(menu_font_lut); gDPSetTextureImage(gDisplayListHead++, G_IM_FMT_IA, G_IM_SIZ_8b, 1, fontLUT[chr]); gDPLoadSync(gDisplayListHead++); gDPLoadBlock(gDisplayListHead++, G_TX_LOADTILE, 0, 0, 8 * 8 - 1, CALC_DXT(8, G_IM_SIZ_8b_BYTES)); gSPTextureRectangle(gDisplayListHead++, x << 2, y << 2, (x + 8) << 2, (y + 8) << 2, G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10); gDPSetTextureImage(gDisplayListHead++, G_IM_FMT_IA, G_IM_SIZ_8b, 1, fontLUT[DIALOG_CHAR_UMLAUT]); gDPLoadSync(gDisplayListHead++); gDPLoadBlock(gDisplayListHead++, G_TX_LOADTILE, 0, 0, 8 * 8 - 1, CALC_DXT(8, G_IM_SIZ_8b_BYTES)); gSPTextureRectangle(gDisplayListHead++, x << 2, (y - 4) << 2, (x + 8) << 2, (y + 4) << 2, G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10); } #endif void print_menu_generic_string(s16 x, s16 y, const u8 *str) { UNUSED s8 mark = DIALOG_MARK_NONE; // unused in EU s32 strPos = 0; u32 curX = x; u32 curY = y; void **fontLUT = segmented_to_virtual(menu_font_lut); while (str[strPos] != DIALOG_CHAR_TERMINATOR) { switch (str[strPos]) { #ifdef VERSION_EU case DIALOG_CHAR_UPPER_A_UMLAUT: print_menu_char_umlaut(curX, curY, ASCII_TO_DIALOG('A')); curX += gDialogCharWidths[str[strPos]]; break; case DIALOG_CHAR_UPPER_U_UMLAUT: print_menu_char_umlaut(curX, curY, ASCII_TO_DIALOG('U')); curX += gDialogCharWidths[str[strPos]]; break; case DIALOG_CHAR_UPPER_O_UMLAUT: print_menu_char_umlaut(curX, curY, ASCII_TO_DIALOG('O')); curX += gDialogCharWidths[str[strPos]]; break; #else case DIALOG_CHAR_DAKUTEN: mark = DIALOG_MARK_DAKUTEN; break; case DIALOG_CHAR_PERIOD_OR_HANDAKUTEN: mark = DIALOG_MARK_HANDAKUTEN; break; #endif case DIALOG_CHAR_SPACE: curX += 4; break; default: gDPSetTextureImage(gDisplayListHead++, G_IM_FMT_IA, G_IM_SIZ_8b, 1, fontLUT[str[strPos]]); gDPLoadSync(gDisplayListHead++); gDPLoadBlock(gDisplayListHead++, G_TX_LOADTILE, 0, 0, 8 * 8 - 1, CALC_DXT(8, G_IM_SIZ_8b_BYTES)); gSPTextureRectangle(gDisplayListHead++, curX << 2, curY << 2, (curX + 8) << 2, (curY + 8) << 2, G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10); #ifndef VERSION_EU if (mark != DIALOG_MARK_NONE) { gDPSetTextureImage(gDisplayListHead++, G_IM_FMT_IA, G_IM_SIZ_8b, 1, fontLUT[mark + 0xEF]); gDPLoadSync(gDisplayListHead++); gDPLoadBlock(gDisplayListHead++, G_TX_LOADTILE, 0, 0, 8 * 8 - 1, CALC_DXT(8, G_IM_SIZ_8b_BYTES)); gSPTextureRectangle(gDisplayListHead++, (curX + 6) << 2, (curY - 7) << 2, (curX + 6 + 8) << 2, (curY - 7 + 8) << 2, G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10); mark = DIALOG_MARK_NONE; } #endif #if defined(VERSION_JP) || defined(VERSION_SH) curX += 9; #else curX += gDialogCharWidths[str[strPos]]; #endif } strPos++; } } void print_credits_string(s16 x, s16 y, const u8 *str) { s32 strPos = 0; void **fontLUT = segmented_to_virtual(main_credits_font_lut); u32 curX = x; u32 curY = y; gDPSetTile(gDisplayListHead++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD); gDPTileSync(gDisplayListHead++); gDPSetTile(gDisplayListHead++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 2, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 3, G_TX_NOLOD, G_TX_CLAMP, 3, G_TX_NOLOD); gDPSetTileSize(gDisplayListHead++, G_TX_RENDERTILE, 0, 0, (8 - 1) << G_TEXTURE_IMAGE_FRAC, (8 - 1) << G_TEXTURE_IMAGE_FRAC); while (str[strPos] != GLOBAR_CHAR_TERMINATOR) { switch (str[strPos]) { case GLOBAL_CHAR_SPACE: curX += 4; break; default: gDPPipeSync(gDisplayListHead++); gDPSetTextureImage(gDisplayListHead++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, fontLUT[str[strPos]]); gDPLoadSync(gDisplayListHead++); gDPLoadBlock(gDisplayListHead++, G_TX_LOADTILE, 0, 0, 8 * 8 - 1, CALC_DXT(8, G_IM_SIZ_16b_BYTES)); gSPTextureRectangle(gDisplayListHead++, curX << 2, curY << 2, (curX + 8) << 2, (curY + 8) << 2, G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10); curX += 7; break; } strPos++; } } void handle_menu_scrolling(s8 scrollDirection, s8 *currentIndex, s8 minIndex, s8 maxIndex) { u8 index = 0; if (scrollDirection == MENU_SCROLL_VERTICAL) { if (gPlayer1Controller->rawStickY > 60) { index++; } if (gPlayer1Controller->rawStickY < -60) { index += 2; } } else if (scrollDirection == MENU_SCROLL_HORIZONTAL) { if (gPlayer1Controller->rawStickX > 60) { index += 2; } if (gPlayer1Controller->rawStickX < -60) { index++; } } if (((index ^ gMenuHoldKeyIndex) & index) == 2) { if (currentIndex[0] == maxIndex) { //! Probably originally a >=, but later replaced with an == and an else statement. currentIndex[0] = maxIndex; } else { play_sound(SOUND_MENU_CHANGE_SELECT, gGlobalSoundSource); currentIndex[0]++; } } if (((index ^ gMenuHoldKeyIndex) & index) == 1) { if (currentIndex[0] == minIndex) { // Same applies to here as above } else { play_sound(SOUND_MENU_CHANGE_SELECT, gGlobalSoundSource); currentIndex[0]--; } } // Clamp currentIndex to prevent out of bounds access if (currentIndex[0] < minIndex) { currentIndex[0] = minIndex; } if (currentIndex[0] > maxIndex) { currentIndex[0] = maxIndex; } if (gMenuHoldKeyTimer == 10) { gMenuHoldKeyTimer = 8; gMenuHoldKeyIndex = 0; } else { gMenuHoldKeyTimer++; gMenuHoldKeyIndex = index; } if ((index & 3) == 0) { gMenuHoldKeyTimer = 0; } } // EU has both get_str_x_pos_from_center and get_str_x_pos_from_center_scale // US and JP only implement one or the other #if defined(VERSION_US) || defined(VERSION_EU) s16 get_str_x_pos_from_center(s16 centerPos, u8 *str, UNUSED f32 scale) { s16 strPos = 0; f32 spacesWidth = 0.0f; while (str[strPos] != DIALOG_CHAR_TERMINATOR) { spacesWidth += gDialogCharWidths[str[strPos]]; strPos++; } // return the x position of where the string starts as half the string's // length from the position of the provided center. return (s16)(centerPos - (s16)(spacesWidth / 2.0)); } #endif #if defined(VERSION_JP) || defined(VERSION_EU) || defined(VERSION_SH) s16 get_str_x_pos_from_center_scale(s16 centerPos, u8 *str, f32 scale) { s16 strPos = 0; f32 charsWidth = 0.0f; f32 spacesWidth = 0.0f; while (str[strPos] != DIALOG_CHAR_TERMINATOR) { //! EU checks for dakuten and handakuten despite dialog code unable to handle it if (str[strPos] == DIALOG_CHAR_SPACE) { spacesWidth += 1.0; } else if (str[strPos] != DIALOG_CHAR_DAKUTEN && str[strPos] != DIALOG_CHAR_PERIOD_OR_HANDAKUTEN) { charsWidth += 1.0; } strPos++; } // return the x position of where the string starts as half the string's // length from the position of the provided center. return (f32) centerPos - (scale * (charsWidth / 2.0)) - ((scale / 2.0) * (spacesWidth / 2.0)); } #endif #if !defined(VERSION_JP) && !defined(VERSION_SH) s16 get_string_width(u8 *str) { s16 strPos = 0; s16 width = 0; while (str[strPos] != DIALOG_CHAR_TERMINATOR) { width += gDialogCharWidths[str[strPos]]; strPos++; } return width; } #endif u8 gHudSymCoin[] = { GLYPH_COIN, GLYPH_SPACE }; u8 gHudSymX[] = { GLYPH_MULTIPLY, GLYPH_SPACE }; void print_hud_my_score_coins(s32 useCourseCoinScore, s8 fileNum, s8 courseNum, s16 x, s16 y) { u8 strNumCoins[4]; s16 numCoins; if (!useCourseCoinScore) { numCoins = (u16)(save_file_get_max_coin_score(courseNum) & 0xFFFF); } else { numCoins = save_file_get_course_coin_score(fileNum, courseNum); } if (numCoins != 0) { print_hud_lut_string(HUD_LUT_GLOBAL, x, y, gHudSymCoin); print_hud_lut_string(HUD_LUT_GLOBAL, x + 16, y, gHudSymX); int_to_str(numCoins, strNumCoins); print_hud_lut_string(HUD_LUT_GLOBAL, x + 32, y, strNumCoins); } } void print_hud_my_score_stars(s8 fileNum, s8 courseNum, s16 x, s16 y) { u8 strStarCount[4]; s16 starCount; u8 textSymStar[] = { GLYPH_STAR, GLYPH_SPACE }; UNUSED u16 unused; u8 textSymX[] = { GLYPH_MULTIPLY, GLYPH_SPACE }; starCount = save_file_get_course_star_count(fileNum, courseNum); if (starCount != 0) { print_hud_lut_string(HUD_LUT_GLOBAL, x, y, textSymStar); print_hud_lut_string(HUD_LUT_GLOBAL, x + 16, y, textSymX); int_to_str(starCount, strStarCount); print_hud_lut_string(HUD_LUT_GLOBAL, x + 32, y, strStarCount); } } void int_to_str(s32 num, u8 *dst) { s32 digit1; s32 digit2; s32 digit3; s8 pos = 0; if (num > 999) { dst[0] = 0x00; dst[1] = DIALOG_CHAR_TERMINATOR; return; } digit1 = num / 100; digit2 = (num - digit1 * 100) / 10; digit3 = (num - digit1 * 100) - (digit2 * 10); if (digit1 != 0) { dst[pos++] = digit1; } if (digit2 != 0 || digit1 != 0) { dst[pos++] = digit2; } dst[pos++] = digit3; dst[pos] = DIALOG_CHAR_TERMINATOR; } s16 get_dialog_id(void) { return gDialogID; } void handle_special_dialog_text(s16 dialogID) { // dialog ID tables, in order // King Bob-omb (Start), Whomp (Start), King Bob-omb (throw him out), Eyerock (Start), Wiggler (Start) s16 dialogBossStart[] = { 17, 114, 128, 117, 150 }; // Koopa the Quick (BOB), Koopa the Quick (THI), Penguin Race, Fat Penguin Race (120 stars) s16 dialogRaceSound[] = { 5, 9, 55, 164 }; // Red Switch, Green Switch, Blue Switch, 100 coins star, Bowser Red Coin Star s16 dialogStarSound[] = { 10, 11, 12, 13, 14 }; // King Bob-omb (Start), Whomp (Defeated), King Bob-omb (Defeated, missing in JP), Eyerock (Defeated), Wiggler (Defeated) #if BUGFIX_KING_BOB_OMB_FADE_MUSIC s16 dialogBossStop[] = { 17, 115, 116, 118, 152 }; #else //! @bug JP misses King Bob-omb defeated dialog "116", meaning that the boss music will still //! play after King Bob-omb is defeated until BOB loads it's music after the star cutscene s16 dialogBossStop[] = { 17, 115, 118, 152 }; #endif s16 i; for (i = 0; i < (s16) ARRAY_COUNT(dialogBossStart); i++) { if (dialogBossStart[i] == dialogID) { seq_player_unlower_volume(SEQ_PLAYER_LEVEL, 60); play_music(SEQ_PLAYER_LEVEL, SEQUENCE_ARGS(4, SEQ_EVENT_BOSS), 0); return; } } for (i = 0; i < (s16) ARRAY_COUNT(dialogRaceSound); i++) { if (dialogRaceSound[i] == dialogID && gDialogLineNum == 1) { play_race_fanfare(); return; } } for (i = 0; i < (s16) ARRAY_COUNT(dialogStarSound); i++) { if (dialogStarSound[i] == dialogID && gDialogLineNum == 1) { play_sound(SOUND_MENU_STAR_SOUND, gGlobalSoundSource); return; } } for (i = 0; i < (s16) ARRAY_COUNT(dialogBossStop); i++) { if (dialogBossStop[i] == dialogID) { seq_player_fade_out(SEQ_PLAYER_LEVEL, 1); return; } } } static u8 sHookString[255]; static bool sOverrideDialogString = false; void convert_string_ascii_to_sm64(u8 *str64, const char *strAscii, bool menu); bool