// To use this macro, define `define_gfx_symbol` before including this file. #define GFX_SYMBOLS() \ define_gfx_symbol(gsDPFullSync, 0); \ define_gfx_symbol(gsDPTileSync, 0); \ define_gfx_symbol(gsDPPipeSync, 0); \ define_gfx_symbol(gsDPLoadSync, 0); \ define_gfx_symbol(gsDPNoOp, 0); \ define_gfx_symbol(gsDPNoOpTag, 1, false); \ define_gfx_symbol(gsDPSetCycleType, 1, false); \ define_gfx_symbol(gsSPLight, 2, true); \ define_gfx_symbol(gsSPVertex, 3, true); \ define_gfx_symbol(gsSP1Triangle, 4); \ define_gfx_symbol(gsSP2Triangles, 8); \ define_gfx_symbol(gsSPNumLights, 1, false); \ define_gfx_symbol(gsDPSetDepthSource, 1, false); \ define_gfx_symbol(gsDPSetTextureLUT, 1, false); \ define_gfx_symbol(gsDPLoadBlock, 5); \ define_gfx_symbol(gsDPSetRenderMode, 2, false); \ define_gfx_symbol(gsSPGeometryMode, 2, false); \ define_gfx_symbol(gsSPGeometryModeSetFirst, 2, false); \ define_gfx_symbol(gsDPSetPrimColor, 6); \ define_gfx_symbol(gsDPSetEnvColor, 4); \ define_gfx_symbol(gsDPSetFogColor, 4); \ define_gfx_symbol(gsSPFogPosition, 2, false); \ define_gfx_symbol(gsDPSetAlphaCompare, 1, false); \ define_gfx_symbol(gsDPSetTextureFilter, 1, false); \ define_gfx_symbol(gsDPSetTexturePersp, 1, false); \ define_gfx_symbol(gsDPSetTextureLOD, 1, false); \ define_gfx_symbol(gsDPSetTextureConvert, 1, false); \ define_gfx_symbol(gsSPCullDisplayList, 2, false); \ define_gfx_symbol(gsDPSetAlphaDither, 1, false); \ define_gfx_symbol(gsDPSetCombineKey, 1, false); \ define_gfx_symbol(gsDPPipelineMode, 1, false); \ define_gfx_symbol(gsSPSetOtherMode, 4); \ define_gfx_symbol(gsDPSetTextureDetail, 1, false); \ define_gfx_symbol(gsDPSetColorDither, 1, false); \ define_gfx_symbol(gsDPSetPrimDepth, 2, false); \ define_gfx_symbol(gsDPSetBlendColor, 4); \ define_gfx_symbol(gsSPCopyLightEXT, 2, false); \ define_gfx_symbol(gsSPCopyLightsPlayerPart, 1, false); \ define_gfx_symbol(gsSPFogFactor, 2, false); \ define_gfx_symbol(gsMoveWd, 3, false); \ define_gfx_symbol(gsSPVertexNonGlobal, 3, true);