#include "pc/rom_assets.h" // 0x07014CB8 - 0x07014CD0 static const Lights1 hmc_seg7_lights_07014CB8 = gdSPDefLights1( 0x23, 0x2b, 0x14, 0x8e, 0xac, 0x52, 0x28, 0x28, 0x28 ); // 0x07014CD0 - 0x07014DD0 ROM_ASSET_LOAD_VTX(hmc_seg7_vertex_07014CD0, 0x003d0dc0, 89137, 0x00014cd0, 256); // 0x07014DD0 - 0x07014E48 static const Gfx hmc_seg7_dl_07014DD0[] = { gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_16b, 1, cave_0900C000), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPLight(&hmc_seg7_lights_07014CB8.l, 1), gsSPLight(&hmc_seg7_lights_07014CB8.a, 2), gsSPVertex(hmc_seg7_vertex_07014CD0, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 9, 0x0), gsSP2Triangles( 7, 9, 10, 0x0, 11, 12, 13, 0x0), gsSP2Triangles(11, 14, 12, 0x0, 0, 15, 1, 0x0), gsSPEndDisplayList(), }; // 0x07014E48 - 0x07014EB8 const Gfx hmc_seg7_dl_07014E48[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_MODULATEIA, G_CC_MODULATEIA), gsSPClearGeometryMode(G_SHADING_SMOOTH), gsDPSetTile(G_IM_FMT_IA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_IA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPDisplayList(hmc_seg7_dl_07014DD0), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPSetGeometryMode(G_SHADING_SMOOTH), gsSPEndDisplayList(), };