#include "pc/rom_assets.h" // 0x07006898 - 0x07006988 ROM_ASSET_LOAD_VTX(wf_seg7_vertex_07006898, 0x00496090, 31162, 0x00006898, 240); // 0x07006988 - 0x07006A68 ROM_ASSET_LOAD_VTX(wf_seg7_vertex_07006988, 0x00496090, 31162, 0x00006988, 224); // 0x07006A68 - 0x07006B58 ROM_ASSET_LOAD_VTX(wf_seg7_vertex_07006A68, 0x00496090, 31162, 0x00006a68, 240); // 0x07006B58 - 0x07006C48 ROM_ASSET_LOAD_VTX(wf_seg7_vertex_07006B58, 0x00496090, 31162, 0x00006b58, 240); // 0x07006C48 - 0x07006D38 ROM_ASSET_LOAD_VTX(wf_seg7_vertex_07006C48, 0x00496090, 31162, 0x00006c48, 240); // 0x07006D38 - 0x07006D98 ROM_ASSET_LOAD_VTX(wf_seg7_vertex_07006D38, 0x00496090, 31162, 0x00006d38, 96); // 0x07006D98 - 0x07006E88 ROM_ASSET_LOAD_VTX(wf_seg7_vertex_07006D98, 0x00496090, 31162, 0x00006d98, 240); // 0x07006E88 - 0x07006F78 ROM_ASSET_LOAD_VTX(wf_seg7_vertex_07006E88, 0x00496090, 31162, 0x00006e88, 240); // 0x07006F78 - 0x07006FB8 ROM_ASSET_LOAD_VTX(wf_seg7_vertex_07006F78, 0x00496090, 31162, 0x00006f78, 64); // 0x07006FB8 - 0x07007168 static const Gfx wf_seg7_dl_07006FB8[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, grass_09000000), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPVertex(wf_seg7_vertex_07006898, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0), gsSP2Triangles( 4, 5, 6, 0x0, 4, 7, 5, 0x0), gsSP2Triangles( 8, 9, 10, 0x0, 8, 10, 11, 0x0), gsSP1Triangle(12, 13, 14, 0x0), gsSPVertex(wf_seg7_vertex_07006988, 14, 0), gsSP2Triangles( 0, 1, 2, 0x0, 1, 3, 4, 0x0), gsSP2Triangles( 1, 4, 5, 0x0, 0, 3, 1, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 6, 8, 9, 0x0), gsSP2Triangles(10, 11, 12, 0x0, 10, 13, 11, 0x0), gsSPVertex(wf_seg7_vertex_07006A68, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 3, 5, 6, 0x0, 6, 5, 7, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 8, 7, 9, 0x0), gsSP2Triangles( 8, 9, 10, 0x0, 10, 9, 11, 0x0), gsSP2Triangles(10, 11, 12, 0x0, 12, 11, 13, 0x0), gsSP1Triangle( 0, 14, 1, 0x0), gsSPVertex(wf_seg7_vertex_07006B58, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 3, 6, 4, 0x0, 7, 8, 9, 0x0), gsSP2Triangles( 7, 9, 10, 0x0, 11, 12, 13, 0x0), gsSP1Triangle(11, 13, 14, 0x0), gsSPVertex(wf_seg7_vertex_07006C48, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 6, 9, 7, 0x0), gsSP2Triangles(10, 11, 12, 0x0, 10, 13, 11, 0x0), gsSP1Triangle( 0, 14, 1, 0x0), gsSPVertex(wf_seg7_vertex_07006D38, 6, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0), gsSP2Triangles( 1, 4, 2, 0x0, 1, 5, 4, 0x0), gsSPEndDisplayList(), }; // 0x07007168 - 0x07007220 static const Gfx wf_seg7_dl_07007168[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, grass_0900A000), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPVertex(wf_seg7_vertex_07006D98, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 3, 6, 4, 0x0, 7, 8, 9, 0x0), gsSP2Triangles( 7, 10, 8, 0x0, 11, 12, 13, 0x0), gsSP1Triangle(11, 14, 12, 0x0), gsSPVertex(wf_seg7_vertex_07006E88, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 6, 9, 7, 0x0), gsSP2Triangles(10, 11, 12, 0x0, 10, 13, 11, 0x0), gsSP1Triangle( 0, 2, 14, 0x0), gsSPVertex(wf_seg7_vertex_07006F78, 4, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0), gsSPEndDisplayList(), }; // 0x07007220 - 0x07007298 const Gfx wf_seg7_dl_07007220[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_MODULATERGBA, G_CC_MODULATERGBA), gsSPClearGeometryMode(G_LIGHTING | G_CULL_BACK), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPDisplayList(wf_seg7_dl_07006FB8), gsSPDisplayList(wf_seg7_dl_07007168), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPSetGeometryMode(G_LIGHTING | G_CULL_BACK), gsSPEndDisplayList(), };