#ifndef SMLUA_SYNC_TABLE_H #define SMLUA_SYNC_TABLE_H #define MAX_UNWOUND_LNT 16 enum LuaSyncTableType { LST_NORMAL, LST_PLAYER, LST_MAX, }; struct LSTNetworkType; void smlua_set_sync_table_field_from_network(u64 seq, u16 modRemoteIndex, u16 lntKeyCount, struct LSTNetworkType* lntKeys, struct LSTNetworkType* lntValue); void smlua_sync_table_init_globals(const char* path, u16 remoteIndex); void smlua_bind_sync_table(void); void smlua_sync_table_send_all(u8 toLocalIndex); #endif