handle_dialog_hook(s16 dialogId) { bool open = false; const char *str = smlua_call_event_hooks_int_ret_bool_and_string(HOOK_ON_DIALOG, dialogId, &open); if (!open) { if (gCamera->cutscene == CUTSCENE_READ_MESSAGE) { gCamera->cutscene = 0; } return false; } sOverrideDialogString = str != NULL; if (sOverrideDialogString) { convert_string_ascii_to_sm64(sHookString, str, false); } return true; } void create_dialog_box(s16 dialog) { if (handle_dialog_hook(dialog) && gDialogID == -1) { gDialogID = dialog; gDialogBoxType = DIALOG_TYPE_ROTATE; } } void create_dialog_box_with_var(s16 dialog, s32 dialogVar) { if (handle_dialog_hook(dialog) && gDialogID == -1) { gDialogID = dialog; gDialogVariable = dialogVar; gDialogBoxType = DIALOG_TYPE_ROTATE; } } void create_dialog_inverted_box(s16 dialog) { if (handle_dialog_hook(dialog) && gDialogID == -1) { gDialogID = dialog; gDialogBoxType = DIALOG_TYPE_ZOOM; } } void create_dialog_box_with_response(s16 dialog) { if (handle_dialog_hook(dialog) && gDialogID == -1) { gDialogID = dialog; gDialogBoxType = DIALOG_TYPE_ROTATE; gLastDialogResponse = 1; } } void reset_dialog_render_state(void) { level_set_transition(0, NULL); if (gDialogBoxType == DIALOG_TYPE_ZOOM) { trigger_cutscene_dialog(2); } gDialogBoxScale = 19.0f; gDialogBoxOpenTimer = 90.0f; gDialogBoxState = DIALOG_STATE_OPENING; gDialogID = -1; gDialogTextPos = 0; gLastDialogResponse = 0; gLastDialogPageStrPos = 0; gDialogResponse = 0; } #if defined(VERSION_JP) || defined(VERSION_SH) #define X_VAL1 -5.0f #define Y_VAL1 2.0 #define Y_VAL2 4 #else #define X_VAL1 -7.0f #define Y_VAL1 5.0 #define Y_VAL2 5.0f #endif void render_dialog_box_type(struct DialogEntry *dialog, s8 linesPerBox) { UNUSED s32 unused; if (gOverrideDialogPos != 0) { create_dl_translation_matrix(MENU_MTX_NOPUSH, gDialogOverrideX - 61, 240 - gDialogOverrideY - 5, 0); } else { create_dl_translation_matrix(MENU_MTX_NOPUSH, dialog->leftOffset, dialog->width, 0); } switch (gDialogBoxType) { case DIALOG_TYPE_ROTATE: // Renders a dialog black box with zoom and rotation if (gDialogBoxState == DIALOG_STATE_OPENING || gDialogBoxState == DIALOG_STATE_CLOSING) { sDialogRotationPos = gDisplayListHead; if (gDialogBoxState == DIALOG_STATE_OPENING) { sDialogScale = gDialogBoxScale - 1.5f; sDialogRotation = gDialogBoxOpenTimer - 7.5f; } else { sDialogScale = gDialogBoxScale + 2.0f; sDialogRotation = gDialogBoxOpenTimer + 10.0f; } sDialogScalePrev = gDialogBoxScale; sDialogRotationPrev = gDialogBoxOpenTimer; create_dl_scale_matrix(MENU_MTX_NOPUSH, 1.0 / sDialogScalePrev, 1.0 / sDialogScalePrev, 1.0f); // convert the speed into angle create_dl_rotation_matrix(MENU_MTX_NOPUSH, sDialogRotationPrev * 4.0f, 0, 0, 1.0f); } gDPSetEnvColor(gDisplayListHead++, 0, 0, 0, 150); break; case DIALOG_TYPE_ZOOM: // Renders a dialog white box with zoom if (gDialogBoxState == DIALOG_STATE_OPENING || gDialogBoxState == DIALOG_STATE_CLOSING) { sDialogZoomPos = gDisplayListHead; if (gDialogBoxState == DIALOG_STATE_OPENING) { sDialogScale = gDialogBoxScale - 2; } else { sDialogScale = gDialogBoxScale + 2; } sDialogScalePrev = gDialogBoxScale; create_dl_translation_matrix(MENU_MTX_NOPUSH, 65.0 - (65.0 / sDialogScalePrev), (40.0 / sDialogScalePrev) - 40, 0); create_dl_scale_matrix(MENU_MTX_NOPUSH, 1.0 / sDialogScalePrev, 1.0 / sDialogScalePrev, 1.0f); } gDPSetEnvColor(gDisplayListHead++, 255, 255, 255, 150); break; } if (gOverrideDialogColor) { gDPSetEnvColor(gDisplayListHead++, gDialogBgColorR, gDialogBgColorG, gDialogBgColorB, gDialogBgColorA); } f32 dialogWidth = 130 * 1.1f; if (dialogWidth < gDialogMinWidth) dialogWidth = gDialogMinWidth; create_dl_translation_matrix(MENU_MTX_PUSH, X_VAL1, Y_VAL1, 0); create_dl_scale_matrix(MENU_MTX_NOPUSH, dialogWidth / 130, ((f32) linesPerBox / Y_VAL2) + 0.1, 1.0f); gSPDisplayList(gDisplayListHead++, dl_draw_text_bg_box); gSPPopMatrix(gDisplayListHead++, G_MTX_MODELVIEW); } void change_and_flash_dialog_text_color_lines(s8 colorMode, s8 lineNum) { u8 colorFade; if (colorMode == 1) { if (lineNum == 1) { gDPSetEnvColor(gDisplayListHead++, 255, 255, 255, 255); } else { if (lineNum == gDialogLineNum) { colorFade = (gSineTable[gDialogColorFadeTimer >> 4] * 50.0f) + 200.0f; gDPSetEnvColor(gDisplayListHead++, colorFade, colorFade, colorFade, 255); } else { gDPSetEnvColor(gDisplayListHead++, 200, 200, 200, 255); } } } else { switch (gDialogBoxType) { case DIALOG_TYPE_ROTATE: break; case DIALOG_TYPE_ZOOM: gDPSetEnvColor(gDisplayListHead++, 0, 0, 0, 255); break; } } if (gOverrideDialogColor) { gDPSetEnvColor(gDisplayListHead++, gDialogTextColorR, gDialogTextColorG, gDialogTextColorB, gDialogTextColorA) } } #ifdef VERSION_EU void render_generic_dialog_char_at_pos(struct DialogEntry *dialog, s16 x, s16 y, u8 c) { s16 width; s16 height; s16 tmpX; s16 tmpY; s16 xCoord; s16 yCoord; void **fontLUT; void *packedTexture; void *unpackedTexture; width = (8.0 - (gDialogBoxScale * 0.8)); height = (16.0 - (gDialogBoxScale * 0.8)); tmpX = (dialog->leftOffset + (65.0 - (65.0 / gDialogBoxScale))); tmpY = ((240 - dialog->width) - ((40.0 / gDialogBoxScale) - 40)); xCoord = (tmpX + (x / gDialogBoxScale)); yCoord = (tmpY + (y / gDialogBoxScale)); fontLUT = segmented_to_virtual(main_font_lut); packedTexture = segmented_to_virtual(fontLUT[c]); unpackedTexture = convert_ia4_char(c, packedTexture, 8, 8); gDPSetTextureImage(gDisplayListHead++, G_IM_FMT_IA, G_IM_SIZ_16b, 1, VIRTUAL_TO_PHYSICAL(unpackedTexture)); gSPDisplayList(gDisplayListHead++, dl_ia_text_tex_settings); gSPTextureRectangleFlip(gDisplayListHead++, xCoord << 2, (yCoord - height) << 2, (xCoord + width) << 2, yCoord << 2, G_TX_RENDERTILE, 8 << 6, 4 << 6, 1 << 10, 1 << 10); } #endif #if defined(VERSION_JP) || defined(VERSION_SH) #define X_VAL3 5.0f #define Y_VAL3 20 #else #define X_VAL3 0.0f #define Y_VAL3 16 #endif #ifdef VERSION_EU void handle_dialog_scroll_page_state(s8 lineNum, s8 totalLines, s8 *pageState, s8 *xMatrix) #else void handle_dialog_scroll_page_state(s8 lineNum, s8 totalLines, s8 *pageState, s8 *xMatrix, s16 *linePos) #endif { #ifndef VERSION_EU gSPPopMatrix(gDisplayListHead++, G_MTX_MODELVIEW); #endif if (lineNum == totalLines) { pageState[0] = DIALOG_PAGE_STATE_SCROLL; return; } #ifdef VERSION_EU gDialogY += 16; #else create_dl_translation_matrix(MENU_MTX_PUSH, X_VAL3, 2 - (lineNum * Y_VAL3), 0); linePos[0] = 0; #endif xMatrix[0] = 1; } #if defined(VERSION_JP) || defined(VERSION_SH) void adjust_pos_and_print_period_char(s8 *xMatrix, s16 *linePos) { if (linePos[0] != 0) { create_dl_translation_matrix(MENU_MTX_NOPUSH, xMatrix[0] * 10, 0, 0); } create_dl_translation_matrix(MENU_MTX_PUSH, -2.0f, -5.0f, 0); render_generic_char(DIALOG_CHAR_PERIOD_OR_HANDAKUTEN); gSPPopMatrix(gDisplayListHead++, G_MTX_MODELVIEW); linePos[0]++; xMatrix[0] = 1; } #endif #ifdef VERSION_EU void render_star_count_dialog_text(struct DialogEntry *dialog, s8 *linePos) #else void render_star_count_dialog_text(s8 *xMatrix, s16 *linePos) #endif { s8 tensDigit = gDialogVariable / 10; s8 onesDigit = gDialogVariable - (tensDigit * 10); // remainder if (tensDigit != 0) { #if defined(VERSION_JP) || defined(VERSION_SH) create_dl_translation_matrix(MENU_MTX_NOPUSH, xMatrix[0] * 10, 0, 0); render_generic_char(tensDigit); #elif defined(VERSION_EU) render_generic_dialog_char_at_pos(dialog, gDialogX, gDialogY, tensDigit); gDialogX += gDialogCharWidths[tensDigit]; linePos[0] = 1; #else if (xMatrix[0] != 1) { create_dl_translation_matrix(MENU_MTX_NOPUSH, (f32)(gDialogCharWidths[DIALOG_CHAR_SPACE] * xMatrix[0]), 0, 0); } render_generic_char(tensDigit); create_dl_translation_matrix(MENU_MTX_NOPUSH, (f32) gDialogCharWidths[tensDigit], 0, 0); xMatrix[0] = 1; linePos[0]++; #endif } #ifndef VERSION_EU else { #if defined(VERSION_JP) || defined(VERSION_SH) xMatrix[0]++; #endif } #endif #ifdef VERSION_EU render_generic_dialog_char_at_pos(dialog, gDialogX, gDialogY, onesDigit); gDialogX += gDialogCharWidths[onesDigit]; linePos[0] = 1; #else #if defined(VERSION_JP) || defined(VERSION_SH) create_dl_translation_matrix(MENU_MTX_NOPUSH, xMatrix[0] * 10, 0, 0); render_generic_char(onesDigit); #else if (xMatrix[0] != 1) { create_dl_translation_matrix(MENU_MTX_NOPUSH, (f32)(gDialogCharWidths[DIALOG_CHAR_SPACE] * (xMatrix[0] - 1)), 0, 0); } render_generic_char(onesDigit); create_dl_translation_matrix(MENU_MTX_NOPUSH, (f32) gDialogCharWidths[onesDigit], 0, 0); #endif linePos[0]++; xMatrix[0] = 1; #endif } #if !defined(VERSION_JP) && !defined(VERSION_SH) #ifdef VERSION_EU void render_multi_text_string_lines(s8 multiTextId, s8 lineNum, s8 linesPerBox, UNUSED s16 linePos, s8 lowerBound, struct DialogEntry *dialog) #else void render_multi_text_string_lines(s8 multiTextId, s8 lineNum, s16 *linePos, s8 linesPerBox, s8 xMatrix, s8 lowerBound) #endif { s8 i; struct MultiTextEntry textLengths[2] = { { 3, { TEXT_THE_RAW } }, { 3, { TEXT_YOU_RAW } }, }; if (lineNum >= lowerBound && lineNum <= (lowerBound + linesPerBox)) { #ifdef VERSION_US if (linePos[0] != 0 || (xMatrix != 1)) { create_dl_translation_matrix(MENU_MTX_NOPUSH, (gDialogCharWidths[DIALOG_CHAR_SPACE] * (xMatrix - 1)), 0, 0); } #endif for (i = 0; i < textLengths[multiTextId].length; i++) { #ifdef VERSION_EU render_generic_dialog_char_at_pos(dialog, gDialogX, gDialogY, textLengths[multiTextId].str[i]); gDialogX += gDialogCharWidths[textLengths[multiTextId].str[i]]; #else render_generic_char(textLengths[multiTextId].str[i]); create_dl_translation_matrix(MENU_MTX_NOPUSH, (gDialogCharWidths[textLengths[multiTextId].str[i]]), 0, 0); #endif } } #ifdef VERSION_US linePos += textLengths[multiTextId].length; #endif } #endif #ifdef VERSION_EU void render_dialog_lowercase_diacritic(struct DialogEntry *dialog, u8 chr, u8 diacritic) { render_generic_dialog_char_at_pos(dialog, gDialogX, gDialogY, chr); render_generic_dialog_char_at_pos(dialog, gDialogX, gDialogY, diacritic + 0xE7); gDialogX += gDialogCharWidths[chr]; } void render_dialog_uppercase_diacritic(struct DialogEntry *dialog, u8 chr, u8 diacritic) { render_generic_dialog_char_at_pos(dialog, gDialogX, gDialogY, chr); render_generic_dialog_char_at_pos(dialog, gDialogX, gDialogY - 4, diacritic + 0xE3); gDialogX += gDialogCharWidths[chr]; } #endif