## [:rewind: Lua Functions](functions.md) --- [< prev](functions-2.md) | [1](functions.md) | [2](functions-2.md) | 3 | [4](functions-4.md) | [5](functions-5.md) | [6](functions-6.md) | [next >](functions-4.md)] --- # functions from behavior_script.h
## [draw_distance_scalar](#draw_distance_scalar) ### Description Gets the draw distance scalar ### Lua Example `local numberValue = draw_distance_scalar()` ### Parameters - None ### Returns - `number` ### C Prototype `f32 draw_distance_scalar(void);` [:arrow_up_small:](#)
## [obj_update_gfx_pos_and_angle](#obj_update_gfx_pos_and_angle) ### Description Updates an object's graphical position and angle ### Lua Example `obj_update_gfx_pos_and_angle(obj)` ### Parameters | Field | Type | | ----- | ---- | | obj | [Object](structs.md#Object) | ### Returns - None ### C Prototype `void obj_update_gfx_pos_and_angle(struct Object *obj);` [:arrow_up_small:](#)
## [position_based_random_float_position](#position_based_random_float_position) ### Description Sets the current object's position to random floats between 0.0 and 1.0 ### Lua Example `local numberValue = position_based_random_float_position()` ### Parameters - None ### Returns - `number` ### C Prototype `f32 position_based_random_float_position(void);` [:arrow_up_small:](#)
## [position_based_random_u16](#position_based_random_u16) ### Description Sets the current object's position to random integers between 0 and 65536 ### Lua Example `local integerValue = position_based_random_u16()` ### Parameters - None ### Returns - `integer` ### C Prototype `u16 position_based_random_u16(void);` [:arrow_up_small:](#)
## [random_float](#random_float) ### Description Generates a pseudo random float between 0.0 and 1.0 ### Lua Example `local numberValue = random_float()` ### Parameters - None ### Returns - `number` ### C Prototype `float random_float(void);` [:arrow_up_small:](#)
## [random_sign](#random_sign) ### Description Returns either 1 or -1 with a pseudo 50:50 chance ### Lua Example `local integerValue = random_sign()` ### Parameters - None ### Returns - `integer` ### C Prototype `s32 random_sign(void);` [:arrow_up_small:](#)
## [random_u16](#random_u16) ### Description Generates a pseudo random integer between 0 and 65535 ### Lua Example `local integerValue = random_u16()` ### Parameters - None ### Returns - `integer` ### C Prototype `u16 random_u16(void);` [:arrow_up_small:](#)
--- # functions from behavior_table.h
## [get_behavior_from_id](#get_behavior_from_id) ### Description Gets a behavior script from a behavior ID ### Lua Example `local PointerValue = get_behavior_from_id(id)` ### Parameters | Field | Type | | ----- | ---- | | id | [enum BehaviorId](constants.md#enum-BehaviorId) | ### Returns - `Pointer` <`BehaviorScript`> ### C Prototype `const BehaviorScript* get_behavior_from_id(enum BehaviorId id);` [:arrow_up_small:](#)
## [get_behavior_name_from_id](#get_behavior_name_from_id) ### Description Gets a behavior name from a behavior ID (bhvMyGreatMODCustom004) ### Lua Example `local stringValue = get_behavior_name_from_id(id)` ### Parameters | Field | Type | | ----- | ---- | | id | [enum BehaviorId](constants.md#enum-BehaviorId) | ### Returns - `string` ### C Prototype `const char* get_behavior_name_from_id(enum BehaviorId id);` [:arrow_up_small:](#)
## [get_id_from_behavior](#get_id_from_behavior) ### Description Gets a behavior ID from a behavior script ### Lua Example `local enumValue = get_id_from_behavior(behavior)` ### Parameters | Field | Type | | ----- | ---- | | behavior | `Pointer` <`BehaviorScript`> | ### Returns [enum BehaviorId](constants.md#enum-BehaviorId) ### C Prototype `enum BehaviorId get_id_from_behavior(const BehaviorScript* behavior);` [:arrow_up_small:](#)
## [get_id_from_behavior_name](#get_id_from_behavior_name) ### Description gets a behavior ID from a behavior name ### Lua Example `local enumValue = get_id_from_behavior_name(name)` ### Parameters | Field | Type | | ----- | ---- | | name | `string` | ### Returns [enum BehaviorId](constants.md#enum-BehaviorId) ### C Prototype `enum BehaviorId get_id_from_behavior_name(const char* name);` [:arrow_up_small:](#)
## [get_id_from_vanilla_behavior](#get_id_from_vanilla_behavior) ### Description Gets a behavior ID from only vanilla behavior scripts ### Lua Example `local enumValue = get_id_from_vanilla_behavior(behavior)` ### Parameters | Field | Type | | ----- | ---- | | behavior | `Pointer` <`BehaviorScript`> | ### Returns [enum BehaviorId](constants.md#enum-BehaviorId) ### C Prototype `enum BehaviorId get_id_from_vanilla_behavior(const BehaviorScript* behavior);` [:arrow_up_small:](#)
--- # functions from camera.h
## [approach_camera_height](#approach_camera_height) ### Lua Example `approach_camera_height(c, goal, inc)` ### Parameters | Field | Type | | ----- | ---- | | c | [Camera](structs.md#Camera) | | goal | `number` | | inc | `number` | ### Returns - None ### C Prototype `void approach_camera_height(struct Camera *c, f32 goal, f32 inc);` [:arrow_up_small:](#)
## [approach_f32_asymptotic](#approach_f32_asymptotic) ### Lua Example `local numberValue = approach_f32_asymptotic(current, target, multiplier)` ### Parameters | Field | Type | | ----- | ---- | | current | `number` | | target | `number` | | multiplier | `number` | ### Returns - `number` ### C Prototype `f32 approach_f32_asymptotic(f32 current, f32 target, f32 multiplier);` [:arrow_up_small:](#)
## [approach_f32_asymptotic_bool](#approach_f32_asymptotic_bool) ### Lua Example `local integerValue = approach_f32_asymptotic_bool(current, target, multiplier)` ### Parameters | Field | Type | | ----- | ---- | | current | `Pointer` <`number`> | | target | `number` | | multiplier | `number` | ### Returns - `integer` ### C Prototype `s32 approach_f32_asymptotic_bool(f32 *current, f32 target, f32 multiplier);` [:arrow_up_small:](#)
## [approach_s16_asymptotic](#approach_s16_asymptotic) ### Lua Example `local integerValue = approach_s16_asymptotic(current, target, divisor)` ### Parameters | Field | Type | | ----- | ---- | | current | `integer` | | target | `integer` | | divisor | `integer` | ### Returns - `integer` ### C Prototype `s32 approach_s16_asymptotic(s16 current, s16 target, s16 divisor);` [:arrow_up_small:](#)
## [approach_s16_asymptotic_bool](#approach_s16_asymptotic_bool) ### Lua Example `local integerValue = approach_s16_asymptotic_bool(current, target, divisor)` ### Parameters | Field | Type | | ----- | ---- | | current | `Pointer` <`integer`> | | target | `integer` | | divisor | `integer` | ### Returns - `integer` ### C Prototype `s32 approach_s16_asymptotic_bool(s16 *current, s16 target, s16 divisor);` [:arrow_up_small:](#)
## [approach_vec3f_asymptotic](#approach_vec3f_asymptotic) ### Lua Example `approach_vec3f_asymptotic(current, target, xMul, yMul, zMul)` ### Parameters | Field | Type | | ----- | ---- | | current | [Vec3f](structs.md#Vec3f) | | target | [Vec3f](structs.md#Vec3f) | | xMul | `number` | | yMul | `number` | | zMul | `number` | ### Returns - None ### C Prototype `void approach_vec3f_asymptotic(Vec3f current, Vec3f target, f32 xMul, f32 yMul, f32 zMul);` [:arrow_up_small:](#)
## [calc_abs_dist](#calc_abs_dist) ### Lua Example `local numberValue = calc_abs_dist(a, b)` ### Parameters | Field | Type | | ----- | ---- | | a | [Vec3f](structs.md#Vec3f) | | b | [Vec3f](structs.md#Vec3f) | ### Returns - `number` ### C Prototype `f32 calc_abs_dist(Vec3f a, Vec3f b);` [:arrow_up_small:](#)
## [calc_hor_dist](#calc_hor_dist) ### Lua Example `local numberValue = calc_hor_dist(a, b)` ### Parameters | Field | Type | | ----- | ---- | | a | [Vec3f](structs.md#Vec3f) | | b | [Vec3f](structs.md#Vec3f) | ### Returns - `number` ### C Prototype `f32 calc_hor_dist(Vec3f a, Vec3f b);` [:arrow_up_small:](#)
## [calculate_angles](#calculate_angles) ### Lua Example `calculate_angles(from, to, pitch, yaw)` ### Parameters | Field | Type | | ----- | ---- | | from | [Vec3f](structs.md#Vec3f) | | to | [Vec3f](structs.md#Vec3f) | | pitch | `Pointer` <`integer`> | | yaw | `Pointer` <`integer`> | ### Returns - None ### C Prototype `void calculate_angles(Vec3f from, Vec3f to, s16 *pitch, s16 *yaw);` [:arrow_up_small:](#)
## [calculate_pitch](#calculate_pitch) ### Lua Example `local integerValue = calculate_pitch(from, to)` ### Parameters | Field | Type | | ----- | ---- | | from | [Vec3f](structs.md#Vec3f) | | to | [Vec3f](structs.md#Vec3f) | ### Returns - `integer` ### C Prototype `s16 calculate_pitch(Vec3f from, Vec3f to);` [:arrow_up_small:](#)
## [calculate_yaw](#calculate_yaw) ### Lua Example `local integerValue = calculate_yaw(from, to)` ### Parameters | Field | Type | | ----- | ---- | | from | [Vec3f](structs.md#Vec3f) | | to | [Vec3f](structs.md#Vec3f) | ### Returns - `integer` ### C Prototype `s16 calculate_yaw(Vec3f from, Vec3f to);` [:arrow_up_small:](#)
## [cam_select_alt_mode](#cam_select_alt_mode) ### Lua Example `local integerValue = cam_select_alt_mode(angle)` ### Parameters | Field | Type | | ----- | ---- | | angle | `integer` | ### Returns - `integer` ### C Prototype `s32 cam_select_alt_mode(s32 angle);` [:arrow_up_small:](#)
## [camera_approach_f32_symmetric](#camera_approach_f32_symmetric) ### Lua Example `local numberValue = camera_approach_f32_symmetric(value, target, increment)` ### Parameters | Field | Type | | ----- | ---- | | value | `number` | | target | `number` | | increment | `number` | ### Returns - `number` ### C Prototype `f32 camera_approach_f32_symmetric(f32 value, f32 target, f32 increment);` [:arrow_up_small:](#)
## [camera_approach_f32_symmetric_bool](#camera_approach_f32_symmetric_bool) ### Lua Example `local integerValue = camera_approach_f32_symmetric_bool(current, target, increment)` ### Parameters | Field | Type | | ----- | ---- | | current | `Pointer` <`number`> | | target | `number` | | increment | `number` | ### Returns - `integer` ### C Prototype `s32 camera_approach_f32_symmetric_bool(f32 *current, f32 target, f32 increment);` [:arrow_up_small:](#)
## [camera_approach_s16_symmetric_bool](#camera_approach_s16_symmetric_bool) ### Lua Example `local integerValue = camera_approach_s16_symmetric_bool(current, target, increment)` ### Parameters | Field | Type | | ----- | ---- | | current | `Pointer` <`integer`> | | target | `integer` | | increment | `integer` | ### Returns - `integer` ### C Prototype `s32 camera_approach_s16_symmetric_bool(s16 *current, s16 target, s16 increment);` [:arrow_up_small:](#)
## [camera_course_processing](#camera_course_processing) ### Lua Example `local integerValue = camera_course_processing(c)` ### Parameters | Field | Type | | ----- | ---- | | c | [Camera](structs.md#Camera) | ### Returns - `integer` ### C Prototype `s16 camera_course_processing(struct Camera *c);` [:arrow_up_small:](#)
## [camera_set_use_course_specific_settings](#camera_set_use_course_specific_settings) ### Lua Example `camera_set_use_course_specific_settings(enable)` ### Parameters | Field | Type | | ----- | ---- | | enable | `integer` | ### Returns - None ### C Prototype `void camera_set_use_course_specific_settings(u8 enable);` [:arrow_up_small:](#)
## [center_rom_hack_camera](#center_rom_hack_camera) ### Lua Example `center_rom_hack_camera()` ### Parameters - None ### Returns - None ### C Prototype `void center_rom_hack_camera(void);` [:arrow_up_small:](#)
## [clamp_pitch](#clamp_pitch) ### Lua Example `local integerValue = clamp_pitch(from, to, maxPitch, minPitch)` ### Parameters | Field | Type | | ----- | ---- | | from | [Vec3f](structs.md#Vec3f) | | to | [Vec3f](structs.md#Vec3f) | | maxPitch | `integer` | | minPitch | `integer` | ### Returns - `integer` ### C Prototype `s32 clamp_pitch(Vec3f from, Vec3f to, s16 maxPitch, s16 minPitch);` [:arrow_up_small:](#)
## [clamp_positions_and_find_yaw](#clamp_positions_and_find_yaw) ### Lua Example `local integerValue = clamp_positions_and_find_yaw(pos, origin, xMax, xMin, zMax, zMin)` ### Parameters | Field | Type | | ----- | ---- | | pos | [Vec3f](structs.md#Vec3f) | | origin | [Vec3f](structs.md#Vec3f) | | xMax | `number` | | xMin | `number` | | zMax | `number` | | zMin | `number` | ### Returns - `integer` ### C Prototype `s32 clamp_positions_and_find_yaw(Vec3f pos, Vec3f origin, f32 xMax, f32 xMin, f32 zMax, f32 zMin);` [:arrow_up_small:](#)
## [collide_with_walls](#collide_with_walls) ### Lua Example `local integerValue = collide_with_walls(pos, offsetY, radius)` ### Parameters | Field | Type | | ----- | ---- | | pos | [Vec3f](structs.md#Vec3f) | | offsetY | `number` | | radius | `number` | ### Returns - `integer` ### C Prototype `s32 collide_with_walls(Vec3f pos, f32 offsetY, f32 radius);` [:arrow_up_small:](#)
## [cutscene_object](#cutscene_object) ### Lua Example `local integerValue = cutscene_object(cutscene, o)` ### Parameters | Field | Type | | ----- | ---- | | cutscene | `integer` | | o | [Object](structs.md#Object) | ### Returns - `integer` ### C Prototype `s16 cutscene_object(u8 cutscene, struct Object *o);` [:arrow_up_small:](#)
## [cutscene_object_with_dialog](#cutscene_object_with_dialog) ### Lua Example `local integerValue = cutscene_object_with_dialog(cutscene, o, dialogID)` ### Parameters | Field | Type | | ----- | ---- | | cutscene | `integer` | | o | [Object](structs.md#Object) | | dialogID | `integer` | ### Returns - `integer` ### C Prototype `s16 cutscene_object_with_dialog(u8 cutscene, struct Object *o, s16 dialogID);` [:arrow_up_small:](#)
## [cutscene_object_without_dialog](#cutscene_object_without_dialog) ### Lua Example `local integerValue = cutscene_object_without_dialog(cutscene, o)` ### Parameters | Field | Type | | ----- | ---- | | cutscene | `integer` | | o | [Object](structs.md#Object) | ### Returns - `integer` ### C Prototype `s16 cutscene_object_without_dialog(u8 cutscene, struct Object *o);` [:arrow_up_small:](#)
## [cutscene_set_fov_shake_preset](#cutscene_set_fov_shake_preset) ### Lua Example `cutscene_set_fov_shake_preset(preset)` ### Parameters | Field | Type | | ----- | ---- | | preset | `integer` | ### Returns - None ### C Prototype `void cutscene_set_fov_shake_preset(u8 preset);` [:arrow_up_small:](#)
## [cutscene_spawn_obj](#cutscene_spawn_obj) ### Lua Example `local integerValue = cutscene_spawn_obj(obj, frame)` ### Parameters | Field | Type | | ----- | ---- | | obj | `integer` | | frame | `integer` | ### Returns - `integer` ### C Prototype `s32 cutscene_spawn_obj(u32 obj, s16 frame);` [:arrow_up_small:](#)
## [find_c_buttons_pressed](#find_c_buttons_pressed) ### Lua Example `local integerValue = find_c_buttons_pressed(currentState, buttonsPressed, buttonsDown)` ### Parameters | Field | Type | | ----- | ---- | | currentState | `integer` | | buttonsPressed | `integer` | | buttonsDown | `integer` | ### Returns - `integer` ### C Prototype `s32 find_c_buttons_pressed(u16 currentState, u16 buttonsPressed, u16 buttonsDown);` [:arrow_up_small:](#)
## [find_mario_floor_and_ceil](#find_mario_floor_and_ceil) ### Lua Example `find_mario_floor_and_ceil(pg)` ### Parameters | Field | Type | | ----- | ---- | | pg | [PlayerGeometry](structs.md#PlayerGeometry) | ### Returns - None ### C Prototype `void find_mario_floor_and_ceil(struct PlayerGeometry *pg);` [:arrow_up_small:](#)
## [get_cutscene_from_mario_status](#get_cutscene_from_mario_status) ### Lua Example `local integerValue = get_cutscene_from_mario_status(c)` ### Parameters | Field | Type | | ----- | ---- | | c | [Camera](structs.md#Camera) | ### Returns - `integer` ### C Prototype `u8 get_cutscene_from_mario_status(struct Camera *c);` [:arrow_up_small:](#)
## [handle_c_button_movement](#handle_c_button_movement) ### Lua Example `handle_c_button_movement(c)` ### Parameters | Field | Type | | ----- | ---- | | c | [Camera](structs.md#Camera) | ### Returns - None ### C Prototype `void handle_c_button_movement(struct Camera *c);` [:arrow_up_small:](#)
## [is_range_behind_surface](#is_range_behind_surface) ### Lua Example `local integerValue = is_range_behind_surface(from, to, surf, range, surfType)` ### Parameters | Field | Type | | ----- | ---- | | from | [Vec3f](structs.md#Vec3f) | | to | [Vec3f](structs.md#Vec3f) | | surf | [Surface](structs.md#Surface) | | range | `integer` | | surfType | `integer` | ### Returns - `integer` ### C Prototype `s32 is_range_behind_surface(Vec3f from, Vec3f to, struct Surface *surf, s16 range, s16 surfType);` [:arrow_up_small:](#)
## [is_within_100_units_of_mario](#is_within_100_units_of_mario) ### Lua Example `local integerValue = is_within_100_units_of_mario(posX, posY, posZ)` ### Parameters | Field | Type | | ----- | ---- | | posX | `number` | | posY | `number` | | posZ | `number` | ### Returns - `integer` ### C Prototype `s32 is_within_100_units_of_mario(f32 posX, f32 posY, f32 