#include "dynos.cpp.h" extern "C" { #include "game/scroll_targets.h" } // // Scroll Targets // void DynOS_Add_Scroll_Target(u32 index, const char* name, u32 offset, u32 size) { for (auto& lvlPair : DynOS_Lvl_GetArray()) { for (auto& node : lvlPair.second->mVertices) { if (node->mName.Find(name) >= 0) { add_vtx_scroll_target( index, &node->mData[offset], (size > 0 && size < node->mSize) ? size : node->mSize, offset > 0 ); } } } }