u32 ensure_nonnegative(s16 value) { if (value < 0) { value = 0; } return value; } #if defined(VERSION_JP) void handle_dialog_text_and_pages(s8 colorMode, struct DialogEntry *dialog) #else void handle_dialog_text_and_pages(s8 colorMode, struct DialogEntry *dialog, s8 lowerBound) #endif { UNUSED s32 pad[2]; #ifdef VERSION_EU s16 startY = 14; #endif u8 strChar; u8 *str = sOverrideDialogString ? sHookString : segmented_to_virtual(dialog->str); s8 lineNum = 1; s8 totalLines; s8 pageState = DIALOG_PAGE_STATE_NONE; UNUSED s8 mark = DIALOG_MARK_NONE; // unused in US, EU s8 xMatrix = 1; s8 linesPerBox = dialog->linesPerBox; s16 strIdx; #ifndef VERSION_EU s16 linePos = 0; #endif if (gDialogBoxState == DIALOG_STATE_HORIZONTAL) { // If scrolling, consider the number of lines for both // the current page and the page being scrolled to. totalLines = linesPerBox * 2 + 1; } else { totalLines = linesPerBox + 1; } gSPDisplayList(gDisplayListHead++, dl_ia_text_begin); strIdx = gDialogTextPos; #ifdef VERSION_EU gDialogX = 0; gDialogY = startY; #endif if (gDialogBoxState == DIALOG_STATE_HORIZONTAL) { #ifdef VERSION_EU gDialogY -= gDialogScrollOffsetY; #else sDialogOffset = gDialogScrollOffsetY + dialog->linesPerBox * 2; sDialogOffsetPrev = gDialogScrollOffsetY; sDialogOffsetPos = gDisplayListHead; create_dl_translation_matrix(MENU_MTX_NOPUSH, 0, (f32) sDialogOffsetPrev, 0); #endif } #ifndef VERSION_EU create_dl_translation_matrix(MENU_MTX_PUSH, X_VAL3, 2 - lineNum * Y_VAL3, 0); #endif while (pageState == DIALOG_PAGE_STATE_NONE) { change_and_flash_dialog_text_color_lines(colorMode, lineNum); strChar = str ? str[strIdx] : DIALOG_CHAR_TERMINATOR; switch (strChar) { case DIALOG_CHAR_TERMINATOR: pageState = DIALOG_PAGE_STATE_END; #ifndef VERSION_EU gSPPopMatrix(gDisplayListHead++, G_MTX_MODELVIEW); #endif break; case DIALOG_CHAR_NEWLINE: lineNum++; #ifdef VERSION_EU handle_dialog_scroll_page_state(lineNum, totalLines, &pageState, &xMatrix); gDialogX = 0; #else handle_dialog_scroll_page_state(lineNum, totalLines, &pageState, &xMatrix, &linePos); #ifdef VERSION_SH mark = 0; #endif #endif break; #ifdef VERSION_EU case DIALOG_CHAR_LOWER_A_GRAVE: case DIALOG_CHAR_LOWER_A_CIRCUMFLEX: case DIALOG_CHAR_LOWER_A_UMLAUT: render_dialog_lowercase_diacritic(dialog, ASCII_TO_DIALOG('a'), strChar & 0xF); break; case DIALOG_CHAR_UPPER_A_GRAVE: case DIALOG_CHAR_UPPER_A_CIRCUMFLEX: case DIALOG_CHAR_UPPER_A_UMLAUT: render_dialog_uppercase_diacritic(dialog, ASCII_TO_DIALOG('A'), strChar & 0xF); break; case DIALOG_CHAR_LOWER_E_GRAVE: case DIALOG_CHAR_LOWER_E_CIRCUMFLEX: case DIALOG_CHAR_LOWER_E_UMLAUT: case DIALOG_CHAR_LOWER_E_ACUTE: render_dialog_lowercase_diacritic(dialog, ASCII_TO_DIALOG('e'), strChar & 0xF); break; case DIALOG_CHAR_UPPER_E_GRAVE: case DIALOG_CHAR_UPPER_E_CIRCUMFLEX: case DIALOG_CHAR_UPPER_E_UMLAUT: case DIALOG_CHAR_UPPER_E_ACUTE: render_dialog_uppercase_diacritic(dialog, ASCII_TO_DIALOG('E'), strChar & 0xF); break; case DIALOG_CHAR_LOWER_U_GRAVE: case DIALOG_CHAR_LOWER_U_CIRCUMFLEX: case DIALOG_CHAR_LOWER_U_UMLAUT: render_dialog_lowercase_diacritic(dialog, ASCII_TO_DIALOG('u'), strChar & 0xF); break; case DIALOG_CHAR_UPPER_U_GRAVE: case DIALOG_CHAR_UPPER_U_CIRCUMFLEX: case DIALOG_CHAR_UPPER_U_UMLAUT: render_dialog_uppercase_diacritic(dialog, ASCII_TO_DIALOG('U'), strChar & 0xF); break; case DIALOG_CHAR_LOWER_O_CIRCUMFLEX: case DIALOG_CHAR_LOWER_O_UMLAUT: render_dialog_lowercase_diacritic(dialog, ASCII_TO_DIALOG('o'), strChar & 0xF); break; case DIALOG_CHAR_UPPER_O_CIRCUMFLEX: case DIALOG_CHAR_UPPER_O_UMLAUT: render_dialog_uppercase_diacritic(dialog, ASCII_TO_DIALOG('O'), strChar & 0xF); break; case DIALOG_CHAR_LOWER_I_CIRCUMFLEX: case DIALOG_CHAR_LOWER_I_UMLAUT: render_dialog_lowercase_diacritic(dialog, DIALOG_CHAR_I_NO_DIA, strChar & 0xF); break; #else case DIALOG_CHAR_DAKUTEN: mark = DIALOG_MARK_DAKUTEN; break; case DIALOG_CHAR_PERIOD_OR_HANDAKUTEN: mark = DIALOG_MARK_HANDAKUTEN; break; #endif case DIALOG_CHAR_SPACE: #ifdef VERSION_EU gDialogX += gDialogCharWidths[DIALOG_CHAR_SPACE]; #else #if defined(VERSION_JP) || defined(VERSION_SH) if (linePos != 0) { #endif xMatrix++; #if defined(VERSION_JP) || defined(VERSION_SH) } #endif linePos++; #endif break; #if defined(VERSION_JP) || defined(VERSION_SH) case DIALOG_CHAR_PERIOD: adjust_pos_and_print_period_char(&xMatrix, &linePos); break; #else case DIALOG_CHAR_SLASH: #ifdef VERSION_EU gDialogX += gDialogCharWidths[DIALOG_CHAR_SPACE] * 2; #else xMatrix += 2; linePos += 2; #endif break; case DIALOG_CHAR_MULTI_THE: #ifdef VERSION_EU render_multi_text_string_lines(STRING_THE, lineNum, linesPerBox, xMatrix, lowerBound, dialog); #else render_multi_text_string_lines(STRING_THE, lineNum, &linePos, linesPerBox, xMatrix, lowerBound); #endif xMatrix = 1; break; case DIALOG_CHAR_MULTI_YOU: #ifdef VERSION_EU render_multi_text_string_lines(STRING_YOU, lineNum, linesPerBox, xMatrix, lowerBound, dialog); #else render_multi_text_string_lines(STRING_YOU, lineNum, &linePos, linesPerBox, xMatrix, lowerBound); #endif xMatrix = 1; break; #endif case DIALOG_CHAR_STAR_COUNT: #ifdef VERSION_EU render_star_count_dialog_text(dialog, &xMatrix); #else render_star_count_dialog_text(&xMatrix, &linePos); #endif break; #ifdef VERSION_EU case DIALOG_CHAR_DOUBLE_LOW_QUOTE: render_generic_dialog_char_at_pos(dialog, gDialogX, gDialogY + 8, 0xF6); gDialogX += gDialogCharWidths[0xF6]; break; #endif default: // any other character #if defined(VERSION_JP) || defined(VERSION_SH) #ifdef VERSION_SH if (lineNum >= lowerBound && lineNum <= lowerBound + linesPerBox) { #endif if (linePos != 0) { create_dl_translation_matrix(MENU_MTX_NOPUSH, xMatrix * 10, 0, 0); } render_generic_char(strChar); xMatrix = 1; linePos++; if (mark != 0) { create_dl_translation_matrix(MENU_MTX_PUSH, 5.0f, 7.0f, 0); render_generic_char(mark + 0xEF); gSPPopMatrix(gDisplayListHead++, G_MTX_MODELVIEW); mark = 0; } #ifdef VERSION_SH } #endif #elif defined(VERSION_US) if (lineNum >= lowerBound && lineNum <= lowerBound + linesPerBox) { if (linePos || xMatrix != 1) { create_dl_translation_matrix( MENU_MTX_NOPUSH, (f32)(gDialogCharWidths[DIALOG_CHAR_SPACE] * (xMatrix - 1)), 0, 0); } render_generic_char(strChar); create_dl_translation_matrix(MENU_MTX_NOPUSH, (f32)(gDialogCharWidths[strChar]), 0, 0); xMatrix = 1; linePos++; } #else // VERSION_EU if (lineNum >= lowerBound && lineNum <= lowerBound + linesPerBox) { render_generic_dialog_char_at_pos(dialog, gDialogX, gDialogY, strChar); } gDialogX += gDialogCharWidths[strChar]; #endif } #if defined(VERSION_JP) if (linePos == 12) { if (str[strIdx + 1] == DIALOG_CHAR_PERIOD) { adjust_pos_and_print_period_char(&xMatrix, &linePos); strIdx++; } if (str[strIdx + 1] == DIALOG_CHAR_COMMA) { create_dl_translation_matrix(MENU_MTX_NOPUSH, xMatrix * 10, 0, 0); render_generic_char(DIALOG_CHAR_COMMA); strIdx++; } if (str[strIdx + 1] == DIALOG_CHAR_NEWLINE) { strIdx++; } if (str[strIdx + 1] == DIALOG_CHAR_TERMINATOR) { pageState = DIALOG_PAGE_STATE_END; gSPPopMatrix(gDisplayListHead++, G_MTX_MODELVIEW); break; // exit loop } else { lineNum++; handle_dialog_scroll_page_state(lineNum, totalLines, &pageState, &xMatrix, &linePos); } } #endif strIdx++; } gSPDisplayList(gDisplayListHead++, dl_ia_text_end); if (gDialogBoxState == DIALOG_STATE_VERTICAL) { if (pageState == DIALOG_PAGE_STATE_END) { gLastDialogPageStrPos = -1; } else { gLastDialogPageStrPos = strIdx; } } gLastDialogLineNum = lineNum; } #if defined(VERSION_JP) || defined(VERSION_SH) #define X_VAL4_1 50 #define X_VAL4_2 25 #define Y_VAL4_1 1 #define Y_VAL4_2 20 #else #define X_VAL4_1 56 #define X_VAL4_2 47 #define Y_VAL4_1 2 #define Y_VAL4_2 16 #endif void render_dialog_triangle_choice(void) { if (gDialogBoxState == DIALOG_STATE_VERTICAL) { handle_menu_scrolling(MENU_SCROLL_HORIZONTAL, &gDialogLineNum, 1, 2); } create_dl_translation_matrix(MENU_MTX_NOPUSH, (gDialogLineNum * X_VAL4_1) - X_VAL4_2, Y_VAL4_1 - (gLastDialogLineNum * Y_VAL4_2), 0); if (gDialogBoxType == DIALOG_TYPE_ROTATE) { gDPSetEnvColor(gDisplayListHead++, 255, 255, 255, 255); } else { gDPSetEnvColor(gDisplayListHead++, 0, 0, 0, 255); } if (gOverrideDialogColor) { gDPSetEnvColor(gDisplayListHead++, gDialogTextColorR, gDialogTextColorG, gDialogTextColorB, gDialogTextColorA); } gSPDisplayList(gDisplayListHead++, dl_draw_triangle); } #ifdef VERSION_EU #define X_VAL5 122.0f #define Y_VAL5_1 -16 #define Y_VAL5_2 3 #define X_Y_VAL6 0.5f #elif defined(VERSION_US) #define X_VAL5 118.0f #define Y_VAL5_1 -16 #define Y_VAL5_2 5 #define X_Y_VAL6 0.8f #elif defined(VERSION_JP) || defined(VERSION_SH) #define X_VAL5 123.0f #define Y_VAL5_1 -20 #define Y_VAL5_2 2 #define X_Y_VAL6 0.8f #endif void render_dialog_string_color(s8 linesPerBox) { s32 timer = gGlobalTimer; if (timer & 0x08) { return; } f32 triangleOffset = gDialogMinWidth - 143; if (triangleOffset < 0) triangleOffset = 0; create_dl_translation_matrix(MENU_MTX_PUSH, X_VAL5 + triangleOffset, (linesPerBox * Y_VAL5_1) + Y_VAL5_2, 0); create_dl_scale_matrix(MENU_MTX_NOPUSH, X_Y_VAL6, X_Y_VAL6, 1.0f); create_dl_rotation_matrix(MENU_MTX_NOPUSH, -DEFAULT_DIALOG_BOX_ANGLE, 0, 0, 1.0f); if (gDialogBoxType == DIALOG_TYPE_ROTATE) { // White Text gDPSetEnvColor(gDisplayListHead++, 255, 255, 255, 255); } else { // Black Text gDPSetEnvColor(gDisplayListHead++, 0, 0, 0, 255); } if (gOverrideDialogColor) { gDPSetEnvColor(gDisplayListHead++, gDialogTextColorR, gDialogTextColorG, gDialogTextColorB, gDialogTextColorA); } gSPDisplayList(gDisplayListHead++, dl_draw_triangle); gSPPopMatrix(gDisplayListHead++, G_MTX_MODELVIEW); } s16 gMenuMode = -1; s16 gPrevMenuMode = -1; u8 *gEndCutsceneStringsEn[] = { INGAME_TEXT_PTR(TEXT_FILE_MARIO_EXCLAMATION), INGAME_TEXT_PTR(TEXT_POWER_STARS_RESTORED), INGAME_TEXT_PTR(TEXT_THANKS_TO_YOU), INGAME_TEXT_PTR(TEXT_THANK_YOU_MARIO), INGAME_TEXT_PTR(TEXT_SOMETHING_SPECIAL), INGAME_TEXT_PTR(TEXT_LISTEN_EVERYBODY), INGAME_TEXT_PTR(TEXT_LETS_HAVE_CAKE), INGAME_TEXT_PTR(TEXT_FOR_MARIO), // This [8] string is actually unused. In the cutscene handler, the developers do not // set the 8th one, but use the first string again at the very end, so Peach ends up // saying "Mario!" twice. It is likely that she was originally meant to