posZ);` [:arrow_up_small:](#)
## [move_mario_head_c_up](#move_mario_head_c_up) ### Lua Example `move_mario_head_c_up(c)` ### Parameters | Field | Type | | ----- | ---- | | c | [Camera](structs.md#Camera) | ### Returns - None ### C Prototype `void move_mario_head_c_up(UNUSED struct Camera *c);` [:arrow_up_small:](#)
## [next_lakitu_state](#next_lakitu_state) ### Lua Example `local integerValue = next_lakitu_state(newPos, newFoc, curPos, curFoc, oldPos, oldFoc, yaw)` ### Parameters | Field | Type | | ----- | ---- | | newPos | [Vec3f](structs.md#Vec3f) | | newFoc | [Vec3f](structs.md#Vec3f) | | curPos | [Vec3f](structs.md#Vec3f) | | curFoc | [Vec3f](structs.md#Vec3f) | | oldPos | [Vec3f](structs.md#Vec3f) | | oldFoc | [Vec3f](structs.md#Vec3f) | | yaw | `integer` | ### Returns - `integer` ### C Prototype `s16 next_lakitu_state(Vec3f newPos, Vec3f newFoc, Vec3f curPos, Vec3f curFoc, Vec3f oldPos, Vec3f oldFoc, s16 yaw);` [:arrow_up_small:](#)
## [obj_rotate_towards_point](#obj_rotate_towards_point) ### Lua Example `obj_rotate_towards_point(o, point, pitchOff, yawOff, pitchDiv, yawDiv)` ### Parameters | Field | Type | | ----- | ---- | | o | [Object](structs.md#Object) | | point | [Vec3f](structs.md#Vec3f) | | pitchOff | `integer` | | yawOff | `integer` | | pitchDiv | `integer` | | yawDiv | `integer` | ### Returns - None ### C Prototype `void obj_rotate_towards_point(struct Object *o, Vec3f point, s16 pitchOff, s16 yawOff, s16 pitchDiv, s16 yawDiv);` [:arrow_up_small:](#)
## [object_pos_to_vec3f](#object_pos_to_vec3f) ### Lua Example `object_pos_to_vec3f(dst, o)` ### Parameters | Field | Type | | ----- | ---- | | dst | [Vec3f](structs.md#Vec3f) | | o | [Object](structs.md#Object) | ### Returns - None ### C Prototype `void object_pos_to_vec3f(Vec3f dst, struct Object *o);` [:arrow_up_small:](#)
## [offset_rotated](#offset_rotated) ### Lua Example `offset_rotated(dst, from, to, rotation)` ### Parameters | Field | Type | | ----- | ---- | | dst | [Vec3f](structs.md#Vec3f) | | from | [Vec3f](structs.md#Vec3f) | | to | [Vec3f](structs.md#Vec3f) | | rotation | [Vec3s](structs.md#Vec3s) | ### Returns - None ### C Prototype `void offset_rotated(Vec3f dst, Vec3f from, Vec3f to, Vec3s rotation);` [:arrow_up_small:](#)
## [offset_yaw_outward_radial](#offset_yaw_outward_radial) ### Lua Example `local integerValue = offset_yaw_outward_radial(c, areaYaw)` ### Parameters | Field | Type | | ----- | ---- | | c | [Camera](structs.md#Camera) | | areaYaw | `integer` | ### Returns - `integer` ### C Prototype `s32 offset_yaw_outward_radial(struct Camera *c, s16 areaYaw);` [:arrow_up_small:](#)
## [play_camera_buzz_if_c_sideways](#play_camera_buzz_if_c_sideways) ### Lua Example `play_camera_buzz_if_c_sideways()` ### Parameters - None ### Returns - None ### C Prototype `void play_camera_buzz_if_c_sideways(void);` [:arrow_up_small:](#)
## [play_camera_buzz_if_cbutton](#play_camera_buzz_if_cbutton) ### Lua Example `play_camera_buzz_if_cbutton()` ### Parameters - None ### Returns - None ### C Prototype `void play_camera_buzz_if_cbutton(void);` [:arrow_up_small:](#)
## [play_camera_buzz_if_cdown](#play_camera_buzz_if_cdown) ### Lua Example `play_camera_buzz_if_cdown()` ### Parameters - None ### Returns - None ### C Prototype `void play_camera_buzz_if_cdown(void);` [:arrow_up_small:](#)
## [play_cutscene](#play_cutscene) ### Lua Example `play_cutscene(c)` ### Parameters | Field | Type | | ----- | ---- | | c | [Camera](structs.md#Camera) | ### Returns - None ### C Prototype `void play_cutscene(struct Camera *c);` [:arrow_up_small:](#)
## [play_sound_button_change_blocked](#play_sound_button_change_blocked) ### Lua Example `play_sound_button_change_blocked()` ### Parameters - None ### Returns - None ### C Prototype `void play_sound_button_change_blocked(void);` [:arrow_up_small:](#)
## [play_sound_cbutton_down](#play_sound_cbutton_down) ### Lua Example `play_sound_cbutton_down()` ### Parameters - None ### Returns - None ### C Prototype `void play_sound_cbutton_down(void);` [:arrow_up_small:](#)
## [play_sound_cbutton_side](#play_sound_cbutton_side) ### Lua Example `play_sound_cbutton_side()` ### Parameters - None ### Returns - None ### C Prototype `void play_sound_cbutton_side(void);` [:arrow_up_small:](#)
## [play_sound_cbutton_up](#play_sound_cbutton_up) ### Lua Example `play_sound_cbutton_up()` ### Parameters - None ### Returns - None ### C Prototype `void play_sound_cbutton_up(void);` [:arrow_up_small:](#)
## [play_sound_if_cam_switched_to_lakitu_or_mario](#play_sound_if_cam_switched_to_lakitu_or_mario) ### Lua Example `play_sound_if_cam_switched_to_lakitu_or_mario()` ### Parameters - None ### Returns - None ### C Prototype `void play_sound_if_cam_switched_to_lakitu_or_mario(void);` [:arrow_up_small:](#)
## [play_sound_rbutton_changed](#play_sound_rbutton_changed) ### Lua Example `play_sound_rbutton_changed()` ### Parameters - None ### Returns - None ### C Prototype `void play_sound_rbutton_changed(void);` [:arrow_up_small:](#)
## [radial_camera_input](#radial_camera_input) ### Lua Example `local integerValue = radial_camera_input(c, unused)` ### Parameters | Field | Type | | ----- | ---- | | c | [Camera](structs.md#Camera) | | unused | `number` | ### Returns - `integer` ### C Prototype `s32 radial_camera_input(struct Camera *c, UNUSED f32 unused);` [:arrow_up_small:](#)
## [random_vec3s](#random_vec3s) ### Lua Example `random_vec3s(dst, xRange, yRange, zRange)` ### Parameters | Field | Type | | ----- | ---- | | dst | [Vec3s](structs.md#Vec3s) | | xRange | `integer` | | yRange | `integer` | | zRange | `integer` | ### Returns - None ### C Prototype `void random_vec3s(Vec3s dst, s16 xRange, s16 yRange, s16 zRange);` [:arrow_up_small:](#)
## [reset_camera](#reset_camera) ### Lua Example `reset_camera(c)` ### Parameters | Field | Type | | ----- | ---- | | c | [Camera](structs.md#Camera) | ### Returns - None ### C Prototype `void reset_camera(struct Camera *c);` [:arrow_up_small:](#)
## [resolve_geometry_collisions](#resolve_geometry_collisions) ### Lua Example `resolve_geometry_collisions(pos, lastGood)` ### Parameters | Field | Type | | ----- | ---- | | pos | [Vec3f](structs.md#Vec3f) | | lastGood | [Vec3f](structs.md#Vec3f) | ### Returns - None ### C Prototype `void resolve_geometry_collisions(Vec3f pos, UNUSED Vec3f lastGood);` [:arrow_up_small:](#)
## [rom_hack_cam_set_collisions](#rom_hack_cam_set_collisions) ### Lua Example `rom_hack_cam_set_collisions(enable)` ### Parameters | Field | Type | | ----- | ---- | | enable | `integer` | ### Returns - None ### C Prototype `void rom_hack_cam_set_collisions(u8 enable);` [:arrow_up_small:](#)
## [rotate_camera_around_walls](#rotate_camera_around_walls) ### Lua Example `local integerValue = rotate_camera_around_walls(c, cPos, avoidYaw, yawRange)` ### Parameters | Field | Type | | ----- | ---- | | c | [Camera](structs.md#Camera) | | cPos | [Vec3f](structs.md#Vec3f) | | avoidYaw | `Pointer` <`integer`> | | yawRange | `integer` | ### Returns - `integer` ### C Prototype `s32 rotate_camera_around_walls(struct Camera *c, Vec3f cPos, s16 *avoidYaw, s16 yawRange);` [:arrow_up_small:](#)
## [rotate_in_xz](#rotate_in_xz) ### Lua Example `rotate_in_xz(dst, src, yaw)` ### Parameters | Field | Type | | ----- | ---- | | dst | [Vec3f](structs.md#Vec3f) | | src | [Vec3f](structs.md#Vec3f) | | yaw | `integer` | ### Returns - None ### C Prototype `void rotate_in_xz(Vec3f dst, Vec3f src, s16 yaw);` [:arrow_up_small:](#)
## [rotate_in_yz](#rotate_in_yz) ### Lua Example `rotate_in_yz(dst, src, pitch)` ### Parameters | Field | Type | | ----- | ---- | | dst | [Vec3f](structs.md#Vec3f) | | src | [Vec3f](structs.md#Vec3f) | | pitch | `integer` | ### Returns - None ### C Prototype `void rotate_in_yz(Vec3f dst, Vec3f src, s16 pitch);` [:arrow_up_small:](#)
## [scale_along_line](#scale_along_line) ### Lua Example `scale_along_line(dest, from, to, scale)` ### Parameters | Field | Type | | ----- | ---- | | dest | [Vec3f](structs.md#Vec3f) | | from | [Vec3f](structs.md#Vec3f) | | to | [Vec3f](structs.md#Vec3f) | | scale | `number` | ### Returns - None ### C Prototype `void scale_along_line(Vec3f dest, Vec3f from, Vec3f to, f32 scale);` [:arrow_up_small:](#)
## [select_mario_cam_mode](#select_mario_cam_mode) ### Lua Example `select_mario_cam_mode()` ### Parameters - None ### Returns - None ### C Prototype `void select_mario_cam_mode(void);` [:arrow_up_small:](#)
## [set_cam_angle](#set_cam_angle) ### Lua Example `local integerValue = set_cam_angle(mode)` ### Parameters | Field | Type | | ----- | ---- | | mode | `integer` | ### Returns - `integer` ### C Prototype `s32 set_cam_angle(s32 mode);` [:arrow_up_small:](#)
## [set_camera_mode](#set_camera_mode) ### Lua Example `set_camera_mode(c, mode, frames)` ### Parameters | Field | Type | | ----- | ---- | | c | [Camera](structs.md#Camera) | | mode | `integer` | | frames | `integer` | ### Returns - None ### C Prototype `void set_camera_mode(struct Camera *c, s16 mode, s16 frames);` [:arrow_up_small:](#)
## [set_camera_mode_fixed](#set_camera_mode_fixed) ### Lua Example `local integerValue = set_camera_mode_fixed(c, x, y, z)` ### Parameters | Field | Type | | ----- | ---- | | c | [Camera](structs.md#Camera) | | x | `integer` | | y | `integer` | | z | `integer` | ### Returns - `integer` ### C Prototype `s32 set_camera_mode_fixed(struct Camera* c, s16 x, s16 y, s16 z);` [:arrow_up_small:](#)
## [set_camera_pitch_shake](#set_camera_pitch_shake) ### Lua Example `set_camera_pitch_shake(mag, decay, inc)` ### Parameters | Field | Type | | ----- | ---- | | mag | `integer` | | decay | `integer` | | inc | `integer` | ### Returns - None ### C Prototype `void set_camera_pitch_shake(s16 mag, s16 decay, s16 inc);` [:arrow_up_small:](#)
## [set_camera_roll_shake](#set_camera_roll_shake) ### Lua Example `set_camera_roll_shake(mag, decay, inc)` ### Parameters | Field | Type | | ----- | ---- | | mag | `integer` | | decay | `integer` | | inc | `integer` | ### Returns - None ### C Prototype `void set_camera_roll_shake(s16 mag, s16 decay, s16 inc);` [:arrow_up_small:](#)
## [set_camera_shake_from_hit](#set_camera_shake_from_hit) ### Lua Example `set_camera_shake_from_hit(shake)` ### Parameters | Field | Type | | ----- | ---- | | shake | `integer` | ### Returns - None ### C Prototype `void set_camera_shake_from_hit(s16 shake);` [:arrow_up_small:](#)
## [set_camera_shake_from_point](#set_camera_shake_from_point) ### Lua Example `set_camera_shake_from_point(shake, posX, posY, posZ)` ### Parameters | Field | Type | | ----- | ---- | | shake | `integer` | | posX | `number` | | posY | `number` | | posZ | `number` | ### Returns - None ### C Prototype `void set_camera_shake_from_point(s16 shake, f32 posX, f32 posY, f32 posZ);` [:arrow_up_small:](#)
## [set_camera_yaw_shake](#set_camera_yaw_shake) ### Lua Example `set_camera_yaw_shake(mag, decay, inc)` ### Parameters | Field | Type | | ----- | ---- | | mag | `integer` | | decay | `integer` | | inc | `integer` | ### Returns - None ### C Prototype `void set_camera_yaw_shake(s16 mag, s16 decay, s16 inc);` [:arrow_up_small:](#)
## [set_environmental_camera_shake](#set_environmental_camera_shake) ### Lua Example `set_environmental_camera_shake(shake)` ### Parameters | Field | Type | | ----- | ---- | | shake | `integer` | ### Returns - None ### C Prototype `void set_environmental_camera_shake(s16 shake);` [:arrow_up_small:](#)
## [set_fixed_cam_axis_sa_lobby](#set_fixed_cam_axis_sa_lobby) ### Lua Example `set_fixed_cam_axis_sa_lobby(preset)` ### Parameters | Field | Type | | ----- | ---- | | preset | `integer` | ### Returns - None ### C Prototype `void set_fixed_cam_axis_sa_lobby(UNUSED s16 preset);` [:arrow_up_small:](#)
## [set_fov_function](#set_fov_function) ### Lua Example `set_fov_function(func)` ### Parameters | Field | Type | | ----- | ---- | | func | `integer` | ### Returns - None ### C Prototype `void set_fov_function(u8 func);` [:arrow_up_small:](#)
## [set_fov_shake](#set_fov_shake) ### Lua Example `set_fov_shake(amplitude, decay, shakeSpeed)` ### Parameters | Field | Type | | ----- | ---- | | amplitude | `integer` | | decay | `integer` | | shakeSpeed | `integer` | ### Returns - None ### C Prototype `void set_fov_shake(s16 amplitude, s16 decay, s16 shakeSpeed);` [:arrow_up_small:](#)
## [set_fov_shake_from_point_preset](#set_fov_shake_from_point_preset) ### Lua Example `set_fov_shake_from_point_preset(preset, posX, posY, posZ)` ### Parameters | Field | Type | | ----- | ---- | | preset | `integer` | | posX | `number` | | posY | `number` | | posZ | `number` | ### Returns - None ### C Prototype `void set_fov_shake_from_point_preset(u8 preset, f32 posX, f32 posY, f32 posZ);` [:arrow_up_small:](#)
## [set_handheld_shake](#set_handheld_shake) ### Lua Example `set_handheld_shake(mode)` ### Parameters | Field | Type | | ----- | ---- | | mode | `integer` | ### Returns - None ### C Prototype `void set_handheld_shake(u8 mode);` [:arrow_up_small:](#)
## [set_or_approach_f32_asymptotic](#set_or_approach_f32_asymptotic) ### Lua Example `local integerValue = set_or_approach_f32_asymptotic(dst, goal, scale)` ### Parameters | Field | Type | | ----- | ---- | | dst | `Pointer` <`number`> | | goal | `number` | | scale | `number` | ### Returns - `integer` ### C Prototype `s32 set_or_approach_f32_asymptotic(f32 *dst, f32 goal, f32 scale);` [:arrow_up_small:](#)
## [set_or_approach_s16_symmetric](#set_or_approach_s16_symmetric) ### Lua Example `local integerValue = set_or_approach_s16_symmetric(current, target, increment)` ### Parameters | Field | Type | | ----- | ---- | | current | `Pointer` <`integer`> | | target | `integer` | | increment | `integer` | ### Returns - `integer` ### C Prototype `s32 set_or_approach_s16_symmetric(s16 *current, s16 target, s16 increment);` [:arrow_up_small:](#)
## [set_or_approach_vec3f_asymptotic](#set_or_approach_vec3f_asymptotic) ### Lua Example `set_or_approach_vec3f_asymptotic(dst, goal, xMul, yMul, zMul)` ### Parameters | Field | Type | | ----- | ---- | | dst | [Vec3f](structs.md#Vec3f) | | goal | [Vec3f](structs.md#Vec3f) | | xMul | `number` | | yMul | `number` | | zMul | `number` | ### Returns - None ### C Prototype `void set_or_approach_vec3f_asymptotic(Vec3f dst, Vec3f goal, f32 xMul, f32 yMul, f32 zMul);` [:arrow_up_small:](#)
## [set_pitch_shake_from_point](#set_pitch_shake_from_point) ### Lua Example `set_pitch_shake_from_point(mag, decay, inc, maxDist, posX, posY, posZ)` ### Parameters | Field | Type | | ----- | ---- | | mag | `integer` | | decay | `integer` | | inc | `integer` | | maxDist | `number` | | posX | `number` | | posY | `number` | | posZ | `number` | ### Returns - None ### C Prototype `void set_pitch_shake_from_point(s16 mag, s16 decay, s16 inc, f32 maxDist, f32 posX, f32 posY, f32 posZ);` [:arrow_up_small:](#)
## [shake_camera_handheld](#shake_camera_handheld) ### Lua Example `shake_camera_handheld(pos, focus)` ### Parameters | Field | Type | | ----- | ---- | | pos | [Vec3f](structs.md#Vec3f) | | focus | [Vec3f](structs.md#Vec3f) | ### Returns - None ### C Prototype `void shake_camera_handheld(Vec3f pos, Vec3f focus);` [:arrow_up_small:](#)
## [shake_camera_pitch](#shake_camera_pitch) ### Lua Example `shake_camera_pitch(pos, focus)` ### Parameters | Field | Type | | ----- | ---- | | pos | [Vec3f](structs.md#Vec3f) | | focus | [Vec3f](structs.md#Vec3f) | ### Returns - None ### C Prototype `void shake_camera_pitch(Vec3f pos, Vec3f focus);` [:arrow_up_small:](#)
## [shake_camera_roll](#shake_camera_roll) ### Lua Example `shake_camera_roll(roll)` ### Parameters | Field | Type | | ----- | ---- | | roll | `Pointer` <`integer`> | ### Returns - None ### C Prototype `void shake_camera_roll(s16 *roll);` [:arrow_up_small:](#)
## [shake_camera_yaw](#shake_camera_yaw) ### Lua Example `shake_camera_yaw(pos, focus)` ### Parameters | Field | Type | | ----- | ---- | | pos | [Vec3f](structs.md#Vec3f) | | focus | [Vec3f](structs.md#Vec3f) | ### Returns - None ### C Prototype `void shake_camera_yaw(Vec3f pos, Vec3f focus);` [:arrow_up_small:](#)
## [skip_camera_interpolation](#skip_camera_interpolation) ### Lua Example `skip_camera_interpolation()` ### Parameters - None ### Returns - None ### C Prototype `void skip_camera_interpolation(void);` [:arrow_up_small:](#)
## [soft_reset_camera](#soft_reset_camera) ### Lua Example `soft_reset_camera(c)` ### Parameters | Field | Type | | ----- | ---- | | c | [Camera](structs.md#Camera) | ### Returns - None ### C Prototype `void soft_reset_camera(struct Camera* c);` [:arrow_up_small:](#)
## [start_cutscene](#start_cutscene) ### Lua Example `start_cutscene(c, cutscene)` ### Parameters | Field | Type | | ----- | ---- | | c | [Camera](structs.md#Camera) | | cutscene | `integer` | ### Returns - None ### C Prototype `void start_cutscene(struct Camera *c, u8 cutscene);` [:arrow_up_small:](#)
## [start_object_cutscene_without_focus](#start_object_cutscene_without_focus) ### Lua Example `local integerValue = start_object_cutscene_without_focus(cutscene)` ### Parameters | Field | Type | | ----- | ---- | | cutscene | `integer` | ### Returns - `integer` ### C Prototype `u8 start_object_cutscene_without_focus(u8 cutscene);` [:arrow_up_small:](#)
## [transition_next_state](#transition_next_state) ### Lua Example `transition_next_state(c, frames)` ### Parameters | Field | Type | | ----- | ---- | | c | [Camera](structs.md#Camera) | | frames | `integer` | ### Returns - None ### C Prototype `void transition_next_state(UNUSED struct Camera *c, s16 frames);` [:arrow_up_small:](#)
## [trigger_cutscene_dialog](#trigger_cutscene_dialog) ### Lua Example `local integerValue = trigger_cutscene_dialog(trigger)` ### Parameters | Field | Type | | ----- | ---- | | trigger | `integer` | ### Returns - `integer` ### C Prototype `s32 trigger_cutscene_dialog(s32 trigger);` [:arrow_up_small:](#)
## [vec3f_sub](#vec3f_sub) ### Lua Example `vec3f_sub(dst, src)` ### Parameters | Field | Type | | ----- | ---- | | dst | [Vec3f](structs.md#Vec3f) | | src | [Vec3f](structs.md#Vec3f) | ### Returns - None ### C Prototype `void vec3f_sub(Vec3f dst, Vec3f src);` [:arrow_up_small:](#)
## [vec3f_to_object_pos](#vec3f_to_object_pos) ### Lua Example `vec3f_to_object_pos(o, src)` ### Parameters | Field | Type | | ----- | ---- | | o | [Object](structs.md#Object) | | src | [Vec3f](structs.md#Vec3f) | ### Returns - None ### C Prototype `void vec3f_to_object_pos(struct Object *o, Vec3f src);` [:arrow_up_small:](#)
## [warp_camera](#warp_camera) ### Lua Example `warp_camera(displacementX, displacementY, displacementZ)` ### Parameters | Field | Type | | ----- | ---- | | displacementX | `number` | | displacementY | `number` | | displacementZ | `number` | ### Returns - None ### C Prototype `void warp_camera(f32 displacementX, f32 displacementY, f32 displacementZ);` [:arrow_up_small:](#)
--- # functions from characters.h
