/* ================ New Behaviors ================ */ const BehaviorScript bhvFlashlight[] = { BEGIN(OBJ_LIST_DEFAULT), ID(id_bhvNewId), // id_bhvNewId signifies a new behavior. OR_INT(oFlags, OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE), CALL_NATIVE(bhv_point_light_init), BEGIN_LOOP(), CALL_NATIVE(bhv_flashlight_loop), END_LOOP(), };