say "Mario?" at // the end but the developers changed their mind, possibly because the line recorded // sounded more like an exclamation than a question. INGAME_TEXT_PTR(TEXT_FILE_MARIO_QUESTION), NULL }; #ifdef VERSION_EU u8 gEndCutsceneStrFr0[] = { TEXT_FILE_MARIO_EXCLAMATION }; u8 gEndCutsceneStrFr1[] = { TEXT_POWER_STARS_RESTORED_FR }; u8 gEndCutsceneStrFr2[] = { TEXT_THANKS_TO_YOU_FR }; u8 gEndCutsceneStrFr3[] = { TEXT_THANK_YOU_MARIO_FR }; u8 gEndCutsceneStrFr4[] = { TEXT_SOMETHING_SPECIAL_FR }; u8 gEndCutsceneStrFr5[] = { TEXT_COME_ON_EVERYBODY_FR }; u8 gEndCutsceneStrFr6[] = { TEXT_LETS_HAVE_CAKE_FR }; u8 gEndCutsceneStrFr7[] = { TEXT_FOR_MARIO_FR }; u8 gEndCutsceneStrFr8[] = { TEXT_FILE_MARIO_QUESTION }; u8 *gEndCutsceneStringsFr[] = { gEndCutsceneStrFr0, gEndCutsceneStrFr1, gEndCutsceneStrFr2, gEndCutsceneStrFr3, gEndCutsceneStrFr4, gEndCutsceneStrFr5, gEndCutsceneStrFr6, gEndCutsceneStrFr7, gEndCutsceneStrFr8, NULL }; u8 gEndCutsceneStrDe0[] = { TEXT_FILE_MARIO_EXCLAMATION }; u8 gEndCutsceneStrDe1[] = { TEXT_POWER_STARS_RESTORED_DE }; u8 gEndCutsceneStrDe2[] = { TEXT_THANKS_TO_YOU_DE }; u8 gEndCutsceneStrDe3[] = { TEXT_THANK_YOU_MARIO_DE }; u8 gEndCutsceneStrDe4[] = { TEXT_SOMETHING_SPECIAL_DE }; u8 gEndCutsceneStrDe5[] = { TEXT_COME_ON_EVERYBODY_DE }; u8 gEndCutsceneStrDe6[] = { TEXT_LETS_HAVE_CAKE_DE }; u8 gEndCutsceneStrDe7[] = { TEXT_FOR_MARIO_DE }; u8 gEndCutsceneStrDe8[] = { TEXT_FILE_MARIO_QUESTION }; u8 *gEndCutsceneStringsDe[] = { gEndCutsceneStrDe0, gEndCutsceneStrDe1, gEndCutsceneStrDe2, gEndCutsceneStrDe3, gEndCutsceneStrDe4, gEndCutsceneStrDe5, gEndCutsceneStrDe6, gEndCutsceneStrDe7, gEndCutsceneStrDe8, NULL }; #endif u16 gCutsceneMsgFade = 0; s16 gCutsceneMsgIndex = -1; s16 gCutsceneMsgDuration = -1; s16 gCutsceneMsgTimer = 0; s8 gDialogCameraAngleIndex = CAM_SELECTION_MARIO; s8 gDialogCourseActNum = 1; #if defined(VERSION_JP) || defined(VERSION_SH) #define DIAG_VAL1 20 #define DIAG_VAL3 130 #define DIAG_VAL4 4 #else #define DIAG_VAL1 16 #define DIAG_VAL3 132 // US & EU #define DIAG_VAL4 5 #endif #ifdef VERSION_EU #define DIAG_VAL2 238 #else #define DIAG_VAL2 240 // JP & US #endif void render_dialog_entries(void) { #ifdef VERSION_EU s8 lowerBound = 0; #endif void **dialogTable; struct DialogEntry *dialog; #if defined(VERSION_US) || defined(VERSION_SH) s8 lowerBound = 0; #endif #ifdef VERSION_EU gInGameLanguage = eu_get_language(); switch (gInGameLanguage) { case LANGUAGE_ENGLISH: dialogTable = segmented_to_virtual(dialog_table_eu_en); break; case LANGUAGE_FRENCH: dialogTable = segmented_to_virtual(dialog_table_eu_fr); break; case LANGUAGE_GERMAN: dialogTable = segmented_to_virtual(dialog_table_eu_de); break; } #else if (gDialogID >= DIALOG_COUNT || gDialogID < 0) { gDialogID = -1; return; } dialogTable = segmented_to_virtual(seg2_dialog_table); #endif dialog = segmented_to_virtual(dialogTable[gDialogID]); // if the dialog entry is invalid, set the ID to -1. if (segmented_to_virtual(NULL) == dialog) { gDialogID = -1; return; } #ifdef VERSION_EU gDialogX = 0; gDialogY = 0; #endif switch (gDialogBoxState) { case DIALOG_STATE_OPENING: if (gDialogBoxOpenTimer == DEFAULT_DIALOG_BOX_ANGLE) { play_dialog_sound(gDialogID); play_sound(SOUND_MENU_MESSAGE_APPEAR, gGlobalSoundSource); } if (gDialogBoxType == DIALOG_TYPE_ROTATE) { gDialogBoxOpenTimer -= 7.5; gDialogBoxScale -= 1.5; } else { gDialogBoxOpenTimer -= 10.0; gDialogBoxScale -= 2.0; } if (gDialogBoxOpenTimer == 0.0f) { gDialogBoxState = DIALOG_STATE_VERTICAL; gDialogLineNum = 1; } #if !defined(VERSION_JP) lowerBound = 1; #endif break; case DIALOG_STATE_VERTICAL: gDialogBoxOpenTimer = 0.0f; if ((gPlayer1Controller->buttonPressed & A_BUTTON) || (gPlayer1Controller->buttonPressed & B_BUTTON)) { if (gLastDialogPageStrPos == -1) { handle_special_dialog_text(gDialogID); gDialogBoxState = DIALOG_STATE_CLOSING; } else { gDialogBoxState = DIALOG_STATE_HORIZONTAL; play_sound(SOUND_MENU_MESSAGE_NEXT_PAGE, gGlobalSoundSource); } } #if !defined(VERSION_JP) lowerBound = 1; #endif break; case DIALOG_STATE_HORIZONTAL: gDialogScrollOffsetY += dialog->linesPerBox * 2; if (gDialogScrollOffsetY >= dialog->linesPerBox * DIAG_VAL1) { gDialogTextPos = gLastDialogPageStrPos; gDialogBoxState = DIALOG_STATE_VERTICAL; gDialogScrollOffsetY = 0; } #if !defined(VERSION_JP) lowerBound = (gDialogScrollOffsetY / DIAG_VAL1) + 1; #endif break; case DIALOG_STATE_CLOSING: if (gDialogBoxOpenTimer == 20.0f) { level_set_transition(0, NULL); play_sound(SOUND_MENU_MESSAGE_DISAPPEAR, gGlobalSoundSource); if (gDialogBoxType == DIALOG_TYPE_ZOOM) { trigger_cutscene_dialog(2); } gDialogResponse = gDialogLineNum; } gDialogBoxOpenTimer = gDialogBoxOpenTimer + 10.0f; gDialogBoxScale = gDialogBoxScale + 2.0f; if (gDialogBoxOpenTimer == DEFAULT_DIALOG_BOX_ANGLE) { gDialogBoxState = DIALOG_STATE_OPENING; gDialogID = -1; gDialogTextPos = 0; gLastDialogResponse = 0; gLastDialogPageStrPos = 0; gDialogResponse = 0; } #if !defined(VERSION_JP) lowerBound = 1; #endif break; } render_dialog_box_type(dialog, dialog->linesPerBox); #ifdef VERSION_EU u32 scissorHeight = ensure_nonnegative((240 - dialog->width) + ((dialog->linesPerBox * 80) / DIAG_VAL4) / gDialogBoxScale); #else u32 scissorHeight = ensure_nonnegative(240 + ((dialog->linesPerBox * 80) / DIAG_VAL4) - dialog->width); #endif u32 scissorY = ensure_nonnegative(DIAG_VAL2 - dialog->width); if (gOverrideDialogPos) { scissorHeight = ensure_nonnegative(((dialog->linesPerBox * 80) / DIAG_VAL4) + gDialogOverrideY + 5); scissorY = ensure_nonnegative(gDialogOverrideY + 5); } gDPSetScissor(gDisplayListHead++, G_SC_NON_INTERLACE, 0, scissorY, SCREEN_WIDTH, scissorHeight); #if defined(VERSION_JP) handle_dialog_text_and_pages(0, dialog); #else handle_dialog_text_and_pages(0, dialog, lowerBound); #endif if (gLastDialogPageStrPos == -1 && gLastDialogResponse == 1) { render_dialog_triangle_choice(); } #ifdef VERSION_EU #undef BORDER_HEIGHT #define BORDER_HEIGHT 8 #endif gDPSetScissor(gDisplayListHead++, G_SC_NON_INTERLACE, 2, 2, SCREEN_WIDTH - BORDER_HEIGHT/2, SCREEN_HEIGHT - BORDER_HEIGHT/2); #ifdef VERSION_EU #undef BORDER_HEIGHT #define BORDER_HEIGHT 1 #endif if (gLastDialogPageStrPos != -1 && gDialogBoxState == DIALOG_STATE_VERTICAL) { render_dialog_string_color(dialog->linesPerBox); } } // Calls a gMenuMode value defined by render_menus_and_dialogs cases void set_menu_mode(s16 mode) { if (gMenuMode == -1 || mode == -1) { gMenuMode = mode; } } void reset_cutscene_msg_fade(void) { gCutsceneMsgFade = 0; } void dl_rgba16_begin_cutscene_msg_fade(void) { gSPDisplayList(gDisplayListHead++, dl_rgba16_text_begin); gDPSetEnvColor(gDisplayListHead++, 255, 255, 255, gCutsceneMsgFade); } void dl_rgba16_stop_cutscene_msg_fade(void) { gSPDisplayList(gDisplayListHead++, dl_rgba16_text_end); if (gCutsceneMsgFade < 250) { gCutsceneMsgFade += 25; } else { gCutsceneMsgFade = 255; } } u8 ascii_to_credits_char(u8 c) { if (c >= 'A' && c <= 'Z') { return (c - ('A' - 0xA)); } if (c >= 'a' && c <= 'z') { // remap lower to upper case return (c - ('a' - 0xA)); } if (c == ' ') { return GLOBAL_CHAR_SPACE; } if (c == '.') { return 0x24; } if (c == '3') { return ASCII_TO_DIALOG('3'); } if (c == '4') { return ASCII_TO_DIALOG('4'); } if (c == '6') { return ASCII_TO_DIALOG('6'); } return GLOBAL_CHAR_SPACE; } void print_credits_str_ascii(s16 x, s16 y, const char *str) { s32 pos = 0; u8 c = str[pos]; u8 creditStr[100]; while (c != 0) { creditStr[pos++] = ascii_to_credits_char(c); c = str[pos]; } creditStr[pos] = GLOBAR_CHAR_TERMINATOR; print_credits_string(x, y, creditStr); } void set_cutscene_message(s16 xOffset, s16 yOffset, s16 msgIndex, s16 msgDuration) { // is message done printing? if (gCutsceneMsgIndex == -1) { gCutsceneMsgIndex = msgIndex; gCutsceneMsgDuration = msgDuration; gCutsceneMsgTimer = 0; gCutsceneMsgXOffset = xOffset; gCutsceneMsgYOffset = yOffset; gCutsceneMsgFade = 0; } } void do_cutscene_handler(void) { s16 x; // is a cutscene playing? do not perform this handler's actions if so. if (gCutsceneMsgIndex == -1) { return; } create_dl_ortho_matrix(); gSPDisplayList(gDisplayListHead++, dl_ia_text_begin); gDPSetEnvColor(gDisplayListHead++, 255, 255, 255, gCutsceneMsgFade); #ifdef VERSION_EU switch (eu_get_language()) { case LANGUAGE_ENGLISH: x = get_str_x_pos_from_center(gCutsceneMsgXOffset, gEndCutsceneStringsEn[gCutsceneMsgIndex], 10.0f); print_generic_string(x, 240 - gCutsceneMsgYOffset, gEndCutsceneStringsEn[gCutsceneMsgIndex]); break; case LANGUAGE_FRENCH: x = get_str_x_pos_from_center(gCutsceneMsgXOffset, gEndCutsceneStringsFr[gCutsceneMsgIndex], 10.0f); print_generic_string(x, 240 - gCutsceneMsgYOffset, gEndCutsceneStringsFr[gCutsceneMsgIndex]); break; case LANGUAGE_GERMAN: x = get_str_x_pos_from_center(gCutsceneMsgXOffset, gEndCutsceneStringsDe[gCutsceneMsgIndex], 10.0f); print_generic_string(x, 240 - gCutsceneMsgYOffset, gEndCutsceneStringsDe[gCutsceneMsgIndex]); break; } #else // get the x coordinate of where the cutscene string starts. x = get_str_x_pos_from_center(gCutsceneMsgXOffset, gEndCutsceneStringsEn[gCutsceneMsgIndex], 10.0f); print_generic_string(x, 240 - gCutsceneMsgYOffset, gEndCutsceneStringsEn[gCutsceneMsgIndex]); #endif gSPDisplayList(gDisplayListHead++, dl_ia_text_end); // if the timing variable is less than 5, increment // the fade until we are at full opacity. if (gCutsceneMsgTimer < 5) { gCutsceneMsgFade += 50; } // if the cutscene frame length + the fade-in counter is // less than the timer, it means we have exceeded the // time that the message is supposed to remain on // screen. if (message_duration = 50) and (msg_timer = 55) // then after the first 5 frames, the message will remain // on screen for another 50 frames until it starts fading. if (gCutsceneMsgDuration + 5 < gCutsceneMsgTimer) { gCutsceneMsgFade -= 50; } // like the first check, it takes 5 frames to fade out, so // perform a + 10 to account for the earlier check (10-5=5). if (gCutsceneMsgDuration + 10 < gCutsceneMsgTimer) { gCutsceneMsgIndex = -1; gCutsceneMsgFade = 0; gCutsceneMsgTimer = 0; return; } gCutsceneMsgTimer++; } #ifdef VERSION_JP #define PEACH_MESSAGE_TIMER 170 #else #define PEACH_MESSAGE_TIMER 250 #endif #if