#ifndef SMLUA_UTILS_H #define SMLUA_UTILS_H extern u8 gSmLuaConvertSuccess; f32* smlua_get_vec3f_from_buffer(void); s16* smlua_get_vec3s_from_buffer(void); void smlua_bind_function(lua_State* L, const char* name, void* func); bool smlua_is_table_empty(int index); bool smlua_to_boolean(lua_State* L, int index); lua_Integer smlua_to_integer(lua_State* L, int index); lua_Number smlua_to_number(lua_State* L, int index); const char* smlua_to_string(lua_State* L, int index); void* smlua_to_cobject(lua_State* L, int index, u16 lot); struct LSTNetworkType smlua_to_lnt(lua_State* L, int index); void smlua_push_object(lua_State* L, u16 lot, void* p); void smlua_push_pointer(lua_State* L, u16 lvt, void* p); void smlua_push_integer_field(int index, char* name, lua_Integer val); void smlua_push_number_field(int index, char* name, lua_Number val); void smlua_push_string_field(int index, char* name, const char* val); void smlua_push_nil_field(int index, char* name); void smlua_push_table_field(int index, char* name); void smlua_push_lnt(struct LSTNetworkType* lnt); lua_Integer smlua_get_integer_field(int index, char* name); lua_Number smlua_get_number_field(int index, char* name); char* smlua_lnt_to_str(struct LSTNetworkType* lnt); void smlua_logline(void); void smlua_dump_stack(void); void smlua_dump_globals(void); void smlua_dump_table(int index); #endif