#include "pc/rom_assets.h" // 0x050114A0 ROM_ASSET_LOAD_ANIM(unagi_seg5_animvalue_050114A0, 0x0013b910, 41727, 0x000114a0, 816); // 0x050117D0 ROM_ASSET_LOAD_ANIM(unagi_seg5_animindex_050117D0, 0x0013b910, 41727, 0x000117d0, 192); // 0x05011890 static const struct Animation unagi_seg5_anim_05011890 = { 1, 0, 0, 0, 0x1E, ANIMINDEX_NUMPARTS(unagi_seg5_animindex_050117D0), unagi_seg5_animvalue_050114A0, unagi_seg5_animindex_050117D0, 0, ANIM_FIELD_LENGTH(unagi_seg5_animvalue_050114A0), ANIM_FIELD_LENGTH(unagi_seg5_animindex_050117D0), };