defined(VERSION_JP) || defined(VERSION_SH) #define STR_X 53 #define STR_Y 136 #else #define STR_X 38 #define STR_Y 142 #endif // "Dear Mario" message handler void print_peach_letter_message(void) { void **dialogTable; struct DialogEntry *dialog; u8 *str; #ifdef VERSION_EU gInGameLanguage = eu_get_language(); switch (gInGameLanguage) { case LANGUAGE_ENGLISH: dialogTable = segmented_to_virtual(dialog_table_eu_en); break; case LANGUAGE_FRENCH: dialogTable = segmented_to_virtual(dialog_table_eu_fr); break; case LANGUAGE_GERMAN: dialogTable = segmented_to_virtual(dialog_table_eu_de); break; } #else dialogTable = segmented_to_virtual(seg2_dialog_table); #endif dialog = segmented_to_virtual(dialogTable[gDialogID]); str = sOverrideDialogString ? sHookString : segmented_to_virtual(dialog->str); create_dl_translation_matrix(MENU_MTX_PUSH, 97.0f, 118.0f, 0); gDPSetEnvColor(gDisplayListHead++, 255, 255, 255, gCutsceneMsgFade); gSPDisplayList(gDisplayListHead++, castle_grounds_seg7_dl_0700EA58); gSPPopMatrix(gDisplayListHead++, G_MTX_MODELVIEW); gSPDisplayList(gDisplayListHead++, dl_ia_text_begin); gDPSetEnvColor(gDisplayListHead++, 20, 20, 20, gCutsceneMsgFade); print_generic_string(STR_X, STR_Y, str); #if defined(VERSION_JP) gSPDisplayList(gDisplayListHead++, dl_ia_text_end); #endif gDPSetEnvColor(gDisplayListHead++, 255, 255, 255, 255); #ifndef VERSION_JP gSPDisplayList(gDisplayListHead++, dl_ia_text_end); gDPSetEnvColor(gDisplayListHead++, 200, 80, 120, gCutsceneMsgFade); gSPDisplayList(gDisplayListHead++, castle_grounds_seg7_us_dl_0700F2E8); #endif // at the start/end of message, reset the fade. if (gCutsceneMsgTimer == 0) { gCutsceneMsgFade = 0; } // we're less than 20 increments, so increase the fade. if (gCutsceneMsgTimer < 20) { gCutsceneMsgFade += 10; } // we're after PEACH_MESSAGE_TIMER increments, so decrease the fade. if (gCutsceneMsgTimer > PEACH_MESSAGE_TIMER) { gCutsceneMsgFade -= 10; } // 20 increments after the start of the decrease, we're // back where we are, so reset everything at the end. if (gCutsceneMsgTimer > (PEACH_MESSAGE_TIMER + 20)) { gCutsceneMsgIndex = -1; gCutsceneMsgFade = 0; //! uselessly reset since the next execution will just set it to 0 again. gDialogID = -1; gCutsceneMsgTimer = 0; return; // return to avoid incrementing the timer } gCutsceneMsgTimer++; } /** * Renders the cannon reticle when Mario is inside a cannon. * Formed by four triangles. */ void render_hud_cannon_reticle(void) { create_dl_translation_matrix(MENU_MTX_PUSH, 160.0f, 120.0f, 0); gDPSetEnvColor(gDisplayListHead++, 50, 50, 50, 180); create_dl_translation_matrix(MENU_MTX_PUSH, -20.0f, -8.0f, 0); gSPDisplayList(gDisplayListHead++, dl_draw_triangle); gSPPopMatrix(gDisplayListHead++, G_MTX_MODELVIEW); create_dl_translation_matrix(MENU_MTX_PUSH, 20.0f, 8.0f, 0); create_dl_rotation_matrix(MENU_MTX_NOPUSH, 180.0f, 0, 0, 1.0f); gSPDisplayList(gDisplayListHead++, dl_draw_triangle); gSPPopMatrix(gDisplayListHead++, G_MTX_MODELVIEW); create_dl_translation_matrix(MENU_MTX_PUSH, 8.0f, -20.0f, 0); create_dl_rotation_matrix(MENU_MTX_NOPUSH, DEFAULT_DIALOG_BOX_ANGLE, 0, 0, 1.0f); gSPDisplayList(gDisplayListHead++, dl_draw_triangle); gSPPopMatrix(gDisplayListHead++, G_MTX_MODELVIEW); create_dl_translation_matrix(MENU_MTX_PUSH, -8.0f, 20.0f, 0); create_dl_rotation_matrix(MENU_MTX_NOPUSH, -DEFAULT_DIALOG_BOX_ANGLE, 0, 0, 1.0f); gSPDisplayList(gDisplayListHead++, dl_draw_triangle); gSPPopMatrix(gDisplayListHead++, G_MTX_MODELVIEW); gSPPopMatrix(gDisplayListHead++, G_MTX_MODELVIEW); } void reset_red_coins_collected(void) { } void change_dialog_camera_angle(void) { if (cam_select_alt_mode(0) == CAM_SELECTION_MARIO) { gDialogCameraAngleIndex = CAM_SELECTION_MARIO; } else { gDialogCameraAngleIndex = CAM_SELECTION_FIXED; } } void shade_screen(void) { create_dl_translation_matrix(MENU_MTX_PUSH, GFX_DIMENSIONS_RECT_FROM_LEFT_EDGE(0), 240.0f, 0); // This is a bit weird. It reuses the dialog text box (width 130, height -80), // so scale to at least fit the screen. create_dl_scale_matrix(MENU_MTX_NOPUSH, GFX_DIMENSIONS_ASPECT_RATIO * SCREEN_HEIGHT / 125.0f, 3.0f, 1.0f); gDPSetEnvColor(gDisplayListHead++, 0, 0, 0, 110); gSPDisplayList(gDisplayListHead++, dl_draw_text_bg_box); gSPPopMatrix(gDisplayListHead++, G_MTX_MODELVIEW); } void print_animated_red_coin(s16 x, s16 y) { s32 timer = gGlobalTimer; create_dl_translation_matrix(MENU_MTX_PUSH, x, y, 0); create_dl_scale_matrix(MENU_MTX_NOPUSH, 0.2f, 0.2f, 1.0f); gDPSetRenderMode(gDisplayListHead++, G_RM_TEX_EDGE, G_RM_TEX_EDGE2); switch (timer & 6) { case 0: gSPDisplayList(gDisplayListHead++, coin_seg3_dl_03007940); break; case 2: gSPDisplayList(gDisplayListHead++, coin_seg3_dl_03007968); break; case 4: gSPDisplayList(gDisplayListHead++, coin_seg3_dl_03007990); break; case 6: gSPDisplayList(gDisplayListHead++, coin_seg3_dl_030079B8); break; } gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2); gSPPopMatrix(gDisplayListHead++, G_MTX_MODELVIEW); } static inline void red_coins_print_glyph(s16 *x, u8 glyph, u8 width) { u8 text[] = { glyph, GLYPH_SPACE }; print_hud_lut_string(HUD_LUT_GLOBAL, *x, SCREEN_HEIGHT - 35, text); *x += width; } void render_pause_red_coins(void) { if (gCurrentArea->numRedCoins == 8) { u8 collected = gCurrentArea->numRedCoins - count_objects_with_behavior(bhvRedCoin); for (s32 x = 0; x < collected; x++) { print_animated_red_coin(GFX_DIMENSIONS_RECT_FROM_RIGHT_EDGE(30) - x * 20, 16); } return; } if (gCurrentArea->numRedCoins > 0) { u8 collected = gCurrentArea->numRedCoins - count_objects_with_behavior(bhvRedCoin); s16 x = GFX_DIMENSIONS_RECT_FROM_LEFT_EDGE(38); print_animated_red_coin(x - 8, 20); gSPDisplayList(gDisplayListHead++, dl_rgba16_text_begin); gDPSetEnvColor(gDisplayListHead++, 255, 255, 255, gDialogTextAlpha); red_coins_print_glyph(&x, GLYPH_MULTIPLY, 16); if (collected >= 100) red_coins_print_glyph(&x, (collected / 100) % 10, 12); if (collected >= 10) red_coins_print_glyph(&x, (collected / 10) % 10, 12); red_coins_print_glyph(&x, collected % 10, 15); red_coins_print_glyph(&x, GLYPH_SLASH, 15); if (gCurrentArea->numRedCoins >= 100) red_coins_print_glyph(&x, (gCurrentArea->numRedCoins / 100) % 10, 12); if (gCurrentArea->numRedCoins >= 10) red_coins_print_glyph(&x, (gCurrentArea->numRedCoins / 10) % 10, 12); red_coins_print_glyph(&x, gCurrentArea->numRedCoins % 10, 15); gSPDisplayList(gDisplayListHead++, dl_rgba16_text_end); } } #ifdef VERSION_EU u8 gTextCourseArr[][7] = { { TEXT_COURSE }, { TEXT_COURSE_FR }, { TEXT_COURSE_DE } }; #endif #if defined(VERSION_JP) || defined(VERSION_SH) #define CRS_NUM_X1 93 #else #define CRS_NUM_X1 100 #endif #ifdef VERSION_EU #define TXT_STAR_X 89 #define ACT_NAME_X 107 #define LVL_NAME_X 108 #define MYSCORE_X 48 #else #define TXT_STAR_X 98 #define ACT_NAME_X 116 #define LVL_NAME_X 117 #define MYSCORE_X 62 #endif void render_pause_my_score_coins(void) { // sanity check if (!COURSE_IS_VALID_COURSE(gCurrCourseNum)) { return; } #ifdef VERSION_EU u8 textMyScore[][10] = { { TEXT_MY_SCORE }, { TEXT_MY_SCORE_FR }, { TEXT_MY_SCORE_DE } }; #define textMyScore textMyScore[gInGameLanguage] #else INGAME_TEXT_COPY(textCourse, TEXT_COURSE); INGAME_TEXT_COPY(textMyScore, TEXT_MY_SCORE); #endif INGAME_TEXT_COPY(textStar, TEXT_STAR); INGAME_TEXT_COPY(textUnfilledStar, TEXT_UNFILLED_STAR); u8 strCourseNum[4]; u8 courseIndex = gCurrCourseNum - 1; u8 starIndex = clamp(gDialogCourseActNum, 1, MAX_ACTS); u8 *courseName = (u8*) get_level_name_sm64(gCurrCourseNum, gCurrLevelNum, gCurrAreaIndex, 1); u8 *actName = (u8*) get_star_name_sm64(gCurrCourseNum, starIndex, 1); u8 starFlags; starFlags = save_file_get_star_flags(gCurrSaveFileNum - 1, gCurrCourseNum - 1); gSPDisplayList(gDisplayListHead++, dl_rgba16_text_begin); gDPSetEnvColor(gDisplayListHead++, 255, 255, 255, gDialogTextAlpha); if (courseIndex < COURSE_STAGES_COUNT) { print_hud_my_score_coins(1, gCurrSaveFileNum - 1, courseIndex, 178, 103); print_hud_my_score_stars(gCurrSaveFileNum - 1, courseIndex, 118, 103); } gSPDisplayList(gDisplayListHead++, dl_rgba16_text_end); gSPDisplayList(gDisplayListHead++, dl_ia_text_begin); gDPSetEnvColor(gDisplayListHead++, 255, 255, 255, gDialogTextAlpha); if (courseIndex < COURSE_STAGES_COUNT && save_file_get_course_star_count(gCurrSaveFileNum - 1, courseIndex) != 0) { print_generic_string(MYSCORE_X, 121, textMyScore); } if (courseIndex < COURSE_STAGES_COUNT) { #ifdef VERSION_EU print_generic_string(48, 157, gTextCourseArr[gInGameLanguage]); #else print_generic_string(63, 157, textCourse); #endif int_to_str(gCurrCourseNum, strCourseNum); #ifdef VERSION_EU print_generic_string(get_string_width(gTextCourseArr[gInGameLanguage]) + 51, 157, strCourseNum); #else print_generic_string(CRS_NUM_X1, 157, strCourseNum); #endif if (starFlags & (1 << (starIndex - 1))) { print_generic_string(TXT_STAR_X, 140, textStar); } else { print_generic_string(TXT_STAR_X, 140, textUnfilledStar); } if (actName != NULL) { print_generic_string(ACT_NAME_X, 140, actName); } #ifndef VERSION_JP print_generic_string(LVL_NAME_X, 157, &courseName[3]); #endif } #ifndef VERSION_JP else { #if defined(VERSION_US) || defined(VERSION_SH) print_generic_string(94, 157, &courseName[3]); #elif defined(VERSION_EU) print_generic_string(get_str_x_pos_from_center(159, &courseName[3], 10.0f), 157, &courseName[3]); #endif } #else print_generic_string(117, 157, &courseName[3]); #endif gSPDisplayList(gDisplayListHead++, dl_ia_text_end); } #if defined(VERSION_JP) || defined(VERSION_SH) #define TXT1_X 4 #define TXT2_X 116 #define Y_VAL7 0 #else #define TXT1_X 3 #define TXT2_X 119 #define Y_VAL7 2 #endif void render_pause_camera_options(s16 x, s16 y, s8 *index, s16 xIndex) { INGAME_TEXT_COPY(textLakituMario, TEXT_LAKITU_MARIO); INGAME_TEXT_COPY(textLakituStop, TEXT_LAKITU_STOP); #ifdef VERSION_EU u8 textNormalUpClose[][20] = { { TEXT_NORMAL_UPCLOSE }, { TEXT_NORMAL_UPCLOSE_FR }, { TEXT_NORMAL_UPCLOSE_DE } }; u8 textNormalFixed[][17] = { { TEXT_NORMAL_FIXED }, { TEXT_NORMAL_FIXED_FR }, { TEXT_NORMAL_FIXED_DE }, }; #define textNormalUpClose textNormalUpClose[gInGameLanguage] #define textNormalFixed textNormalFixed[gInGameLanguage] #else INGAME_TEXT_COPY(textNormalUpClose, TEXT_NORMAL_UPCLOSE); INGAME_TEXT_COPY(textNormalFixed, TEXT_NORMAL_FIXED); #endif