#include "pc/rom_assets.h" // 0x0700DE30 - 0x0700DE48 static const Lights1 bob_seg7_lights_0700DE30 = gdSPDefLights1( 0x33, 0x33, 0x33, 0xff, 0xff, 0xff, 0x28, 0x28, 0x28 ); // 0x0700DE48 - 0x0700DF38 ROM_ASSET_LOAD_VTX(bob_seg7_vertex_0700DE48, 0x003fc2b0, 38830, 0x0000de48, 240); // 0x0700DF38 - 0x0700E038 ROM_ASSET_LOAD_VTX(bob_seg7_vertex_0700DF38, 0x003fc2b0, 38830, 0x0000df38, 256); // 0x0700E038 - 0x0700E128 ROM_ASSET_LOAD_VTX(bob_seg7_vertex_0700E038, 0x003fc2b0, 38830, 0x0000e038, 240); // 0x0700E128 - 0x0700E1E8 ROM_ASSET_LOAD_VTX(bob_seg7_vertex_0700E128, 0x003fc2b0, 38830, 0x0000e128, 192); // 0x0700E1E8 - 0x0700E338 static const Gfx bob_seg7_dl_0700E1E8[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, generic_09009000), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPLight(&bob_seg7_lights_0700DE30.l, 1), gsSPLight(&bob_seg7_lights_0700DE30.a, 2), gsSPVertex(bob_seg7_vertex_0700DE48, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 3, 6, 4, 0x0, 5, 4, 7, 0x0), gsSP2Triangles( 5, 7, 8, 0x0, 8, 7, 9, 0x0), gsSP2Triangles( 8, 9, 10, 0x0, 11, 12, 13, 0x0), gsSP1Triangle(11, 13, 14, 0x0), gsSPVertex(bob_seg7_vertex_0700DF38, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 3, 5, 6, 0x0, 3, 7, 4, 0x0), gsSP2Triangles( 8, 9, 10, 0x0, 8, 11, 9, 0x0), gsSP2Triangles( 0, 2, 12, 0x0, 13, 14, 15, 0x0), gsSPVertex(bob_seg7_vertex_0700E038, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0), gsSP2Triangles( 3, 2, 4, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 5, 4, 6, 0x0, 5, 6, 7, 0x0), gsSP2Triangles( 8, 9, 10, 0x0, 8, 11, 9, 0x0), gsSP1Triangle(12, 13, 14, 0x0), gsSPVertex(bob_seg7_vertex_0700E128, 12, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 4, 6, 5, 0x0, 7, 8, 9, 0x0), gsSP2Triangles( 7, 9, 10, 0x0, 7, 10, 11, 0x0), gsSPEndDisplayList(), }; // 0x0700E338 - 0x0700E3E0 const Gfx bob_seg7_dl_0700E338[] = { gsDPPipeSync(), gsDPSetCycleType(G_CYC_2CYCLE), gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2), gsDPSetDepthSource(G_ZS_PIXEL), gsDPSetFogColor(160, 160, 160, 255), gsSPFogPosition(980, 1000), gsSPSetGeometryMode(G_FOG), gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_PASS2), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPDisplayList(bob_seg7_dl_0700E1E8), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCycleType(G_CYC_1CYCLE), gsDPSetRenderMode(G_RM_AA_ZB_OPA_SURF, G_RM_NOOP2), gsSPClearGeometryMode(G_FOG), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPEndDisplayList(), };