#include #include #include "../network.h" #include "object_fields.h" #include "object_constants.h" #include "behavior_data.h" #include "behavior_table.h" #include "src/game/memory.h" #include "src/game/object_helpers.h" #include "src/game/obj_behaviors.h" static u8 nextSyncID = 1; struct SyncObject gSyncObjects[MAX_SYNC_OBJECTS] = { 0 }; // todo: move this to somewhere more general static float player_distance(struct MarioState* marioState, struct Object* o) { if (marioState->marioObj == NULL) { return 0; } f32 mx = marioState->marioObj->header.gfx.pos[0] - o->oPosX; f32 my = marioState->marioObj->header.gfx.pos[1] - o->oPosY; f32 mz = marioState->marioObj->header.gfx.pos[2] - o->oPosZ; mx *= mx; my *= my; mz *= mz; return sqrt(mx + my + mz); } static bool should_own_object(struct SyncObject* so) { // check for override u8 shouldOverride = FALSE; u8 shouldOwn = FALSE; if (so->override_ownership != NULL) { extern struct Object* gCurrentObject; struct Object* tmp = gCurrentObject; gCurrentObject = so->o; so->override_ownership(&shouldOverride, &shouldOwn); gCurrentObject = tmp; if (shouldOverride) { return shouldOwn; } } if (gMarioStates[0].heldByObj == so->o) { return true; } for (int i = 0; i < MAX_PLAYERS; i++) { if (gMarioStates[i].heldByObj == so->o) { return false; } } if (so->o->oHeldState == HELD_HELD && so->o->heldByPlayerIndex == 0) { return true; } if (player_distance(&gMarioStates[0], so->o) > player_distance(&gMarioStates[1], so->o)) { return false; } if (so->o->oHeldState == HELD_HELD && so->o->heldByPlayerIndex != 0) { return false; } return true; } struct SyncObject* network_init_object(struct Object *o, float maxSyncDistance) { // generate new sync ID network_set_sync_id(o); // set default values for sync object struct SyncObject* so = &gSyncObjects[o->oSyncID]; so->o = o; so->reserved = 0; so->maxSyncDistance = maxSyncDistance; so->owned = false; so->clockSinceUpdate = clock(); so->extraFieldCount = 0; so->behavior = (BehaviorScript*)o->behavior; so->rxEventId = 0; so->txEventId = 0; so->fullObjectSync = false; so->keepRandomSeed = false; so->hasStandardFields = (maxSyncDistance >= 0); so->minUpdateRate = 0.33f; so->maxUpdateRate = 0.00f; so->ignore_if_true = NULL; so->on_received_pre = NULL; so->on_received_post = NULL; so->syncDeathEvent = true; memset(so->extraFields, 0, sizeof(void*) * MAX_SYNC_OBJECT_FIELDS); return so; } void network_init_object_field(struct Object *o, void* field) { assert(o->oSyncID != 0); // remember to synchronize this extra field struct SyncObject* so = &gSyncObjects[o->oSyncID]; u8 index = so->extraFieldCount++; so->extraFields[index] = field; } bool network_owns_object(struct Object* o) { struct SyncObject* so = &gSyncObjects[o->oSyncID]; if (so == NULL) { return false; } // check for override u8 shouldOverride = FALSE; u8 shouldOwn = FALSE; if (so->override_ownership != NULL) { extern struct Object* gCurrentObject; struct Object* tmp = gCurrentObject; gCurrentObject = so->o; so->override_ownership(&shouldOverride, &shouldOwn); gCurrentObject = tmp; if (shouldOverride) { return shouldOwn; } } return so->owned; } bool network_sync_object_initialized(struct Object* o) { if (o->oSyncID == 0) { return false; } if (gSyncObjects[o->oSyncID].behavior == NULL) { return false; } return true; } void network_clear_sync_objects(void) { network_on_init_level(); for (u16 i = 0; i < MAX_SYNC_OBJECTS; i++) { network_forget_sync_object(&gSyncObjects[i]); } nextSyncID = 1; } void network_set_sync_id(struct Object* o) { if (o->oSyncID != 0) { return; } // two-player hack u8 reserveId = (gNetworkLevelLoaded && gNetworkType == NT_CLIENT) ? 