#ifndef SMLUA_COBJECT_H #define SMLUA_COBJECT_H enum LuaObjectType { LOT_NONE, LOT_VEC3S, LOT_VEC3F, LOT_MARIO_STATE, LOT_CONTROLLER, LOT_BODY_STATE, LOT_OBJECT, LOT_OBJECTNODE, LOT_GRAPHNODEOBJECT, LOT_MAX, }; void smlua_bind_cobject(void); #endif