## [:rewind: Lua Functions](functions.md) --- [< prev](functions-5.md) | [1](functions.md) | [2](functions-2.md) | [3](functions-3.md) | [4](functions-4.md) | [5](functions-5.md) | 6 | [7](functions-7.md) | [next >](functions-7.md)] --- # functions from object_list_processor.h
## [set_object_respawn_info_bits](#set_object_respawn_info_bits) ### Description Runs an OR operator on the `obj`'s respawn info with `bits` << 8. If `bits` is 0xFF, this prevents the object from respawning after leaving and re-entering the area ### Lua Example `set_object_respawn_info_bits(obj, bits)` ### Parameters | Field | Type | | ----- | ---- | | obj | [Object](structs.md#Object) | | bits | `integer` | ### Returns - None ### C Prototype `void set_object_respawn_info_bits(struct Object *obj, u8 bits);` [:arrow_up_small:](#)
--- # functions from platform_displacement.h
## [apply_platform_displacement](#apply_platform_displacement) ### Description Apply one frame of platform rotation to the object using the given platform ### Lua Example `apply_platform_displacement(o, platform)` ### Parameters | Field | Type | | ----- | ---- | | o | [Object](structs.md#Object) | | platform | [Object](structs.md#Object) | ### Returns - None ### C Prototype `void apply_platform_displacement(struct Object *o, struct Object *platform);` [:arrow_up_small:](#)
--- # functions from rumble_init.h
## [queue_rumble_data](#queue_rumble_data) ### Description Queues rumble data ### Lua Example `queue_rumble_data(a0, a1)` ### Parameters | Field | Type | | ----- | ---- | | a0 | `integer` | | a1 | `integer` | ### Returns - None ### C Prototype `void queue_rumble_data(s16 a0, s16 a1);` [:arrow_up_small:](#)
## [queue_rumble_data_object](#queue_rumble_data_object) ### Description Queues rumble data for object, factoring in its distance from Mario ### Lua Example `queue_rumble_data_object(object, a0, a1)` ### Parameters | Field | Type | | ----- | ---- | | object | [Object](structs.md#Object) | | a0 | `integer` | | a1 | `integer` | ### Returns - None ### C Prototype `void queue_rumble_data_object(struct Object* object, s16 a0, s16 a1);` [:arrow_up_small:](#)
## [queue_rumble_data_mario](#queue_rumble_data_mario) ### Description Queues rumble data for Mario ### Lua Example `queue_rumble_data_mario(m, a0, a1)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | a0 | `integer` | | a1 | `integer` | ### Returns - None ### C Prototype `void queue_rumble_data_mario(struct MarioState* m, s16 a0, s16 a1);` [:arrow_up_small:](#)
## [reset_rumble_timers](#reset_rumble_timers) ### Description Resets rumble timers ### Lua Example `reset_rumble_timers(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - None ### C Prototype `void reset_rumble_timers(struct MarioState* m);` [:arrow_up_small:](#)
## [reset_rumble_timers_2](#reset_rumble_timers_2) ### Description Resets rumble timers and sets a field based on `a0` ### Lua Example `reset_rumble_timers_2(m, a0)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | a0 | `integer` | ### Returns - None ### C Prototype `void reset_rumble_timers_2(struct MarioState* m, s32 a0);` [:arrow_up_small:](#)
--- # functions from save_file.h
## [get_level_num_from_course_num](#get_level_num_from_course_num) ### Description Gets the course number's corresponding level number ### Lua Example `local integerValue = get_level_num_from_course_num(courseNum)` ### Parameters | Field | Type | | ----- | ---- | | courseNum | `integer` | ### Returns - `integer` ### C Prototype `s8 get_level_num_from_course_num(s16 courseNum);` [:arrow_up_small:](#)
## [get_level_course_num](#get_level_course_num) ### Description Gets the level number's corresponding course number ### Lua Example `local integerValue = get_level_course_num(levelNum)` ### Parameters | Field | Type | | ----- | ---- | | levelNum | `integer` | ### Returns - `integer` ### C Prototype `s8 get_level_course_num(s16 levelNum);` [:arrow_up_small:](#)
## [touch_coin_score_age](#touch_coin_score_age) ### Description Marks the coin score for a specific course as the newest among all save files. Adjusts the age of other scores to reflect the update. Useful for leaderboard tracking or displaying recent progress ### Lua Example `touch_coin_score_age(fileIndex, courseIndex)` ### Parameters | Field | Type | | ----- | ---- | | fileIndex | `integer` | | courseIndex | `integer` | ### Returns - None ### C Prototype `void touch_coin_score_age(s32 fileIndex, s32 courseIndex);` [:arrow_up_small:](#)
## [save_file_do_save](#save_file_do_save) ### Description Saves the current state of the game into a specified save file. Includes data verification and backup management. Useful for maintaining game progress during play or when saving manually ### Lua Example `save_file_do_save(fileIndex, forceSave)` ### Parameters | Field | Type | | ----- | ---- | | fileIndex | `integer` | | forceSave | `integer` | ### Returns - None ### C Prototype `void save_file_do_save(s32 fileIndex, s8 forceSave);` [:arrow_up_small:](#)
## [save_file_erase](#save_file_erase) ### Description Erases all data in a specified save file, including backup slots. Marks the save file as modified and performs a save to apply the changes. Useful for resetting a save file to its default state ### Lua Example `save_file_erase(fileIndex)` ### Parameters | Field | Type | | ----- | ---- | | fileIndex | `integer` | ### Returns - None ### C Prototype `void save_file_erase(s32 fileIndex);` [:arrow_up_small:](#)
## [save_file_erase_current_backup_save](#save_file_erase_current_backup_save) ### Description Erases the backup data for the current save file without affecting the primary save data. Reloads the save file afterward ### Lua Example `save_file_erase_current_backup_save()` ### Parameters - None ### Returns - None ### C Prototype `void save_file_erase_current_backup_save(void);` [:arrow_up_small:](#)
## [save_file_reload](#save_file_reload) ### Description Reloads the save file data into memory, optionally resetting all save files. Marks the save file as modified. Useful for reloading state after data corruption or during development debugging ### Lua Example `save_file_reload(load_all)` ### Parameters | Field | Type | | ----- | ---- | | load_all | `integer` | ### Returns - None ### C Prototype `void save_file_reload(u8 load_all);` [:arrow_up_small:](#)
## [save_file_get_max_coin_score](#save_file_get_max_coin_score) ### Description Determines the maximum coin score for a course across all save files. Returns the score along with the file index of the save containing it. Useful for leaderboard-style comparisons and overall progress tracking ### Lua Example `local integerValue = save_file_get_max_coin_score(courseIndex)` ### Parameters | Field | Type | | ----- | ---- | | courseIndex | `integer` | ### Returns - `integer` ### C Prototype `u32 save_file_get_max_coin_score(s32 courseIndex);` [:arrow_up_small:](#)
## [save_file_get_course_star_count](#save_file_get_course_star_count) ### Description Calculates the total number of stars collected in a specific course for a given save file. Useful for determining completion status of individual levels ### Lua Example `local integerValue = save_file_get_course_star_count(fileIndex, courseIndex)` ### Parameters | Field | Type | | ----- | ---- | | fileIndex | `integer` | | courseIndex | `integer` | ### Returns - `integer` ### C Prototype `s32 save_file_get_course_star_count(s32 fileIndex, s32 courseIndex);` [:arrow_up_small:](#)
## [save_file_get_total_star_count](#save_file_get_total_star_count) ### Description Calculates the total number of stars collected across multiple courses within a specified range. Useful for determining the overall progress toward game completion ### Lua Example `local integerValue = save_file_get_total_star_count(fileIndex, minCourse, maxCourse)` ### Parameters | Field | Type | | ----- | ---- | | fileIndex | `integer` | | minCourse | `integer` | | maxCourse | `integer` | ### Returns - `integer` ### C Prototype `s32 save_file_get_total_star_count(s32 fileIndex, s32 minCourse, s32 maxCourse);` [:arrow_up_small:](#)
## [save_file_set_flags](#save_file_set_flags) ### Description Adds new flags to the save file's flag bitmask. Useful for updating progress or triggering new gameplay features ### Lua Example `save_file_set_flags(flags)` ### Parameters | Field | Type | | ----- | ---- | | flags | `integer` | ### Returns - None ### C Prototype `void save_file_set_flags(u32 flags);` [:arrow_up_small:](#)
## [save_file_clear_flags](#save_file_clear_flags) ### Description Clears specific flags in the current save file. The flags are specified as a bitmask in the `flags` parameter. Ensures that the save file remains valid after clearing. Useful for removing specific game states, such as collected items or completed objectives, without resetting the entire save ### Lua Example `save_file_clear_flags(flags)` ### Parameters | Field | Type | | ----- | ---- | | flags | `integer` | ### Returns - None ### C Prototype `void save_file_clear_flags(u32 flags);` [:arrow_up_small:](#)
## [save_file_get_flags](#save_file_get_flags) ### Description Retrieves the bitmask of flags representing the current state of the save file. Flags indicate collected items, completed objectives, and other game states. Useful for checking specific game progress details ### Lua Example `local integerValue = save_file_get_flags()` ### Parameters - None ### Returns - `integer` ### C Prototype `u32 save_file_get_flags(void);` [:arrow_up_small:](#)
## [save_file_get_star_flags](#save_file_get_star_flags) ### Description Retrieves the bitmask of stars collected in a specific course or castle secret stars (-1). Useful for evaluating level progress and completion ### Lua Example `local integerValue = save_file_get_star_flags(fileIndex, courseIndex)` ### Parameters | Field | Type | | ----- | ---- | | fileIndex | `integer` | | courseIndex | `integer` | ### Returns - `integer` ### C Prototype `u32 save_file_get_star_flags(s32 fileIndex, s32 courseIndex);` [:arrow_up_small:](#)
## [save_file_set_star_flags](#save_file_set_star_flags) ### Description Adds specific star flags to the save file, indicating collected stars for a course or castle secret stars. Updates the save file flags as necessary. Useful for recording progress after star collection ### Lua Example `save_file_set_star_flags(fileIndex, courseIndex, starFlags)` ### Parameters | Field | Type | | ----- | ---- | | fileIndex | `integer` | | courseIndex | `integer` | | starFlags | `integer` | ### Returns - None ### C Prototype `void save_file_set_star_flags(s32 fileIndex, s32 courseIndex, u32 starFlags);` [:arrow_up_small:](#)
## [save_file_remove_star_flags](#save_file_remove_star_flags) ### Description Removes specific star flags from the save file. This modifies the bitmask representing collected stars for a course or castle secret stars. Useful for undoing progress or debugging collected stars ### Lua Example `save_file_remove_star_flags(fileIndex, courseIndex, starFlagsToRemove)` ### Parameters | Field | Type | | ----- | ---- | | fileIndex | `integer` | | courseIndex | `integer` | | starFlagsToRemove | `integer` | ### Returns - None ### C Prototype `void save_file_remove_star_flags(s32 fileIndex, s32 courseIndex, u32 starFlagsToRemove);` [:arrow_up_small:](#)
## [save_file_get_course_coin_score](#save_file_get_course_coin_score) ### Description Returns the highest coin score for a specified course in the save file. Performs checks to ensure the coin score is valid. Useful for tracking player achievements and high scores ### Lua Example `local integerValue = save_file_get_course_coin_score(fileIndex, courseIndex)` ### Parameters | Field | Type | | ----- | ---- | | fileIndex | `integer` | | courseIndex | `integer` | ### Returns - `integer` ### C Prototype `s32 save_file_get_course_coin_score(s32 fileIndex, s32 courseIndex);` [:arrow_up_small:](#)
## [save_file_set_course_coin_score](#save_file_set_course_coin_score) ### Description Updates the coin score for a specific course in the save file. The new score is provided in the `coinScore` parameter. Useful for manually setting achievements such as high coin counts in individual levels ### Lua Example `save_file_set_course_coin_score(fileIndex, courseIndex, coinScore)` ### Parameters | Field | Type | | ----- | ---- | | fileIndex | `integer` | | courseIndex | `integer` | | coinScore | `integer` | ### Returns - None ### C Prototype `void save_file_set_course_coin_score(s32 fileIndex, s32 courseIndex, u8 coinScore);` [:arrow_up_small:](#)
## [save_file_is_cannon_unlocked](#save_file_is_cannon_unlocked) ### Description Checks whether the cannon in the specified course is unlocked. Returns true if the cannon is unlocked, otherwise false. Useful for tracking course-specific progress and enabling shortcuts ### Lua Example `local integerValue = save_file_is_cannon_unlocked(fileIndex, courseIndex)` ### Parameters | Field | Type | | ----- | ---- | | fileIndex | `integer` | | courseIndex | `integer` | ### Returns - `integer` ### C Prototype `s32 save_file_is_cannon_unlocked(s32 fileIndex, s32 courseIndex);` [:arrow_up_small:](#)
## [save_file_get_cap_pos](#save_file_get_cap_pos) ### Description Retrieves the current position of Mario's cap, if it is on the ground in the current level and area. The position is stored in the provided `capPos` parameter. Useful for tracking the cap's location after it has been dropped or lost ### Lua Example `local integerValue = save_file_get_cap_pos(capPos)` ### Parameters | Field | Type | | ----- | ---- | | capPos | [Vec3s](structs.md#Vec3s) | ### Returns - `integer` ### C Prototype `s32 save_file_get_cap_pos(OUT Vec3s capPos);` [:arrow_up_small:](#)
## [save_file_get_sound_mode](#save_file_get_sound_mode) ### Description Returns the current sound mode (e.g., stereo, mono) stored in the save file. Useful for checking the audio output preferences when loading a save ### Lua Example `local integerValue = save_file_get_sound_mode()` ### Parameters - None ### Returns - `integer` ### C Prototype `u16 save_file_get_sound_mode(void);` [:arrow_up_small:](#)
--- # functions from seqplayer.h
## [sequence_player_get_tempo](#sequence_player_get_tempo) ### Description Gets the tempo of `player` ### Lua Example `local integerValue = sequence_player_get_tempo(player)` ### Parameters | Field | Type | | ----- | ---- | | player | `integer` | ### Returns - `integer` ### C Prototype `u16 sequence_player_get_tempo(u8 player);` [:arrow_up_small:](#)
## [sequence_player_set_tempo](#sequence_player_set_tempo) ### Description Sets the `tempo` of `player`. Resets when another sequence is played ### Lua Example `sequence_player_set_tempo(player, tempo)` ### Parameters | Field | Type | | ----- | ---- | | player | `integer` | | tempo | `integer` | ### Returns - None ### C Prototype `void sequence_player_set_tempo(u8 player, u16 tempo);` [:arrow_up_small:](#)
## [sequence_player_get_tempo_acc](#sequence_player_get_tempo_acc) ### Description Gets the tempoAcc (tempo accumulation) of `player` ### Lua Example `local integerValue = sequence_player_get_tempo_acc(player)` ### Parameters | Field | Type | | ----- | ---- | | player | `integer` | ### Returns - `integer` ### C Prototype `u16 sequence_player_get_tempo_acc(u8 player);` [:arrow_up_small:](#)
## [sequence_player_set_tempo_acc](#sequence_player_set_tempo_acc) ### Description Sets the `tempoAcc` (tempo accumulation) of `player`. Resets when another sequence is played ### Lua Example `sequence_player_set_tempo_acc(player, tempoAcc)` ### Parameters | Field | Type | | ----- | ---- | | player | `integer` | | tempoAcc | `integer` | ### Returns - None ### C Prototype `void sequence_player_set_tempo_acc(u8 player, u16 tempoAcc);` [:arrow_up_small:](#)
## [sequence_player_get_transposition](#sequence_player_get_transposition) ### Description Gets the transposition (pitch) of `player` ### Lua Example `local integerValue = sequence_player_get_transposition(player)` ### Parameters | Field | Type | | ----- | ---- | | player | `integer` | ### Returns - `integer` ### C Prototype `u16 sequence_player_get_transposition(u8 player);` [:arrow_up_small:](#)
## [sequence_player_set_transposition](#sequence_player_set_transposition) ### Description Sets the `transposition` (pitch) of `player`. Resets when another sequence is played ### Lua Example `sequence_player_set_transposition(player, transposition)` ### Parameters | Field | Type | | ----- | ---- | | player | `integer` | | transposition | `integer` | ### Returns - None ### C Prototype `void sequence_player_set_transposition(u8 player, u16 transposition);` [:arrow_up_small:](#)
## [sequence_player_get_volume](#sequence_player_get_volume) ### Description Gets the volume of `player` ### Lua Example `local numberValue = sequence_player_get_volume(player)` ### Parameters | Field | Type | | ----- | ---- | | player | `integer` | ### Returns - `number` ### C Prototype `f32 sequence_player_get_volume(u8 player);` [:arrow_up_small:](#)
## [sequence_player_get_fade_volume](#sequence_player_get_fade_volume) ### Description Gets the fade volume of `player` ### Lua Example `local numberValue = sequence_player_get_fade_volume(player)` ### Parameters | Field | Type | | ----- | ---- | | player | `integer` | ### Returns - `number` ### C Prototype `f32 sequence_player_get_fade_volume(u8 player);` [:arrow_up_small:](#)
## [sequence_player_get_mute_volume_scale](#sequence_player_get_mute_volume_scale) ### Description Gets the mute volume scale of `player` ### Lua Example `local numberValue = sequence_player_get_mute_volume_scale(player)` ### Parameters | Field | Type | | ----- | ---- | | player | `integer` | ### Returns - `number` ### C Prototype `f32 sequence_player_get_mute_volume_scale(u8 player);` [:arrow_up_small:](#)
--- # functions from smlua_anim_utils.h
## [get_mario_vanilla_animation](#get_mario_vanilla_animation) ### Description Gets a vanilla mario Animation with `index` ### Lua Example `local AnimationValue = get_mario_vanilla_animation(index)` ### Parameters | Field | Type | | ----- | ---- | | index | `integer` | ### Returns [Animation](structs.md#Animation) ### C Prototype `struct Animation *get_mario_vanilla_animation(u16 index);` [:arrow_up_small:](#)
## [smlua_anim_util_set_animation](#smlua_anim_util_set_animation) ### Description Sets the animation of `obj` to the animation `name` corresponds to ### Lua Example `smlua_anim_util_set_animation(obj, name)` ### Parameters | Field | Type | | ----- | ---- | | obj | [Object](structs.md#Object) | | name | `string` | ### Returns - None ### C Prototype `void smlua_anim_util_set_animation(struct Object *obj, const char *name);` [:arrow_up_small:](#)
## [smlua_anim_util_get_current_animation_name](#smlua_anim_util_get_current_animation_name) ### Description Gets the name of the current animation playing on `obj`, returns `nil` if there's no name ### Lua Example `local stringValue = smlua_anim_util_get_current_animation_name(obj)` ### Parameters | Field | Type | | ----- | ---- | | obj | [Object](structs.md#Object) | ### Returns - `string` ### C Prototype `const char *smlua_anim_util_get_current_animation_name(struct Object *obj);` [:arrow_up_small:](#)
--- # functions from smlua_audio_utils.h