1 : 0; for (u16 i = 0; i < MAX_SYNC_OBJECTS; i++) { if (gSyncObjects[nextSyncID].reserved == reserveId && gSyncObjects[nextSyncID].o == NULL) { break; } nextSyncID = (nextSyncID + 1) % MAX_SYNC_OBJECTS; } assert(gSyncObjects[nextSyncID].o == NULL); assert(gSyncObjects[nextSyncID].reserved == reserveId); o->oSyncID = nextSyncID; nextSyncID = (nextSyncID + 1) % MAX_SYNC_OBJECTS; assert(o->oSyncID < MAX_SYNC_OBJECTS); } // ----- header ----- // static void packet_write_object_header(struct Packet* p, struct Object* o) { struct SyncObject* so = &gSyncObjects[o->oSyncID]; enum BehaviorId behaviorId = get_id_from_behavior(o->behavior); packet_write(p, &o->oSyncID, sizeof(u32)); packet_write(p, &so->txEventId, sizeof(u16)); packet_write(p, &behaviorId, sizeof(enum BehaviorId)); } static bool allowable_behavior_change(struct SyncObject* so, BehaviorScript* behavior) { struct Object* o = so->o; // bhvPenguinBaby can be set to bhvSmallPenguin bool oBehaviorPenguin = (o->behavior == segmented_to_virtual(bhvPenguinBaby) || o->behavior == segmented_to_virtual(bhvSmallPenguin)); bool inBehaviorPenguin = (behavior == segmented_to_virtual(bhvPenguinBaby) || behavior == segmented_to_virtual(bhvSmallPenguin)); bool allow = (oBehaviorPenguin && inBehaviorPenguin); if (!allow) { return false; } so->behavior = behavior; so->o->behavior = behavior; return true; } static struct SyncObject* packet_read_object_header(struct Packet* p) { // get sync ID, sanity check u32 syncId = 0; packet_read(p, &syncId, sizeof(u32)); if (syncId == 0 || syncId >= MAX_SYNC_OBJECTS) { printf("%s invalid SyncID %d!\n", NETWORKTYPESTR, syncId); return NULL; } // extract object, sanity check struct Object* o = gSyncObjects[syncId].o; if (o == NULL) { printf("%s invalid SyncObject!\n", NETWORKTYPESTR); return NULL; } // retrieve SyncObject, check if we should update using callback struct SyncObject* so = &gSyncObjects[syncId]; extern struct Object* gCurrentObject; struct Object* tmp = gCurrentObject; gCurrentObject = o; if ((so->ignore_if_true != NULL) && ((*so->ignore_if_true)() != FALSE)) { gCurrentObject = tmp; return NULL; } gCurrentObject = tmp; so->clockSinceUpdate = clock(); // make sure this is the newest event possible u16 eventId = 0; packet_read(p, &eventId, sizeof(u16)); if (so->rxEventId > eventId && (u16)abs(eventId - so->rxEventId) < USHRT_MAX / 2) { return NULL; } so->rxEventId = eventId; // make sure the behaviors match enum BehaviorId behaviorId; packet_read(p, &behaviorId, sizeof(enum BehaviorId)); BehaviorScript* behavior = (BehaviorScript*)get_behavior_from_id(behaviorId); if (o->behavior != behavior && !allowable_behavior_change(so, behavior)) { printf("network_receive_object() behavior mismatch!\n"); network_forget_sync_object(so); return NULL; } return so; } // ----- full sync ----- // static void packet_write_object_full_sync(struct Packet* p, struct Object* o) { struct SyncObject* so = &gSyncObjects[o->oSyncID]; if (!so->fullObjectSync) { return; } // write all of raw data packet_write(p, o->rawData.asU32, sizeof(u32) * 80); } static void packet_read_object_full_sync(struct Packet* p, struct Object* o) { struct SyncObject* so = &gSyncObjects[o->oSyncID]; if (!so->fullObjectSync) { return; } // read all of raw data packet_read(p, o->rawData.asU32, sizeof(u32) * 80); } // ----- standard fields ----- // static void packet_write_object_standard_fields(struct Packet* p, struct Object* o) { struct SyncObject* so = &gSyncObjects[o->oSyncID]; if (so->fullObjectSync) { return; } if (so->maxSyncDistance == SYNC_DISTANCE_ONLY_DEATH) { return; } if (so->maxSyncDistance == SYNC_DISTANCE_ONLY_EVENTS) { return; } if (!so->hasStandardFields) { return; } // write the standard fields packet_write(p, &o->oPosX, sizeof(u32) * 7); packet_write(p, &o->oAction, sizeof(u32)); packet_write(p, &o->oPrevAction, sizeof(u32)); packet_write(p, &o->oSubAction, sizeof(u32)); packet_write(p, &o->oInteractStatus, sizeof(u32)); packet_write(p, &o->oHeldState, sizeof(u32)); packet_write(p, &o->oMoveAngleYaw, sizeof(u32)); packet_write(p, &o->oTimer, sizeof(u32)); packet_write(p, &o->activeFlags, sizeof(s16)); packet_write(p, &o->header.gfx.node.flags, sizeof(s16)); packet_write(p, &o->oIntangibleTimer, sizeof(s32)); } static