## [get_character](#get_character) ### Lua Example `local CharacterValue = get_character(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns [Character](structs.md#Character) ### C Prototype `struct Character* get_character(struct MarioState* m);` [:arrow_up_small:](#)
## [get_character_anim](#get_character_anim) ### Description Gets the animation ID to use for a specific character and animation combination. The ID is based on `characterAnim` and the character currently controlled by Mario (`m`). Useful for determining which animation to play for actions like walking, jumping, or idle states ### Lua Example `local integerValue = get_character_anim(m, characterAnim)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | characterAnim | [enum CharacterAnimID](constants.md#enum-CharacterAnimID) | ### Returns - `integer` ### C Prototype `s32 get_character_anim(struct MarioState* m, enum CharacterAnimID characterAnim);` [:arrow_up_small:](#)
## [get_character_anim_offset](#get_character_anim_offset) ### Description Calculates the animation offset for Mario's current animation. The offset is determined by the type of animation being played (e.g., hand, feet, or torso movement). Useful for smoothly syncing Mario's model height or positional adjustments during animations ### Lua Example `local numberValue = get_character_anim_offset(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - `number` ### C Prototype `f32 get_character_anim_offset(struct MarioState* m);` [:arrow_up_small:](#)
## [play_character_sound](#play_character_sound) ### Description Plays a character-specific sound based on the given `characterSound` value. The sound is tied to Mario's current state (`m`). Useful for triggering sound effects for actions like jumping or interacting with the environment ### Lua Example `play_character_sound(m, characterSound)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | characterSound | [enum CharacterSound](constants.md#enum-CharacterSound) | ### Returns - None ### C Prototype `void play_character_sound(struct MarioState* m, enum CharacterSound characterSound);` [:arrow_up_small:](#)
## [play_character_sound_if_no_flag](#play_character_sound_if_no_flag) ### Description Plays a character-specific sound only if certain flags are not set. This ensures that sounds are not repeated unnecessarily. The sound is based on `characterSound`, and the flags are checked using `flags`. Useful for avoiding duplicate sound effects in rapid succession or conditional actions ### Lua Example `play_character_sound_if_no_flag(m, characterSound, flags)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | characterSound | [enum CharacterSound](constants.md#enum-CharacterSound) | | flags | `integer` | ### Returns - None ### C Prototype `void play_character_sound_if_no_flag(struct MarioState* m, enum CharacterSound characterSound, u32 flags);` [:arrow_up_small:](#)
## [play_character_sound_offset](#play_character_sound_offset) ### Description Plays a character-specific sound with an additional `offset`, allowing variations or delays in the sound effect. Uses Mario's current state (`m`). Useful for adding dynamic sound effects or syncing sounds to specific animations or events ### Lua Example `play_character_sound_offset(m, characterSound, offset)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | characterSound | [enum CharacterSound](constants.md#enum-CharacterSound) | | offset | `integer` | ### Returns - None ### C Prototype `void play_character_sound_offset(struct MarioState* m, enum CharacterSound characterSound, u32 offset);` [:arrow_up_small:](#)
## [update_character_anim_offset](#update_character_anim_offset) ### Description Updates Mario's current animation offset. This adjusts Mario's position based on the calculated offset to ensure animations appear smooth and natural. Useful for keeping Mario's animations visually aligned, particularly when transitioning between animations ### Lua Example `update_character_anim_offset(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - None ### C Prototype `void update_character_anim_offset(struct MarioState* m);` [:arrow_up_small:](#)
--- # functions from djui_chat_message.h
## [djui_chat_message_create](#djui_chat_message_create) ### Description Creates a `message` in the game's chat box ### Lua Example `djui_chat_message_create(message)` ### Parameters | Field | Type | | ----- | ---- | | message | `string` | ### Returns - None ### C Prototype `void djui_chat_message_create(const char* message);` [:arrow_up_small:](#)
--- # functions from djui_console.h
## [djui_console_toggle](#djui_console_toggle) ### Description Toggles the visibility of the DJUI console ### Lua Example `djui_console_toggle()` ### Parameters - None ### Returns - None ### C Prototype `void djui_console_toggle(void);` [:arrow_up_small:](#)
--- # functions from djui_hud_utils.h
## [djui_hud_get_color](#djui_hud_get_color) ### Description Gets the current DJUI HUD color ### Lua Example `local DjuiColorValue = djui_hud_get_color()` ### Parameters - None ### Returns [DjuiColor](structs.md#DjuiColor) ### C Prototype `struct DjuiColor* djui_hud_get_color(void);` [:arrow_up_small:](#)
## [djui_hud_get_filter](#djui_hud_get_filter) ### Description Gets the current DJUI HUD texture filter ### Lua Example `local integerValue = djui_hud_get_filter()` ### Parameters - None ### Returns - `integer` ### C Prototype `u8 djui_hud_get_filter(void);` [:arrow_up_small:](#)
## [djui_hud_get_font](#djui_hud_get_font) ### Description Gets the current DJUI HUD font ### Lua Example `local integerValue = djui_hud_get_font()` ### Parameters - None ### Returns - `integer` ### C Prototype `u8 djui_hud_get_font(void);` [:arrow_up_small:](#)
## [djui_hud_get_fov_coeff](#djui_hud_get_fov_coeff) ### Description Gets the camera FOV coefficient ### Lua Example `local numberValue = djui_hud_get_fov_coeff()` ### Parameters - None ### Returns - `number` ### C Prototype `f32 djui_hud_get_fov_coeff();` [:arrow_up_small:](#)
## [djui_hud_get_mouse_x](#djui_hud_get_mouse_x) ### Description Returns the x coordinate of the mouse relative to the window ### Lua Example `local numberValue = djui_hud_get_mouse_x()` ### Parameters - None ### Returns - `number` ### C Prototype `f32 djui_hud_get_mouse_x(void);` [:arrow_up_small:](#)
## [djui_hud_get_mouse_y](#djui_hud_get_mouse_y) ### Description Returns the y coordinate of the mouse relative to the window ### Lua Example `local numberValue = djui_hud_get_mouse_y()` ### Parameters - None ### Returns - `number` ### C Prototype `f32 djui_hud_get_mouse_y(void);` [:arrow_up_small:](#)
## [djui_hud_get_raw_mouse_x](#djui_hud_get_raw_mouse_x) ### Description Returns the x coordinate of the mouse relative to the screen ### Lua Example `local numberValue = djui_hud_get_raw_mouse_x()` ### Parameters - None ### Returns - `number` ### C Prototype `f32 djui_hud_get_raw_mouse_x(void);` [:arrow_up_small:](#)
## [djui_hud_get_raw_mouse_y](#djui_hud_get_raw_mouse_y) ### Description Returns the y coordinate of the mouse relative to the screen ### Lua Example `local numberValue = djui_hud_get_raw_mouse_y()` ### Parameters - None ### Returns - `number` ### C Prototype `f32 djui_hud_get_raw_mouse_y(void);` [:arrow_up_small:](#)
## [djui_hud_get_resolution](#djui_hud_get_resolution) ### Description Gets the current DJUI HUD resolution ### Lua Example `local integerValue = djui_hud_get_resolution()` ### Parameters - None ### Returns - `integer` ### C Prototype `u8 djui_hud_get_resolution(void);` [:arrow_up_small:](#)
## [djui_hud_get_rotation](#djui_hud_get_rotation) ### Description Gets the current DJUI HUD rotation ### Lua Example `local HudUtilsRotationValue = djui_hud_get_rotation()` ### Parameters - None ### Returns [HudUtilsRotation](structs.md#HudUtilsRotation) ### C Prototype `struct HudUtilsRotation* djui_hud_get_rotation(void);` [:arrow_up_small:](#)
## [djui_hud_get_screen_height](#djui_hud_get_screen_height) ### Description Gets the screen height in the current DJUI HUD resolution ### Lua Example `local integerValue = djui_hud_get_screen_height()` ### Parameters - None ### Returns - `integer` ### C Prototype `u32 djui_hud_get_screen_height(void);` [:arrow_up_small:](#)
## [djui_hud_get_screen_width](#djui_hud_get_screen_width) ### Description Gets the screen width in the current DJUI HUD resolution ### Lua Example `local integerValue = djui_hud_get_screen_width()` ### Parameters - None ### Returns - `integer` ### C Prototype `u32 djui_hud_get_screen_width(void);` [:arrow_up_small:](#)
## [djui_hud_is_pause_menu_created](#djui_hud_is_pause_menu_created) ### Description Checks if the DJUI pause menu is created ### Lua Example `local booleanValue = djui_hud_is_pause_menu_created()` ### Parameters - None ### Returns - `boolean` ### C Prototype `bool djui_hud_is_pause_menu_created(void);` [:arrow_up_small:](#)
## [djui_hud_measure_text](#djui_hud_measure_text) ### Description Measures the length of `message` in the current font ### Lua Example `local numberValue = djui_hud_measure_text(message)` ### Parameters | Field | Type | | ----- | ---- | | message | `string` | ### Returns - `number` ### C Prototype `f32 djui_hud_measure_text(const char* message);` [:arrow_up_small:](#)
## [djui_hud_print_text](#djui_hud_print_text) ### Description Prints DJUI HUD text onto the screen ### Lua Example `djui_hud_print_text(message, x, y, scale)` ### Parameters | Field | Type | | ----- | ---- | | message | `string` | | x | `number` | | y | `number` | | scale | `number` | ### Returns - None ### C Prototype `void djui_hud_print_text(const char* message, f32 x, f32 y, f32 scale);` [:arrow_up_small:](#)
## [djui_hud_print_text_interpolated](#djui_hud_print_text_interpolated) ### Description Prints interpolated DJUI HUD text onto the screen ### Lua Example `djui_hud_print_text_interpolated(message, prevX, prevY, prevScale, x, y, scale)` ### Parameters | Field | Type | | ----- | ---- | | message | `string` | | prevX | `number` | | prevY | `number` | | prevScale | `number` | | x | `number` | | y | `number` | | scale | `number` | ### Returns - None ### C Prototype `void djui_hud_print_text_interpolated(const char* message, f32 prevX, f32 prevY, f32 prevScale, f32 x, f32 y, f32 scale);` [:arrow_up_small:](#)
## [djui_hud_render_rect](#djui_hud_render_rect) ### Description Renders a DJUI HUD rect onto the screen ### Lua Example `djui_hud_render_rect(x, y, width, height)` ### Parameters | Field | Type | | ----- | ---- | | x | `number` | | y | `number` | | width | `number` | | height | `number` | ### Returns - None ### C Prototype `void djui_hud_render_rect(f32 x, f32 y, f32 width, f32 height);` [:arrow_up_small:](#)
## [djui_hud_render_rect_interpolated](#djui_hud_render_rect_interpolated) ### Description Renders an interpolated DJUI HUD rect onto the screen ### Lua Example `djui_hud_render_rect_interpolated(prevX, prevY, prevWidth, prevHeight, x, y, width, height)` ### Parameters | Field | Type | | ----- | ---- | | prevX | `number` | | prevY | `number` | | prevWidth | `number` | | prevHeight | `number` | | x | `number` | | y | `number` | | width | `number` | | height | `number` | ### Returns - None ### C Prototype `void djui_hud_render_rect_interpolated(f32 prevX, f32 prevY, f32 prevWidth, f32 prevHeight, f32 x, f32 y, f32 width, f32 height);` [:arrow_up_small:](#)
## [djui_hud_reset_color](#djui_hud_reset_color) ### Description Resets the current DJUI HUD color ### Lua Example `djui_hud_reset_color()` ### Parameters - None ### Returns - None ### C Prototype `void djui_hud_reset_color(void);` [:arrow_up_small:](#)
## [djui_hud_set_color](#djui_hud_set_color) ### Description Sets the current DJUI HUD color ### Lua Example `djui_hud_set_color(r, g, b, a)` ### Parameters | Field | Type | | ----- | ---- | | r | `integer` | | g | `integer` | | b | `integer` | | a | `integer` | ### Returns - None ### C Prototype `void djui_hud_set_color(u8 r, u8 g, u8 b, u8 a);` [:arrow_up_small:](#)
## [djui_hud_set_filter](#djui_hud_set_filter) ### Description Sets the current DJUI HUD texture filter ### Lua Example `djui_hud_set_filter(filterType)` ### Parameters | Field | Type | | ----- | ---- | | filterType | [enum HudUtilsFilter](constants.md#enum-HudUtilsFilter) | ### Returns - None ### C Prototype `void djui_hud_set_filter(enum HudUtilsFilter filterType);` [:arrow_up_small:](#)
## [djui_hud_set_font](#djui_hud_set_font) ### Description Sets the current DJUI HUD font ### Lua Example `djui_hud_set_font(fontType)` ### Parameters | Field | Type | | ----- | ---- | | fontType | `integer` | ### Returns - None ### C Prototype `void djui_hud_set_font(s8 fontType);` [:arrow_up_small:](#)
## [djui_hud_set_mouse_locked](#djui_hud_set_mouse_locked) ### Description Sets if the cursor is hidden and constrainted to the window ### Lua Example `djui_hud_set_mouse_locked(locked)` ### Parameters | Field | Type | | ----- | ---- | | locked | `boolean` | ### Returns - None ### C Prototype `void djui_hud_set_mouse_locked(bool locked);` [:arrow_up_small:](#)
## [djui_hud_set_resolution](#djui_hud_set_resolution) ### Description Sets the current DJUI HUD resolution ### Lua Example `djui_hud_set_resolution(resolutionType)` ### Parameters | Field | Type | | ----- | ---- | | resolutionType | [enum HudUtilsResolution](constants.md#enum-HudUtilsResolution) | ### Returns - None ### C Prototype `void djui_hud_set_resolution(enum HudUtilsResolution resolutionType);` [:arrow_up_small:](#)
## [djui_hud_set_rotation](#djui_hud_set_rotation) ### Description Sets the current DJUI HUD rotation ### Lua Example `djui_hud_set_rotation(rotation, pivotX, pivotY)` ### Parameters | Field | Type | | ----- | ---- | | rotation | `integer` | | pivotX | `number` | | pivotY | `number` | ### Returns - None ### C Prototype `void djui_hud_set_rotation(s16 rotation, f32 pivotX, f32 pivotY);` [:arrow_up_small:](#)
## [djui_hud_set_rotation_interpolated](#djui_hud_set_rotation_interpolated) ### Description Sets the current DJUI HUD rotation interpolated ### Lua Example `djui_hud_set_rotation_interpolated(prevRotation, prevPivotX, prevPivotY, rotation, pivotX, pivotY)` ### Parameters | Field | Type | | ----- | ---- | | prevRotation | `integer` | | prevPivotX | `number` | | prevPivotY | `number` | | rotation | `integer` | | pivotX | `number` | | pivotY | `number` | ### Returns - None ### C Prototype `void djui_hud_set_rotation_interpolated(s32 prevRotation, f32 prevPivotX, f32 prevPivotY, s32 rotation, f32 pivotX, f32 pivotY);` [:arrow_up_small:](#)
## [djui_hud_world_pos_to_screen_pos](#djui_hud_world_pos_to_screen_pos) ### Description Converts a world position to screen position ### Lua Example `local booleanValue = djui_hud_world_pos_to_screen_pos(pos, out)` ### Parameters | Field | Type | | ----- | ---- | | pos | [Vec3f](structs.md#Vec3f) | | out | [Vec3f](structs.md#Vec3f) | ### Returns - `boolean` ### C Prototype `bool djui_hud_world_pos_to_screen_pos(Vec3f pos, Vec3f out);` [:arrow_up_small:](#)
## [djui_open_pause_menu](#djui_open_pause_menu) ### Description Opens the DJUI pause menu ### Lua Example `djui_open_pause_menu()` ### Parameters - None ### Returns - None ### C Prototype `void djui_open_pause_menu(void);` [:arrow_up_small:](#)
## [get_current_fov](#get_current_fov) ### Description Gets the current camera FOV ### Lua Example `local numberValue = get_current_fov()` ### Parameters - None ### Returns - `number` ### C Prototype `f32 get_current_fov();` [:arrow_up_small:](#)
--- # functions from djui_language.h
