#include "pc/rom_assets.h" // 0x0700D658 - 0x0700D748 ROM_ASSET_LOAD_VTX(ccm_seg7_vertex_0700D658, 0x00383950, 74560, 0x0000d658, 240); // 0x0700D748 - 0x0700D838 ROM_ASSET_LOAD_VTX(ccm_seg7_vertex_0700D748, 0x00383950, 74560, 0x0000d748, 240); // 0x0700D838 - 0x0700D938 ROM_ASSET_LOAD_VTX(ccm_seg7_vertex_0700D838, 0x00383950, 74560, 0x0000d838, 256); // 0x0700D938 - 0x0700D9B8 ROM_ASSET_LOAD_VTX(ccm_seg7_vertex_0700D938, 0x00383950, 74560, 0x0000d938, 128); // 0x0700D9B8 - 0x0700DAA8 ROM_ASSET_LOAD_VTX(ccm_seg7_vertex_0700D9B8, 0x00383950, 74560, 0x0000d9b8, 240); // 0x0700DAA8 - 0x0700DB98 ROM_ASSET_LOAD_VTX(ccm_seg7_vertex_0700DAA8, 0x00383950, 74560, 0x0000daa8, 240); // 0x0700DB98 - 0x0700DC18 ROM_ASSET_LOAD_VTX(ccm_seg7_vertex_0700DB98, 0x00383950, 74560, 0x0000db98, 128); // 0x0700DC18 - 0x0700DD28 static const Gfx ccm_seg7_dl_0700DC18[] = { gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_16b, 1, snow_09009800), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPVertex(ccm_seg7_vertex_0700D658, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 9, 0x0), gsSP2Triangles( 7, 10, 8, 0x0, 11, 12, 13, 0x0), gsSP1Triangle(11, 14, 12, 0x0), gsSPVertex(ccm_seg7_vertex_0700D748, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 6, 9, 7, 0x0), gsSP2Triangles(10, 11, 12, 0x0, 10, 13, 11, 0x0), gsSP1Triangle( 0, 2, 14, 0x0), gsSPVertex(ccm_seg7_vertex_0700D838, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 9, 0x0), gsSP2Triangles( 7, 10, 8, 0x0, 11, 12, 13, 0x0), gsSP2Triangles(11, 13, 14, 0x0, 0, 15, 1, 0x0), gsSPVertex(ccm_seg7_vertex_0700D938, 8, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0), gsSP2Triangles( 4, 5, 6, 0x0, 4, 7, 5, 0x0), gsSPEndDisplayList(), }; // 0x0700DD28 - 0x0700DDF0 static const Gfx ccm_seg7_dl_0700DD28[] = { gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_16b, 1, snow_09009000), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPVertex(ccm_seg7_vertex_0700D9B8, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 3, 6, 4, 0x0, 7, 8, 9, 0x0), gsSP2Triangles( 7, 9, 10, 0x0, 11, 12, 13, 0x0), gsSP1Triangle(11, 14, 12, 0x0), gsSPVertex(ccm_seg7_vertex_0700DAA8, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 6, 8, 9, 0x0), gsSP2Triangles(10, 11, 12, 0x0, 10, 13, 11, 0x0), gsSP1Triangle(14, 0, 2, 0x0), gsSPVertex(ccm_seg7_vertex_0700DB98, 8, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0), gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0), gsSPEndDisplayList(), }; // 0x0700DDF0 - 0x0700DE68 const Gfx ccm_seg7_dl_0700DDF0[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_MODULATEIA, G_CC_MODULATEIA), gsSPClearGeometryMode(G_LIGHTING), gsDPSetTile(G_IM_FMT_IA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_IA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPDisplayList(ccm_seg7_dl_0700DC18), gsSPDisplayList(ccm_seg7_dl_0700DD28), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPSetGeometryMode(G_LIGHTING), gsSPEndDisplayList(), };