## [smlua_audio_utils_reset_all](#smlua_audio_utils_reset_all) ### Description Resets all custom sequences back to vanilla ### Lua Example `smlua_audio_utils_reset_all()` ### Parameters - None ### Returns - None ### C Prototype `void smlua_audio_utils_reset_all(void);` [:arrow_up_small:](#)
## [smlua_audio_utils_replace_sequence](#smlua_audio_utils_replace_sequence) ### Description Replaces the sequence corresponding to `sequenceId` with one called `m64Name`.m64 with `bankId` and `defaultVolume` ### Lua Example `smlua_audio_utils_replace_sequence(sequenceId, bankId, defaultVolume, m64Name)` ### Parameters | Field | Type | | ----- | ---- | | sequenceId | `integer` | | bankId | `integer` | | defaultVolume | `integer` | | m64Name | `string` | ### Returns - None ### C Prototype `void smlua_audio_utils_replace_sequence(u8 sequenceId, u8 bankId, u8 defaultVolume, const char* m64Name);` [:arrow_up_small:](#)
## [audio_stream_load](#audio_stream_load) ### Description Loads an `audio` stream by `filename` (with extension) ### Lua Example `local ModAudioValue = audio_stream_load(filename)` ### Parameters | Field | Type | | ----- | ---- | | filename | `string` | ### Returns [ModAudio](structs.md#ModAudio) ### C Prototype `struct ModAudio* audio_stream_load(const char* filename);` [:arrow_up_small:](#)
## [audio_stream_destroy](#audio_stream_destroy) ### Description Destroys an `audio` stream ### Lua Example `audio_stream_destroy(audio)` ### Parameters | Field | Type | | ----- | ---- | | audio | [ModAudio](structs.md#ModAudio) | ### Returns - None ### C Prototype `void audio_stream_destroy(struct ModAudio* audio);` [:arrow_up_small:](#)
## [audio_stream_play](#audio_stream_play) ### Description Plays an `audio` stream with `volume`. `restart` sets the elapsed time back to 0. ### Lua Example `audio_stream_play(audio, restart, volume)` ### Parameters | Field | Type | | ----- | ---- | | audio | [ModAudio](structs.md#ModAudio) | | restart | `boolean` | | volume | `number` | ### Returns - None ### C Prototype `void audio_stream_play(struct ModAudio* audio, bool restart, f32 volume);` [:arrow_up_small:](#)
## [audio_stream_pause](#audio_stream_pause) ### Description Pauses an `audio` stream ### Lua Example `audio_stream_pause(audio)` ### Parameters | Field | Type | | ----- | ---- | | audio | [ModAudio](structs.md#ModAudio) | ### Returns - None ### C Prototype `void audio_stream_pause(struct ModAudio* audio);` [:arrow_up_small:](#)
## [audio_stream_stop](#audio_stream_stop) ### Description Stops an `audio` stream ### Lua Example `audio_stream_stop(audio)` ### Parameters | Field | Type | | ----- | ---- | | audio | [ModAudio](structs.md#ModAudio) | ### Returns - None ### C Prototype `void audio_stream_stop(struct ModAudio* audio);` [:arrow_up_small:](#)
## [audio_stream_get_position](#audio_stream_get_position) ### Description Gets the position of an `audio` stream in seconds ### Lua Example `local numberValue = audio_stream_get_position(audio)` ### Parameters | Field | Type | | ----- | ---- | | audio | [ModAudio](structs.md#ModAudio) | ### Returns - `number` ### C Prototype `f32 audio_stream_get_position(struct ModAudio* audio);` [:arrow_up_small:](#)
## [audio_stream_set_position](#audio_stream_set_position) ### Description Sets the position of an `audio` stream in seconds ### Lua Example `audio_stream_set_position(audio, pos)` ### Parameters | Field | Type | | ----- | ---- | | audio | [ModAudio](structs.md#ModAudio) | | pos | `number` | ### Returns - None ### C Prototype `void audio_stream_set_position(struct ModAudio* audio, f32 pos);` [:arrow_up_small:](#)
## [audio_stream_get_looping](#audio_stream_get_looping) ### Description Gets if an `audio` stream is looping or not ### Lua Example `local booleanValue = audio_stream_get_looping(audio)` ### Parameters | Field | Type | | ----- | ---- | | audio | [ModAudio](structs.md#ModAudio) | ### Returns - `boolean` ### C Prototype `bool audio_stream_get_looping(struct ModAudio* audio);` [:arrow_up_small:](#)
## [audio_stream_set_looping](#audio_stream_set_looping) ### Description Sets if an `audio` stream is looping or not ### Lua Example `audio_stream_set_looping(audio, looping)` ### Parameters | Field | Type | | ----- | ---- | | audio | [ModAudio](structs.md#ModAudio) | | looping | `boolean` | ### Returns - None ### C Prototype `void audio_stream_set_looping(struct ModAudio* audio, bool looping);` [:arrow_up_small:](#)
## [audio_stream_set_loop_points](#audio_stream_set_loop_points) ### Description Sets an `audio` stream's loop points in samples ### Lua Example `audio_stream_set_loop_points(audio, loopStart, loopEnd)` ### Parameters | Field | Type | | ----- | ---- | | audio | [ModAudio](structs.md#ModAudio) | | loopStart | `integer` | | loopEnd | `integer` | ### Returns - None ### C Prototype `void audio_stream_set_loop_points(struct ModAudio* audio, s64 loopStart, s64 loopEnd);` [:arrow_up_small:](#)
## [audio_stream_get_frequency](#audio_stream_get_frequency) ### Description Gets the frequency of an `audio` stream ### Lua Example `local numberValue = audio_stream_get_frequency(audio)` ### Parameters | Field | Type | | ----- | ---- | | audio | [ModAudio](structs.md#ModAudio) | ### Returns - `number` ### C Prototype `f32 audio_stream_get_frequency(struct ModAudio* audio);` [:arrow_up_small:](#)
## [audio_stream_set_frequency](#audio_stream_set_frequency) ### Description Sets the frequency of an `audio` stream ### Lua Example `audio_stream_set_frequency(audio, freq)` ### Parameters | Field | Type | | ----- | ---- | | audio | [ModAudio](structs.md#ModAudio) | | freq | `number` | ### Returns - None ### C Prototype `void audio_stream_set_frequency(struct ModAudio* audio, f32 freq);` [:arrow_up_small:](#)
## [audio_stream_get_volume](#audio_stream_get_volume) ### Description Gets the volume of an `audio` stream ### Lua Example `local numberValue = audio_stream_get_volume(audio)` ### Parameters | Field | Type | | ----- | ---- | | audio | [ModAudio](structs.md#ModAudio) | ### Returns - `number` ### C Prototype `f32 audio_stream_get_volume(struct ModAudio* audio);` [:arrow_up_small:](#)
## [audio_stream_set_volume](#audio_stream_set_volume) ### Description Sets the volume of an `audio` stream ### Lua Example `audio_stream_set_volume(audio, volume)` ### Parameters | Field | Type | | ----- | ---- | | audio | [ModAudio](structs.md#ModAudio) | | volume | `number` | ### Returns - None ### C Prototype `void audio_stream_set_volume(struct ModAudio* audio, f32 volume);` [:arrow_up_small:](#)
## [audio_sample_load](#audio_sample_load) ### Description Loads an `audio` sample ### Lua Example `local ModAudioValue = audio_sample_load(filename)` ### Parameters | Field | Type | | ----- | ---- | | filename | `string` | ### Returns [ModAudio](structs.md#ModAudio) ### C Prototype `struct ModAudio* audio_sample_load(const char* filename);` [:arrow_up_small:](#)
## [audio_sample_destroy](#audio_sample_destroy) ### Description Destroys an `audio` sample ### Lua Example `audio_sample_destroy(audio)` ### Parameters | Field | Type | | ----- | ---- | | audio | [ModAudio](structs.md#ModAudio) | ### Returns - None ### C Prototype `void audio_sample_destroy(struct ModAudio* audio);` [:arrow_up_small:](#)
## [audio_sample_stop](#audio_sample_stop) ### Description Stops an `audio` sample ### Lua Example `audio_sample_stop(audio)` ### Parameters | Field | Type | | ----- | ---- | | audio | [ModAudio](structs.md#ModAudio) | ### Returns - None ### C Prototype `void audio_sample_stop(struct ModAudio* audio);` [:arrow_up_small:](#)
## [audio_sample_play](#audio_sample_play) ### Description Plays an `audio` sample at `position` with `volume` ### Lua Example `audio_sample_play(audio, position, volume)` ### Parameters | Field | Type | | ----- | ---- | | audio | [ModAudio](structs.md#ModAudio) | | position | [Vec3f](structs.md#Vec3f) | | volume | `number` | ### Returns - None ### C Prototype `void audio_sample_play(struct ModAudio* audio, Vec3f position, f32 volume);` [:arrow_up_small:](#)
--- # functions from smlua_camera_utils.h
## [camera_reset_overrides](#camera_reset_overrides) ### Description Resets camera config overrides ### Lua Example `camera_reset_overrides()` ### Parameters - None ### Returns - None ### C Prototype `void camera_reset_overrides(void);` [:arrow_up_small:](#)
## [camera_freeze](#camera_freeze) ### Description Freezes the camera by not updating it ### Lua Example `camera_freeze()` ### Parameters - None ### Returns - None ### C Prototype `void camera_freeze(void);` [:arrow_up_small:](#)
## [camera_unfreeze](#camera_unfreeze) ### Description Unfreezes the camera ### Lua Example `camera_unfreeze()` ### Parameters - None ### Returns - None ### C Prototype `void camera_unfreeze(void);` [:arrow_up_small:](#)
## [camera_is_frozen](#camera_is_frozen) ### Description Checks if the camera is frozen ### Lua Example `local booleanValue = camera_is_frozen()` ### Parameters - None ### Returns - `boolean` ### C Prototype `bool camera_is_frozen(void);` [:arrow_up_small:](#)
## [camera_romhack_allow_only_mods](#camera_romhack_allow_only_mods) ### Description Sets if only mods are allowed to modify the camera (Enabling prevents the player from modifying the camera through the settings) ### Lua Example `camera_romhack_allow_only_mods(allow)` ### Parameters | Field | Type | | ----- | ---- | | allow | `integer` | ### Returns - None ### C Prototype `void camera_romhack_allow_only_mods(u8 allow);` [:arrow_up_small:](#)
## [camera_set_romhack_override](#camera_set_romhack_override) ### Description Sets the romhack camera override status ### Lua Example `camera_set_romhack_override(rco)` ### Parameters | Field | Type | | ----- | ---- | | rco | [enum RomhackCameraOverride](constants.md#enum-RomhackCameraOverride) | ### Returns - None ### C Prototype `void camera_set_romhack_override(enum RomhackCameraOverride rco);` [:arrow_up_small:](#)
## [camera_romhack_allow_centering](#camera_romhack_allow_centering) ### Description Sets if the romhack camera should allow centering, triggered with the L button ### Lua Example `camera_romhack_allow_centering(allow)` ### Parameters | Field | Type | | ----- | ---- | | allow | `integer` | ### Returns - None ### C Prototype `void camera_romhack_allow_centering(u8 allow);` [:arrow_up_small:](#)
## [camera_allow_toxic_gas_camera](#camera_allow_toxic_gas_camera) ### Description Sets if the romhack camera should fly above poison gas ### Lua Example `camera_allow_toxic_gas_camera(allow)` ### Parameters | Field | Type | | ----- | ---- | | allow | `integer` | ### Returns - None ### C Prototype `void camera_allow_toxic_gas_camera(u8 allow);` [:arrow_up_small:](#)
## [camera_romhack_allow_dpad_usage](#camera_romhack_allow_dpad_usage) ### Description Sets if the romhack camera should allow D-Pad movement ### Lua Example `camera_romhack_allow_dpad_usage(allow)` ### Parameters | Field | Type | | ----- | ---- | | allow | `integer` | ### Returns - None ### C Prototype `void camera_romhack_allow_dpad_usage(u8 allow);` [:arrow_up_small:](#)
## [rom_hack_cam_set_collisions](#rom_hack_cam_set_collisions) ### Description Toggles collision settings for the ROM hack camera. This enables or disables specific collision behaviors in modded levels ### Lua Example `rom_hack_cam_set_collisions(enable)` ### Parameters | Field | Type | | ----- | ---- | | enable | `integer` | ### Returns - None ### C Prototype `void rom_hack_cam_set_collisions(u8 enable);` [:arrow_up_small:](#)
## [camera_romhack_set_zoomed_in_dist](#camera_romhack_set_zoomed_in_dist) ### Description Sets the romhack camera's zoomed in distance (Default: 900) ### Lua Example `camera_romhack_set_zoomed_in_dist(val)` ### Parameters | Field | Type | | ----- | ---- | | val | `integer` | ### Returns - None ### C Prototype `void camera_romhack_set_zoomed_in_dist(u32 val);` [:arrow_up_small:](#)
## [camera_romhack_set_zoomed_out_dist](#camera_romhack_set_zoomed_out_dist) ### Description Sets the romhack camera's zoomed out additional distance (Default: 500) ### Lua Example `camera_romhack_set_zoomed_out_dist(val)` ### Parameters | Field | Type | | ----- | ---- | | val | `integer` | ### Returns - None ### C Prototype `void camera_romhack_set_zoomed_out_dist(u32 val);` [:arrow_up_small:](#)
## [camera_romhack_set_zoomed_in_height](#camera_romhack_set_zoomed_in_height) ### Description Sets the romhack camera's zoomed in height (Default: 300) ### Lua Example `camera_romhack_set_zoomed_in_height(val)` ### Parameters | Field | Type | | ----- | ---- | | val | `integer` | ### Returns - None ### C Prototype `void camera_romhack_set_zoomed_in_height(u32 val);` [:arrow_up_small:](#)
## [camera_romhack_set_zoomed_out_height](#camera_romhack_set_zoomed_out_height) ### Description Sets the romhack camera's zoomed out additional height (Default: 150) ### Lua Example `camera_romhack_set_zoomed_out_height(val)` ### Parameters | Field | Type | | ----- | ---- | | val | `integer` | ### Returns - None ### C Prototype `void camera_romhack_set_zoomed_out_height(u32 val);` [:arrow_up_small:](#)
## [camera_romhack_get_zoomed_in_dist](#camera_romhack_get_zoomed_in_dist) ### Description Gets the romhack camera's zoomed in distance ### Lua Example `local integerValue = camera_romhack_get_zoomed_in_dist()` ### Parameters - None ### Returns - `integer` ### C Prototype `u32 camera_romhack_get_zoomed_in_dist(void);` [:arrow_up_small:](#)
## [camera_romhack_get_zoomed_out_dist](#camera_romhack_get_zoomed_out_dist) ### Description Gets the romhack camera's additional zoomed out distance ### Lua Example `local integerValue = camera_romhack_get_zoomed_out_dist()` ### Parameters - None ### Returns - `integer` ### C Prototype `u32 camera_romhack_get_zoomed_out_dist(void);` [:arrow_up_small:](#)
## [camera_romhack_get_zoomed_in_height](#camera_romhack_get_zoomed_in_height) ### Description Gets the romhack camera's zoomed in height ### Lua Example `local integerValue = camera_romhack_get_zoomed_in_height()` ### Parameters - None ### Returns - `integer` ### C Prototype `u32 camera_romhack_get_zoomed_in_height(void);` [:arrow_up_small:](#)
## [camera_romhack_get_zoomed_out_height](#camera_romhack_get_zoomed_out_height) ### Description Gets the romhack camera's additional zoomed out height ### Lua Example `local integerValue = camera_romhack_get_zoomed_out_height()` ### Parameters - None ### Returns - `integer` ### C Prototype `u32 camera_romhack_get_zoomed_out_height(void);` [:arrow_up_small:](#)
## [camera_get_romhack_override](#camera_get_romhack_override) ### Description Gets the current romhack camera override status ### Lua Example `local enumValue = camera_get_romhack_override()` ### Parameters - None ### Returns [enum RomhackCameraOverride](constants.md#enum-RomhackCameraOverride) ### C Prototype `enum RomhackCameraOverride camera_get_romhack_override(void);` [:arrow_up_small:](#)
## [camera_romhack_get_allow_centering](#camera_romhack_get_allow_centering) ### Description Gets if the romhack camera should allow centering ### Lua Example `local integerValue = camera_romhack_get_allow_centering()` ### Parameters - None ### Returns - `integer` ### C Prototype `u8 camera_romhack_get_allow_centering(void);` [:arrow_up_small:](#)
## [camera_get_allow_toxic_gas_camera](#camera_get_allow_toxic_gas_camera) ### Description Gets if the romhack camera should fly above poison gas ### Lua Example `local integerValue = camera_get_allow_toxic_gas_camera()` ### Parameters - None ### Returns - `integer` ### C Prototype `u8 camera_get_allow_toxic_gas_camera(void);` [:arrow_up_small:](#)
## [camera_romhack_get_allow_dpad_usage](#camera_romhack_get_allow_dpad_usage) ### Description Gets if the romhack camera should allow D-Pad movement ### Lua Example `local integerValue = camera_romhack_get_allow_dpad_usage()` ### Parameters - None ### Returns - `integer` ### C Prototype `u8 camera_romhack_get_allow_dpad_usage(void);` [:arrow_up_small:](#)
## [camera_romhack_get_collisions](#camera_romhack_get_collisions) ### Description Gets if the romhack camera has surface collisions ### Lua Example `local integerValue = camera_romhack_get_collisions()` ### Parameters - None ### Returns - `integer` ### C Prototype `u8 camera_romhack_get_collisions(void);` [:arrow_up_small:](#)
## [camera_config_is_free_cam_enabled](#camera_config_is_free_cam_enabled) ### Description Checks if Free Camera is enabled ### Lua Example `local booleanValue = camera_config_is_free_cam_enabled()` ### Parameters - None ### Returns - `boolean` ### C Prototype `bool camera_config_is_free_cam_enabled(void);` [:arrow_up_small:](#)
## [camera_config_is_analog_cam_enabled](#camera_config_is_analog_cam_enabled) ### Description Checks if Analog Camera is enabled ### Lua Example `local booleanValue = camera_config_is_analog_cam_enabled()` ### Parameters - None ### Returns - `boolean` ### C Prototype `bool camera_config_is_analog_cam_enabled(void);` [:arrow_up_small:](#)
## [camera_config_is_dpad_enabled](#camera_config_is_dpad_enabled) ### Description Checks if Freecam DPad Behavior is enabled ### Lua Example `local booleanValue = camera_config_is_dpad_enabled()` ### Parameters - None ### Returns - `boolean` ### C Prototype `bool camera_config_is_dpad_enabled(void);` [:arrow_up_small:](#)
## [camera_config_is_collision_enabled](#camera_config_is_collision_enabled) ### Description Checks if Camera Collision is enabled ### Lua Example `local booleanValue = camera_config_is_collision_enabled()` ### Parameters - None ### Returns - `boolean` ### C Prototype `bool camera_config_is_collision_enabled(void);` [:arrow_up_small:](#)
## [camera_config_is_mouse_look_enabled](#camera_config_is_mouse_look_enabled) ### Description Checks if Mouse Look is enabled ### Lua Example `local booleanValue = camera_config_is_mouse_look_enabled()` ### Parameters - None ### Returns - `boolean` ### C Prototype `bool camera_config_is_mouse_look_enabled(void);` [:arrow_up_small:](#)
## [camera_config_is_x_inverted](#camera_config_is_x_inverted) ### Description Checks if camera X is inverted ### Lua Example `local booleanValue = camera_config_is_x_inverted()` ### Parameters - None ### Returns - `boolean` ### C Prototype `bool camera_config_is_x_inverted(void);` [:arrow_up_small:](#)
## [camera_config_is_y_inverted](#camera_config_is_y_inverted) ### Description Checks if camera Y is inverted ### Lua Example `local booleanValue = camera_config_is_y_inverted()` ### Parameters - None ### Returns - `boolean` ### C Prototype `bool camera_config_is_y_inverted(void);` [:arrow_up_small:](#)
## [camera_config_get_x_sensitivity](#camera_config_get_x_sensitivity) ### Description Gets camera X sensitivity ### Lua Example `local integerValue = camera_config_get_x_sensitivity()` ### Parameters - None ### Returns - `integer` ### C Prototype `u32 camera_config_get_x_sensitivity(void);` [:arrow_up_small:](#)
## [camera_config_get_y_sensitivity](#camera_config_get_y_sensitivity) ### Description Gets camera Y sensitivity ### Lua Example `local integerValue = camera_config_get_y_sensitivity()` ### Parameters - None ### Returns - `integer` ### C Prototype `u32 camera_config_get_y_sensitivity(void);` [:arrow_up_small:](#)
## [camera_config_get_aggression](#camera_config_get_aggression) ### Description Gets camera aggression ### Lua Example `local integerValue = camera_config_get_aggression()` ### Parameters - None ### Returns - `integer` ### C Prototype `u32 camera_config_get_aggression(void);` [:arrow_up_small:](#)
## [camera_config_get_pan_level](#camera_config_get_pan_level) ### Description Gets camera pan level ### Lua Example `local integerValue = camera_config_get_pan_level()` ### Parameters - None ### Returns - `integer` ### C Prototype `u32 camera_config_get_pan_level(void);` [:arrow_up_small:](#)
## [camera_config_get_deceleration](#camera_config_get_deceleration) ### Description Gets camera deceleration ### Lua Example `local integerValue = camera_config_get_deceleration()` ### Parameters - None ### Returns - `integer` ### C Prototype `u32 camera_config_get_deceleration(void);` [:arrow_up_small:](#)
## [camera_config_get_centering](#camera_config_get_centering) ### Description Gets if the L button will center the camera ### Lua Example `local booleanValue = camera_config_get_centering()` ### Parameters - None ### Returns - `boolean` ### C Prototype `bool camera_config_get_centering(void);` [:arrow_up_small:](#)
## [camera_config_enable_free_cam](#camera_config_enable_free_cam) ### Description Overrides if Free Camera is enabled ### Lua Example `camera_config_enable_free_cam(enable)` ### Parameters | Field | Type | | ----- | ---- | | enable | `boolean` | ### Returns - None ### C Prototype `void camera_config_enable_free_cam(bool enable);` [:arrow_up_small:](#)
## [camera_config_enable_analog_cam](#camera_config_enable_analog_cam) ### Description Overrides if Analog Camera is enabled ### Lua Example `camera_config_enable_analog_cam(enable)` ### Parameters | Field | Type | | ----- | ---- | | enable | `boolean` | ### Returns - None ### C Prototype `void camera_config_enable_analog_cam(bool enable);` [:arrow_up_small:](#)
## [camera_config_enable_centering](#camera_config_enable_centering) ### Description Overrides if the L button will center the camera ### Lua Example `camera_config_enable_centering(enable)` ### Parameters | Field | Type | | ----- | ---- | | enable | `boolean` | ### Returns - None ### C Prototype `void camera_config_enable_centering(bool enable);` [:arrow_up_small:](#)
## [camera_config_enable_dpad](#camera_config_enable_dpad) ### Description Overrides if Freecam DPad Behavior is enabled ### Lua Example `camera_config_enable_dpad(enable)` ### Parameters | Field | Type | | ----- | ---- | | enable | `boolean` | ### Returns - None ### C Prototype `void camera_config_enable_dpad(bool enable);` [:arrow_up_small:](#)
## [camera_config_enable_collisions](#camera_config_enable_collisions) ### Description Overrides if Camera Collision is enabled ### Lua Example `camera_config_enable_collisions(enable)` ### Parameters | Field | Type | | ----- | ---- | | enable | `boolean` | ### Returns - None ### C Prototype `void camera_config_enable_collisions(bool enable);` [:arrow_up_small:](#)
## [camera_config_enable_mouse_look](#camera_config_enable_mouse_look) ### Description Overrides if camera mouse look is enabled ### Lua Example `camera_config_enable_mouse_look(enable)` ### Parameters | Field | Type | | ----- | ---- | | enable | `boolean` | ### Returns - None ### C Prototype `void camera_config_enable_mouse_look(bool enable);` [:arrow_up_small:](#)
## [camera_config_invert_x](#camera_config_invert_x) ### Description Overrides if camera X is inverted ### Lua Example `camera_config_invert_x(invert)` ### Parameters | Field | Type | | ----- | ---- | | invert | `boolean` | ### Returns - None ### C Prototype `void camera_config_invert_x(bool invert);` [:arrow_up_small:](#)
## [camera_config_invert_y](#camera_config_invert_y) ### Description Overrides if camera Y is inverted ### Lua Example `camera_config_invert_y(invert)` ### Parameters | Field | Type | | ----- | ---- | | invert | `boolean` | ### Returns - None ### C Prototype `void camera_config_invert_y(bool invert);` [:arrow_up_small:](#)
## [camera_config_set_x_sensitivity](#camera_config_set_x_sensitivity) ### Description Overrides camera X sensitivity ### Lua Example `camera_config_set_x_sensitivity(value)` ### Parameters | Field | Type | | ----- | ---- | | value | `integer` | ### Returns - None ### C Prototype `void camera_config_set_x_sensitivity(u32 value);` [:arrow_up_small:](#)
## [camera_config_set_y_sensitivity](#camera_config_set_y_sensitivity) ### Description Overrides camera Y sensitivity ### Lua Example `camera_config_set_y_sensitivity(value)` ### Parameters | Field | Type | | ----- | ---- | | value | `integer` | ### Returns - None ### C Prototype `void camera_config_set_y_sensitivity(u32 value);` [:arrow_up_small:](#)
## [camera_config_set_aggression](#camera_config_set_aggression) ### Description Overrides camera aggression ### Lua Example `camera_config_set_aggression(value)` ### Parameters | Field | Type | | ----- | ---- | | value | `integer` | ### Returns - None ### C Prototype `void camera_config_set_aggression(u32 value);` [:arrow_up_small:](#)
## [camera_config_set_pan_level](#camera_config_set_pan_level) ### Description Overrides camera pan level ### Lua Example `camera_config_set_pan_level(value)` ### Parameters | Field | Type | | ----- | ---- | | value | `integer` | ### Returns - None ### C Prototype `void camera_config_set_pan_level(u32 value);` [:arrow_up_small:](#)
## [camera_config_set_deceleration](#camera_config_set_deceleration) ### Description Overrides camera deceleration ### Lua Example `camera_config_set_deceleration(value)` ### Parameters | Field | Type | | ----- | ---- | | value | `integer` | ### Returns - None ### C Prototype `void camera_config_set_deceleration(u32 value);` [:arrow_up_small:](#)
## [camera_get_checking_surfaces](#camera_get_checking_surfaces) ### Description Checks if the camera should account for surfaces ### Lua Example `local booleanValue = camera_get_checking_surfaces()` ### Parameters - None ### Returns - `boolean` ### C Prototype `bool camera_get_checking_surfaces(void);` [:arrow_up_small:](#)
## [camera_set_checking_surfaces](#camera_set_checking_surfaces) ### Description Sets if the camera should account for surfaces ### Lua Example `camera_set_checking_surfaces(value)` ### Parameters | Field | Type | | ----- | ---- | | value | `boolean` | ### Returns - None ### C Prototype `void camera_set_checking_surfaces(bool value);` [:arrow_up_small:](#)
--- # functions from smlua_collision_utils.h
## [collision_find_floor](#collision_find_floor) ### Description Finds a potential floor at the given `x`, `y`, and `z` values ### Lua Example `local SurfaceValue = collision_find_floor(x, y, z)` ### Parameters | Field | Type | | ----- | ---- | | x | `number` | | y | `number` | | z | `number` | ### Returns [Surface](structs.md#Surface) ### C Prototype `struct Surface* collision_find_floor(f32 x, f32 y, f32 z);` [:arrow_up_small:](#)
## [collision_find_ceil](#collision_find_ceil) ### Description Finds a potential ceiling at the given `x`, `y`, and `z` values ### Lua Example `local SurfaceValue = collision_find_ceil(x, y, z)` ### Parameters | Field | Type | | ----- | ---- | | x | `number` | | y | `number` | | z | `number` | ### Returns [Surface](structs.md#Surface) ### C Prototype `struct Surface* collision_find_ceil(f32 x, f32 y, f32 z);` [:arrow_up_small:](#)
## [get_water_surface_pseudo_floor](#get_water_surface_pseudo_floor) ### Description Gets the generated water floor surface used when riding a shell ### Lua Example `local SurfaceValue = get_water_surface_pseudo_floor()` ### Parameters - None ### Returns [Surface](structs.md#Surface) ### C Prototype `struct Surface* get_water_surface_pseudo_floor(void);` [:arrow_up_small:](#)
## [smlua_collision_util_get](#smlua_collision_util_get) ### Description Gets the `Collision` with `name` ### Lua Example `local PointerValue = smlua_collision_util_get(name)` ### Parameters | Field | Type | | ----- | ---- | | name | `string` | ### Returns - `Pointer` <`Collision`> ### C Prototype `Collision* smlua_collision_util_get(const char* name);` [:arrow_up_small:](#)
## [collision_get_temp_wall_collision_data](#collision_get_temp_wall_collision_data) ### Description Returns a temporary wall collision data pointer ### Lua Example `local WallCollisionDataValue = collision_get_temp_wall_collision_data()` ### Parameters - None ### Returns [WallCollisionData](structs.md#WallCollisionData) ### C Prototype `struct WallCollisionData* collision_get_temp_wall_collision_data(void);` [:arrow_up_small:](#)
## [get_surface_from_wcd_index](#get_surface_from_wcd_index) ### Description Gets the surface corresponding to `index` from `wcd` ### Lua Example `local SurfaceValue = get_surface_from_wcd_index(wcd, index)` ### Parameters | Field | Type | | ----- | ---- | | wcd | [WallCollisionData](structs.md#WallCollisionData) | | index | `integer` | ### Returns [Surface](structs.md#Surface) ### C Prototype `struct Surface* get_surface_from_wcd_index(struct WallCollisionData* wcd, s8 index);` [:arrow_up_small:](#)
## [smlua_collision_util_get_current_terrain_collision](#smlua_collision_util_get_current_terrain_collision) ### Description Gets the current level terrain collision ### Lua Example `local PointerValue = smlua_collision_util_get_current_terrain_collision()` ### Parameters - None ### Returns - `Pointer` <`Collision`> ### C Prototype `Collision* smlua_collision_util_get_current_terrain_collision(void);` [:arrow_up_small:](#)
## [smlua_collision_util_get_level_collision](#smlua_collision_util_get_level_collision) ### Description Gets the `level` terrain collision from `area` ### Lua Example `local PointerValue = smlua_collision_util_get_level_collision(level, area)` ### Parameters | Field | Type | | ----- | ---- | | level | `integer` | | area | `integer` | ### Returns - `Pointer` <`Collision`> ### C Prototype `Collision *smlua_collision_util_get_level_collision(u32 level, u16 area);` [:arrow_up_small:](#)
## [smlua_collision_util_find_surface_types](#smlua_collision_util_find_surface_types) ### Description Gets a table of the surface types from `data` ### Lua Example `smlua_collision_util_find_surface_types(data)` ### Parameters | Field | Type | | ----- | ---- | | data | `Pointer` <`Collision`> | ### Returns - None ### C Prototype `void smlua_collision_util_find_surface_types(Collision* data);` [:arrow_up_small:](#)
## [surface_is_quicksand](#surface_is_quicksand) ### Description Checks if the surface is quicksand ### Lua Example `local booleanValue = surface_is_quicksand(surf)` ### Parameters | Field | Type | | ----- | ---- | | surf | [Surface](structs.md#Surface) | ### Returns - `boolean` ### C Prototype `bool surface_is_quicksand(struct Surface* surf);` [:arrow_up_small:](#)
## [surface_is_not_hard](#surface_is_not_hard) ### Description Checks if the surface is not a hard surface ### Lua Example `local booleanValue = surface_is_not_hard(surf)` ### Parameters | Field | Type | | ----- | ---- | | surf | [Surface](structs.md#Surface) | ### Returns - `boolean` ### C Prototype `bool surface_is_not_hard(struct Surface* surf);` [:arrow_up_small:](#)
## [surface_is_painting_warp](#surface_is_painting_warp) ### Description Checks if the surface is a painting warp ### Lua Example `local booleanValue = surface_is_painting_warp(surf)` ### Parameters | Field | Type | | ----- | ---- | | surf | [Surface](structs.md#Surface) | ### Returns - `boolean` ### C Prototype `bool surface_is_painting_warp(struct Surface* surf);` [:arrow_up_small:](#)
--- # functions from smlua_deprecated.h
--- # functions from smlua_gfx_utils.h
## [set_override_fov](#set_override_fov) ### Description Sets the override FOV ### Lua Example `set_override_fov(fov)` ### Parameters | Field | Type | | ----- | ---- | | fov | `number` | ### Returns - None ### C Prototype `void set_override_fov(f32 fov);` [:arrow_up_small:](#)
## [set_override_near](#set_override_near) ### Description Sets the override near plane ### Lua Example `set_override_near(near)` ### Parameters | Field | Type | | ----- | ---- | | near | `number` | ### Returns - None ### C Prototype `void set_override_near(f32 near);` [:arrow_up_small:](#)
## [set_override_far](#set_override_far) ### Description Sets the override far plane ### Lua Example `set_override_far(far)` ### Parameters | Field | Type | | ----- | ---- | | far | `number` | ### Returns - None ### C Prototype `void set_override_far(f32 far);` [:arrow_up_small:](#)
## [get_lighting_dir](#get_lighting_dir) ### Description Gets a value of the global lighting direction ### Lua Example `local numberValue = get_lighting_dir(index)` ### Parameters | Field | Type | | ----- | ---- | | index | `integer` | ### Returns - `number` ### C Prototype `f32 get_lighting_dir(u8 index);` [:arrow_up_small:](#)
## [set_lighting_dir](#set_lighting_dir) ### Description Sets a value of the global lighting direction ### Lua Example `set_lighting_dir(index, value)` ### Parameters | Field | Type | | ----- | ---- | | index | `integer` | | value | `number` | ### Returns - None ### C Prototype `void set_lighting_dir(u8 index, f32 value);` [:arrow_up_small:](#)
## [get_lighting_color](#get_lighting_color) ### Description