## [djui_language_get](#djui_language_get) ### Description Gets a language `key` from a `section` ### Lua Example `local stringValue = djui_language_get(section, key)` ### Parameters | Field | Type | | ----- | ---- | | section | `string` | | key | `string` | ### Returns - `string` ### C Prototype `char* djui_language_get(const char *section, const char *key);` [:arrow_up_small:](#)
--- # functions from djui_popup.h
## [djui_popup_create](#djui_popup_create) ### Description Creates a popup that says `message` and has `lines` ### Lua Example `djui_popup_create(message, lines)` ### Parameters | Field | Type | | ----- | ---- | | message | `string` | | lines | `integer` | ### Returns - None ### C Prototype `void djui_popup_create(const char* message, int lines);` [:arrow_up_small:](#)
--- # functions from external.h
## [drop_queued_background_music](#drop_queued_background_music) ### Lua Example `drop_queued_background_music()` ### Parameters - None ### Returns - None ### C Prototype `void drop_queued_background_music(void);` [:arrow_up_small:](#)
## [fade_volume_scale](#fade_volume_scale) ### Lua Example `fade_volume_scale(player, targetScale, fadeDuration)` ### Parameters | Field | Type | | ----- | ---- | | player | `integer` | | targetScale | `integer` | | fadeDuration | `integer` | ### Returns - None ### C Prototype `void fade_volume_scale(u8 player, u8 targetScale, u16 fadeDuration);` [:arrow_up_small:](#)
## [fadeout_background_music](#fadeout_background_music) ### Lua Example `fadeout_background_music(arg0, fadeOut)` ### Parameters | Field | Type | | ----- | ---- | | arg0 | `integer` | | fadeOut | `integer` | ### Returns - None ### C Prototype `void fadeout_background_music(u16 arg0, u16 fadeOut);` [:arrow_up_small:](#)
## [get_current_background_music](#get_current_background_music) ### Lua Example `local integerValue = get_current_background_music()` ### Parameters - None ### Returns - `integer` ### C Prototype `u16 get_current_background_music(void);` [:arrow_up_small:](#)
## [get_current_background_music_default_volume](#get_current_background_music_default_volume) ### Lua Example `local integerValue = get_current_background_music_default_volume()` ### Parameters - None ### Returns - `integer` ### C Prototype `u8 get_current_background_music_default_volume(void);` [:arrow_up_small:](#)
## [get_current_background_music_max_target_volume](#get_current_background_music_max_target_volume) ### Lua Example `local integerValue = get_current_background_music_max_target_volume()` ### Parameters - None ### Returns - `integer` ### C Prototype `u8 get_current_background_music_max_target_volume(void);` [:arrow_up_small:](#)
## [get_current_background_music_target_volume](#get_current_background_music_target_volume) ### Lua Example `local integerValue = get_current_background_music_target_volume()` ### Parameters - None ### Returns - `integer` ### C Prototype `u8 get_current_background_music_target_volume(void);` [:arrow_up_small:](#)
## [is_current_background_music_volume_lowered](#is_current_background_music_volume_lowered) ### Lua Example `local integerValue = is_current_background_music_volume_lowered()` ### Parameters - None ### Returns - `integer` ### C Prototype `u8 is_current_background_music_volume_lowered(void);` [:arrow_up_small:](#)
## [play_course_clear](#play_course_clear) ### Lua Example `play_course_clear()` ### Parameters - None ### Returns - None ### C Prototype `void play_course_clear(void);` [:arrow_up_small:](#)
## [play_dialog_sound](#play_dialog_sound) ### Lua Example `play_dialog_sound(dialogID)` ### Parameters | Field | Type | | ----- | ---- | | dialogID | `integer` | ### Returns - None ### C Prototype `void play_dialog_sound(u8 dialogID);` [:arrow_up_small:](#)
## [play_music](#play_music) ### Lua Example `play_music(player, seqArgs, fadeTimer)` ### Parameters | Field | Type | | ----- | ---- | | player | `integer` | | seqArgs | `integer` | | fadeTimer | `integer` | ### Returns - None ### C Prototype `void play_music(u8 player, u16 seqArgs, u16 fadeTimer);` [:arrow_up_small:](#)
## [play_peachs_jingle](#play_peachs_jingle) ### Lua Example `play_peachs_jingle()` ### Parameters - None ### Returns - None ### C Prototype `void play_peachs_jingle(void);` [:arrow_up_small:](#)
## [play_power_star_jingle](#play_power_star_jingle) ### Lua Example `play_power_star_jingle(arg0)` ### Parameters | Field | Type | | ----- | ---- | | arg0 | `integer` | ### Returns - None ### C Prototype `void play_power_star_jingle(u8 arg0);` [:arrow_up_small:](#)
## [play_puzzle_jingle](#play_puzzle_jingle) ### Lua Example `play_puzzle_jingle()` ### Parameters - None ### Returns - None ### C Prototype `void play_puzzle_jingle(void);` [:arrow_up_small:](#)
## [play_race_fanfare](#play_race_fanfare) ### Lua Example `play_race_fanfare()` ### Parameters - None ### Returns - None ### C Prototype `void play_race_fanfare(void);` [:arrow_up_small:](#)
## [play_secondary_music](#play_secondary_music) ### Lua Example `play_secondary_music(seqId, bgMusicVolume, volume, fadeTimer)` ### Parameters | Field | Type | | ----- | ---- | | seqId | `integer` | | bgMusicVolume | `integer` | | volume | `integer` | | fadeTimer | `integer` | ### Returns - None ### C Prototype `void play_secondary_music(u8 seqId, u8 bgMusicVolume, u8 volume, u16 fadeTimer);` [:arrow_up_small:](#)
## [play_sound](#play_sound) ### Lua Example `play_sound(soundBits, pos)` ### Parameters | Field | Type | | ----- | ---- | | soundBits | `integer` | | pos | [Vec3f](structs.md#Vec3f) | ### Returns - None ### C Prototype `void play_sound(s32 soundBits, f32 *pos);` [:arrow_up_small:](#)
## [play_sound_with_freq_scale](#play_sound_with_freq_scale) ### Lua Example `play_sound_with_freq_scale(soundBits, pos, freqScale)` ### Parameters | Field | Type | | ----- | ---- | | soundBits | `integer` | | pos | [Vec3f](structs.md#Vec3f) | | freqScale | `number` | ### Returns - None ### C Prototype `void play_sound_with_freq_scale(s32 soundBits, f32* pos, f32 freqScale);` [:arrow_up_small:](#)
## [play_star_fanfare](#play_star_fanfare) ### Lua Example `play_star_fanfare()` ### Parameters - None ### Returns - None ### C Prototype `void play_star_fanfare(void);` [:arrow_up_small:](#)
## [play_toads_jingle](#play_toads_jingle) ### Lua Example `play_toads_jingle()` ### Parameters - None ### Returns - None ### C Prototype `void play_toads_jingle(void);` [:arrow_up_small:](#)
## [seq_player_fade_out](#seq_player_fade_out) ### Lua Example `seq_player_fade_out(player, fadeDuration)` ### Parameters | Field | Type | | ----- | ---- | | player | `integer` | | fadeDuration | `integer` | ### Returns - None ### C Prototype `void seq_player_fade_out(u8 player, u16 fadeDuration);` [:arrow_up_small:](#)
## [seq_player_lower_volume](#seq_player_lower_volume) ### Lua Example `seq_player_lower_volume(player, fadeDuration, percentage)` ### Parameters | Field | Type | | ----- | ---- | | player | `integer` | | fadeDuration | `integer` | | percentage | `integer` | ### Returns - None ### C Prototype `void seq_player_lower_volume(u8 player, u16 fadeDuration, u8 percentage);` [:arrow_up_small:](#)
## [seq_player_unlower_volume](#seq_player_unlower_volume) ### Lua Example `seq_player_unlower_volume(player, fadeDuration)` ### Parameters | Field | Type | | ----- | ---- | | player | `integer` | | fadeDuration | `integer` | ### Returns - None ### C Prototype `void seq_player_unlower_volume(u8 player, u16 fadeDuration);` [:arrow_up_small:](#)
## [set_audio_fadeout](#set_audio_fadeout) ### Lua Example `set_audio_fadeout(fadeOutTime)` ### Parameters | Field | Type | | ----- | ---- | | fadeOutTime | `integer` | ### Returns - None ### C Prototype `void set_audio_fadeout(u16 fadeOutTime);` [:arrow_up_small:](#)
## [sound_banks_disable](#sound_banks_disable) ### Lua Example `sound_banks_disable(player, bankMask)` ### Parameters | Field | Type | | ----- | ---- | | player | `integer` | | bankMask | `integer` | ### Returns - None ### C Prototype `void sound_banks_disable(u8 player, u16 bankMask);` [:arrow_up_small:](#)
## [sound_banks_enable](#sound_banks_enable) ### Lua Example `sound_banks_enable(player, bankMask)` ### Parameters | Field | Type | | ----- | ---- | | player | `integer` | | bankMask | `integer` | ### Returns - None ### C Prototype `void sound_banks_enable(u8 player, u16 bankMask);` [:arrow_up_small:](#)
## [sound_get_level_intensity](#sound_get_level_intensity) ### Lua Example `local numberValue = sound_get_level_intensity(distance)` ### Parameters | Field | Type | | ----- | ---- | | distance | `number` | ### Returns - `number` ### C Prototype `f32 sound_get_level_intensity(f32 distance);` [:arrow_up_small:](#)
## [stop_background_music](#stop_background_music) ### Lua Example `stop_background_music(seqId)` ### Parameters | Field | Type | | ----- | ---- | | seqId | `integer` | ### Returns - None ### C Prototype `void stop_background_music(u16 seqId);` [:arrow_up_small:](#)
## [stop_secondary_music](#stop_secondary_music) ### Lua Example `stop_secondary_music(fadeTimer)` ### Parameters | Field | Type | | ----- | ---- | | fadeTimer | `integer` | ### Returns - None ### C Prototype `void stop_secondary_music(u16 fadeTimer);` [:arrow_up_small:](#)
## [stop_sound](#stop_sound) ### Lua Example `stop_sound(soundBits, pos)` ### Parameters | Field | Type | | ----- | ---- | | soundBits | `integer` | | pos | [Vec3f](structs.md#Vec3f) | ### Returns - None ### C Prototype `void stop_sound(u32 soundBits, f32 *pos);` [:arrow_up_small:](#)
## [stop_sounds_from_source](#stop_sounds_from_source) ### Lua Example `stop_sounds_from_source(pos)` ### Parameters | Field | Type | | ----- | ---- | | pos | [Vec3f](structs.md#Vec3f) | ### Returns - None ### C Prototype `void stop_sounds_from_source(f32 *pos);` [:arrow_up_small:](#)
## [stop_sounds_in_continuous_banks](#stop_sounds_in_continuous_banks) ### Lua Example `stop_sounds_in_continuous_banks()` ### Parameters - None ### Returns - None ### C Prototype `void stop_sounds_in_continuous_banks(void);` [:arrow_up_small:](#)
--- # functions from first_person_cam.h
## [first_person_check_cancels](#first_person_check_cancels) ### Description Checks common cancels for first person ### Lua Example `local booleanValue = first_person_check_cancels(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - `boolean` ### C Prototype `bool first_person_check_cancels(struct MarioState *m);` [:arrow_up_small:](#)
## [first_person_reset](#first_person_reset) ### Description Resets first person ### Lua Example `first_person_reset()` ### Parameters - None ### Returns - None ### C Prototype `void first_person_reset(void);` [:arrow_up_small:](#)
## [get_first_person_enabled](#get_first_person_enabled) ### Description Checks if first person is enabled ### Lua Example `local booleanValue = get_first_person_enabled()` ### Parameters - None ### Returns - `boolean` ### C Prototype `bool get_first_person_enabled(void);` [:arrow_up_small:](#)
## [set_first_person_enabled](#set_first_person_enabled) ### Description Sets if first person is enabled ### Lua Example `set_first_person_enabled(enable)` ### Parameters | Field | Type | | ----- | ---- | | enable | `boolean` | ### Returns - None ### C Prototype `void set_first_person_enabled(bool enable);` [:arrow_up_small:](#)
--- # functions from ingame_menu.h
## [create_dialog_box](#create_dialog_box) ### Lua Example `create_dialog_box(dialog)` ### Parameters | Field | Type | | ----- | ---- | | dialog | `integer` | ### Returns - None ### C Prototype `void create_dialog_box(s16 dialog);` [:arrow_up_small:](#)
## [create_dialog_box_with_response](#create_dialog_box_with_response) ### Lua Example `create_dialog_box_with_response(dialog)` ### Parameters | Field | Type | | ----- | ---- | | dialog | `integer` | ### Returns - None ### C Prototype `void create_dialog_box_with_response(s16 dialog);` [:arrow_up_small:](#)
## [create_dialog_box_with_var](#create_dialog_box_with_var) ### Lua Example `create_dialog_box_with_var(dialog, dialogVar)` ### Parameters | Field | Type | | ----- | ---- | | dialog | `integer` | | dialogVar | `integer` | ### Returns - None ### C Prototype `void create_dialog_box_with_var(s16 dialog, s32 dialogVar);` [:arrow_up_small:](#)
## [create_dialog_inverted_box](#create_dialog_inverted_box) ### Lua Example `create_dialog_inverted_box(dialog)` ### Parameters | Field | Type | | ----- | ---- | | dialog | `integer` | ### Returns - None ### C Prototype `void create_dialog_inverted_box(s16 dialog);` [:arrow_up_small:](#)
## [reset_dialog_override_color](#reset_dialog_override_color) ### Lua Example `reset_dialog_override_color()` ### Parameters - None ### Returns - None ### C Prototype `void reset_dialog_override_color();` [:arrow_up_small:](#)
## [reset_dialog_override_pos](#reset_dialog_override_pos) ### Lua Example `reset_dialog_override_pos()` ### Parameters - None ### Returns - None ### C Prototype `void reset_dialog_override_pos();` [:arrow_up_small:](#)
## [reset_dialog_render_state](#reset_dialog_render_state) ### Lua Example `reset_dialog_render_state()` ### Parameters - None ### Returns - None ### C Prototype `void reset_dialog_render_state(void);` [:arrow_up_small:](#)
## [set_dialog_override_color](#set_dialog_override_color) ### Lua Example `set_dialog_override_color(bgR, bgG, bgB, bgA, textR, textG, textB, textA)` ### Parameters | Field | Type | | ----- | ---- | | bgR | `integer` | | bgG | `integer` | | bgB | `integer` | | bgA | `integer` | | textR | `integer` | | textG | `integer` | | textB | `integer` | | textA | `integer` | ### Returns - None ### C Prototype `void set_dialog_override_color(u8 bgR, u8 bgG, u8 bgB, u8 bgA, u8 textR, u8 textG, u8 textB, u8 textA);` [:arrow_up_small:](#)
## [set_dialog_override_pos](#set_dialog_override_pos) ### Lua Example `set_dialog_override_pos(x, y)` ### Parameters | Field | Type | | ----- | ---- | | x | `integer` | | y | `integer` | ### Returns - None ### C Prototype `void set_dialog_override_pos(s16 x, s16 y);` [:arrow_up_small:](#)
## [set_menu_mode](#set_menu_mode) ### Lua Example `set_menu_mode(mode)` ### Parameters | Field | Type | | ----- | ---- | | mode | `integer` | ### Returns - None ### C Prototype `void set_menu_mode(s16 mode);` [:arrow_up_small:](#)
## [set_min_dialog_width](#set_min_dialog_width) ### Lua Example `set_min_dialog_width(width)` ### Parameters | Field | Type | | ----- | ---- | | width | `integer` | ### Returns - None ### C Prototype `void set_min_dialog_width(s16 width);` [:arrow_up_small:](#)
--- # functions from interaction.h
