#include "pc/rom_assets.h" // 0x07006A98 - 0x07006AB0 static const Lights1 jrb_seg7_lights_07006A98 = gdSPDefLights1( 0x3f, 0x3f, 0x3f, 0xff, 0xff, 0xff, 0x28, 0x28, 0x28 ); // 0x07006AB0 - 0x07006BA0 ROM_ASSET_LOAD_VTX(jrb_seg7_vertex_07006AB0, 0x0041a760, 37817, 0x00006ab0, 240); // 0x07006BA0 - 0x07006CA0 ROM_ASSET_LOAD_VTX(jrb_seg7_vertex_07006BA0, 0x0041a760, 37817, 0x00006ba0, 256); // 0x07006CA0 - 0x07006D90 ROM_ASSET_LOAD_VTX(jrb_seg7_vertex_07006CA0, 0x0041a760, 37817, 0x00006ca0, 240); // 0x07006D90 - 0x07006E70 ROM_ASSET_LOAD_VTX(jrb_seg7_vertex_07006D90, 0x0041a760, 37817, 0x00006d90, 224); // 0x07006E70 - 0x07006F60 ROM_ASSET_LOAD_VTX(jrb_seg7_vertex_07006E70, 0x0041a760, 37817, 0x00006e70, 240); // 0x07006F60 - 0x07007050 ROM_ASSET_LOAD_VTX(jrb_seg7_vertex_07006F60, 0x0041a760, 37817, 0x00006f60, 240); // 0x07007050 - 0x07007110 ROM_ASSET_LOAD_VTX(jrb_seg7_vertex_07007050, 0x0041a760, 37817, 0x00007050, 192); // 0x07007110 - 0x070071D0 ROM_ASSET_LOAD_VTX(jrb_seg7_vertex_07007110, 0x0041a760, 37817, 0x00007110, 192); // 0x070071D0 - 0x070072A0 ROM_ASSET_LOAD_VTX(jrb_seg7_vertex_070071D0, 0x0041a760, 37817, 0x000071d0, 208); // 0x070072A0 - 0x070074A8 static const Gfx jrb_seg7_dl_070072A0[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, water_09003800), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64 * 32 - 1, CALC_DXT(64, G_IM_SIZ_16b_BYTES)), gsSPLight(&jrb_seg7_lights_07006A98.l, 1), gsSPLight(&jrb_seg7_lights_07006A98.a, 2), gsSPVertex(jrb_seg7_vertex_07006AB0, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 9, 0x0), gsSP2Triangles( 7, 10, 8, 0x0, 11, 12, 13, 0x0), gsSP1Triangle(11, 13, 14, 0x0), gsSPVertex(jrb_seg7_vertex_07006BA0, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 8, 9, 10, 0x0), gsSP2Triangles( 8, 7, 9, 0x0, 6, 11, 7, 0x0), gsSP2Triangles( 0, 2, 12, 0x0, 13, 14, 15, 0x0), gsSPVertex(jrb_seg7_vertex_07006CA0, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0), gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0), gsSP2Triangles( 8, 9, 10, 0x0, 8, 11, 9, 0x0), gsSP1Triangle(12, 13, 14, 0x0), gsSPVertex(jrb_seg7_vertex_07006D90, 14, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 9, 0x0), gsSP2Triangles( 7, 9, 10, 0x0, 11, 12, 13, 0x0), gsSPVertex(jrb_seg7_vertex_07006E70, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 9, 0x0), gsSP2Triangles( 7, 9, 10, 0x0, 11, 12, 13, 0x0), gsSP1Triangle(11, 14, 12, 0x0), gsSPVertex(jrb_seg7_vertex_07006F60, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 6, 8, 9, 0x0), gsSP2Triangles(10, 11, 12, 0x0, 10, 12, 13, 0x0), gsSP1Triangle( 0, 14, 1, 0x0), gsSPVertex(jrb_seg7_vertex_07007050, 12, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 0, 2, 0x0), gsSP2Triangles( 3, 2, 4, 0x0, 5, 3, 4, 0x0), gsSP2Triangles( 6, 5, 4, 0x0, 6, 4, 7, 0x0), gsSP2Triangles( 8, 6, 7, 0x0, 9, 8, 7, 0x0), gsSP2Triangles( 9, 10, 8, 0x0, 9, 11, 10, 0x0), gsSPEndDisplayList(), }; // 0x070074A8 - 0x07007500 static const Gfx jrb_seg7_dl_070074A8[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, water_09001800), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64 * 32 - 1, CALC_DXT(64, G_IM_SIZ_16b_BYTES)), gsSPVertex(jrb_seg7_vertex_07007110, 12, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0), gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0), gsSP2Triangles( 8, 9, 10, 0x0, 8, 11, 9, 0x0), gsSPEndDisplayList(), }; // 0x07007500 - 0x07007570 static const Gfx jrb_seg7_dl_07007500[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, water_09002800), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64 * 32 - 1, CALC_DXT(64, G_IM_SIZ_16b_BYTES)), gsSPVertex(jrb_seg7_vertex_070071D0, 13, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 3, 5, 6, 0x0, 3, 7, 4, 0x0), gsSP2Triangles( 0, 8, 9, 0x0, 0, 9, 10, 0x0), gsSP2Triangles( 0, 2, 8, 0x0, 0, 11, 12, 0x0), gsSP1Triangle( 0, 12, 1, 0x0), gsSPEndDisplayList(), }; // 0x07007570 - 0x07007628 const Gfx jrb_seg7_dl_07007570[] = { gsDPPipeSync(), gsDPSetCycleType(G_CYC_2CYCLE), gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2), gsDPSetDepthSource(G_ZS_PIXEL), gsDPSetFogColor(5, 80, 75, 255), gsSPFogPosition(900, 1000), gsSPSetGeometryMode(G_FOG), gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_PASS2), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 6, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (64 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPDisplayList(jrb_seg7_dl_070072A0), gsSPDisplayList(jrb_seg7_dl_070074A8), gsSPDisplayList(jrb_seg7_dl_07007500), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCycleType(G_CYC_1CYCLE), gsDPSetRenderMode(G_RM_AA_ZB_OPA_SURF, G_RM_NOOP2), gsSPClearGeometryMode(G_FOG), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPEndDisplayList(), };