Gets a value of the global lighting color ### Lua Example `local integerValue = get_lighting_color(index)` ### Parameters | Field | Type | | ----- | ---- | | index | `integer` | ### Returns - `integer` ### C Prototype `u8 get_lighting_color(u8 index);` [:arrow_up_small:](#)
## [get_lighting_color_ambient](#get_lighting_color_ambient) ### Description Gets a value of the global ambient lighting color ### Lua Example `local integerValue = get_lighting_color_ambient(index)` ### Parameters | Field | Type | | ----- | ---- | | index | `integer` | ### Returns - `integer` ### C Prototype `u8 get_lighting_color_ambient(u8 index);` [:arrow_up_small:](#)
## [set_lighting_color](#set_lighting_color) ### Description Sets a value of the global lighting color ### Lua Example `set_lighting_color(index, value)` ### Parameters | Field | Type | | ----- | ---- | | index | `integer` | | value | `integer` | ### Returns - None ### C Prototype `void set_lighting_color(u8 index, u8 value);` [:arrow_up_small:](#)
## [set_lighting_color_ambient](#set_lighting_color_ambient) ### Description Sets a value of the global lighting color (run this after `set_lighting_color` for the ambient color to not be overriden) ### Lua Example `set_lighting_color_ambient(index, value)` ### Parameters | Field | Type | | ----- | ---- | | index | `integer` | | value | `integer` | ### Returns - None ### C Prototype `void set_lighting_color_ambient(u8 index, u8 value);` [:arrow_up_small:](#)
## [get_vertex_color](#get_vertex_color) ### Description Gets a value of the global vertex shading color ### Lua Example `local integerValue = get_vertex_color(index)` ### Parameters | Field | Type | | ----- | ---- | | index | `integer` | ### Returns - `integer` ### C Prototype `u8 get_vertex_color(u8 index);` [:arrow_up_small:](#)
## [set_vertex_color](#set_vertex_color) ### Description Sets a value of the global vertex shading color ### Lua Example `set_vertex_color(index, value)` ### Parameters | Field | Type | | ----- | ---- | | index | `integer` | | value | `integer` | ### Returns - None ### C Prototype `void set_vertex_color(u8 index, u8 value);` [:arrow_up_small:](#)
## [get_fog_color](#get_fog_color) ### Description Gets a value of the global fog color ### Lua Example `local integerValue = get_fog_color(index)` ### Parameters | Field | Type | | ----- | ---- | | index | `integer` | ### Returns - `integer` ### C Prototype `u8 get_fog_color(u8 index);` [:arrow_up_small:](#)
## [set_fog_color](#set_fog_color) ### Description Sets a value of the global fog color ### Lua Example `set_fog_color(index, value)` ### Parameters | Field | Type | | ----- | ---- | | index | `integer` | | value | `integer` | ### Returns - None ### C Prototype `void set_fog_color(u8 index, u8 value);` [:arrow_up_small:](#)
## [get_fog_intensity](#get_fog_intensity) ### Description Gets the intensity of the fog ### Lua Example `local numberValue = get_fog_intensity()` ### Parameters - None ### Returns - `number` ### C Prototype `f32 get_fog_intensity(void);` [:arrow_up_small:](#)
## [set_fog_intensity](#set_fog_intensity) ### Description Sets the intensity of the fog (this value scales very quickly, 1.0 to 1.1 is a desirable range) ### Lua Example `set_fog_intensity(intensity)` ### Parameters | Field | Type | | ----- | ---- | | intensity | `number` | ### Returns - None ### C Prototype `void set_fog_intensity(f32 intensity);` [:arrow_up_small:](#)
## [get_skybox](#get_skybox) ### Description Gets the current skybox ### Lua Example `local integerValue = get_skybox()` ### Parameters - None ### Returns - `integer` ### C Prototype `s8 get_skybox(void);` [:arrow_up_small:](#)
## [set_override_skybox](#set_override_skybox) ### Description Sets the override skybox ### Lua Example `set_override_skybox(background)` ### Parameters | Field | Type | | ----- | ---- | | background | `integer` | ### Returns - None ### C Prototype `void set_override_skybox(s8 background);` [:arrow_up_small:](#)
## [get_skybox_color](#get_skybox_color) ### Description Gets a value of the global skybox color ### Lua Example `local integerValue = get_skybox_color(index)` ### Parameters | Field | Type | | ----- | ---- | | index | `integer` | ### Returns - `integer` ### C Prototype `u8 get_skybox_color(u8 index);` [:arrow_up_small:](#)
## [set_skybox_color](#set_skybox_color) ### Description Sets a value of the global skybox color ### Lua Example `set_skybox_color(index, value)` ### Parameters | Field | Type | | ----- | ---- | | index | `integer` | | value | `integer` | ### Returns - None ### C Prototype `void set_skybox_color(u8 index, u8 value);` [:arrow_up_small:](#)
## [gfx_parse](#gfx_parse) ### Description Traverses a display list. Takes a Lua function as a parameter, which is called back for each command in the display list with the parameters `cmd` (display list pointer), and `op` ### Lua Example `gfx_parse(cmd, func)` ### Parameters | Field | Type | | ----- | ---- | | cmd | `Pointer` <`Gfx`> | | func | `Lua Function` () | ### Returns - None ### C Prototype `void gfx_parse(Gfx *cmd, LuaFunction func);` [:arrow_up_small:](#)
## [gfx_get_op](#gfx_get_op) ### Description Gets the op of the display list command ### Lua Example `local integerValue = gfx_get_op(cmd)` ### Parameters | Field | Type | | ----- | ---- | | cmd | `Pointer` <`Gfx`> | ### Returns - `integer` ### C Prototype `u32 gfx_get_op(Gfx *cmd);` [:arrow_up_small:](#)
## [gfx_get_display_list](#gfx_get_display_list) ### Description Gets the display list from a display list command if it has the op `G_DL` ### Lua Example `local PointerValue = gfx_get_display_list(cmd)` ### Parameters | Field | Type | | ----- | ---- | | cmd | `Pointer` <`Gfx`> | ### Returns - `Pointer` <`Gfx`> ### C Prototype `Gfx *gfx_get_display_list(Gfx *cmd);` [:arrow_up_small:](#)
## [gfx_get_vertex_buffer](#gfx_get_vertex_buffer) ### Description Gets the vertex buffer from a display list command if it has the op `G_VTX` ### Lua Example `local PointerValue = gfx_get_vertex_buffer(cmd)` ### Parameters | Field | Type | | ----- | ---- | | cmd | `Pointer` <`Gfx`> | ### Returns - `Pointer` <`Vtx`> ### C Prototype `Vtx *gfx_get_vertex_buffer(Gfx *cmd);` [:arrow_up_small:](#)
## [gfx_get_vertex_count](#gfx_get_vertex_count) ### Description Gets the number of vertices from a display list command if it has the op `G_VTX` ### Lua Example `local integerValue = gfx_get_vertex_count(cmd)` ### Parameters | Field | Type | | ----- | ---- | | cmd | `Pointer` <`Gfx`> | ### Returns - `integer` ### C Prototype `u16 gfx_get_vertex_count(Gfx *cmd);` [:arrow_up_small:](#)
## [gfx_get_texture](#gfx_get_texture) ### Description Gets the texture from a display list command if it has an image related op ### Lua Example `local PointerValue = gfx_get_texture(cmd)` ### Parameters | Field | Type | | ----- | ---- | | cmd | `Pointer` <`Gfx`> | ### Returns - `Pointer` <`Texture`> ### C Prototype `Texture *gfx_get_texture(Gfx *cmd);` [:arrow_up_small:](#)
## [gfx_get_name](#gfx_get_name) ### Description Gets the name of a display list ### Lua Example `local stringValue = gfx_get_name(gfx)` ### Parameters | Field | Type | | ----- | ---- | | gfx | `Pointer` <`Gfx`> | ### Returns - `string` ### C Prototype `const char *gfx_get_name(Gfx *gfx);` [:arrow_up_small:](#)
## [gfx_get_length](#gfx_get_length) ### Description Gets the max length of a display list ### Lua Example `local integerValue = gfx_get_length(gfx)` ### Parameters | Field | Type | | ----- | ---- | | gfx | `Pointer` <`Gfx`> | ### Returns - `integer` ### C Prototype `u32 gfx_get_length(Gfx *gfx);` [:arrow_up_small:](#)
## [gfx_get_command](#gfx_get_command) ### Description Gets a command of a display list at position `offset` ### Lua Example `local PointerValue = gfx_get_command(gfx, offset)` ### Parameters | Field | Type | | ----- | ---- | | gfx | `Pointer` <`Gfx`> | | offset | `integer` | ### Returns - `Pointer` <`Gfx`> ### C Prototype `Gfx *gfx_get_command(Gfx *gfx, u32 offset);` [:arrow_up_small:](#)
## [gfx_get_next_command](#gfx_get_next_command) ### Description Gets the next command of a given display list pointer. Intended to use in a for loop ### Lua Example `local PointerValue = gfx_get_next_command(gfx)` ### Parameters | Field | Type | | ----- | ---- | | gfx | `Pointer` <`Gfx`> | ### Returns - `Pointer` <`Gfx`> ### C Prototype `Gfx *gfx_get_next_command(Gfx *gfx);` [:arrow_up_small:](#)
## [gfx_copy](#gfx_copy) ### Description Copies `length` commands from display list `src` to display list `dest` ### Lua Example `gfx_copy(dest, src, length)` ### Parameters | Field | Type | | ----- | ---- | | dest | `Pointer` <`Gfx`> | | src | `Pointer` <`Gfx`> | | length | `integer` | ### Returns - None ### C Prototype `void gfx_copy(Gfx *dest, Gfx *src, u32 length);` [:arrow_up_small:](#)
## [gfx_create](#gfx_create) ### Description Creates a new named display list of `length` commands ### Lua Example `local PointerValue = gfx_create(name, length)` ### Parameters | Field | Type | | ----- | ---- | | name | `string` | | length | `integer` | ### Returns - `Pointer` <`Gfx`> ### C Prototype `Gfx *gfx_create(const char *name, u32 length);` [:arrow_up_small:](#)
## [gfx_resize](#gfx_resize) ### Description Resizes a display list created by `gfx_create` ### Lua Example `gfx_resize(gfx, newLength)` ### Parameters | Field | Type | | ----- | ---- | | gfx | `Pointer` <`Gfx`> | | newLength | `integer` | ### Returns - None ### C Prototype `void gfx_resize(Gfx *gfx, u32 newLength);` [:arrow_up_small:](#)
## [gfx_delete](#gfx_delete) ### Description Deletes a display list created by `gfx_create` ### Lua Example `gfx_delete(gfx)` ### Parameters | Field | Type | | ----- | ---- | | gfx | `Pointer` <`Gfx`> | ### Returns - None ### C Prototype `void gfx_delete(Gfx *gfx);` [:arrow_up_small:](#)
## [gfx_delete_all](#gfx_delete_all) ### Description Deletes all display lists created by `gfx_create` ### Lua Example `gfx_delete_all()` ### Parameters - None ### Returns - None ### C Prototype `void gfx_delete_all();` [:arrow_up_small:](#)
## [vtx_get_name](#vtx_get_name) ### Description Gets the name of a vertex buffer ### Lua Example `local stringValue = vtx_get_name(vtx)` ### Parameters | Field | Type | | ----- | ---- | | vtx | `Pointer` <`Vtx`> | ### Returns - `string` ### C Prototype `const char *vtx_get_name(Vtx *vtx);` [:arrow_up_small:](#)
## [vtx_get_count](#vtx_get_count) ### Description Gets the max count of vertices of a vertex buffer ### Lua Example `local integerValue = vtx_get_count(vtx)` ### Parameters | Field | Type | | ----- | ---- | | vtx | `Pointer` <`Vtx`> | ### Returns - `integer` ### C Prototype `u32 vtx_get_count(Vtx *vtx);` [:arrow_up_small:](#)
## [vtx_get_vertex](#vtx_get_vertex) ### Description Gets a vertex of a vertex buffer at position `offset` ### Lua Example `local PointerValue = vtx_get_vertex(vtx, offset)` ### Parameters | Field | Type | | ----- | ---- | | vtx | `Pointer` <`Vtx`> | | offset | `integer` | ### Returns - `Pointer` <`Vtx`> ### C Prototype `Vtx *vtx_get_vertex(Vtx *vtx, u32 offset);` [:arrow_up_small:](#)
## [vtx_get_next_vertex](#vtx_get_next_vertex) ### Description Gets the next vertex of a given vertex pointer. Intended to use in a for loop ### Lua Example `local PointerValue = vtx_get_next_vertex(vtx)` ### Parameters | Field | Type | | ----- | ---- | | vtx | `Pointer` <`Vtx`> | ### Returns - `Pointer` <`Vtx`> ### C Prototype `Vtx *vtx_get_next_vertex(Vtx *vtx);` [:arrow_up_small:](#)
## [vtx_copy](#vtx_copy) ### Description Copies `count` vertices from vertex buffer `src` to vertex buffer `dest` ### Lua Example `vtx_copy(dest, src, count)` ### Parameters | Field | Type | | ----- | ---- | | dest | `Pointer` <`Vtx`> | | src | `Pointer` <`Vtx`> | | count | `integer` | ### Returns - None ### C Prototype `void vtx_copy(Vtx *dest, Vtx *src, u32 count);` [:arrow_up_small:](#)
## [vtx_create](#vtx_create) ### Description Creates a new named vertex buffer of `count` vertices ### Lua Example `local PointerValue = vtx_create(name, count)` ### Parameters | Field | Type | | ----- | ---- | | name | `string` | | count | `integer` | ### Returns - `Pointer` <`Vtx`> ### C Prototype `Vtx *vtx_create(const char *name, u32 count);` [:arrow_up_small:](#)
## [vtx_resize](#vtx_resize) ### Description Resizes a vertex buffer created by `vtx_create` ### Lua Example `vtx_resize(vtx, newCount)` ### Parameters | Field | Type | | ----- | ---- | | vtx | `Pointer` <`Vtx`> | | newCount | `integer` | ### Returns - None ### C Prototype `void vtx_resize(Vtx *vtx, u32 newCount);` [:arrow_up_small:](#)
## [vtx_delete](#vtx_delete) ### Description Deletes a vertex buffer created by `vtx_create` ### Lua Example `vtx_delete(vtx)` ### Parameters | Field | Type | | ----- | ---- | | vtx | `Pointer` <`Vtx`> | ### Returns - None ### C Prototype `void vtx_delete(Vtx *vtx);` [:arrow_up_small:](#)
## [vtx_delete_all](#vtx_delete_all) ### Description Deletes all vertex buffers created by `vtx_create` ### Lua Example `vtx_delete_all()` ### Parameters - None ### Returns - None ### C Prototype `void vtx_delete_all();` [:arrow_up_small:](#)
--- # functions from smlua_level_utils.h
## [smlua_level_util_change_area](#smlua_level_util_change_area) ### Description Instantly changes the current area to `areaIndex` ### Lua Example `smlua_level_util_change_area(areaIndex)` ### Parameters | Field | Type | | ----- | ---- | | areaIndex | `integer` | ### Returns - None ### C Prototype `void smlua_level_util_change_area(s32 areaIndex);` [:arrow_up_small:](#)
## [smlua_level_util_get_info](#smlua_level_util_get_info) ### Description Gets information on a custom level from `levelNum` ### Lua Example `local CustomLevelInfoValue = smlua_level_util_get_info(levelNum)` ### Parameters | Field | Type | | ----- | ---- | | levelNum | `integer` | ### Returns [CustomLevelInfo](structs.md#CustomLevelInfo) ### C Prototype `struct CustomLevelInfo* smlua_level_util_get_info(s16 levelNum);` [:arrow_up_small:](#)
## [smlua_level_util_get_info_from_short_name](#smlua_level_util_get_info_from_short_name) ### Description Gets information on a custom level from `shortName` ### Lua Example `local CustomLevelInfoValue = smlua_level_util_get_info_from_short_name(shortName)` ### Parameters | Field | Type | | ----- | ---- | | shortName | `string` | ### Returns [CustomLevelInfo](structs.md#CustomLevelInfo) ### C Prototype `struct CustomLevelInfo* smlua_level_util_get_info_from_short_name(const char* shortName);` [:arrow_up_small:](#)
## [smlua_level_util_get_info_from_course_num](#smlua_level_util_get_info_from_course_num) ### Description Gets information on a custom level from `courseNum` ### Lua Example `local CustomLevelInfoValue = smlua_level_util_get_info_from_course_num(courseNum)` ### Parameters | Field | Type | | ----- | ---- | | courseNum | `integer` | ### Returns [CustomLevelInfo](structs.md#CustomLevelInfo) ### C Prototype `struct CustomLevelInfo* smlua_level_util_get_info_from_course_num(u8 courseNum);` [:arrow_up_small:](#)
## [level_register](#level_register) ### Description Registers a fully custom level. Level ID begins at 50 ### Lua Example `local integerValue = level_register(scriptEntryName, courseNum, fullName, shortName, acousticReach, echoLevel1, echoLevel2, echoLevel3)` ### Parameters | Field | Type | | ----- | ---- | | scriptEntryName | `string` | | courseNum | `integer` | | fullName | `string` | | shortName | `string` | | acousticReach | `integer` | | echoLevel1 | `integer` | | echoLevel2 | `integer` | | echoLevel3 | `integer` | ### Returns - `integer` ### C Prototype `s16 level_register(const char* scriptEntryName, s16 courseNum, const char* fullName, const char* shortName, u32 acousticReach, u32 echoLevel1, u32 echoLevel2, u32 echoLevel3);` [:arrow_up_small:](#)
## [level_is_vanilla_level](#level_is_vanilla_level) ### Description Checks if `levelNum` is a vanilla level ### Lua Example `local booleanValue = level_is_vanilla_level(levelNum)` ### Parameters | Field | Type | | ----- | ---- | | levelNum | `integer` | ### Returns - `boolean` ### C Prototype `bool level_is_vanilla_level(s16 levelNum);` [:arrow_up_small:](#)
## [warp_to_warpnode](#warp_to_warpnode) ### Description Warps to `aWarpId` of `aArea` in `aLevel` during `aAct` ### Lua Example `local booleanValue = warp_to_warpnode(aLevel, aArea, aAct, aWarpId)` ### Parameters | Field | Type | | ----- | ---- | | aLevel | `integer` | | aArea | `integer` | | aAct | `integer` | | aWarpId | `integer` | ### Returns - `boolean` ### C Prototype `bool warp_to_warpnode(s32 aLevel, s32 aArea, s32 aAct, s32 aWarpId);` [:arrow_up_small:](#)
## [warp_to_level](#warp_to_level) ### Description Warps to `aArea` of `aLevel` in `aAct` ### Lua Example `local booleanValue = warp_to_level(aLevel, aArea, aAct)` ### Parameters | Field | Type | | ----- | ---- | | aLevel | `integer` | | aArea | `integer` | | aAct | `integer` | ### Returns - `boolean` ### C Prototype `bool warp_to_level(s32 aLevel, s32 aArea, s32 aAct);` [:arrow_up_small:](#)
## [warp_restart_level](#warp_restart_level) ### Description Restarts the current level ### Lua Example `local booleanValue = warp_restart_level()` ### Parameters - None ### Returns - `boolean` ### C Prototype `bool warp_restart_level(void);` [:arrow_up_small:](#)
## [warp_to_start_level](#warp_to_start_level) ### Description Warps to the start level (Castle Grounds by default) ### Lua Example `local booleanValue = warp_to_start_level()` ### Parameters - None ### Returns - `boolean` ### C Prototype `bool warp_to_start_level(void);` [:arrow_up_small:](#)
## [warp_exit_level](#warp_exit_level) ### Description Exits the current level after `aDelay` ### Lua Example `local booleanValue = warp_exit_level(aDelay)` ### Parameters | Field | Type | | ----- | ---- | | aDelay | `integer` | ### Returns - `boolean` ### C Prototype `bool warp_exit_level(s32 aDelay);` [:arrow_up_small:](#)
## [warp_to_castle](#warp_to_castle) ### Description Warps back to the castle from `aLevel` ### Lua Example `local booleanValue = warp_to_castle(aLevel)` ### Parameters | Field | Type | | ----- | ---- | | aLevel | `integer` | ### Returns - `boolean` ### C Prototype `bool warp_to_castle(s32 aLevel);` [:arrow_up_small:](#)
--- # functions from smlua_misc_utils.h
## [get_network_area_timer](#get_network_area_timer) ### Description Gets the current area's networked timer ### Lua Example `local integerValue = get_network_area_timer()` ### Parameters - None ### Returns - `integer` ### C Prototype `u32 get_network_area_timer(void);` [:arrow_up_small:](#)
## [get_area_update_counter](#get_area_update_counter) ### Description Gets the area update counter incremented when objects are updated ### Lua Example `local integerValue = get_area_update_counter()` ### Parameters - None ### Returns - `integer` ### C Prototype `u16 get_area_update_counter(void);` [:arrow_up_small:](#)
## [get_temp_s32_pointer](#get_temp_s32_pointer) ### Description Returns a temporary signed 32-bit integer pointer with its value set to `initialValue` ### Lua Example `local PointerValue = get_temp_s32_pointer(initialValue)` ### Parameters | Field | Type | | ----- | ---- | | initialValue | `integer` | ### Returns - `Pointer` <`integer`> ### C Prototype `s32* get_temp_s32_pointer(s32 initialValue);` [:arrow_up_small:](#)
## [deref_s32_pointer](#deref_s32_pointer) ### Description Gets the signed 32-bit integer value from `pointer` ### Lua Example `local integerValue = deref_s32_pointer(pointer)` ### Parameters | Field | Type | | ----- | ---- | | pointer | `Pointer` <`integer`> | ### Returns - `integer` ### C Prototype `s32 deref_s32_pointer(s32* pointer);` [:arrow_up_small:](#)
## [djui_popup_create_global](#djui_popup_create_global) ### Description Creates a DJUI popup that is broadcasted to every client ### Lua Example `djui_popup_create_global(message, lines)` ### Parameters | Field | Type | | ----- | ---- | | message | `string` | | lines | `integer` | ### Returns - None ### C Prototype `void djui_popup_create_global(const char* message, int lines);` [:arrow_up_small:](#)
## [djui_is_popup_disabled](#djui_is_popup_disabled) ### Description Returns if popups are disabled ### Lua Example `local booleanValue = djui_is_popup_disabled()` ### Parameters - None ### Returns - `boolean` ### C Prototype `bool djui_is_popup_disabled(void);` [:arrow_up_small:](#)
## [djui_set_popup_disabled_override](#djui_set_popup_disabled_override) ### Description Sets if popups are disabled ### Lua Example `djui_set_popup_disabled_override(value)` ### Parameters | Field | Type | | ----- | ---- | | value | `boolean` | ### Returns - None ### C Prototype `void djui_set_popup_disabled_override(bool