handle_menu_scrolling(MENU_SCROLL_HORIZONTAL, index, 1, 2); gSPDisplayList(gDisplayListHead++, dl_ia_text_begin); gDPSetEnvColor(gDisplayListHead++, 255, 255, 255, gDialogTextAlpha); print_generic_string(x + 14, y + 2, textLakituMario); print_generic_string(x + TXT1_X, y - 13, textNormalUpClose); print_generic_string(x + 124, y + 2, textLakituStop); print_generic_string(x + TXT2_X, y - 13, textNormalFixed); gSPDisplayList(gDisplayListHead++, dl_ia_text_end); create_dl_translation_matrix(MENU_MTX_PUSH, ((index[0] - 1) * xIndex) + x, y + Y_VAL7, 0); gDPSetEnvColor(gDisplayListHead++, 255, 255, 255, gDialogTextAlpha); gSPDisplayList(gDisplayListHead++, dl_draw_triangle); gSPPopMatrix(gDisplayListHead++, G_MTX_MODELVIEW); switch (index[0]) { case 1: cam_select_alt_mode(1); break; case 2: cam_select_alt_mode(2); break; } } #if defined(VERSION_JP) || defined(VERSION_SH) #define X_VAL8 0 #define Y_VAL8 4 #else #define X_VAL8 4 #define Y_VAL8 2 #endif void render_pause_course_options(s16 x, s16 y, s8 *index, s16 yIndex) { u8 TEXT_EXIT_TO_CASTLE[16] = { DIALOG_CHAR_TERMINATOR }; str_ascii_to_dialog("EXIT TO CASTLE", TEXT_EXIT_TO_CASTLE, 15); #ifdef VERSION_EU u8 textContinue[][10] = { { TEXT_CONTINUE }, { TEXT_CONTINUE_FR }, { TEXT_CONTINUE_DE } }; u8 textExitCourse[][15] = { { TEXT_EXIT_COURSE }, { TEXT_EXIT_COURSE_FR }, { TEXT_EXIT_COURSE_DE } }; u8 textCameraAngleR[][24] = { { TEXT_CAMERA_ANGLE_R }, { TEXT_CAMERA_ANGLE_R_FR }, { TEXT_CAMERA_ANGLE_R_DE } }; #define textContinue textContinue[gInGameLanguage] #define textExitCourse textExitCourse[gInGameLanguage] #define textCameraAngleR textCameraAngleR[gInGameLanguage] #else INGAME_TEXT_COPY(textContinue, TEXT_CONTINUE); INGAME_TEXT_COPY(textExitCourse, TEXT_EXIT_COURSE); INGAME_TEXT_COPY(textCameraAngleR, TEXT_CAMERA_ANGLE_R); #endif handle_menu_scrolling(MENU_SCROLL_VERTICAL, index, 1, 4); gSPDisplayList(gDisplayListHead++, dl_ia_text_begin); gDPSetEnvColor(gDisplayListHead++, 255, 255, 255, gDialogTextAlpha); print_generic_string(x + 10, y - 2, textContinue); print_generic_string(x + 10, y - 17, textExitCourse); print_generic_string(x + 10, y - 32, TEXT_EXIT_TO_CASTLE); if (index[0] != 4) { print_generic_string(x + 10, y - 47, textCameraAngleR); gSPDisplayList(gDisplayListHead++, dl_ia_text_end); create_dl_translation_matrix(MENU_MTX_PUSH, x - X_VAL8, (y - ((index[0] - 1) * yIndex)) - Y_VAL8, 0); gDPSetEnvColor(gDisplayListHead++, 255, 255, 255, gDialogTextAlpha); gSPDisplayList(gDisplayListHead++, dl_draw_triangle); gSPPopMatrix(gDisplayListHead++, G_MTX_MODELVIEW); } else { render_pause_camera_options(x - 42, y - 57, &gDialogCameraAngleIndex, 110); } } void render_pause_castle_menu_box(s16 x, s16 y) { create_dl_translation_matrix(MENU_MTX_PUSH, x - 78, y - 32, 0); create_dl_scale_matrix(MENU_MTX_NOPUSH, 1.2f, 0.8f, 1.0f); gDPSetEnvColor(gDisplayListHead++, 0, 0, 0, 105); gSPDisplayList(gDisplayListHead++, dl_draw_text_bg_box); gSPPopMatrix(gDisplayListHead++, G_MTX_MODELVIEW); create_dl_translation_matrix(MENU_MTX_PUSH, x + 6, y - 28, 0); create_dl_rotation_matrix(MENU_MTX_NOPUSH, DEFAULT_DIALOG_BOX_ANGLE, 0, 0, 1.0f); gDPSetEnvColor(gDisplayListHead++, 255, 255, 255, gDialogTextAlpha); gSPDisplayList(gDisplayListHead++, dl_draw_triangle); gSPPopMatrix(gDisplayListHead++, G_MTX_MODELVIEW); create_dl_translation_matrix(MENU_MTX_PUSH, x - 9, y - 101, 0); create_dl_rotation_matrix(MENU_MTX_NOPUSH, 270.0f, 0, 0, 1.0f); gSPDisplayList(gDisplayListHead++, dl_draw_triangle); gSPPopMatrix(gDisplayListHead++, G_MTX_MODELVIEW); } void render_pause_castle_menu_box_extended(s16 x, s16 y) { create_dl_translation_matrix(MENU_MTX_PUSH, x - 98, y - 32, 0); create_dl_scale_matrix(MENU_MTX_NOPUSH, 1.5f, 0.8f, 1.0f); gDPSetEnvColor(gDisplayListHead++, 0, 0, 0, 105); gSPDisplayList(gDisplayListHead++, dl_draw_text_bg_box); gSPPopMatrix(gDisplayListHead++, G_MTX_MODELVIEW); create_dl_translation_matrix(MENU_MTX_PUSH, x + 6, y - 28, 0); create_dl_rotation_matrix(MENU_MTX_NOPUSH, DEFAULT_DIALOG_BOX_ANGLE, 0, 0, 1.0f); gDPSetEnvColor(gDisplayListHead++, 255, 255, 255, gDialogTextAlpha); gSPDisplayList(gDisplayListHead++, dl_draw_triangle); gSPPopMatrix(gDisplayListHead++, G_MTX_MODELVIEW); create_dl_translation_matrix(MENU_MTX_PUSH, x - 9, y - 101, 0); create_dl_rotation_matrix(MENU_MTX_NOPUSH, 270.0f, 0, 0, 1.0f); gSPDisplayList(gDisplayListHead++, dl_draw_triangle); gSPPopMatrix(gDisplayListHead++, G_MTX_MODELVIEW); } void highlight_last_course_complete_stars(void) { u8 courseDone; if (gLastCompletedCourseNum == COURSE_NONE) { courseDone = 0; } else { courseDone = gLastCompletedCourseNum - 1; if (courseDone >= COURSE_STAGES_COUNT) { courseDone = COURSE_STAGES_COUNT; } } gDialogLineNum = courseDone; } void print_hud_pause_colorful_str(void) { INGAME_TEXT_COPY(textPause, TEXT_PAUSE); gSPDisplayList(gDisplayListHead++, dl_rgba16_text_begin); gDPSetEnvColor(gDisplayListHead++, 255, 255, 255, gDialogTextAlpha); #ifdef VERSION_EU print_hud_lut_string(HUD_LUT_GLOBAL, get_str_x_pos_from_center_scale( SCREEN_WIDTH / 2, textPause, 12.0f), 81, textPause); #else print_hud_lut_string(HUD_LUT_GLOBAL, 123, 81, textPause); #endif gSPDisplayList(gDisplayListHead++, dl_rgba16_text_end); } void render_pause_castle_course_stars(s16 x, s16 y, s16 fileNum, s16 courseNum) { s16 hasStar = 0; u8 str[COURSE_STAGES_COUNT * 2]; INGAME_TEXT_COPY(textStar, TEXT_STAR); u8 starFlags = save_file_get_star_flags(fileNum, courseNum); u16 starCount = save_file_get_course_star_count(fileNum, courseNum); u16 nextStar = 0; if (starFlags & 0x40) { starCount--; print_generic_string(x + 89, y - 5, textStar); } while (hasStar != starCount) { if (starFlags & (1 << nextStar)) { str[nextStar * 2] = DIALOG_CHAR_STAR_FILLED; hasStar++; } else { str[nextStar * 2] = DIALOG_CHAR_STAR_OPEN; } str[nextStar * 2 + 1] = DIALOG_CHAR_SPACE; nextStar++; } if (starCount == nextStar && starCount != 6) { str[nextStar * 2] = DIALOG_CHAR_STAR_OPEN; str[nextStar * 2 + 1] = DIALOG_CHAR_SPACE; nextStar++; } str[nextStar * 2] = DIALOG_CHAR_TERMINATOR; print_generic_string(x + 14, y + 13, str); } void render_pause_castle_main_strings(s16 x, s16 y) { #ifdef VERSION_EU u8 textCoin[] = { TEXT_COIN }; u8 textX[] = { TEXT_VARIABLE_X }; #else INGAME_TEXT_COPY(textCoin, TEXT_COIN_X); #endif u8 strVal[8]; s16 starNum = gDialogLineNum; handle_menu_scrolling(MENU_SCROLL_VERTICAL, &gDialogLineNum, -1, COURSE_STAGES_COUNT + 1); if (gDialogLineNum == COURSE_STAGES_COUNT + 1) { gDialogLineNum = 0; } if (gDialogLineNum == -1) { gDialogLineNum = COURSE_STAGES_COUNT; } if (gDialogLineNum != COURSE_STAGES_COUNT) { while (save_file_get_course_star_count(gCurrSaveFileNum - 1, gDialogLineNum) == 0) { if (gDialogLineNum >= starNum) { gDialogLineNum++; } else { gDialogLineNum--; } if (gDialogLineNum == COURSE_STAGES_COUNT || gDialogLineNum == -1) { gDialogLineNum = COURSE_STAGES_COUNT; break; } } } gSPDisplayList(gDisplayListHead++, dl_ia_text_begin); gDPSetEnvColor(gDisplayListHead++, 255, 255, 255, gDialogTextAlpha); u8 courseNum = gDialogLineNum + 1; const u8 *courseName = ( gDialogLineNum == COURSE_STAGES_COUNT ? ((const u8 **) get_course_name_table())[COURSE_MAX] : // Castle secret stars get_level_name_sm64(courseNum, get_level_num_from_course_num(courseNum), 1, 1) ); if (gDialogLineNum < COURSE_STAGES_COUNT) { render_pause_castle_course_stars(x, y, gCurrSaveFileNum - 1, gDialogLineNum); print_generic_string(x + 34, y - 5, textCoin); #ifdef VERSION_EU print_generic_string(x + 44, y - 5, textX); #endif int_to_str(save_file_get_course_coin_score(gCurrSaveFileNum - 1, gDialogLineNum), strVal); print_generic_string(x + 54, y - 5, strVal); #ifdef VERSION_EU print_generic_string(x - 17, y + 30, courseName); #endif } else { INGAME_TEXT_COPY(textStarX, TEXT_STAR_X); print_generic_string(x + 40, y + 13, textStarX); int_to_str(save_file_get_total_star_count(gCurrSaveFileNum - 1, COURSE_BONUS_STAGES - 1, COURSE_MAX - 1), strVal); print_generic_string(x + 60, y + 13, strVal); #ifdef VERSION_EU print_generic_string(get_str_x_pos_from_center(x + 51, courseName, 10.0f), y + 30, courseName); #endif } #ifndef VERSION_EU print_generic_string(x - 9, y + 30, courseName); #endif gSPDisplayList(gDisplayListHead++, dl_ia_text_end); } #define INDEX_CASTLE_STARS (COURSE_COUNT) #define INDEX_FLAGS (COURSE_COUNT + 1) #define INDEX_MIN (-1) #define INDEX_MAX (INDEX_FLAGS + 1) static u32 pause_castle_get_stars(s32 index) { // Main courses (0-14), Secret courses (15-24) if (index >= 0 && index < INDEX_CASTLE_STARS) { return save_file_get_star_flags(gCurrSaveFileNum - 1, index); } // Castle stars (25) if (index == INDEX_CASTLE_STARS) { return save_file_get_star_flags(gCurrSaveFileNum - 1, -1); } // Flags (26) if (index == INDEX_FLAGS) { return save_file_get_flags(); } return 0; } static void render_pause_castle_course_name(const u8 *courseName, s16 x, s16 y) { s16 width = 0; #ifndef VERSION_JP for (const u8 *c = courseName; *c != DIALOG_CHAR_TERMINATOR; c++) { width += gDialogCharWidths[*c]; } #endif print_generic_string(x - width / 2, y, courseName); } static void render_pause_castle_flag_icon(const u8 *texture, s16 texW, s16 texH, s16 x, s16 y, s16 w, s16 h) { gDPLoadTextureBlock(gDisplayListHead++, texture, G_IM_FMT_RGBA, G_IM_SIZ_16b, texW, texH, 0, G_TX_CLAMP, G_TX_CLAMP, 0, 0, 0, 0); gSPTextureRectangle(gDisplayListHead++, (x) << 2, (SCREEN_HEIGHT - h - y) << 2, (x + w) << 2, (SCREEN_HEIGHT - y) << 2, G_TX_RENDERTILE, 0, 0, ((0x400 * texW) / w), ((0x400 * texH) / h)); } static void render_pause_castle_flag(s16 x, s16 y, u32 flag) { if (save_file_get_flags() & flag) { gDPSetEnvColor(gDisplayListHead++, 255, 255, 255, gDialogTextAlpha); } else { gDPSetEnvColor(gDisplayListHead++, 0, 0, 0, gDialogTextAlpha / 3); } switch (flag) { case SAVE_FLAG_HAVE_WING_CAP: render_pause_castle_flag_icon(exclamation_box_seg8_texture_08015E28, 32, 32, x, y, 12, 12); break; case SAVE_FLAG_HAVE_METAL_CAP: render_pause_castle_flag_icon(exclamation_box_seg8_texture_08014628, 32, 32, x, y, 12, 12); break; case SAVE_FLAG_HAVE_VANISH_CAP: render_pause_castle_flag_icon(exclamation_box_seg8_texture_08012E28, 32, 32, x, y, 12, 12); break; case SAVE_FLAG_HAVE_KEY_1 | SAVE_FLAG_UNLOCKED_BASEMENT_DOOR: case SAVE_FLAG_HAVE_KEY_2 | SAVE_FLAG_UNLOCKED_UPSTAIRS_DOOR: render_pause_castle_flag_icon(bowser_key_left_texture, 32, 64, x, y, 6, 12); render_pause_castle_flag_icon(bowser_key_right_texture, 32, 64, x + 6, y, 6, 12); break; } gDPSetEnvColor(gDisplayListHead++, 255, 255, 255, gDialogTextAlpha); } static void render_pause_castle_course_stars_extended(s16 x, s16 y) { bool isMainCourse = COURSE_IS_MAIN_COURSE(gDialogLineNum + 1); u32 stars = pause_castle_get_stars(gDialogLineNum); u8 str[32]; // Build the stars string s32 lastCollectedStar = 0; for (s32 i = 0; i != (isMainCourse ? 