## [determine_interaction](#determine_interaction) ### Lua Example `local integerValue = determine_interaction(m, o)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | o | [Object](structs.md#Object) | ### Returns - `integer` ### C Prototype `u32 determine_interaction(struct MarioState *m, struct Object *o);` [:arrow_up_small:](#)
## [does_mario_have_normal_cap_on_head](#does_mario_have_normal_cap_on_head) ### Lua Example `local integerValue = does_mario_have_normal_cap_on_head(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - `integer` ### C Prototype `u32 does_mario_have_normal_cap_on_head(struct MarioState *m);` [:arrow_up_small:](#)
## [get_door_save_file_flag](#get_door_save_file_flag) ### Lua Example `local integerValue = get_door_save_file_flag(door)` ### Parameters | Field | Type | | ----- | ---- | | door | [Object](structs.md#Object) | ### Returns - `integer` ### C Prototype `u32 get_door_save_file_flag(struct Object *door);` [:arrow_up_small:](#)
## [get_mario_cap_flag](#get_mario_cap_flag) ### Lua Example `local integerValue = get_mario_cap_flag(capObject)` ### Parameters | Field | Type | | ----- | ---- | | capObject | [Object](structs.md#Object) | ### Returns - `integer` ### C Prototype `u32 get_mario_cap_flag(struct Object *capObject);` [:arrow_up_small:](#)
## [interact_bbh_entrance](#interact_bbh_entrance) ### Lua Example `local integerValue = interact_bbh_entrance(m, interactType, o)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | interactType | `integer` | | o | [Object](structs.md#Object) | ### Returns - `integer` ### C Prototype `u32 interact_bbh_entrance(struct MarioState *m, UNUSED u32 interactType, struct Object *o);` [:arrow_up_small:](#)
## [interact_bounce_top](#interact_bounce_top) ### Lua Example `local integerValue = interact_bounce_top(m, interactType, o)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | interactType | `integer` | | o | [Object](structs.md#Object) | ### Returns - `integer` ### C Prototype `u32 interact_bounce_top(struct MarioState *m, UNUSED u32 interactType, struct Object *o);` [:arrow_up_small:](#)
## [interact_breakable](#interact_breakable) ### Lua Example `local integerValue = interact_breakable(m, interactType, o)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | interactType | `integer` | | o | [Object](structs.md#Object) | ### Returns - `integer` ### C Prototype `u32 interact_breakable(struct MarioState *m, UNUSED u32 interactType, struct Object *o);` [:arrow_up_small:](#)
## [interact_bully](#interact_bully) ### Lua Example `local integerValue = interact_bully(m, interactType, o)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | interactType | `integer` | | o | [Object](structs.md#Object) | ### Returns - `integer` ### C Prototype `u32 interact_bully(struct MarioState *m, UNUSED u32 interactType, struct Object *o);` [:arrow_up_small:](#)
## [interact_cannon_base](#interact_cannon_base) ### Lua Example `local integerValue = interact_cannon_base(m, interactType, o)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | interactType | `integer` | | o | [Object](structs.md#Object) | ### Returns - `integer` ### C Prototype `u32 interact_cannon_base(struct MarioState *m, UNUSED u32 interactType, struct Object *o);` [:arrow_up_small:](#)
## [interact_cap](#interact_cap) ### Lua Example `local integerValue = interact_cap(m, interactType, o)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | interactType | `integer` | | o | [Object](structs.md#Object) | ### Returns - `integer` ### C Prototype `u32 interact_cap(struct MarioState *m, UNUSED u32 interactType, struct Object *o);` [:arrow_up_small:](#)
## [interact_clam_or_bubba](#interact_clam_or_bubba) ### Lua Example `local integerValue = interact_clam_or_bubba(m, interactType, o)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | interactType | `integer` | | o | [Object](structs.md#Object) | ### Returns - `integer` ### C Prototype `u32 interact_clam_or_bubba(struct MarioState *m, UNUSED u32 interactType, struct Object *o);` [:arrow_up_small:](#)
## [interact_coin](#interact_coin) ### Lua Example `local integerValue = interact_coin(m, interactType, o)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | interactType | `integer` | | o | [Object](structs.md#Object) | ### Returns - `integer` ### C Prototype `u32 interact_coin(struct MarioState *m, UNUSED u32 interactType, struct Object *o);` [:arrow_up_small:](#)
## [interact_damage](#interact_damage) ### Lua Example `local integerValue = interact_damage(m, interactType, o)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | interactType | `integer` | | o | [Object](structs.md#Object) | ### Returns - `integer` ### C Prototype `u32 interact_damage(struct MarioState *m, UNUSED u32 interactType, struct Object *o);` [:arrow_up_small:](#)
## [interact_door](#interact_door) ### Lua Example `local integerValue = interact_door(m, interactType, o)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | interactType | `integer` | | o | [Object](structs.md#Object) | ### Returns - `integer` ### C Prototype `u32 interact_door(struct MarioState *m, UNUSED u32 interactType, struct Object *o);` [:arrow_up_small:](#)
## [interact_flame](#interact_flame) ### Lua Example `local integerValue = interact_flame(m, interactType, o)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | interactType | `integer` | | o | [Object](structs.md#Object) | ### Returns - `integer` ### C Prototype `u32 interact_flame(struct MarioState *m, UNUSED u32 interactType, struct Object *o);` [:arrow_up_small:](#)
## [interact_grabbable](#interact_grabbable) ### Lua Example `local integerValue = interact_grabbable(m, interactType, o)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | interactType | `integer` | | o | [Object](structs.md#Object) | ### Returns - `integer` ### C Prototype `u32 interact_grabbable(struct MarioState *m, u32 interactType, struct Object *o);` [:arrow_up_small:](#)
## [interact_hit_from_below](#interact_hit_from_below) ### Lua Example `local integerValue = interact_hit_from_below(m, interactType, o)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | interactType | `integer` | | o | [Object](structs.md#Object) | ### Returns - `integer` ### C Prototype `u32 interact_hit_from_below(struct MarioState *m, UNUSED u32 interactType, struct Object *o);` [:arrow_up_small:](#)
## [interact_hoot](#interact_hoot) ### Lua Example `local integerValue = interact_hoot(m, interactType, o)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | interactType | `integer` | | o | [Object](structs.md#Object) | ### Returns - `integer` ### C Prototype `u32 interact_hoot(struct MarioState *m, UNUSED u32 interactType, struct Object *o);` [:arrow_up_small:](#)
## [interact_igloo_barrier](#interact_igloo_barrier) ### Lua Example `local integerValue = interact_igloo_barrier(m, interactType, o)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | interactType | `integer` | | o | [Object](structs.md#Object) | ### Returns - `integer` ### C Prototype `u32 interact_igloo_barrier(struct MarioState *m, UNUSED u32 interactType, struct Object *o);` [:arrow_up_small:](#)
## [interact_koopa_shell](#interact_koopa_shell) ### Lua Example `local integerValue = interact_koopa_shell(m, interactType, o)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | interactType | `integer` | | o | [Object](structs.md#Object) | ### Returns - `integer` ### C Prototype `u32 interact_koopa_shell(struct MarioState *m, UNUSED u32 interactType, struct Object *o);` [:arrow_up_small:](#)
## [interact_mr_blizzard](#interact_mr_blizzard) ### Lua Example `local integerValue = interact_mr_blizzard(m, interactType, o)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | interactType | `integer` | | o | [Object](structs.md#Object) | ### Returns - `integer` ### C Prototype `u32 interact_mr_blizzard(struct MarioState *m, UNUSED u32 interactType, struct Object *o);` [:arrow_up_small:](#)
## [interact_player](#interact_player) ### Lua Example `local integerValue = interact_player(m, interactType, o)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | interactType | `integer` | | o | [Object](structs.md#Object) | ### Returns - `integer` ### C Prototype `u32 interact_player(struct MarioState* m, UNUSED u32 interactType, struct Object* o);` [:arrow_up_small:](#)
## [interact_pole](#interact_pole) ### Lua Example `local integerValue = interact_pole(m, interactType, o)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | interactType | `integer` | | o | [Object](structs.md#Object) | ### Returns - `integer` ### C Prototype `u32 interact_pole(struct MarioState *m, UNUSED u32 interactType, struct Object *o);` [:arrow_up_small:](#)
## [interact_shock](#interact_shock) ### Lua Example `local integerValue = interact_shock(m, interactType, o)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | interactType | `integer` | | o | [Object](structs.md#Object) | ### Returns - `integer` ### C Prototype `u32 interact_shock(struct MarioState *m, UNUSED u32 interactType, struct Object *o);` [:arrow_up_small:](#)
## [interact_snufit_bullet](#interact_snufit_bullet) ### Lua Example `local integerValue = interact_snufit_bullet(m, interactType, o)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | interactType | `integer` | | o | [Object](structs.md#Object) | ### Returns - `integer` ### C Prototype `u32 interact_snufit_bullet(struct MarioState *m, UNUSED u32 interactType, struct Object *o);` [:arrow_up_small:](#)
## [interact_spiny_walking](#interact_spiny_walking) ### Lua Example `local integerValue = interact_spiny_walking(m, interactType, o)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | interactType | `integer` | | o | [Object](structs.md#Object) | ### Returns - `integer` ### C Prototype `u32 interact_spiny_walking(struct MarioState *m, UNUSED u32 interactType, struct Object *o);` [:arrow_up_small:](#)
## [interact_star_or_key](#interact_star_or_key) ### Lua Example `local integerValue = interact_star_or_key(m, interactType, o)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | interactType | `integer` | | o | [Object](structs.md#Object) | ### Returns - `integer` ### C Prototype `u32 interact_star_or_key(struct MarioState *m, UNUSED u32 interactType, struct Object *o);` [:arrow_up_small:](#)
## [interact_strong_wind](#interact_strong_wind) ### Lua Example `local integerValue = interact_strong_wind(m, interactType, o)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | interactType | `integer` | | o | [Object](structs.md#Object) | ### Returns - `integer` ### C Prototype `u32 interact_strong_wind(struct MarioState *m, UNUSED u32 interactType, struct Object *o);` [:arrow_up_small:](#)
## [interact_text](#interact_text) ### Lua Example `local integerValue = interact_text(m, interactType, o)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | interactType | `integer` | | o | [Object](structs.md#Object) | ### Returns - `integer` ### C Prototype `u32 interact_text(struct MarioState *m, UNUSED u32 interactType, struct Object *o);` [:arrow_up_small:](#)
## [interact_tornado](#interact_tornado) ### Lua Example `local integerValue = interact_tornado(m, interactType, o)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | interactType | `integer` | | o | [Object](structs.md#Object) | ### Returns - `integer` ### C Prototype `u32 interact_tornado(struct MarioState *m, UNUSED u32 interactType, struct Object *o);` [:arrow_up_small:](#)
## [interact_warp](#interact_warp) ### Lua Example `local integerValue = interact_warp(m, interactType, o)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | interactType | `integer` | | o | [Object](structs.md#Object) | ### Returns - `integer` ### C Prototype `u32 interact_warp(struct MarioState *m, UNUSED u32 interactType, struct Object *o);` [:arrow_up_small:](#)
## [interact_warp_door](#interact_warp_door) ### Lua Example `local integerValue = interact_warp_door(m, interactType, o)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | interactType | `integer` | | o | [Object](structs.md#Object) | ### Returns - `integer` ### C Prototype `u32 interact_warp_door(struct MarioState *m, UNUSED u32 interactType, struct Object *o);` [:arrow_up_small:](#)
## [interact_water_ring](#interact_water_ring) ### Lua Example `local integerValue = interact_water_ring(m, interactType, o)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | interactType | `integer` | | o | [Object](structs.md#Object) | ### Returns - `integer` ### C Prototype `u32 interact_water_ring(struct MarioState *m, UNUSED u32 interactType, struct Object *o);` [:arrow_up_small:](#)
## [interact_whirlpool](#interact_whirlpool) ### Lua Example `local integerValue = interact_whirlpool(m, interactType, o)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | interactType | `integer` | | o | [Object](structs.md#Object) | ### Returns - `integer` ### C Prototype `u32 interact_whirlpool(struct MarioState *m, UNUSED u32 interactType, struct Object *o);` [:arrow_up_small:](#)
## [mario_blow_off_cap](#mario_blow_off_cap) ### Lua Example `mario_blow_off_cap(m, capSpeed)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | capSpeed | `number` | ### Returns - None ### C Prototype `void mario_blow_off_cap(struct MarioState *m, f32 capSpeed);` [:arrow_up_small:](#)
## [mario_check_object_grab](#mario_check_object_grab) ### Lua Example `local integerValue = mario_check_object_grab(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - `integer` ### C Prototype `u32 mario_check_object_grab(struct MarioState *m);` [:arrow_up_small:](#)
## [mario_drop_held_object](#mario_drop_held_object) ### Lua Example `mario_drop_held_object(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - None ### C Prototype `void mario_drop_held_object(struct MarioState *m);` [:arrow_up_small:](#)
## [mario_get_collided_object](#mario_get_collided_object) ### Lua Example `local ObjectValue = mario_get_collided_object(m, interactType)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | interactType | `integer` | ### Returns [Object](structs.md#Object) ### C Prototype `struct Object *mario_get_collided_object(struct MarioState *m, u32 interactType);` [:arrow_up_small:](#)
## [mario_grab_used_object](#mario_grab_used_object) ### Lua Example `mario_grab_used_object(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - None ### C Prototype `void mario_grab_used_object(struct MarioState *m);` [:arrow_up_small:](#)
## [mario_lose_cap_to_enemy](#mario_lose_cap_to_enemy) ### Lua Example `local integerValue = mario_lose_cap_to_enemy(m, arg)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | arg | `integer` | ### Returns - `integer` ### C Prototype `u32 mario_lose_cap_to_enemy(struct MarioState* m, u32 arg);` [:arrow_up_small:](#)
## [mario_obj_angle_to_object](#mario_obj_angle_to_object) ### Lua Example `local integerValue = mario_obj_angle_to_object(m, o)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | o | [Object](structs.md#Object) | ### Returns - `integer` ### C Prototype `s16 mario_obj_angle_to_object(struct MarioState *m, struct Object *o);` [:arrow_up_small:](#)
## [mario_retrieve_cap](#mario_retrieve_cap) ### Lua Example `mario_retrieve_cap(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - None ### C Prototype `void mario_retrieve_cap(struct MarioState* m);` [:arrow_up_small:](#)
## [mario_stop_riding_and_holding](#mario_stop_riding_and_holding) ### Lua Example `mario_stop_riding_and_holding(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - None ### C Prototype `void mario_stop_riding_and_holding(struct MarioState *m);` [:arrow_up_small:](#)
## [mario_stop_riding_object](#mario_stop_riding_object) ### Lua Example `mario_stop_riding_object(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - None ### C Prototype `void mario_stop_riding_object(struct MarioState *m);` [:arrow_up_small:](#)
## [mario_throw_held_object](#mario_throw_held_object) ### Lua Example `mario_throw_held_object(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - None ### C Prototype `void mario_throw_held_object(struct MarioState *m);` [:arrow_up_small:](#)
## [passes_pvp_interaction_checks](#passes_pvp_interaction_checks) ### Lua Example `local integerValue = passes_pvp_interaction_checks(attacker, victim)` ### Parameters | Field | Type | | ----- | ---- | | attacker | [MarioState](structs.md#MarioState) | | victim | [MarioState](structs.md#MarioState) | ### Returns - `integer` ### C Prototype `u8 passes_pvp_interaction_checks(struct MarioState* attacker, struct MarioState* victim);` [:arrow_up_small:](#)
## [should_push_or_pull_door](#should_push_or_pull_door) ### Lua Example `local integerValue = should_push_or_pull_door(m, o)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | o | [Object](structs.md#Object) | ### Returns - `integer` ### C Prototype `u32 should_push_or_pull_door(struct MarioState *m, struct Object *o);` [:arrow_up_small:](#)
## [take_damage_and_knock_back](#take_damage_and_knock_back) ### Lua Example `local integerValue = take_damage_and_knock_back(m, o)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | o | [Object](structs.md#Object) | ### Returns - `integer` ### C Prototype `u32 take_damage_and_knock_back(struct MarioState *m, struct Object *o);` [:arrow_up_small:](#)
--- # functions from lag_compensation.h
