-- version DNC_VERSION_MAJOR = 2 DNC_VERSION_MINOR = 5 DNC_VERSION_PATCH = 1 DNC_VERSION = math.tointeger(string.format("%d%d%d", DNC_VERSION_MAJOR, DNC_VERSION_MINOR, DNC_VERSION_PATCH)) -- skybox constants E_MODEL_DNC_SKYBOX = smlua_model_util_get_id("dnc_skybox_geo") SKYBOX_SCALE = 600 SKYBOX_DAY = 0 SKYBOX_SUNSET = 1 SKYBOX_NIGHT = 2 -- background constants BACKGROUND_OCEAN_SKY_NIGHT = 10 BACKGROUND_OCEAN_SKY_SUNRISE = 11 BACKGROUND_OCEAN_SKY_SUNSET = 12 BACKGROUND_UNDERWATER_CITY_NIGHT = 13 BACKGROUND_UNDERWATER_CITY_SUNRISE = 14 BACKGROUND_UNDERWATER_CITY_SUNSET = 15 BACKGROUND_BELOW_CLOUDS_NIGHT = 16 BACKGROUND_BELOW_CLOUDS_SUNRISE = 17 BACKGROUND_BELOW_CLOUDS_SUNSET = 18 BACKGROUND_SNOW_MOUNTAINS_NIGHT = 19 BACKGROUND_SNOW_MOUNTAINS_SUNRISE = 20 BACKGROUND_SNOW_MOUNTAINS_SUNSET = 21 BACKGROUND_DESERT_NIGHT = 22 BACKGROUND_DESERT_SUNRISE = 23 BACKGROUND_DESERT_SUNSET = 24 BACKGROUND_ABOVE_CLOUDS_NIGHT = 25 BACKGROUND_ABOVE_CLOUDS_SUNRISE = 26 BACKGROUND_ABOVE_CLOUDS_SUNSET = 27 gNightSkyboxes = { [BACKGROUND_OCEAN_SKY] = BACKGROUND_OCEAN_SKY_NIGHT, [BACKGROUND_UNDERWATER_CITY] = BACKGROUND_UNDERWATER_CITY_NIGHT, [BACKGROUND_BELOW_CLOUDS] = BACKGROUND_BELOW_CLOUDS_NIGHT, [BACKGROUND_SNOW_MOUNTAINS] = BACKGROUND_SNOW_MOUNTAINS_NIGHT, [BACKGROUND_DESERT] = BACKGROUND_DESERT_NIGHT, [BACKGROUND_ABOVE_CLOUDS] = BACKGROUND_ABOVE_CLOUDS_NIGHT } gSunriseSkyboxes = { [BACKGROUND_OCEAN_SKY] = BACKGROUND_OCEAN_SKY_SUNRISE, [BACKGROUND_UNDERWATER_CITY] = BACKGROUND_UNDERWATER_CITY_SUNRISE, [BACKGROUND_BELOW_CLOUDS] = BACKGROUND_BELOW_CLOUDS_SUNRISE, [BACKGROUND_SNOW_MOUNTAINS] = BACKGROUND_SNOW_MOUNTAINS_SUNRISE, [BACKGROUND_DESERT] = BACKGROUND_DESERT_SUNRISE, [BACKGROUND_ABOVE_CLOUDS] = BACKGROUND_ABOVE_CLOUDS_SUNRISE } gSunsetSkyboxes = { [BACKGROUND_OCEAN_SKY] = BACKGROUND_OCEAN_SKY_SUNSET, [BACKGROUND_UNDERWATER_CITY] = BACKGROUND_UNDERWATER_CITY_SUNSET, [BACKGROUND_BELOW_CLOUDS] = BACKGROUND_BELOW_CLOUDS_SUNSET, [BACKGROUND_SNOW_MOUNTAINS] = BACKGROUND_SNOW_MOUNTAINS_SUNSET, [BACKGROUND_DESERT] = BACKGROUND_DESERT_SUNSET, [BACKGROUND_ABOVE_CLOUDS] = BACKGROUND_ABOVE_CLOUDS_SUNSET } -- time constants SECOND = 30 -- how many frames are in 1 second MINUTE = SECOND * 60 -- how many frames are in 1 minute -- Jan Feb Mar Apr May Jun Jul Aug Sep Oct Nov Dec gSunriseTimes = { 6, 5, 6, 5, 5, 4, 4, 4, 5, 6, 6, 6 } gSunsetTimes = { 15, 16, 17, 18, 18, 19, 19, 19, 18, 17, 15, 14 } local MONTH = get_date_and_time().month + 1 syncSun = mod_storage_load_bool_2("sync_sun") HOUR_SUNRISE_START_BASE = 4 HOUR_SUNSET_START_BASE = 19 HOUR_SUNRISE_DURATION = 1 HOUR_SUNRISE_START = if_then_else(syncSun, gSunriseTimes[MONTH], HOUR_SUNRISE_START_BASE) HOUR_SUNRISE_END = HOUR_SUNRISE_START + HOUR_SUNRISE_DURATION HOUR_SUNSET_DURATION = 1 HOUR_SUNSET_START = if_then_else(syncSun, gSunsetTimes[MONTH], HOUR_SUNSET_START_BASE) HOUR_SUNSET_END = HOUR_SUNSET_START + HOUR_SUNSET_DURATION HOUR_DAY_START = HOUR_SUNRISE_END + HOUR_SUNRISE_DURATION HOUR_NIGHT_START = HOUR_SUNSET_END + HOUR_SUNSET_DURATION REAL_MINUTE = 1 / 60 -- lighting direction constants DIR_DARK = -0.4 DIR_BRIGHT = 0 -- fog intensity constants FOG_INTENSITY_NORMAL = 1.0 FOG_INTENSITY_DENSE = 1.02 -- colors COLOR_NIGHT = { r = 90, g = 100, b = 150 } COLOR_AMBIENT_NIGHT = { r = 70, g = 90, b = 150 } COLOR_SUNRISE = { r = 255, g = 250, b = 100 } COLOR_AMBIENT_SUNRISE = { r = 200, g = 200, b = 255 } COLOR_DAY = { r = 255, g = 255, b = 255 } COLOR_AMBIENT_DAY = { r = 255, g = 255, b = 255 } COLOR_SUNSET = { r = 255, g = 140, b = 80 } COLOR_AMBIENT_SUNSET = { r = 255, g = 140, b = 160 } FOG_COLOR_NIGHT = { r = 5, g = 5, b = 10 } COLOR_DISPLAY_DARK = { r = 48, g = 90, b = 200 } COLOR_DISPLAY_BRIGHT = { r = 255, g = 255, b = 80 } -- hook constants DNC_HOOK_SET_LIGHTING_COLOR = 0 DNC_HOOK_SET_AMBIENT_LIGHTING_COLOR = 1 DNC_HOOK_SET_LIGHTING_DIR = 2 DNC_HOOK_SET_FOG_COLOR = 3 DNC_HOOK_SET_FOG_INTENSITY = 4 DNC_HOOK_SET_DISPLAY_TIME_COLOR = 5 DNC_HOOK_SET_DISPLAY_TIME_POS = 6 DNC_HOOK_DELETE_AT_DARK = 7 DNC_HOOK_SET_TIME = 8 DNC_HOOK_SET_SKYBOX_MODEL = 9 DNC_HOOK_SUN_TIMES_CHANGED = 10 DNC_HOOK_ON_HUD_RENDER_BEHIND = 11