#include "pc/rom_assets.h" // 0x0500E310 ROM_ASSET_LOAD_ANIM(unagi_seg5_animvalue_0500E310, 0x0013b910, 41727, 0x0000e310, 6180); // 0x0500FB34 ROM_ASSET_LOAD_ANIM(unagi_seg5_animindex_0500FB34, 0x0013b910, 41727, 0x0000fb34, 192); // 0x0500FBF4 static const struct Animation unagi_seg5_anim_0500FBF4 = { 0, 0, 0, 0, 0x8C, ANIMINDEX_NUMPARTS(unagi_seg5_animindex_0500FB34), unagi_seg5_animvalue_0500E310, unagi_seg5_animindex_0500FB34, 0, ANIM_FIELD_LENGTH(unagi_seg5_animvalue_0500E310), ANIM_FIELD_LENGTH(unagi_seg5_animindex_0500FB34), };