6 : 7); ++i) { if (stars & (1 << i)) { str[2 * i] = DIALOG_CHAR_STAR_FILLED; lastCollectedStar = i + 1; } else { str[2 * i] = DIALOG_CHAR_STAR_OPEN; } str[2 * i + 1] = DIALOG_CHAR_SPACE; str[2 * i + 2] = DIALOG_CHAR_TERMINATOR; } // Hide the not collected ones after the last collected for secret courses if (!isMainCourse) { str[2 * lastCollectedStar] = DIALOG_CHAR_TERMINATOR; } // Render the 100 coins star next to the coin counter for main courses if (isMainCourse && (stars & 0x40)) { INGAME_TEXT_COPY(textStar, TEXT_STAR); print_generic_string(x + 89, y - 5, textStar); } // Render the stars print_generic_string(x + 14, y + 13, str); } void render_pause_castle_main_strings_extended(s16 x, s16 y) { // Main courses (0-14), Secret courses (15-24), Castle stars (25), Flags (26) // Indices -1 and 26 are used to loop back respectively to Flags and Course 1 s8 prevIndex = gDialogLineNum; handle_menu_scrolling(MENU_SCROLL_VERTICAL, &gDialogLineNum, INDEX_MIN, INDEX_MAX); s8 scrollDir = (gDialogLineNum >= prevIndex ? +1 : -1); if (gDialogLineNum >= INDEX_MAX) { gDialogLineNum = 0; scrollDir = +1; } else if (gDialogLineNum <= INDEX_MIN) { gDialogLineNum = INDEX_FLAGS; scrollDir = -1; } // Skip courses with 0 star collected if (gDialogLineNum < INDEX_CASTLE_STARS) { while (!pause_castle_get_stars(gDialogLineNum)) { gDialogLineNum += scrollDir; if (gDialogLineNum >= INDEX_CASTLE_STARS) { gDialogLineNum = INDEX_CASTLE_STARS; break; } if (gDialogLineNum <= INDEX_MIN) { gDialogLineNum = INDEX_FLAGS; break; } } } gSPDisplayList(gDisplayListHead++, dl_ia_text_begin); gDPSetEnvColor(gDisplayListHead++, 255, 255, 255, gDialogTextAlpha); u8 courseNum = gDialogLineNum + 1; const u8 *courseName = ( gDialogLineNum >= INDEX_CASTLE_STARS ? ((const u8 **) get_course_name_table())[COURSE_MAX] : // Castle secret stars get_level_name_sm64(courseNum, get_level_num_from_course_num(courseNum), 1, 1) ); // Main courses (0-14) if (gDialogLineNum < COURSE_STAGES_COUNT) { INGAME_TEXT_COPY(textCoin, TEXT_COIN_X); u8 textCoinCount[8]; render_pause_castle_course_name(courseName, 160, y + 30); render_pause_castle_course_stars_extended(x + 20, y); print_generic_string(x + 54, y - 5, textCoin); int_to_str(save_file_get_course_coin_score(gCurrSaveFileNum - 1, gDialogLineNum), textCoinCount); print_generic_string(x + 74, y - 5, textCoinCount); } // Secret courses (15-24) else if (gDialogLineNum >= COURSE_STAGES_COUNT && gDialogLineNum < INDEX_CASTLE_STARS) { render_pause_castle_course_name(courseName + 3, 160, y + 30); render_pause_castle_course_stars_extended(x + 20, y); } // Castle stars (25) else if (gDialogLineNum == INDEX_CASTLE_STARS) { INGAME_TEXT_COPY(textStar, TEXT_STAR_X); u8 textStarCount[8]; render_pause_castle_course_name(courseName + 3, 160, y + 30); print_generic_string(x + 60, y + 13, textStar); int_to_str(save_file_get_course_star_count(gCurrSaveFileNum - 1, -1), textStarCount); print_generic_string(x + 80, y + 13, textStarCount); } // Flags (26) else if (gDialogLineNum == INDEX_FLAGS) { const u8 textFlags[] = { ASCII_TO_DIALOG('P'), ASCII_TO_DIALOG('R'), ASCII_TO_DIALOG('O'), ASCII_TO_DIALOG('G'), ASCII_TO_DIALOG('R'), ASCII_TO_DIALOG('E'), ASCII_TO_DIALOG('S'), ASCII_TO_DIALOG('S'), DIALOG_CHAR_TERMINATOR }; const u8 textCaps[] = { ASCII_TO_DIALOG('C'), ASCII_TO_DIALOG('A'), ASCII_TO_DIALOG('P'), ASCII_TO_DIALOG('S'), 0xE6, DIALOG_CHAR_TERMINATOR }; const u8 textKeys[] = { ASCII_TO_DIALOG('K'), ASCII_TO_DIALOG('E'), ASCII_TO_DIALOG('Y'), ASCII_TO_DIALOG('S'), 0xE6, DIALOG_CHAR_TERMINATOR }; render_pause_castle_course_name(textFlags, 160, y + 30); print_generic_string(x + 45, y + 13, textCaps); render_pause_castle_flag(x + 80, y + 15, SAVE_FLAG_HAVE_WING_CAP); render_pause_castle_flag(x + 96, y + 15, SAVE_FLAG_HAVE_METAL_CAP); render_pause_castle_flag(x + 112, y + 15, SAVE_FLAG_HAVE_VANISH_CAP); print_generic_string(x + 45, y - 5, textKeys); render_pause_castle_flag(x + 80, y - 3, SAVE_FLAG_HAVE_KEY_1 | SAVE_FLAG_UNLOCKED_BASEMENT_DOOR); render_pause_castle_flag(x + 96, y - 3, SAVE_FLAG_HAVE_KEY_2 | SAVE_FLAG_UNLOCKED_UPSTAIRS_DOOR); } gSPDisplayList(gDisplayListHead++, dl_ia_text_end); } s8 gCourseCompleteCoinsEqual = 0; s32 gCourseDoneMenuTimer = 0; s32 gCourseCompleteCoins = 0; s8 gHudFlash = 0; s16 render_pause_courses_and_castle(void) { s16 num; #ifdef VERSION_EU gInGameLanguage = eu_get_language(); #endif switch (gDialogBoxState) { case DIALOG_STATE_OPENING: gDialogLineNum = 1; gDialogTextAlpha = 0; //level_set_transition(-1, NULL); #ifdef VERSION_JP play_sound(SOUND_MENU_PAUSE, gGlobalSoundSource); #else play_sound(SOUND_MENU_PAUSE_HIGHPRIO, gGlobalSoundSource); #endif if (COURSE_IS_VALID_COURSE(gCurrCourseNum)) { change_dialog_camera_angle(); gDialogBoxState = DIALOG_STATE_VERTICAL; } else { highlight_last_course_complete_stars(); gDialogBoxState = DIALOG_STATE_HORIZONTAL; } break; case DIALOG_STATE_VERTICAL: if (!gDjuiPanelPauseCreated) { shade_screen(); render_pause_my_score_coins(); render_pause_red_coins(); /* Always allow exiting from course */ if (gLevelValues.pauseExitAnywhere || (gMarioStates[0].action & ACT_FLAG_PAUSE_EXIT)) { render_pause_course_options(99, 93, &gDialogLineNum, 15); } #ifdef VERSION_EU if (gPlayer1Controller->buttonPressed & (A_BUTTON | Z_TRIG | START_BUTTON)) #else if (gPlayer1Controller->buttonPressed & A_BUTTON || gPlayer1Controller->buttonPressed & START_BUTTON) #endif { bool allowExit = true; if (gDialogLineNum == 2 || gDialogLineNum == 3) { smlua_call_event_hooks_bool_param_ret_bool(HOOK_ON_PAUSE_EXIT, (gDialogLineNum == 3), &allowExit); } if (allowExit) { level_set_transition(0, NULL); play_sound(SOUND_MENU_PAUSE_2, gGlobalSoundSource); gDialogBoxState = DIALOG_STATE_OPENING; gMenuMode = -1; if (gDialogLineNum == 2 || gDialogLineNum == 3) { num = gDialogLineNum; } else { num = 1; } return num; } else { play_sound(SOUND_MENU_CAMERA_BUZZ | (0xFF << 8), gGlobalSoundSource); } } } break; case DIALOG_STATE_HORIZONTAL: if (!gDjuiPanelPauseCreated) { shade_screen(); print_hud_pause_colorful_str(); if (gLevelValues.extendedPauseDisplay) { render_pause_castle_menu_box_extended(160, 143); render_pause_castle_main_strings_extended(84, 60); } else { render_pause_castle_menu_box(160, 143); render_pause_castle_main_strings(104, 60); } #ifdef VERSION_EU if (gPlayer1Controller->buttonPressed & (A_BUTTON | Z_TRIG | START_BUTTON)) #else if (gPlayer1Controller->buttonPressed & A_BUTTON || gPlayer1Controller->buttonPressed & START_BUTTON) #endif { level_set_transition(0, NULL); play_sound(SOUND_MENU_PAUSE_2, gGlobalSoundSource); gMenuMode = -1; gDialogBoxState = DIALOG_STATE_OPENING; return 1; } } break; } if (gDialogTextAlpha < 250) { gDialogTextAlpha += 25; } if (gDjuiPanelPauseCreated && !gDjuiInPlayerMenu) { shade_screen(); } if (gPlayer1Controller->buttonPressed & R_TRIG) { djui_panel_pause_create(NULL); } return 0; } #if defined(VERSION_JP) #define TXT_HISCORE_X 112 #define TXT_HISCORE_Y 48 #define TXT_CONGRATS_X 60 #elif defined(VERSION_SH) #define TXT_HISCORE_X 118 #define TXT_HISCORE_Y 48 #define TXT_CONGRATS_X 70 #else #define TXT_HISCORE_X 109 #define TXT_HISCORE_Y 36 #define TXT_CONGRATS_X 70 #endif #define HUD_PRINT_HISCORE 0 #define HUD_PRINT_CONGRATULATIONS 1 void print_hud_course_complete_string(s8 str) { #ifdef VERSION_EU u8 textHiScore[][15] = { { TEXT_HUD_HI_SCORE }, { TEXT_HUD_HI_SCORE_FR }, { TEXT_HUD_HI_SCORE_DE } }; u8 textCongratulations[][16] = { { TEXT_HUD_CONGRATULATIONS }, { TEXT_HUD_CONGRATULATIONS_FR }, { TEXT_HUD_CONGRATULATIONS_DE } }; #else INGAME_TEXT_COPY(textHiScore, TEXT_HUD_HI_SCORE); INGAME_TEXT_COPY(textCongratulations, TEXT_HUD_CONGRATULATIONS); #endif u8 colorFade = sins(gDialogColorFadeTimer) * 50.0f + 200.0f; gSPDisplayList(gDisplayListHead++, dl_rgba16_text_begin); gDPSetEnvColor(gDisplayListHead++, colorFade, colorFade, colorFade, 255); if (str == HUD_PRINT_HISCORE) { #ifdef VERSION_EU print_hud_lut_string(HUD_LUT_GLOBAL, get_str_x_pos_from_center_scale(160, textHiScore[gInGameLanguage], 12.0f), 36, textHiScore[gInGameLanguage]); #else print_hud_lut_string(HUD_LUT_GLOBAL, TXT_HISCORE_X, TXT_HISCORE_Y, textHiScore); #endif } else { // HUD_PRINT_CONGRATULATIONS #ifdef VERSION_EU print_hud_lut_string(HUD_LUT_GLOBAL, get_str_x_pos_from_center_scale(160, textCongratulations[gInGameLanguage], 12.0f), 67, textCongratulations[gInGameLanguage]); #else print_hud_lut_string(HUD_LUT_GLOBAL, TXT_CONGRATS_X, 67, textCongratulations); #endif } gSPDisplayList(gDisplayListHead++, dl_rgba16_text_end); } void print_hud_course_complete_coins(s16 x, s16 y) { u8 courseCompleteCoinsStr[4]; u8 hudTextSymCoin[] = { GLYPH_COIN, GLYPH_SPACE }; u8 hudTextSymX[] = { GLYPH_MULTIPLY, GLYPH_SPACE }; gSPDisplayList(gDisplayListHead++, dl_rgba16_text_begin); gDPSetEnvColor(gDisplayListHead++, 255, 255, 255, 255); print_hud_lut_string(HUD_LUT_GLOBAL, x, y, hudTextSymCoin); print_hud_lut_string(HUD_LUT_GLOBAL, x + 16, y, hudTextSymX); int_to_str(gCourseCompleteCoins, courseCompleteCoinsStr); print_hud_lut_string(HUD_LUT_GLOBAL, x + 32, y, courseCompleteCoinsStr); gSPDisplayList(gDisplayListHead++, dl_rgba16_text_end); if (gCourseCompleteCoins >= gHudDisplay.coins) { gCourseCompleteCoinsEqual = 1; gCourseCompleteCoins = gHudDisplay.coins; if (gGotFileCoinHiScore) { print_hud_course_complete_string(HUD_PRINT_HISCORE); } } else { if ((gCourseDoneMenuTimer & 1) || gHudDisplay.coins > 70) { gCourseCompleteCoins++; play_sound(SOUND_MENU_YOSHI_GAIN_LIVES, gGlobalSoundSource); // retain vanilla behavior if (gLevelValues.numCoinsToLife == 50) { if (gCourseCompleteCoins == 50 || gCourseCompleteCoins == 100 || gCourseCompleteCoins == 150) { play_sound(SOUND_GENERAL_COLLECT_1UP, gGlobalSoundSource); gMarioStates[0].numLives++; } } else { if (gLevelValues.numCoinsToLife != 0 && gCourseCompleteCoins % gLevelValues.numCoinsToLife == 0 && gCourseCompleteCoins > 0) { play_sound(SOUND_GENERAL_COLLECT_1UP, gGlobalSoundSource); gMarioStates[0].numLives++; } } } if (gHudDisplay.coins == gCourseCompleteCoins && gGotFileCoinHiScore) { play_sound(SOUND_MENU_MARIO_CASTLE_WARP2, gGlobalSoundSource); } } } void play_star_fanfare_and_flash_hud(s32 arg, u8 starNum) { if (gHudDisplay.coins == gCourseCompleteCoins && (gCurrCourseStarFlags & starNum) == 0 && gHudFlash == 0) { gCurrCourseStarFlags |= starNum; // SM74 was spamming fanfare without this line if (gFanFareDebounce <= 0) { gFanFareDebounce = 30 * 5; play_star_fanfare(); } gHudFlash = arg; } } #ifdef VERSION_EU #define TXT_NAME_X1 centerX #define TXT_NAME_X2 centerX - 1 #else #define TXT_NAME_X1 71 #define TXT_NAME_X2 69 #endif #if defined(VERSION_JP) || defined(VERSION_SH) #define CRS_NUM_X2 95 #define CRS_NUM_X3 93 #define TXT_CLEAR_X1 205 #define TXT_CLEAR_X2 203 #else #define CRS_NUM_X2 104 #define CRS_NUM_X3 102 #define TXT_CLEAR_X1 get_string_width(name) + 81 #define TXT_CLEAR_X2 get_string_width(name) + 79 #endif void render_course_complete_lvl_info_and_hud_str(void) { #if defined(VERSION_JP) u8 textSymStar[] = { GLYPH_STAR, GLYPH_SPACE }; u8 textCourse[] = { TEXT_COURSE }; u8 textCatch[] = { TEXT_CATCH }; u8 textClear[] = { TEXT_CLEAR }; #elif defined(VERSION_EU) UNUSED u8 textCatch[] = { TEXT_CATCH }; // unused in EU u8 textSymStar[] = { GLYPH_STAR, GLYPH_SPACE }; #define textCourse gTextCourseArr[gInGameLanguage] #else INGAME_TEXT_COPY(textCourse, TEXT_COURSE); INGAME_TEXT_COPY(textCatch, TEXT_CATCH); // unused in US INGAME_TEXT_COPY(textClear, TEXT_CLEAR); u8 textSymStar[] = { GLYPH_STAR, GLYPH_SPACE }; #endif u8 *name; u8 strCourseNum[4]; if (gLastCompletedCourseNum <= COURSE_STAGES_MAX) { print_hud_course_complete_coins(118, 103); play_star_fanfare_and_flash_hud(1, 1 << (gLastCompletedStarNum - 1)); name = (u8*) get_star_name_sm64(gLastCompletedCourseNum, gLastCompletedStarNum, 1); gSPDisplayList(gDisplayListHead++, dl_ia_text_begin); int_to_str(gLastCompletedCourseNum, strCourseNum); gDPSetEnvColor(gDisplayListHead++, 0, 0, 0, gDialogTextAlpha); print_generic_string(65, 165, textCourse); print_generic_string(CRS_NUM_X2, 165, strCourseNum); gDPSetEnvColor(gDisplayListHead++, 255, 255, 255, gDialogTextAlpha); print_generic_string(63, 167, textCourse); print_generic_string(CRS_NUM_X3, 167, strCourseNum); gSPDisplayList(gDisplayListHead++, dl_ia_text_end); } else if ((gLastCompletedCourseNum == COURSE_BITDW || gLastCompletedCourseNum == COURSE_BITFS) && gLastCollectedStarOrKey == 1) { name = (u8*) get_level_name_sm64(gLastCompletedCourseNum, gCurrLevelNum, gCurrAreaIndex, 1) + 3; gSPDisplayList(gDisplayListHead++, dl_ia_text_begin); gDPSetEnvColor(gDisplayListHead++, 0, 0, 0, gDialogTextAlpha); #ifdef VERSION_EU s16 centerX = get_str_x_pos_from_center(153, name, 12.0f); #endif print_generic_string(TXT_NAME_X1, 130, name); #ifndef VERSION_EU print_generic_string(TXT_CLEAR_X1, 130, textClear); #endif gDPSetEnvColor(gDisplayListHead++, 255, 255, 255, gDialogTextAlpha); print_generic_string(TXT_NAME_X2, 132, name); #ifndef VERSION_EU print_generic_string(TXT_CLEAR_X2, 132, textClear); #endif gSPDisplayList(gDisplayListHead++, dl_ia_text_end); print_hud_course_complete_string(HUD_PRINT_CONGRATULATIONS); print_hud_course_complete_coins(118, 111); play_star_fanfare_and_flash_hud(2, 0); //! 2 isn't defined, originally for key hud? return; } else { name = (u8*) get_level_name_sm64(gLastCompletedCourseNum, gLastCompletedStarNum, gCurrAreaIndex, 1) + 3; print_hud_course_complete_coins(118, 103); play_star_fanfare_and_flash_hud(1, 1 << (gLastCompletedStarNum - 1)); } gSPDisplayList(gDisplayListHead++, dl_rgba16_text_begin); gDPSetEnvColor(gDisplayListHead++, 255, 255, 255, gDialogTextAlpha); print_hud_lut_string(HUD_LUT_GLOBAL, 55, 77, textSymStar); gSPDisplayList(gDisplayListHead++, dl_rgba16_text_end); gSPDisplayList(gDisplayListHead++, dl_ia_text_begin); gDPSetEnvColor(gDisplayListHead++, 0, 0, 0, gDialogTextAlpha); print_generic_string(76, 145, name); #if defined(VERSION_JP) || defined(VERSION_SH) print_generic_string(220, 145, textCatch); #endif gDPSetEnvColor(gDisplayListHead++, 255, 255, 255, gDialogTextAlpha); print_generic_string(74, 147, name); #if defined(VERSION_JP) || defined(VERSION_SH) print_generic_string(218, 147, textCatch); #endif gSPDisplayList(gDisplayListHead++, dl_ia_text_end); } #if defined(VERSION_JP) || defined(VERSION_SH) #define TXT_SAVEOPTIONS_X x + 10 #elif defined(VERSION_US) #define TXT_SAVEOPTIONS_X x + 12 #elif defined(VERSION_EU) #define TXT_SAVEOPTIONS_X xOffset #endif #if defined(VERSION_JP) || defined(VERSION_SH) #define TXT_SAVECONT_Y 2 //#define TXT_SAVEQUIT_Y 18 //#define TXT_SAVE_EXIT_GAME_Y 38 #define TXT_CONTNOSAVE_Y 18 #else #define TXT_SAVECONT_Y 0 //#define TXT_SAVEQUIT_Y 20 //#define TXT_SAVE_EXIT_GAME_Y 40 #define TXT_CONTNOSAVE_Y 20 #endif #ifdef VERSION_EU #define X_VAL9 xOffset - 12 void render_save_confirmation(s16 y, s8 *index, s16 sp6e) #else #define X_VAL9 x void render_save_confirmation(s16 x, s16 y, s8 *index, s16 sp6e) #endif { #ifdef VERSION_EU u8 textSaveAndContinueArr[][30] = { { TEXT_SAVE_AND_CONTINUE }, { TEXT_SAVE_AND_CONTINUE_FR }, { TEXT_SAVE_AND_CONTINUE_DE } }; u8 textSaveAndQuitArr[][30] = { { TEXT_SAVE_AND_QUIT }, { TEXT_SAVE_AND_QUIT_FR }, { TEXT_SAVE_AND_QUIT_DE } }; u8 textSaveExitGame[][30] = { // New function to exit game { TEXT_SAVE_EXIT_GAME }, { TEXT_SAVE_EXIT_GAME_FR }, { TEXT_SAVE_EXIT_GAME_DE } }; u8 textContinueWithoutSaveArr[][30] = { { TEXT_CONTINUE_WITHOUT_SAVING }, { TEXT_CONTINUE_WITHOUT_SAVING_FR }, { TEXT_CONTINUE_WITHOUT_SAVING_DE } }; #define textSaveAndContinue textSaveAndContinueArr[gInGameLanguage] #define textSaveAndQuit textSaveAndQuitArr[gInGameLanguage] #define textSaveExitGame textSaveExitGame[gInGameLanguage] #define textContinueWithoutSave textContinueWithoutSaveArr[gInGameLanguage] s16 xOffset = get_str_x_pos_from_center(160, textContinueWithoutSaveArr[gInGameLanguage], 12.0f); #else INGAME_TEXT_COPY(textSaveAndContinue, TEXT_SAVE_AND_CONTINUE); //u8 textSaveAndQuit[] = { TEXT_SAVE_AND_QUIT }; //u8 textSaveExitGame[] = { TEXT_SAVE_EXIT_GAME }; INGAME_TEXT_COPY(textContinueWithoutSave, TEXT_CONTINUE_WITHOUT_SAVING); #endif handle_menu_scrolling(MENU_SCROLL_VERTICAL, index, 1, 2); // decreased to '2' to prevent Exit Game gSPDisplayList(gDisplayListHead++, dl_ia_text_begin); gDPSetEnvColor(gDisplayListHead++, 255, 255, 255, gDialogTextAlpha); print_generic_string(TXT_SAVEOPTIONS_X, y + TXT_SAVECONT_Y, textSaveAndContinue); //print_generic_string(TXT_SAVEOPTIONS_X, y - TXT_SAVEQUIT_Y, textSaveAndQuit); //print_generic_string(TXT_SAVEOPTIONS_X, y - TXT_SAVE_EXIT_GAME_Y, textSaveExitGame); print_generic_string(TXT_SAVEOPTIONS_X, y - TXT_CONTNOSAVE_Y, textContinueWithoutSave); gSPDisplayList(gDisplayListHead++, dl_ia_text_end); create_dl_translation_matrix(MENU_MTX_PUSH, X_VAL9, y - ((index[0] - 1) * sp6e), 0); gDPSetEnvColor(gDisplayListHead++, 255, 255, 255, gDialogTextAlpha); gSPDisplayList(gDisplayListHead++, dl_draw_triangle); gSPPopMatrix(gDisplayListHead++, G_MTX_MODELVIEW); } s16 render_course_complete_screen(void) { s16 num; #ifdef VERSION_EU gInGameLanguage = eu_get_language(); #endif switch (gDialogBoxState) { case DIALOG_STATE_OPENING: render_course_complete_lvl_info_and_hud_str(); if (gCourseDoneMenuTimer > 100 && gCourseCompleteCoinsEqual == 1) { gDialogBoxState = DIALOG_STATE_VERTICAL; //level_set_transition(-1, NULL); gDialogTextAlpha = 0; gDialogLineNum = 1; } break; case DIALOG_STATE_VERTICAL: shade_screen(); render_course_complete_lvl_info_and_hud_str(); #ifdef VERSION_EU render_save_confirmation(86, &gDialogLineNum, 20); #else render_save_confirmation(100, 86, &gDialogLineNum, 20); #endif if (gCourseDoneMenuTimer > 110 && (gPlayer1Controller->buttonPressed & A_BUTTON || gPlayer1Controller->buttonPressed & START_BUTTON #ifdef VERSION_EU || gPlayer1Controller->buttonPressed & Z_TRIG #endif )) { level_set_transition(0, NULL); play_sound(SOUND_MENU_STAR_SOUND, gGlobalSoundSource); gDialogBoxState = DIALOG_STATE_OPENING; gMenuMode = -1; num = gDialogLineNum; gCourseDoneMenuTimer = 0; gCourseCompleteCoins = 0; gCourseCompleteCoinsEqual = 0; gHudFlash = 0; return num; } break; } if (gDialogTextAlpha < 250) { gDialogTextAlpha += 25; } gCourseDoneMenuTimer++; return 0; } // Only case 1 and 2 are used s16 render_menus_and_dialogs(void) { s16 mode = 0; create_dl_ortho_matrix(); if (gMenuMode != -1) { gPrevMenuMode = gMenuMode; switch (gMenuMode) { case 0: mode = render_pause_courses_and_castle(); break; case 1: mode = render_pause_courses_and_castle(); break; case 2: mode = render_course_complete_screen(); break; case 3: mode = render_course_complete_screen(); break; } gDialogColorFadeTimer = (s16) gDialogColorFadeTimer + 0x1000; } else if (gDialogID != -1) { // The Peach "Dear Mario" message needs to be repositioned separately if (gDialogID == 20) { print_peach_letter_message(); return mode; } render_dialog_entries(); gDialogColorFadeTimer = (s16) gDialogColorFadeTimer + 0x1000; } return mode; } void set_min_dialog_width(s16 width) { gDialogMinWidth = width; } void set_dialog_override_pos(s16 x, s16 y) { gOverrideDialogPos = 1; gDialogOverrideX = x; gDialogOverrideY = y; } void reset_dialog_override_pos(void) { gOverrideDialogPos = 0; } void set_dialog_override_color(u8 bgR, u8 bgG, u8 bgB, u8 bgA, u8 textR, u8 textG, u8 textB, u8 textA) { gOverrideDialogColor = 1; gDialogBgColorR = bgR; gDialogBgColorG = bgG; gDialogBgColorB = bgB; gDialogBgColorA = bgA; gDialogTextColorR = textR; gDialogTextColorG = textG; gDialogTextColorB = textB; gDialogTextColorA = textA; } void reset_dialog_override_color(void) { gOverrideDialogColor = 0; } void set_dialog_box_state(u8 state) { if (state > DIALOG_STATE_CLOSING) { return; } gDialogBoxState = state; }