#include "pc/rom_assets.h" // 0x07007078 - 0x07007090 static const Lights1 thi_seg7_lights_07007078 = gdSPDefLights1( 0x7f, 0x7f, 0x3c, 0xff, 0xff, 0x78, 0x28, 0x28, 0x28 ); // 0x07007090 - 0x07007180 ROM_ASSET_LOAD_VTX(thi_seg7_vertex_07007090, 0x004246d0, 32780, 0x00007090, 240); // 0x07007180 - 0x07007240 ROM_ASSET_LOAD_VTX(thi_seg7_vertex_07007180, 0x004246d0, 32780, 0x00007180, 192); // 0x07007240 - 0x070072E8 static const Gfx thi_seg7_dl_07007240[] = { gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_16b, 1, grass_0900B800), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPLight(&thi_seg7_lights_07007078.l, 1), gsSPLight(&thi_seg7_lights_07007078.a, 2), gsSPVertex(thi_seg7_vertex_07007090, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 6, 8, 9, 0x0), gsSP2Triangles(10, 11, 12, 0x0, 10, 12, 13, 0x0), gsSP1Triangle( 0, 2, 14, 0x0), gsSPVertex(thi_seg7_vertex_07007180, 12, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0), gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0), gsSP2Triangles( 8, 9, 10, 0x0, 8, 10, 11, 0x0), gsSPEndDisplayList(), }; // 0x070072E8 - 0x07007348 const Gfx thi_seg7_dl_070072E8[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_MODULATEIA, G_CC_MODULATEIA), gsDPSetTile(G_IM_FMT_IA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_IA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPDisplayList(thi_seg7_dl_07007240), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPEndDisplayList(), };