void packet_read_object_standard_fields(struct Packet* p, struct Object* o) { struct SyncObject* so = &gSyncObjects[o->oSyncID]; if (so->fullObjectSync) { return; } if (so->maxSyncDistance == SYNC_DISTANCE_ONLY_DEATH) { return; } if (so->maxSyncDistance == SYNC_DISTANCE_ONLY_EVENTS) { return; } if (!so->hasStandardFields) { return; } // read the standard fields packet_read(p, &o->oPosX, sizeof(u32) * 7); packet_read(p, &o->oAction, sizeof(u32)); packet_read(p, &o->oPrevAction, sizeof(u32)); packet_read(p, &o->oSubAction, sizeof(u32)); packet_read(p, &o->oInteractStatus, sizeof(u32)); packet_read(p, &o->oHeldState, sizeof(u32)); packet_read(p, &o->oMoveAngleYaw, sizeof(u32)); packet_read(p, &o->oTimer, sizeof(u32)); packet_read(p, &o->activeFlags, sizeof(u16)); packet_read(p, &o->header.gfx.node.flags, sizeof(s16)); packet_read(p, &o->oIntangibleTimer, sizeof(s32)); } // ----- extra fields ----- // static void packet_write_object_extra_fields(struct Packet* p, struct Object* o) { struct SyncObject* so = &gSyncObjects[o->oSyncID]; if (so->maxSyncDistance == SYNC_DISTANCE_ONLY_DEATH) { return; } // write the count packet_write(p, &so->extraFieldCount, sizeof(u8)); // write the extra field for (u8 i = 0; i < so->extraFieldCount; i++) { assert(so->extraFields[i] != NULL); packet_write(p, so->extraFields[i], sizeof(u32)); } } static void packet_read_object_extra_fields(struct Packet* p, struct Object* o) { struct SyncObject* so = &gSyncObjects[o->oSyncID]; if (so->maxSyncDistance == SYNC_DISTANCE_ONLY_DEATH) { return; } // read the count and sanity check u8 extraFieldsCount = 0; packet_read(p, &extraFieldsCount, sizeof(u8)); if (extraFieldsCount != so->extraFieldCount) { return; } // read the extra fields for (u8 i = 0; i < extraFieldsCount; i++) { assert(so->extraFields[i] != NULL); packet_read(p, so->extraFields[i], sizeof(u32)); } } // ----- only death ----- // static void packet_write_object_only_death(struct Packet* p, struct Object* o) { struct SyncObject* so = &gSyncObjects[o->oSyncID]; if (so->maxSyncDistance != SYNC_DISTANCE_ONLY_DEATH) { return; } packet_write(p, &o->activeFlags, sizeof(s16)); } static void packet_read_object_only_death(struct Packet* p, struct Object* o) { struct SyncObject* so = &gSyncObjects[o->oSyncID]; if (so->maxSyncDistance != SYNC_DISTANCE_ONLY_DEATH) { return; } s16 activeFlags; packet_read(p, &activeFlags, sizeof(u16)); if (activeFlags == ACTIVE_FLAG_DEACTIVATED) { // flag the object as dead, the behavior is responsible for clean up so->o->oSyncDeath = 1; network_forget_sync_object(so); } } // ----- main send/receive ----- // void network_send_object(struct Object* o) { // sanity check SyncObject if (!network_sync_object_initialized(o)) { return; } struct SyncObject* so = &gSyncObjects[o->oSyncID]; if (so == NULL) { return; } if (o->behavior != so->behavior && !allowable_behavior_change(so, so->behavior)) { printf("network_send_object() BEHAVIOR MISMATCH!\n"); network_forget_sync_object(so); return; } if (o != so->o) { printf("network_send_object() OBJECT MISMATCH!\n"); network_forget_sync_object(so); return; } bool reliable = (o->activeFlags == ACTIVE_FLAG_DEACTIVATED || so->maxSyncDistance == SYNC_DISTANCE_ONLY_EVENTS); network_send_object_reliability(o, reliable); } void network_send_object_reliability(struct Object* o, bool reliable) { // sanity check SyncObject if (!network_sync_object_initialized(o)) { return; } struct SyncObject* so = &gSyncObjects[o->oSyncID]; if (so == NULL) { return; } if (o->behavior != so->behavior && !allowable_behavior_change(so, so->behavior)) { printf("network_send_object() BEHAVIOR MISMATCH!