local sBurnActions = { --Accounting for when you are on fire since that type of damage is handled differently. [ACT_BURNING_FALL] = true, [ACT_BURNING_GROUND] = true, [ACT_BURNING_JUMP] = true } local frameCounter = 10 local seenPopup = false --- @param m MarioState function mario_update_hardmode(m) if network_is_server() and frameCounter > 0 then if m.controller.buttonDown & L_TRIG ~= 0 then gGlobalSyncTable.hardMode = true -- Starts up "Hard Mode" on Hack Boot. Hold the L button within 10 frames of loading Star Road to activate it. frameCounter = 0 save_file_set_using_backup_slot(gGlobalSyncTable.hardMode) save_file_reload(1) djui_popup_create("\\#ff0000\\HARD MODE\\#dcdcdc\\ Activated", 1) play_sound(SOUND_MENU_MARIO_CASTLE_WARP + 1 << 0, { x = 0, y = 0, z = 0 }) end frameCounter = frameCounter - 1 end if not gGlobalSyncTable.hardMode then return end if not seenPopup and not network_is_server() then save_file_set_using_backup_slot(gGlobalSyncTable.hardMode) save_file_reload(1) djui_popup_create("You have joined a \\#ff0000\\HARD MODE\\#dcdcdc\\ lobby.", 3) play_sound(SOUND_MENU_MARIO_CASTLE_WARP + 1 << 0, { x = 0, y = 0, z = 0 }) seenPopup = true end if m.hurtCounter > 0 or sBurnActions[m.action] then m.health = 0 m.healCounter = 0 -- prevents you from healing from a coin or any health regen object via landing on one while dying end end ---@param m MarioState function before_mario_update_hardmode(m) if not gGlobalSyncTable.hardMode then return end if m.action & ACT_GROUP_MASK == ACT_GROUP_SUBMERGED and m.area.terrainType ~= TERRAIN_SNOW then change = (m.pos.y < m.waterLevel - 140 and 1 or -0x1A) m.health = m.health + change end end function on_level_init_hardmode() if gGlobalSyncTable.hardMode then gMarioStates[0].numStars = save_file_get_total_star_count(get_current_save_file_num() - 1, COURSE_MIN - 1, COURSE_MAX - 1) gLevelValues.exitCastleArea = gNetworkPlayers[0].currAreaIndex end end function on_hud_render_hardmode() if not is_game_paused() or not gGlobalSyncTable.hardMode then return end djui_hud_set_resolution(RESOLUTION_N64) djui_hud_set_font(FONT_HUD) djui_hud_set_color(255, 255, 255, 255) local height = djui_hud_get_screen_height() djui_hud_print_text("HARD MODE", 10, height - 30, 1) end function on_dialog_hardmode(dialogID) if dialogID == DIALOG_169 and gGlobalSyncTable.hardMode then -- red dialog box (Thank you again Emmi) set_dialog_override_color(255, 100, 100, 180, 255, 255, 255, 255) else reset_dialog_override_color() end end function hard_mode_menu(_, value) gGlobalSyncTable.hardMode = value save_file_set_using_backup_slot(gGlobalSyncTable.hardMode) save_file_reload(1) djui_popup_create(value and "\\#ff0000\\HARD MODE\\#dcdcdc\\ enabled." or "\\#ff0000\\HARD MODE\\#dcdcdc\\ disabled.", 1) play_sound(SOUND_MENU_MARIO_CASTLE_WARP, { x = 0, y = 0, z = 0 }) warp_to_start_level() end