#include "pc/rom_assets.h" // 0x07014370 - 0x07014460 ROM_ASSET_LOAD_VTX(hmc_seg7_vertex_07014370, 0x003d0dc0, 89137, 0x00014370, 240); // 0x07014460 - 0x07014550 ROM_ASSET_LOAD_VTX(hmc_seg7_vertex_07014460, 0x003d0dc0, 89137, 0x00014460, 240); // 0x07014550 - 0x07014640 ROM_ASSET_LOAD_VTX(hmc_seg7_vertex_07014550, 0x003d0dc0, 89137, 0x00014550, 240); // 0x07014640 - 0x07014730 ROM_ASSET_LOAD_VTX(hmc_seg7_vertex_07014640, 0x003d0dc0, 89137, 0x00014640, 240); // 0x07014730 - 0x07014820 ROM_ASSET_LOAD_VTX(hmc_seg7_vertex_07014730, 0x003d0dc0, 89137, 0x00014730, 240); // 0x07014820 - 0x07014910 ROM_ASSET_LOAD_VTX(hmc_seg7_vertex_07014820, 0x003d0dc0, 89137, 0x00014820, 240); // 0x07014910 - 0x07014950 ROM_ASSET_LOAD_VTX(hmc_seg7_vertex_07014910, 0x003d0dc0, 89137, 0x00014910, 64); // 0x07014950 - 0x07014B08 static const Gfx hmc_seg7_dl_07014950[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, cave_09007000), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPVertex(hmc_seg7_vertex_07014370, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 9, 0x0), gsSP2Triangles( 7, 9, 10, 0x0, 11, 12, 13, 0x0), gsSP1Triangle(11, 14, 12, 0x0), gsSPVertex(hmc_seg7_vertex_07014460, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 6, 8, 9, 0x0), gsSP2Triangles(10, 11, 12, 0x0, 10, 12, 13, 0x0), gsSP1Triangle( 0, 14, 1, 0x0), gsSPVertex(hmc_seg7_vertex_07014550, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 9, 0x0), gsSP2Triangles( 7, 10, 8, 0x0, 11, 12, 13, 0x0), gsSP1Triangle(11, 13, 14, 0x0), gsSPVertex(hmc_seg7_vertex_07014640, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 6, 9, 7, 0x0), gsSP2Triangles(10, 11, 12, 0x0, 10, 12, 13, 0x0), gsSP1Triangle( 0, 14, 1, 0x0), gsSPVertex(hmc_seg7_vertex_07014730, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 3, 6, 4, 0x0, 7, 8, 9, 0x0), gsSP2Triangles( 7, 9, 10, 0x0, 11, 12, 13, 0x0), gsSP1Triangle(11, 13, 14, 0x0), gsSPVertex(hmc_seg7_vertex_07014820, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 6, 8, 9, 0x0), gsSP2Triangles(10, 11, 12, 0x0, 10, 13, 11, 0x0), gsSP1Triangle( 0, 14, 1, 0x0), gsSPVertex(hmc_seg7_vertex_07014910, 4, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0), gsSPEndDisplayList(), }; // 0x07014B08 - 0x07014B88 const Gfx hmc_seg7_dl_07014B08[] = { gsDPPipeSync(), gsDPSetEnvColor(255, 255, 255, 128), gsDPSetCombineMode(G_CC_DECALFADEA, G_CC_DECALFADEA), gsSPClearGeometryMode(G_LIGHTING | G_CULL_BACK), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPDisplayList(hmc_seg7_dl_07014950), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsDPSetEnvColor(255, 255, 255, 255), gsSPSetGeometryMode(G_LIGHTING | G_CULL_BACK), gsSPEndDisplayList(), };