\n"); network_forget_sync_object(so); return; } if (o != so->o) { printf("network_send_object() OBJECT MISMATCH!\n"); network_forget_sync_object(so); return; } // always send a new event ID so->txEventId++; so->clockSinceUpdate = clock(); // write the packet data struct Packet p; packet_init(&p, PACKET_OBJECT, reliable, true); packet_write_object_header(&p, o); packet_write_object_full_sync(&p, o); packet_write_object_standard_fields(&p, o); packet_write_object_extra_fields(&p, o); packet_write_object_only_death(&p, o); // check for object death if (o->activeFlags == ACTIVE_FLAG_DEACTIVATED) { network_forget_sync_object(so); } // send the packet out network_send(&p); } void network_receive_object(struct Packet* p) { // read the header and sanity check the packet struct SyncObject* so = packet_read_object_header(p); if (so == NULL) { return; } struct Object* o = so->o; if (!network_sync_object_initialized(o)) { return; } // make sure no one can update an object we're holding if (gMarioStates[0].heldObj == o) { return; } // save old pos for platform displacement Vec3f oldPos = { 0 }; oldPos[0] = o->oPosX; oldPos[1] = o->oPosY; oldPos[2] = o->oPosZ; // trigger on-received callback if (so->on_received_pre != NULL && so->o != NULL) { extern struct Object* gCurrentObject; struct Object* tmp = gCurrentObject; gCurrentObject = so->o; (*so->on_received_pre)(p->localIndex); gCurrentObject = tmp; } // read the rest of the packet data packet_read_object_full_sync(p, o); packet_read_object_standard_fields(p, o); packet_read_object_extra_fields(p, o); packet_read_object_only_death(p, o); // deactivated if (o->activeFlags == ACTIVE_FLAG_DEACTIVATED) { network_forget_sync_object(so); } // trigger on-received callback if (so->on_received_post != NULL && so->o != NULL) { extern struct Object* gCurrentObject; struct Object* tmp = gCurrentObject; gCurrentObject = so->o; (*so->on_received_post)(p->localIndex); gCurrentObject = tmp; } // apply platform displacement if (o != NULL) { Vec3f deltaPos = { 0 }; deltaPos[0] = o->oPosX - oldPos[0]; deltaPos[2] = o->oPosY - oldPos[1]; deltaPos[1] = o->oPosZ - oldPos[2]; for (int i = 0; i < MAX_PLAYERS; i++) { if (!is_player_active(&gMarioStates[i])) { continue; } if (gMarioStates[i].marioObj->platform != o) { continue; } for (int j = 0; j < 3; j++) { gMarioStates[i].pos[j] += deltaPos[j]; } } } } void network_forget_sync_object(struct SyncObject* so) { so->o = NULL; so->behavior = NULL; so->reserved = 0; so->owned = false; } void network_update_objects(void) { for (u32 i = 1; i < nextSyncID; i++) { struct SyncObject* so = &gSyncObjects[i]; if (so->o == NULL) { continue; } // check for stale sync object if (so->o->oSyncID != i) { printf("ERROR! Sync ID mismatch!\n"); network_forget_sync_object(so); continue; } // check if we should be the one syncing this object so->owned = should_own_object(so); if (!so->owned) { continue; } // check for 'only death' event if (so->maxSyncDistance == SYNC_DISTANCE_ONLY_DEATH) { if (so->o->activeFlags != ACTIVE_FLAG_DEACTIVATED) { continue; } network_send_object(gSyncObjects[i].o); continue; } // calculate the update rate float dist = player_distance(&gMarioStates[0], so->o); if (so->maxSyncDistance != SYNC_DISTANCE_INFINITE && dist > so->maxSyncDistance) { continue; } float updateRate = dist / 1000.0f; if (gMarioStates[0].heldObj == so->o) { updateRate = 0.33f; } // set max and min update rate if (so->maxUpdateRate > 0 && updateRate < so->maxUpdateRate) { updateRate = so->maxUpdateRate; } if (updateRate < so->minUpdateRate) { updateRate = so->minUpdateRate; } // see if we should update float timeSinceUpdate = ((float)clock() - (float)so->clockSinceUpdate) / (float)CLOCKS_PER_SEC; if (timeSinceUpdate < updateRate) { continue; } // update! network_send_object(gSyncObjects[i].o); } }