#ifndef LEVEL_SCRIPT_H #define LEVEL_SCRIPT_H #include #define MAX_PAINTING_WARP_NODES 45 struct LevelCommand; extern struct DynamicPool *gLevelPool; extern s32 gLevelScriptModIndex; extern LevelScript* gLevelScriptActive; extern u8 level_script_entry[]; struct ObjectWarpNode *area_create_warp_node(u8 id, u8 destLevel, u8 destArea, u8 destNode, u8 checkpoint, struct Object *o); struct LevelCommand *level_script_execute(struct LevelCommand *cmd); #endif // LEVEL_SCRIPT_H