## [lag_compensation_get_local_state](#lag_compensation_get_local_state) ### Description Gets the local Mario's state stored in lag compensation history ### Lua Example `local MarioStateValue = lag_compensation_get_local_state(otherNp)` ### Parameters | Field | Type | | ----- | ---- | | otherNp | [NetworkPlayer](structs.md#NetworkPlayer) | ### Returns [MarioState](structs.md#MarioState) ### C Prototype `struct MarioState* lag_compensation_get_local_state(struct NetworkPlayer* otherNp);` [:arrow_up_small:](#)
## [lag_compensation_get_local_state_index](#lag_compensation_get_local_state_index) ### Description Gets the local Mario's state index ### Lua Example `local integerValue = lag_compensation_get_local_state_index()` ### Parameters - None ### Returns - `integer` ### C Prototype `u32 lag_compensation_get_local_state_index(void);` [:arrow_up_small:](#)
## [lag_compensation_get_local_state_ready](#lag_compensation_get_local_state_ready) ### Description Checks if lag compensation history is ready ### Lua Example `local booleanValue = lag_compensation_get_local_state_ready()` ### Parameters - None ### Returns - `boolean` ### C Prototype `bool lag_compensation_get_local_state_ready(void);` [:arrow_up_small:](#)
## [lag_compensation_store](#lag_compensation_store) ### Description Stores the local Mario's current state in lag compensation history ### Lua Example `lag_compensation_store()` ### Parameters - None ### Returns - None ### C Prototype `void lag_compensation_store(void);` [:arrow_up_small:](#)
--- # functions from level_info.h
## [get_level_name](#get_level_name) ### Description Returns the name of the level corresponding to `courseNum`, `levelNum` and `areaIndex` as a decapitalized ASCII (human readable) string ### Lua Example `local stringValue = get_level_name(courseNum, levelNum, areaIndex)` ### Parameters | Field | Type | | ----- | ---- | | courseNum | `integer` | | levelNum | `integer` | | areaIndex | `integer` | ### Returns - `string` ### C Prototype `const char *get_level_name(s16 courseNum, s16 levelNum, s16 areaIndex);` [:arrow_up_small:](#)
## [get_level_name_ascii](#get_level_name_ascii) ### Description Returns the name of the level corresponding to `courseNum`, `levelNum` and `areaIndex` as an ASCII (human readable) string. Set `charCase` to 1 to capitalize or -1 to decapitalize the returned string ### Lua Example `local stringValue = get_level_name_ascii(courseNum, levelNum, areaIndex, charCase)` ### Parameters | Field | Type | | ----- | ---- | | courseNum | `integer` | | levelNum | `integer` | | areaIndex | `integer` | | charCase | `integer` | ### Returns - `string` ### C Prototype `const char *get_level_name_ascii(s16 courseNum, s16 levelNum, s16 areaIndex, s16 charCase);` [:arrow_up_small:](#)
## [get_level_name_sm64](#get_level_name_sm64) ### Lua Example `local PointerValue = get_level_name_sm64(courseNum, levelNum, areaIndex, charCase)` ### Parameters | Field | Type | | ----- | ---- | | courseNum | `integer` | | levelNum | `integer` | | areaIndex | `integer` | | charCase | `integer` | ### Returns - `Pointer` <`integer`> ### C Prototype `const u8 *get_level_name_sm64(s16 courseNum, s16 levelNum, s16 areaIndex, s16 charCase);` [:arrow_up_small:](#)
## [get_star_name](#get_star_name) ### Description Returns the name of the star corresponding to `courseNum` and `starNum` as a decapitalized ASCII (human readable) string ### Lua Example `local stringValue = get_star_name(courseNum, starNum)` ### Parameters | Field | Type | | ----- | ---- | | courseNum | `integer` | | starNum | `integer` | ### Returns - `string` ### C Prototype `const char *get_star_name(s16 courseNum, s16 starNum);` [:arrow_up_small:](#)
## [get_star_name_ascii](#get_star_name_ascii) ### Description Returns the name of the star corresponding to `courseNum` and `starNum` as an ASCII (human readable) string. Set `charCase` to 1 to capitalize or -1 to decapitalize the returned string ### Lua Example `local stringValue = get_star_name_ascii(courseNum, starNum, charCase)` ### Parameters | Field | Type | | ----- | ---- | | courseNum | `integer` | | starNum | `integer` | | charCase | `integer` | ### Returns - `string` ### C Prototype `const char *get_star_name_ascii(s16 courseNum, s16 starNum, s16 charCase);` [:arrow_up_small:](#)
## [get_star_name_sm64](#get_star_name_sm64) ### Lua Example `local PointerValue = get_star_name_sm64(courseNum, starNum, charCase)` ### Parameters | Field | Type | | ----- | ---- | | courseNum | `integer` | | starNum | `integer` | | charCase | `integer` | ### Returns - `Pointer` <`integer`> ### C Prototype `const u8 *get_star_name_sm64(s16 courseNum, s16 starNum, s16 charCase);` [:arrow_up_small:](#)
--- # functions from level_script.h
## [area_create_warp_node](#area_create_warp_node) ### Description Creates a warp node in the current level and area with id `id` that goes to the warp node `destNode` in level `destLevel` and area `destArea`, and attach it to the object `o`. To work properly, object `o` must be able to trigger a warp (for example, with interact type set to `INTERACT_WARP`.) `checkpoint` should be set only to WARP_NO_CHECKPOINT (0x00) or WARP_CHECKPOINT (0x80.) If `checkpoint` is set to `0x80`, Mario will warp directly to this node if he enters the level again (after a death for example) ### Lua Example `local ObjectWarpNodeValue = area_create_warp_node(id, destLevel, destArea, destNode, checkpoint, o)` ### Parameters | Field | Type | | ----- | ---- | | id | `integer` | | destLevel | `integer` | | destArea | `integer` | | destNode | `integer` | | checkpoint | `integer` | | o | [Object](structs.md#Object) | ### Returns [ObjectWarpNode](structs.md#ObjectWarpNode) ### C Prototype `struct ObjectWarpNode *area_create_warp_node(u8 id, u8 destLevel, u8 destArea, u8 destNode, u8 checkpoint, struct Object *o);` [:arrow_up_small:](#)
--- # functions from level_update.h
## [fade_into_special_warp](#fade_into_special_warp) ### Lua Example `fade_into_special_warp(arg, color)` ### Parameters | Field | Type | | ----- | ---- | | arg | `integer` | | color | `integer` | ### Returns - None ### C Prototype `void fade_into_special_warp(u32 arg, u32 color);` [:arrow_up_small:](#)
## [get_painting_warp_node](#get_painting_warp_node) ### Lua Example `local WarpNodeValue = get_painting_warp_node()` ### Parameters - None ### Returns [WarpNode](structs.md#WarpNode) ### C Prototype `struct WarpNode *get_painting_warp_node(void);` [:arrow_up_small:](#)
## [initiate_painting_warp](#initiate_painting_warp) ### Lua Example `initiate_painting_warp(paintingIndex)` ### Parameters | Field | Type | | ----- | ---- | | paintingIndex | `integer` | ### Returns - None ### C Prototype `void initiate_painting_warp(s16 paintingIndex);` [:arrow_up_small:](#)
## [level_control_timer_running](#level_control_timer_running) ### Lua Example `local integerValue = level_control_timer_running()` ### Parameters - None ### Returns - `integer` ### C Prototype `u8 level_control_timer_running(void);` [:arrow_up_small:](#)
## [level_trigger_warp](#level_trigger_warp) ### Lua Example `local integerValue = level_trigger_warp(m, warpOp)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | warpOp | `integer` | ### Returns - `integer` ### C Prototype `s16 level_trigger_warp(struct MarioState *m, s32 warpOp);` [:arrow_up_small:](#)
## [lvl_set_current_level](#lvl_set_current_level) ### Lua Example `local integerValue = lvl_set_current_level(arg0, levelNum)` ### Parameters | Field | Type | | ----- | ---- | | arg0 | `integer` | | levelNum | `integer` | ### Returns - `integer` ### C Prototype `s32 lvl_set_current_level(UNUSED s16 arg0, s16 levelNum);` [:arrow_up_small:](#)
## [warp_special](#warp_special) ### Lua Example `warp_special(arg)` ### Parameters | Field | Type | | ----- | ---- | | arg | `integer` | ### Returns - None ### C Prototype `void warp_special(s32 arg);` [:arrow_up_small:](#)
--- # functions from mario.h
## [adjust_sound_for_speed](#adjust_sound_for_speed) ### Lua Example `adjust_sound_for_speed(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - None ### C Prototype `void adjust_sound_for_speed(struct MarioState *m);` [:arrow_up_small:](#)
## [check_common_action_exits](#check_common_action_exits) ### Lua Example `local integerValue = check_common_action_exits(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - `integer` ### C Prototype `s32 check_common_action_exits(struct MarioState *m);` [:arrow_up_small:](#)
## [check_common_hold_action_exits](#check_common_hold_action_exits) ### Lua Example `local integerValue = check_common_hold_action_exits(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - `integer` ### C Prototype `s32 check_common_hold_action_exits(struct MarioState *m);` [:arrow_up_small:](#)
## [drop_and_set_mario_action](#drop_and_set_mario_action) ### Lua Example `local integerValue = drop_and_set_mario_action(m, action, actionArg)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | action | `integer` | | actionArg | `integer` | ### Returns - `integer` ### C Prototype `s32 drop_and_set_mario_action(struct MarioState *m, u32 action, u32 actionArg);` [:arrow_up_small:](#)
## [execute_mario_action](#execute_mario_action) ### Lua Example `local integerValue = execute_mario_action(o)` ### Parameters | Field | Type | | ----- | ---- | | o | [Object](structs.md#Object) | ### Returns - `integer` ### C Prototype `s32 execute_mario_action(UNUSED struct Object *o);` [:arrow_up_small:](#)
## [find_floor_height_relative_polar](#find_floor_height_relative_polar) ### Lua Example `local numberValue = find_floor_height_relative_polar(m, angleFromMario, distFromMario)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | angleFromMario | `integer` | | distFromMario | `number` | ### Returns - `number` ### C Prototype `f32 find_floor_height_relative_polar(struct MarioState *m, s16 angleFromMario, f32 distFromMario);` [:arrow_up_small:](#)
## [find_floor_slope](#find_floor_slope) ### Lua Example `local integerValue = find_floor_slope(m, yawOffset)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | yawOffset | `integer` | ### Returns - `integer` ### C Prototype `s16 find_floor_slope(struct MarioState *m, s16 yawOffset);` [:arrow_up_small:](#)
## [find_mario_anim_flags_and_translation](#find_mario_anim_flags_and_translation) ### Lua Example `local integerValue = find_mario_anim_flags_and_translation(o, yaw, translation)` ### Parameters | Field | Type | | ----- | ---- | | o | [Object](structs.md#Object) | | yaw | `integer` | | translation | [Vec3s](structs.md#Vec3s) | ### Returns - `integer` ### C Prototype `s16 find_mario_anim_flags_and_translation(struct Object *o, s32 yaw, Vec3s translation);` [:arrow_up_small:](#)
## [force_idle_state](#force_idle_state) ### Lua Example `local integerValue = force_idle_state(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - `integer` ### C Prototype `s32 force_idle_state(struct MarioState* m);` [:arrow_up_small:](#)
## [hurt_and_set_mario_action](#hurt_and_set_mario_action) ### Lua Example `local integerValue = hurt_and_set_mario_action(m, action, actionArg, hurtCounter)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | action | `integer` | | actionArg | `integer` | | hurtCounter | `integer` | ### Returns - `integer` ### C Prototype `s32 hurt_and_set_mario_action(struct MarioState *m, u32 action, u32 actionArg, s16 hurtCounter);` [:arrow_up_small:](#)
## [init_single_mario](#init_single_mario) ### Lua Example `init_single_mario(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - None ### C Prototype `void init_single_mario(struct MarioState* m);` [:arrow_up_small:](#)
## [is_anim_at_end](#is_anim_at_end) ### Lua Example `local integerValue = is_anim_at_end(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - `integer` ### C Prototype `s32 is_anim_at_end(struct MarioState *m);` [:arrow_up_small:](#)
## [is_anim_past_end](#is_anim_past_end) ### Lua Example `local integerValue = is_anim_past_end(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - `integer` ### C Prototype `s32 is_anim_past_end(struct MarioState *m);` [:arrow_up_small:](#)
## [is_anim_past_frame](#is_anim_past_frame) ### Lua Example `local integerValue = is_anim_past_frame(m, animFrame)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | animFrame | `integer` | ### Returns - `integer` ### C Prototype `s32 is_anim_past_frame(struct MarioState *m, s16 animFrame);` [:arrow_up_small:](#)
## [mario_can_bubble](#mario_can_bubble) ### Lua Example `local booleanValue = mario_can_bubble(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - `boolean` ### C Prototype `bool mario_can_bubble(struct MarioState* m);` [:arrow_up_small:](#)
## [mario_facing_downhill](#mario_facing_downhill) ### Lua Example `local integerValue = mario_facing_downhill(m, turnYaw)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | turnYaw | `integer` | ### Returns - `integer` ### C Prototype `s32 mario_facing_downhill(struct MarioState *m, s32 turnYaw);` [:arrow_up_small:](#)
## [mario_floor_is_slippery](#mario_floor_is_slippery) ### Lua Example `local integerValue = mario_floor_is_slippery(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - `integer` ### C Prototype `u32 mario_floor_is_slippery(struct MarioState *m);` [:arrow_up_small:](#)
## [mario_floor_is_slope](#mario_floor_is_slope) ### Lua Example `local integerValue = mario_floor_is_slope(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - `integer` ### C Prototype `s32 mario_floor_is_slope(struct MarioState *m);` [:arrow_up_small:](#)
## [mario_floor_is_steep](#mario_floor_is_steep) ### Lua Example `local integerValue = mario_floor_is_steep(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - `integer` ### C Prototype `s32 mario_floor_is_steep(struct MarioState *m);` [:arrow_up_small:](#)
## [mario_get_floor_class](#mario_get_floor_class) ### Lua Example `local integerValue = mario_get_floor_class(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - `integer` ### C Prototype `s32 mario_get_floor_class(struct MarioState *m);` [:arrow_up_small:](#)
## [mario_get_terrain_sound_addend](#mario_get_terrain_sound_addend) ### Lua Example `local integerValue = mario_get_terrain_sound_addend(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - `integer` ### C Prototype `u32 mario_get_terrain_sound_addend(struct MarioState *m);` [:arrow_up_small:](#)
## [mario_is_crouching](#mario_is_crouching) ### Lua Example `local booleanValue = mario_is_crouching(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - `boolean` ### C Prototype `bool mario_is_crouching(struct MarioState *m);` [:arrow_up_small:](#)
## [mario_set_bubbled](#mario_set_bubbled) ### Lua Example `mario_set_bubbled(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - None ### C Prototype `void mario_set_bubbled(struct MarioState* m);` [:arrow_up_small:](#)
## [mario_set_forward_vel](#mario_set_forward_vel) ### Lua Example `mario_set_forward_vel(m, speed)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | speed | `number` | ### Returns - None ### C Prototype `void mario_set_forward_vel(struct MarioState *m, f32 speed);` [:arrow_up_small:](#)
## [mario_update_wall](#mario_update_wall) ### Lua Example `mario_update_wall(m, wcd)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | wcd | [WallCollisionData](structs.md#WallCollisionData) | ### Returns - None ### C Prototype `void mario_update_wall(struct MarioState* m, struct WallCollisionData* wcd);` [:arrow_up_small:](#)
## [play_mario_action_sound](#play_mario_action_sound) ### Lua Example `play_mario_action_sound(m, soundBits, waveParticleType)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | soundBits | `integer` | | waveParticleType | `integer` | ### Returns - None ### C Prototype `void play_mario_action_sound(struct MarioState *m, u32 soundBits, u32 waveParticleType);` [:arrow_up_small:](#)
## [play_mario_heavy_landing_sound](#play_mario_heavy_landing_sound) ### Lua Example `play_mario_heavy_landing_sound(m, soundBits)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | soundBits | `integer` | ### Returns - None ### C Prototype `void play_mario_heavy_landing_sound(struct MarioState *m, u32 soundBits);` [:arrow_up_small:](#)
## [play_mario_heavy_landing_sound_once](#play_mario_heavy_landing_sound_once) ### Lua Example `play_mario_heavy_landing_sound_once(m, soundBits)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | soundBits | `integer` | ### Returns - None ### C Prototype `void play_mario_heavy_landing_sound_once(struct MarioState *m, u32 soundBits);` [:arrow_up_small:](#)
## [play_mario_jump_sound](#play_mario_jump_sound) ### Lua Example `play_mario_jump_sound(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - None ### C Prototype `void play_mario_jump_sound(struct MarioState *m);` [:arrow_up_small:](#)
## [play_mario_landing_sound](#play_mario_landing_sound) ### Lua Example `play_mario_landing_sound(m, soundBits)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | soundBits | `integer` | ### Returns - None ### C Prototype `void play_mario_landing_sound(struct MarioState *m, u32 soundBits);` [:arrow_up_small:](#)
## [play_mario_landing_sound_once](#play_mario_landing_sound_once) ### Lua Example `play_mario_landing_sound_once(m, soundBits)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | soundBits | `integer` | ### Returns - None ### C Prototype `void play_mario_landing_sound_once(struct MarioState *m, u32 soundBits);` [:arrow_up_small:](#)
