local COL_BOB_GATE = smlua_collision_util_get("bob_seg7_collision_gate") local COL_GRATE_DOOR = smlua_collision_util_get("grate_door_col") local COL_INSIDE_CASTLE_STAR_DOOR = smlua_collision_util_get("inside_castle_seg7_collision_star_door") local COL_STAR_DOOR = smlua_collision_util_get("collision_star_door") local COL_LLL_FLOATING_BLOCK = smlua_collision_util_get("lll_seg7_collision_floating_block") local COL_LLL_SINKING_ROCK = smlua_collision_util_get("lll_sinking_rock_col") local COL_LLL_ROTATING_FIRE_BARS = smlua_collision_util_get("lll_seg7_collision_rotating_fire_bars") local COL_LLL_ROTATE_FIRE_BARS = smlua_collision_util_get("lll_col_rotate_firebars") --- @param o Object local function bhv_custom_koopa_the_quick_loop(o) if o.oKoopaMovementType >= KOOPA_BP_KOOPA_THE_QUICK_BASE then o.oKoopaTheQuickRaceIndex = (gNetworkPlayers[0].currAreaIndex - 1) end end id_bhvKoopa = hook_behavior(id_bhvKoopa, OBJ_LIST_PUSHABLE, false, nil, bhv_custom_koopa_the_quick_loop, "bhvKoopa") --------------------------------------------------- --- @param o Object local function bhv_custom_cage_door_loop(o) if o.collisionData == COL_BOB_GATE then o.collisionData = COL_GRATE_DOOR end end id_bhvOpenableCageDoor = hook_behavior(id_bhvOpenableCageDoor, OBJ_LIST_SURFACE, false, nil, bhv_custom_cage_door_loop, "bhvOpenableCageDoor") --------------------------------------------------- --- @param o Object local function bhv_custom_star_door_loop(o) if o.collisionData == COL_INSIDE_CASTLE_STAR_DOOR then o.collisionData = COL_STAR_DOOR end end id_bhvStarDoor = hook_behavior(id_bhvStarDoor, OBJ_LIST_SURFACE, false, nil, bhv_custom_star_door_loop, "bhvStarDoor") --------------------------------------------------- --- @param o Object local function bhv_custom_lll_sinking_rock_block_loop(o) if o.collisionData == COL_LLL_FLOATING_BLOCK then o.collisionData = COL_LLL_SINKING_ROCK end end id_bhvLllSinkingRockBlock = hook_behavior(id_bhvLllSinkingRockBlock, OBJ_LIST_SURFACE, false, nil, bhv_custom_lll_sinking_rock_block_loop, "bhvLllSinkingRockBlock") --------------------------------------------------- --- @param o Object local function bhv_custom_rotating_block_with_fire_bars_loop(o) if o.collisionData == COL_LLL_ROTATING_FIRE_BARS then o.collisionData = COL_LLL_ROTATE_FIRE_BARS end end id_bhvRotatingBlockWithFireBars = hook_behavior(id_bhvLllRotatingBlockWithFireBars, OBJ_LIST_SURFACE, false, nil, bhv_custom_rotating_block_with_fire_bars_loop, "bhvRotatingBlockWithFireBars")