## [play_mario_sound](#play_mario_sound) ### Lua Example `play_mario_sound(m, primarySoundBits, scondarySoundBits)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | primarySoundBits | `integer` | | scondarySoundBits | `integer` | ### Returns - None ### C Prototype `void play_mario_sound(struct MarioState *m, s32 primarySoundBits, s32 scondarySoundBits);` [:arrow_up_small:](#)
## [play_sound_and_spawn_particles](#play_sound_and_spawn_particles) ### Lua Example `play_sound_and_spawn_particles(m, soundBits, waveParticleType)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | soundBits | `integer` | | waveParticleType | `integer` | ### Returns - None ### C Prototype `void play_sound_and_spawn_particles(struct MarioState *m, u32 soundBits, u32 waveParticleType);` [:arrow_up_small:](#)
## [play_sound_if_no_flag](#play_sound_if_no_flag) ### Lua Example `play_sound_if_no_flag(m, soundBits, flags)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | soundBits | `integer` | | flags | `integer` | ### Returns - None ### C Prototype `void play_sound_if_no_flag(struct MarioState *m, u32 soundBits, u32 flags);` [:arrow_up_small:](#)
## [resolve_and_return_wall_collisions](#resolve_and_return_wall_collisions) ### Lua Example `local SurfaceValue = resolve_and_return_wall_collisions(pos, offset, radius)` ### Parameters | Field | Type | | ----- | ---- | | pos | [Vec3f](structs.md#Vec3f) | | offset | `number` | | radius | `number` | ### Returns [Surface](structs.md#Surface) ### C Prototype `struct Surface *resolve_and_return_wall_collisions(Vec3f pos, f32 offset, f32 radius);` [:arrow_up_small:](#)
## [resolve_and_return_wall_collisions_data](#resolve_and_return_wall_collisions_data) ### Lua Example `resolve_and_return_wall_collisions_data(pos, offset, radius, collisionData)` ### Parameters | Field | Type | | ----- | ---- | | pos | [Vec3f](structs.md#Vec3f) | | offset | `number` | | radius | `number` | | collisionData | [WallCollisionData](structs.md#WallCollisionData) | ### Returns - None ### C Prototype `void resolve_and_return_wall_collisions_data(Vec3f pos, f32 offset, f32 radius, struct WallCollisionData* collisionData);` [:arrow_up_small:](#)
## [return_mario_anim_y_translation](#return_mario_anim_y_translation) ### Lua Example `local integerValue = return_mario_anim_y_translation(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - `integer` ### C Prototype `s16 return_mario_anim_y_translation(struct MarioState *m);` [:arrow_up_small:](#)
## [set_anim_to_frame](#set_anim_to_frame) ### Lua Example `set_anim_to_frame(m, animFrame)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | animFrame | `integer` | ### Returns - None ### C Prototype `void set_anim_to_frame(struct MarioState *m, s16 animFrame);` [:arrow_up_small:](#)
## [set_character_anim_with_accel](#set_character_anim_with_accel) ### Lua Example `local integerValue = set_character_anim_with_accel(m, targetAnimID, accel)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | targetAnimID | `integer` | | accel | `integer` | ### Returns - `integer` ### C Prototype `s16 set_character_anim_with_accel(struct MarioState *m, s32 targetAnimID, s32 accel);` [:arrow_up_small:](#)
## [set_character_animation](#set_character_animation) ### Lua Example `local integerValue = set_character_animation(m, targetAnimID)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | targetAnimID | `integer` | ### Returns - `integer` ### C Prototype `s16 set_character_animation(struct MarioState *m, s32 targetAnimID);` [:arrow_up_small:](#)
## [set_jump_from_landing](#set_jump_from_landing) ### Lua Example `local integerValue = set_jump_from_landing(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - `integer` ### C Prototype `s32 set_jump_from_landing(struct MarioState *m);` [:arrow_up_small:](#)
## [set_jumping_action](#set_jumping_action) ### Lua Example `local integerValue = set_jumping_action(m, action, actionArg)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | action | `integer` | | actionArg | `integer` | ### Returns - `integer` ### C Prototype `s32 set_jumping_action(struct MarioState *m, u32 action, u32 actionArg);` [:arrow_up_small:](#)
## [set_mario_action](#set_mario_action) ### Lua Example `local integerValue = set_mario_action(m, action, actionArg)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | action | `integer` | | actionArg | `integer` | ### Returns - `integer` ### C Prototype `u32 set_mario_action(struct MarioState *m, u32 action, u32 actionArg);` [:arrow_up_small:](#)
## [set_mario_anim_with_accel](#set_mario_anim_with_accel) ### Lua Example `local integerValue = set_mario_anim_with_accel(m, targetAnimID, accel)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | targetAnimID | `integer` | | accel | `integer` | ### Returns - `integer` ### C Prototype `s16 set_mario_anim_with_accel(struct MarioState *m, s32 targetAnimID, s32 accel);` [:arrow_up_small:](#)
## [set_mario_animation](#set_mario_animation) ### Lua Example `local integerValue = set_mario_animation(m, targetAnimID)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | targetAnimID | `integer` | ### Returns - `integer` ### C Prototype `s16 set_mario_animation(struct MarioState *m, s32 targetAnimID);` [:arrow_up_small:](#)
## [set_mario_particle_flags](#set_mario_particle_flags) ### Lua Example `set_mario_particle_flags(m, flags, clear)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | flags | `integer` | | clear | `integer` | ### Returns - None ### C Prototype `void set_mario_particle_flags(struct MarioState* m, u32 flags, u8 clear);` [:arrow_up_small:](#)
## [set_mario_y_vel_based_on_fspeed](#set_mario_y_vel_based_on_fspeed) ### Lua Example `set_mario_y_vel_based_on_fspeed(m, initialVelY, multiplier)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | initialVelY | `number` | | multiplier | `number` | ### Returns - None ### C Prototype `void set_mario_y_vel_based_on_fspeed(struct MarioState *m, f32 initialVelY, f32 multiplier);` [:arrow_up_small:](#)
## [set_steep_jump_action](#set_steep_jump_action) ### Lua Example `set_steep_jump_action(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - None ### C Prototype `void set_steep_jump_action(struct MarioState *m);` [:arrow_up_small:](#)
## [set_water_plunge_action](#set_water_plunge_action) ### Lua Example `local integerValue = set_water_plunge_action(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - `integer` ### C Prototype `s32 set_water_plunge_action(struct MarioState *m);` [:arrow_up_small:](#)
## [transition_submerged_to_walking](#transition_submerged_to_walking) ### Lua Example `local integerValue = transition_submerged_to_walking(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - `integer` ### C Prototype `s32 transition_submerged_to_walking(struct MarioState *m);` [:arrow_up_small:](#)
## [update_mario_pos_for_anim](#update_mario_pos_for_anim) ### Lua Example `update_mario_pos_for_anim(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - None ### C Prototype `void update_mario_pos_for_anim(struct MarioState *m);` [:arrow_up_small:](#)
## [update_mario_sound_and_camera](#update_mario_sound_and_camera) ### Lua Example `update_mario_sound_and_camera(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - None ### C Prototype `void update_mario_sound_and_camera(struct MarioState *m);` [:arrow_up_small:](#)
--- # functions from mario_actions_airborne.c
## [check_common_airborne_cancels](#check_common_airborne_cancels) ### Lua Example `local integerValue = check_common_airborne_cancels(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - `integer` ### C Prototype `s32 check_common_airborne_cancels(struct MarioState *m);` [:arrow_up_small:](#)
## [check_fall_damage](#check_fall_damage) ### Lua Example `local integerValue = check_fall_damage(m, hardFallAction)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | hardFallAction | `integer` | ### Returns - `integer` ### C Prototype `s32 check_fall_damage(struct MarioState *m, u32 hardFallAction);` [:arrow_up_small:](#)
## [check_fall_damage_or_get_stuck](#check_fall_damage_or_get_stuck) ### Lua Example `local integerValue = check_fall_damage_or_get_stuck(m, hardFallAction)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | hardFallAction | `integer` | ### Returns - `integer` ### C Prototype `s32 check_fall_damage_or_get_stuck(struct MarioState *m, u32 hardFallAction);` [:arrow_up_small:](#)
## [check_horizontal_wind](#check_horizontal_wind) ### Lua Example `local integerValue = check_horizontal_wind(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - `integer` ### C Prototype `s32 check_horizontal_wind(struct MarioState *m);` [:arrow_up_small:](#)
## [check_kick_or_dive_in_air](#check_kick_or_dive_in_air) ### Lua Example `local integerValue = check_kick_or_dive_in_air(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - `integer` ### C Prototype `s32 check_kick_or_dive_in_air(struct MarioState *m);` [:arrow_up_small:](#)
## [check_wall_kick](#check_wall_kick) ### Lua Example `local integerValue = check_wall_kick(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - `integer` ### C Prototype `s32 check_wall_kick(struct MarioState *m);` [:arrow_up_small:](#)
## [common_air_action_step](#common_air_action_step) ### Lua Example `local integerValue = common_air_action_step(m, landAction, animation, stepArg)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | landAction | `integer` | | animation | `integer` | | stepArg | `integer` | ### Returns - `integer` ### C Prototype `u32 common_air_action_step(struct MarioState *m, u32 landAction, s32 animation, u32 stepArg);` [:arrow_up_small:](#)
## [common_air_knockback_step](#common_air_knockback_step) ### Lua Example `local integerValue = common_air_knockback_step(m, landAction, hardFallAction, animation, speed)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | landAction | `integer` | | hardFallAction | `integer` | | animation | `integer` | | speed | `number` | ### Returns - `integer` ### C Prototype `u32 common_air_knockback_step(struct MarioState *m, u32 landAction, u32 hardFallAction, s32 animation, f32 speed);` [:arrow_up_small:](#)
## [lava_boost_on_wall](#lava_boost_on_wall) ### Lua Example `local integerValue = lava_boost_on_wall(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - `integer` ### C Prototype `s32 lava_boost_on_wall(struct MarioState *m);` [:arrow_up_small:](#)
## [mario_execute_airborne_action](#mario_execute_airborne_action) ### Lua Example `local integerValue = mario_execute_airborne_action(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - `integer` ### C Prototype `s32 mario_execute_airborne_action(struct MarioState *m);` [:arrow_up_small:](#)
## [play_far_fall_sound](#play_far_fall_sound) ### Lua Example `play_far_fall_sound(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - None ### C Prototype `void play_far_fall_sound(struct MarioState *m);` [:arrow_up_small:](#)
## [play_flip_sounds](#play_flip_sounds) ### Lua Example `play_flip_sounds(m, frame1, frame2, frame3)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | frame1 | `integer` | | frame2 | `integer` | | frame3 | `integer` | ### Returns - None ### C Prototype `void play_flip_sounds(struct MarioState *m, s16 frame1, s16 frame2, s16 frame3);` [:arrow_up_small:](#)
## [play_knockback_sound](#play_knockback_sound) ### Lua Example `play_knockback_sound(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - None ### C Prototype `void play_knockback_sound(struct MarioState *m);` [:arrow_up_small:](#)
## [should_get_stuck_in_ground](#should_get_stuck_in_ground) ### Lua Example `local integerValue = should_get_stuck_in_ground(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - `integer` ### C Prototype `s32 should_get_stuck_in_ground(struct MarioState *m);` [:arrow_up_small:](#)
## [update_air_with_turn](#update_air_with_turn) ### Lua Example `update_air_with_turn(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - None ### C Prototype `void update_air_with_turn(struct MarioState *m);` [:arrow_up_small:](#)
## [update_air_without_turn](#update_air_without_turn) ### Lua Example `update_air_without_turn(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - None ### C Prototype `void update_air_without_turn(struct MarioState *m);` [:arrow_up_small:](#)
## [update_flying](#update_flying) ### Lua Example `update_flying(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - None ### C Prototype `void update_flying(struct MarioState *m);` [:arrow_up_small:](#)
## [update_flying_pitch](#update_flying_pitch) ### Lua Example `update_flying_pitch(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - None ### C Prototype `void update_flying_pitch(struct MarioState *m);` [:arrow_up_small:](#)
## [update_flying_yaw](#update_flying_yaw) ### Lua Example `update_flying_yaw(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - None ### C Prototype `void update_flying_yaw(struct MarioState *m);` [:arrow_up_small:](#)
## [update_lava_boost_or_twirling](#update_lava_boost_or_twirling) ### Lua Example `update_lava_boost_or_twirling(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - None ### C Prototype `void update_lava_boost_or_twirling(struct MarioState *m);` [:arrow_up_small:](#)
--- # functions from mario_actions_automatic.c
## [add_tree_leaf_particles](#add_tree_leaf_particles) ### Lua Example `add_tree_leaf_particles(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - None ### C Prototype `void add_tree_leaf_particles(struct MarioState *m);` [:arrow_up_small:](#)
## [check_common_automatic_cancels](#check_common_automatic_cancels) ### Lua Example `local integerValue = check_common_automatic_cancels(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - `integer` ### C Prototype `s32 check_common_automatic_cancels(struct MarioState *m);` [:arrow_up_small:](#)
## [climb_up_ledge](#climb_up_ledge) ### Lua Example `climb_up_ledge(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - None ### C Prototype `void climb_up_ledge(struct MarioState *m);` [:arrow_up_small:](#)
## [let_go_of_ledge](#let_go_of_ledge) ### Lua Example `local integerValue = let_go_of_ledge(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - `integer` ### C Prototype `s32 let_go_of_ledge(struct MarioState *m);` [:arrow_up_small:](#)
## [mario_execute_automatic_action](#mario_execute_automatic_action) ### Lua Example `local integerValue = mario_execute_automatic_action(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - `integer` ### C Prototype `s32 mario_execute_automatic_action(struct MarioState *m);` [:arrow_up_small:](#)
## [perform_hanging_step](#perform_hanging_step) ### Lua Example `local integerValue = perform_hanging_step(m, nextPos)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | nextPos | [Vec3f](structs.md#Vec3f) | ### Returns - `integer` ### C Prototype `s32 perform_hanging_step(struct MarioState *m, Vec3f nextPos);` [:arrow_up_small:](#)
## [play_climbing_sounds](#play_climbing_sounds) ### Lua Example `play_climbing_sounds(m, b)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | b | `integer` | ### Returns - None ### C Prototype `void play_climbing_sounds(struct MarioState *m, s32 b);` [:arrow_up_small:](#)
## [set_pole_position](#set_pole_position) ### Lua Example `local integerValue = set_pole_position(m, offsetY)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | offsetY | `number` | ### Returns - `integer` ### C Prototype `s32 set_pole_position(struct MarioState *m, f32 offsetY);` [:arrow_up_small:](#)
## [update_hang_moving](#update_hang_moving) ### Lua Example `local integerValue = update_hang_moving(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - `integer` ### C Prototype `s32 update_hang_moving(struct MarioState *m);` [:arrow_up_small:](#)
## [update_hang_stationary](#update_hang_stationary) ### Lua Example `update_hang_stationary(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - None ### C Prototype `void update_hang_stationary(struct MarioState *m);` [:arrow_up_small:](#)
## [update_ledge_climb](#update_ledge_climb) ### Lua Example `update_ledge_climb(m, animation, endAction)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | animation | `integer` | | endAction | `integer` | ### Returns - None ### C Prototype `void update_ledge_climb(struct MarioState *m, s32 animation, u32 endAction);` [:arrow_up_small:](#)
## [update_ledge_climb_camera](#update_ledge_climb_camera) ### Lua Example `update_ledge_climb_camera(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - None ### C Prototype `void update_ledge_climb_camera(struct MarioState *m);` [:arrow_up_small:](#)
--- # functions from mario_actions_cutscene.c
## [bhv_end_peach_loop](#bhv_end_peach_loop) ### Lua Example `bhv_end_peach_loop()` ### Parameters - None ### Returns - None ### C Prototype `void bhv_end_peach_loop(void);` [:arrow_up_small:](#)
## [bhv_end_toad_loop](#bhv_end_toad_loop) ### Lua Example `bhv_end_toad_loop()` ### Parameters - None ### Returns - None ### C Prototype `void bhv_end_toad_loop(void);` [:arrow_up_small:](#)
## [common_death_handler](#common_death_handler) ### Lua Example `local integerValue = common_death_handler(m, animation, frameToDeathWarp)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | animation | `integer` | | frameToDeathWarp | `integer` | ### Returns - `integer` ### C Prototype `s32 common_death_handler(struct MarioState *m, s32 animation, s32 frameToDeathWarp);` [:arrow_up_small:](#)
## [cutscene_put_cap_on](#cutscene_put_cap_on) ### Lua Example `cutscene_put_cap_on(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - None ### C Prototype `void cutscene_put_cap_on(struct MarioState *m);` [:arrow_up_small:](#)
## [cutscene_take_cap_off](#cutscene_take_cap_off) ### Lua Example `cutscene_take_cap_off(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - None ### C Prototype `void cutscene_take_cap_off(struct MarioState *m);` [:arrow_up_small:](#)
## [general_star_dance_handler](#general_star_dance_handler) ### Lua Example `general_star_dance_handler(m, isInWater)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | isInWater | `integer` | ### Returns - None ### C Prototype `void general_star_dance_handler(struct MarioState *m, s32 isInWater);` [:arrow_up_small:](#)
## [generate_yellow_sparkles](#generate_yellow_sparkles) ### Lua Example `generate_yellow_sparkles(x, y, z, radius)` ### Parameters | Field | Type | | ----- | ---- | | x | `integer` | | y | `integer` | | z | `integer` | | radius | `number` | ### Returns - None ### C Prototype `void generate_yellow_sparkles(s16 x, s16 y, s16 z, f32 radius);` [:arrow_up_small:](#)
## [get_credits_str_width](#get_credits_str_width) ### Lua Example `local integerValue = get_credits_str_width(str)` ### Parameters | Field | Type | | ----- | ---- | | str | `Pointer` <`integer`> | ### Returns - `integer` ### C Prototype `s32 get_credits_str_width(char *str);` [:arrow_up_small:](#)
## [get_star_collection_dialog](#get_star_collection_dialog) ### Lua Example `local integerValue = get_star_collection_dialog(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - `integer` ### C Prototype `s32 get_star_collection_dialog(struct MarioState *m);` [:arrow_up_small:](#)
## [handle_save_menu](#handle_save_menu) ### Lua Example `handle_save_menu(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - None ### C Prototype `void handle_save_menu(struct MarioState *m);` [:arrow_up_small:](#)
## [launch_mario_until_land](#launch_mario_until_land) ### Lua Example `local integerValue = launch_mario_until_land(m, endAction, animation, forwardVel)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | endAction | `integer` | | animation | `integer` | | forwardVel | `number` | ### Returns - `integer` ### C Prototype `s32 launch_mario_until_land(struct MarioState *m, s32 endAction, s32 animation, f32 forwardVel);` [:arrow_up_small:](#)
## [mario_execute_cutscene_action](#mario_execute_cutscene_action) ### Lua Example `local integerValue = mario_execute_cutscene_action(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - `integer` ### C Prototype `s32 mario_execute_cutscene_action(struct MarioState *m);` [:arrow_up_small:](#)
## [mario_ready_to_speak](#mario_ready_to_speak) ### Lua Example `local integerValue = mario_ready_to_speak(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - `integer` ### C Prototype `s32 mario_ready_to_speak(struct MarioState* m);` [:arrow_up_small:](#)
## [should_start_or_continue_dialog](#should_start_or_continue_dialog) ### Lua Example `local integerValue = should_start_or_continue_dialog(m, object)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | object | [Object](structs.md#Object) | ### Returns - `integer` ### C Prototype `u8 should_start_or_continue_dialog(struct MarioState* m, struct Object* object);` [:arrow_up_small:](#)
## [stuck_in_ground_handler](#stuck_in_ground_handler) ### Lua Example `stuck_in_ground_handler(m, animation, unstuckFrame, target2, target3, endAction)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | animation | `integer` | | unstuckFrame | `integer` | | target2 | `integer` | | target3 | `integer` | | endAction | `integer` | ### Returns - None ### C Prototype `void stuck_in_ground_handler(struct MarioState *m, s32 animation, s32 unstuckFrame, s32 target2, s32 target3, s32 endAction);` [:arrow_up_small:](#)
--- # functions from mario_actions_moving.c
## [align_with_floor](#align_with_floor) ### Lua Example `align_with_floor(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - None ### C Prototype `void align_with_floor(struct MarioState *m);` [:arrow_up_small:](#)
## [analog_stick_held_back](#analog_stick_held_back) ### Lua Example `local integerValue = analog_stick_held_back(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - `integer` ### C Prototype `s32 analog_stick_held_back(struct MarioState *m);` [:arrow_up_small:](#)
## [anim_and_audio_for_heavy_walk](#anim_and_audio_for_heavy_walk) ### Lua Example `anim_and_audio_for_heavy_walk(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - None ### C Prototype `void anim_and_audio_for_heavy_walk(struct MarioState *m);` [:arrow_up_small:](#)
## [anim_and_audio_for_hold_walk](#anim_and_audio_for_hold_walk) ### Lua Example `anim_and_audio_for_hold_walk(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - None ### C Prototype `void anim_and_audio_for_hold_walk(struct MarioState *m);` [:arrow_up_small:](#)
## [anim_and_audio_for_walk](#anim_and_audio_for_walk) ### Lua Example `anim_and_audio_for_walk(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - None ### C Prototype `void anim_and_audio_for_walk(struct MarioState *m);` [:arrow_up_small:](#)
## [apply_landing_accel](#apply_landing_accel) ### Lua Example `local integerValue = apply_landing_accel(m, frictionFactor)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | frictionFactor | `number` | ### Returns - `integer` ### C Prototype `s32 apply_landing_accel(struct MarioState *m, f32 frictionFactor);` [:arrow_up_small:](#)
## [apply_slope_accel](#apply_slope_accel) ### Lua Example `apply_slope_accel(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - None ### C Prototype `void apply_slope_accel(struct MarioState *m);` [:arrow_up_small:](#)
## [apply_slope_decel](#apply_slope_decel) ### Lua Example `local integerValue = apply_slope_decel(m, decelCoef)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | decelCoef | `number` | ### Returns - `integer` ### C Prototype `s32 apply_slope_decel(struct MarioState *m, f32 decelCoef);` [:arrow_up_small:](#)
## [begin_braking_action](#begin_braking_action) ### Lua Example `local integerValue = begin_braking_action(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - `integer` ### C Prototype `s32 begin_braking_action(struct MarioState *m);` [:arrow_up_small:](#)
## [begin_walking_action](#begin_walking_action) ### Lua Example `local integerValue = begin_walking_action(m, forwardVel, action, actionArg)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | forwardVel | `number` | | action | `integer` | | actionArg | `integer` | ### Returns - `integer` ### C Prototype `s32 begin_walking_action(struct MarioState *m, f32 forwardVel, u32 action, u32 actionArg);` [:arrow_up_small:](#)
## [check_common_moving_cancels](#check_common_moving_cancels) ### Lua Example `local integerValue = check_common_moving_cancels(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - `integer` ### C Prototype `s32 check_common_moving_cancels(struct MarioState *m);` [:arrow_up_small:](#)
## [check_ground_dive_or_punch](#check_ground_dive_or_punch) ### Lua Example `local integerValue = check_ground_dive_or_punch(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - `integer` ### C Prototype `s32 check_ground_dive_or_punch(struct MarioState *m);` [:arrow_up_small:](#)
## [check_ledge_climb_down](#check_ledge_climb_down) ### Lua Example `check_ledge_climb_down(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - None ### C Prototype `void check_ledge_climb_down(struct MarioState *m);` [:arrow_up_small:](#)
## [common_ground_knockback_action](#common_ground_knockback_action) ### Lua Example `local integerValue = common_ground_knockback_action(m, animation, arg2, arg3, arg4)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | animation | `integer` | | arg2 | `integer` | | arg3 | `integer` | | arg4 | `integer` | ### Returns - `integer` ### C Prototype `s32 common_ground_knockback_action(struct MarioState *m, s32 animation, s32 arg2, s32 arg3, s32 arg4);` [:arrow_up_small:](#)
## [common_landing_action](#common_landing_action) ### Lua Example `local integerValue = common_landing_action(m, animation, airAction)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | animation | `integer` | | airAction | `integer` | ### Returns - `integer` ### C Prototype `u32 common_landing_action(struct MarioState *m, s16 animation, u32 airAction);` [:arrow_up_small:](#)
## [common_slide_action](#common_slide_action) ### Lua Example `common_slide_action(m, endAction, airAction, animation)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | endAction | `integer` | | airAction | `integer` | | animation | `integer` | ### Returns - None ### C Prototype `void common_slide_action(struct MarioState *m, u32 endAction, u32 airAction, s32 animation);` [:arrow_up_small:](#)
## [common_slide_action_with_jump](#common_slide_action_with_jump) ### Lua Example `local integerValue = common_slide_action_with_jump(m, stopAction, jumpAction, airAction, animation)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | stopAction | `integer` | | jumpAction | `integer` | | airAction | `integer` | | animation | `integer` | ### Returns - `integer` ### C Prototype `s32 common_slide_action_with_jump(struct MarioState *m, u32 stopAction, u32 jumpAction, u32 airAction, s32 animation);` [:arrow_up_small:](#)
## [mario_execute_moving_action](#mario_execute_moving_action) ### Lua Example `local integerValue = mario_execute_moving_action(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - `integer` ### C Prototype `s32 mario_execute_moving_action(struct MarioState *m);` [:arrow_up_small:](#)
## [play_step_sound](#play_step_sound) ### Lua Example `play_step_sound(m, frame1, frame2)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | frame1 | `integer` | | frame2 | `integer` | ### Returns - None ### C Prototype `void play_step_sound(struct MarioState *m, s16 frame1, s16 frame2);` [:arrow_up_small:](#)
## [push_or_sidle_wall](#push_or_sidle_wall) ### Lua Example `push_or_sidle_wall(m, startPos)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | startPos | [Vec3f](structs.md#Vec3f) | ### Returns - None ### C Prototype `void push_or_sidle_wall(struct MarioState *m, Vec3f startPos);` [:arrow_up_small:](#)
## [quicksand_jump_land_action](#quicksand_jump_land_action) ### Lua Example `local integerValue = quicksand_jump_land_action(m, animation1, animation2, endAction, airAction)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | animation1 | `integer` | | animation2 | `integer` | | endAction | `integer` | | airAction | `integer` | ### Returns - `integer` ### C Prototype `s32 quicksand_jump_land_action(struct MarioState *m, s32 animation1, s32 animation2, u32 endAction, u32 airAction);` [:arrow_up_small:](#)
## [set_triple_jump_action](#set_triple_jump_action) ### Lua Example `local integerValue = set_triple_jump_action(m, action, actionArg)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | action | `integer` | | actionArg | `integer` | ### Returns - `integer` ### C Prototype `s32 set_triple_jump_action(struct MarioState *m, UNUSED u32 action, UNUSED u32 actionArg);` [:arrow_up_small:](#)
## [should_begin_sliding](#should_begin_sliding) ### Lua Example `local integerValue = should_begin_sliding(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - `integer` ### C Prototype `s32 should_begin_sliding(struct MarioState *m);` [:arrow_up_small:](#)
## [slide_bonk](#slide_bonk) ### Lua Example `slide_bonk(m, fastAction, slowAction)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | fastAction | `integer` | | slowAction | `integer` | ### Returns - None ### C Prototype `void slide_bonk(struct MarioState *m, u32 fastAction, u32 slowAction);` [:arrow_up_small:](#)
## [stomach_slide_action](#stomach_slide_action) ### Lua Example `local integerValue = stomach_slide_action(m, stopAction, airAction, animation)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | stopAction | `integer` | | airAction | `integer` | | animation | `integer` | ### Returns - `integer` ### C Prototype `s32 stomach_slide_action(struct MarioState *m, u32 stopAction, u32 airAction, s32 animation);` [:arrow_up_small:](#)
## [tilt_body_butt_slide](#tilt_body_butt_slide) ### Lua Example `tilt_body_butt_slide(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - None ### C Prototype `void tilt_body_butt_slide(struct MarioState *m);` [:arrow_up_small:](#)
## [tilt_body_ground_shell](#tilt_body_ground_shell) ### Lua Example `tilt_body_ground_shell(m, startYaw)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | startYaw | `integer` | ### Returns - None ### C Prototype `void tilt_body_ground_shell(struct MarioState *m, s16 startYaw);` [:arrow_up_small:](#)
## [tilt_body_running](#tilt_body_running) ### Lua Example `local integerValue = tilt_body_running(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - `integer` ### C Prototype `s16 tilt_body_running(struct MarioState *m);` [:arrow_up_small:](#)
## [tilt_body_walking](#tilt_body_walking) ### Lua Example `tilt_body_walking(m, startYaw)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | startYaw | `integer` | ### Returns - None ### C Prototype `void tilt_body_walking(struct MarioState *m, s16 startYaw);` [:arrow_up_small:](#)
## [update_decelerating_speed](#update_decelerating_speed) ### Lua Example `local integerValue = update_decelerating_speed(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - `integer` ### C Prototype `s32 update_decelerating_speed(struct MarioState *m);` [:arrow_up_small:](#)
## [update_shell_speed](#update_shell_speed) ### Lua Example `update_shell_speed(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - None ### C Prototype `void update_shell_speed(struct MarioState *m);` [:arrow_up_small:](#)
## [update_sliding](#update_sliding) ### Lua Example `local integerValue = update_sliding(m, stopSpeed)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | stopSpeed | `number` | ### Returns - `integer` ### C Prototype `s32 update_sliding(struct MarioState *m, f32 stopSpeed);` [:arrow_up_small:](#)
## [update_sliding_angle](#update_sliding_angle) ### Lua Example `update_sliding_angle(m, accel, lossFactor)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | accel | `number` | | lossFactor | `number` | ### Returns - None ### C Prototype `void update_sliding_angle(struct MarioState *m, f32 accel, f32 lossFactor);` [:arrow_up_small:](#)
## [update_walking_speed](#update_walking_speed) ### Lua Example `update_walking_speed(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - None ### C Prototype `void update_walking_speed(struct MarioState *m);` [:arrow_up_small:](#)
--- # functions from mario_actions_object.c
## [animated_stationary_ground_step](#animated_stationary_ground_step) ### Lua Example `animated_stationary_ground_step(m, animation, endAction)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | animation | `integer` | | endAction | `integer` | ### Returns - None ### C Prototype `void animated_stationary_ground_step(struct MarioState *m, s32 animation, u32 endAction);` [:arrow_up_small:](#)
## [check_common_object_cancels](#check_common_object_cancels) ### Lua Example `local integerValue = check_common_object_cancels(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - `integer` ### C Prototype `s32 check_common_object_cancels(struct MarioState *m);` [:arrow_up_small:](#)
## [mario_execute_object_action](#mario_execute_object_action) ### Lua Example `local integerValue = mario_execute_object_action(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - `integer` ### C Prototype `s32 mario_execute_object_action(struct MarioState *m);` [:arrow_up_small:](#)
## [mario_update_punch_sequence](#mario_update_punch_sequence) ### Lua Example `local integerValue = mario_update_punch_sequence(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - `integer` ### C Prototype `s32 mario_update_punch_sequence(struct MarioState *m);` [:arrow_up_small:](#)
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