value);` [:arrow_up_small:](#)
## [djui_reset_popup_disabled_override](#djui_reset_popup_disabled_override) ### Description Resets if popups are disabled ### Lua Example `djui_reset_popup_disabled_override()` ### Parameters - None ### Returns - None ### C Prototype `void djui_reset_popup_disabled_override(void);` [:arrow_up_small:](#)
## [djui_is_playerlist_open](#djui_is_playerlist_open) ### Description Checks if the DJUI playerlist is open ### Lua Example `local booleanValue = djui_is_playerlist_open()` ### Parameters - None ### Returns - `boolean` ### C Prototype `bool djui_is_playerlist_open(void);` [:arrow_up_small:](#)
## [djui_attempting_to_open_playerlist](#djui_attempting_to_open_playerlist) ### Description Checks if the DJUI playerlist is attempting to be opened ### Lua Example `local booleanValue = djui_attempting_to_open_playerlist()` ### Parameters - None ### Returns - `boolean` ### C Prototype `bool djui_attempting_to_open_playerlist(void);` [:arrow_up_small:](#)
## [djui_get_playerlist_page_index](#djui_get_playerlist_page_index) ### Description Gets the DJUI playerlist's page index ### Lua Example `local integerValue = djui_get_playerlist_page_index()` ### Parameters - None ### Returns - `integer` ### C Prototype `u8 djui_get_playerlist_page_index(void);` [:arrow_up_small:](#)
## [djui_menu_get_font](#djui_menu_get_font) ### Description Gets the DJUI menu font ### Lua Example `local enumValue = djui_menu_get_font()` ### Parameters - None ### Returns [enum DjuiFontType](constants.md#enum-DjuiFontType) ### C Prototype `enum DjuiFontType djui_menu_get_font(void);` [:arrow_up_small:](#)
## [djui_menu_get_theme](#djui_menu_get_theme) ### Description Gets the DJUI menu theme ### Lua Example `local DjuiThemeValue = djui_menu_get_theme()` ### Parameters - None ### Returns [DjuiTheme](structs.md#DjuiTheme) ### C Prototype `struct DjuiTheme* djui_menu_get_theme(void);` [:arrow_up_small:](#)
## [djui_is_playerlist_ping_visible](#djui_is_playerlist_ping_visible) ### Description Checks if the DJUI playerlist ping icon is visible ### Lua Example `local booleanValue = djui_is_playerlist_ping_visible()` ### Parameters - None ### Returns - `boolean` ### C Prototype `bool djui_is_playerlist_ping_visible(void);` [:arrow_up_small:](#)
## [get_dialog_box_state](#get_dialog_box_state) ### Description Gets the current state of the dialog box ### Lua Example `local integerValue = get_dialog_box_state()` ### Parameters - None ### Returns - `integer` ### C Prototype `s8 get_dialog_box_state(void);` [:arrow_up_small:](#)
## [get_dialog_id](#get_dialog_id) ### Description Gets the current dialog box ID ### Lua Example `local integerValue = get_dialog_id()` ### Parameters - None ### Returns - `integer` ### C Prototype `s32 get_dialog_id(void);` [:arrow_up_small:](#)
## [get_last_star_or_key](#get_last_star_or_key) ### Description Gets if the last objective collected was a star (0) or a key (1) ### Lua Example `local integerValue = get_last_star_or_key()` ### Parameters - None ### Returns - `integer` ### C Prototype `u8 get_last_star_or_key(void);` [:arrow_up_small:](#)
## [set_last_star_or_key](#set_last_star_or_key) ### Description Sets if the last objective collected was a star (0) or a key (1) ### Lua Example `set_last_star_or_key(value)` ### Parameters | Field | Type | | ----- | ---- | | value | `integer` | ### Returns - None ### C Prototype `void set_last_star_or_key(u8 value);` [:arrow_up_small:](#)
## [get_last_completed_course_num](#get_last_completed_course_num) ### Description Gets the last course a star or key was collected in ### Lua Example `local integerValue = get_last_completed_course_num()` ### Parameters - None ### Returns - `integer` ### C Prototype `u8 get_last_completed_course_num(void);` [:arrow_up_small:](#)
## [set_last_completed_course_num](#set_last_completed_course_num) ### Description Sets the last course a star or key was collected in ### Lua Example `set_last_completed_course_num(courseNum)` ### Parameters | Field | Type | | ----- | ---- | | courseNum | `integer` | ### Returns - None ### C Prototype `void set_last_completed_course_num(u8 courseNum);` [:arrow_up_small:](#)
## [get_last_completed_star_num](#get_last_completed_star_num) ### Description Gets the last collected star's number (1-7) ### Lua Example `local integerValue = get_last_completed_star_num()` ### Parameters - None ### Returns - `integer` ### C Prototype `u8 get_last_completed_star_num(void);` [:arrow_up_small:](#)
## [set_last_completed_star_num](#set_last_completed_star_num) ### Description Sets the last collected star's number (1-7) ### Lua Example `set_last_completed_star_num(starNum)` ### Parameters | Field | Type | | ----- | ---- | | starNum | `integer` | ### Returns - None ### C Prototype `void set_last_completed_star_num(u8 starNum);` [:arrow_up_small:](#)
## [get_got_file_coin_hi_score](#get_got_file_coin_hi_score) ### Description Checks if the save file's coin "HI SCORE" was obtained with the last star or key collection ### Lua Example `local booleanValue = get_got_file_coin_hi_score()` ### Parameters - None ### Returns - `boolean` ### C Prototype `bool get_got_file_coin_hi_score(void);` [:arrow_up_small:](#)
## [set_got_file_coin_hi_score](#set_got_file_coin_hi_score) ### Description Sets if the save file's coin "HI SCORE" was obtained with the last star or key collection ### Lua Example `set_got_file_coin_hi_score(value)` ### Parameters | Field | Type | | ----- | ---- | | value | `boolean` | ### Returns - None ### C Prototype `void set_got_file_coin_hi_score(bool value);` [:arrow_up_small:](#)
## [get_save_file_modified](#get_save_file_modified) ### Description Checks if the save file has been modified without saving ### Lua Example `local booleanValue = get_save_file_modified()` ### Parameters - None ### Returns - `boolean` ### C Prototype `bool get_save_file_modified(void);` [:arrow_up_small:](#)
## [set_save_file_modified](#set_save_file_modified) ### Description Sets if the save file has been modified without saving ### Lua Example `set_save_file_modified(value)` ### Parameters | Field | Type | | ----- | ---- | | value | `boolean` | ### Returns - None ### C Prototype `void set_save_file_modified(bool value);` [:arrow_up_small:](#)
## [hud_hide](#hud_hide) ### Description Hides the HUD ### Lua Example `hud_hide()` ### Parameters - None ### Returns - None ### C Prototype `void hud_hide(void);` [:arrow_up_small:](#)
## [hud_show](#hud_show) ### Description Shows the HUD ### Lua Example `hud_show()` ### Parameters - None ### Returns - None ### C Prototype `void hud_show(void);` [:arrow_up_small:](#)
## [hud_is_hidden](#hud_is_hidden) ### Description Checks if the HUD is hidden ### Lua Example `local booleanValue = hud_is_hidden()` ### Parameters - None ### Returns - `boolean` ### C Prototype `bool hud_is_hidden(void);` [:arrow_up_small:](#)
## [hud_get_value](#hud_get_value) ### Description Gets a HUD display value ### Lua Example `local integerValue = hud_get_value(type)` ### Parameters | Field | Type | | ----- | ---- | | type | [enum HudDisplayValue](constants.md#enum-HudDisplayValue) | ### Returns - `integer` ### C Prototype `s32 hud_get_value(enum HudDisplayValue type);` [:arrow_up_small:](#)
## [hud_set_value](#hud_set_value) ### Description Sets a HUD display value ### Lua Example `hud_set_value(type, value)` ### Parameters | Field | Type | | ----- | ---- | | type | [enum HudDisplayValue](constants.md#enum-HudDisplayValue) | | value | `integer` | ### Returns - None ### C Prototype `void hud_set_value(enum HudDisplayValue type, s32 value);` [:arrow_up_small:](#)
## [hud_render_power_meter](#hud_render_power_meter) ### Description Renders a power meter on the HUD ### Lua Example `hud_render_power_meter(health, x, y, width, height)` ### Parameters | Field | Type | | ----- | ---- | | health | `integer` | | x | `number` | | y | `number` | | width | `number` | | height | `number` | ### Returns - None ### C Prototype `void hud_render_power_meter(s32 health, f32 x, f32 y, f32 width, f32 height);` [:arrow_up_small:](#)
## [hud_render_power_meter_interpolated](#hud_render_power_meter_interpolated) ### Description Renders an interpolated power meter on the HUD ### Lua Example `hud_render_power_meter_interpolated(health, prevX, prevY, prevWidth, prevHeight, x, y, width, height)` ### Parameters | Field | Type | | ----- | ---- | | health | `integer` | | prevX | `number` | | prevY | `number` | | prevWidth | `number` | | prevHeight | `number` | | x | `number` | | y | `number` | | width | `number` | | height | `number` | ### Returns - None ### C Prototype `void hud_render_power_meter_interpolated(s32 health, f32 prevX, f32 prevY, f32 prevWidth, f32 prevHeight, f32 x, f32 y, f32 width, f32 height);` [:arrow_up_small:](#)
## [hud_get_flash](#hud_get_flash) ### Description Gets if the star counter on the HUD should flash ### Lua Example `local integerValue = hud_get_flash()` ### Parameters - None ### Returns - `integer` ### C Prototype `s8 hud_get_flash(void);` [:arrow_up_small:](#)
## [hud_set_flash](#hud_set_flash) ### Description Sets if the star counter on the HUD should flash ### Lua Example `hud_set_flash(value)` ### Parameters | Field | Type | | ----- | ---- | | value | `integer` | ### Returns - None ### C Prototype `void hud_set_flash(s8 value);` [:arrow_up_small:](#)
## [act_select_hud_hide](#act_select_hud_hide) ### Description Hides part of the Act Select HUD ### Lua Example `act_select_hud_hide(part)` ### Parameters | Field | Type | | ----- | ---- | | part | [enum ActSelectHudPart](constants.md#enum-ActSelectHudPart) | ### Returns - None ### C Prototype `void act_select_hud_hide(enum ActSelectHudPart part);` [:arrow_up_small:](#)
## [act_select_hud_show](#act_select_hud_show) ### Description Shows part of the Act Select HUD ### Lua Example `act_select_hud_show(part)` ### Parameters | Field | Type | | ----- | ---- | | part | [enum ActSelectHudPart](constants.md#enum-ActSelectHudPart) | ### Returns - None ### C Prototype `void act_select_hud_show(enum ActSelectHudPart part);` [:arrow_up_small:](#)
## [act_select_hud_is_hidden](#act_select_hud_is_hidden) ### Description Checks if part of the Act Select HUD is hidden ### Lua Example `local booleanValue = act_select_hud_is_hidden(part)` ### Parameters | Field | Type | | ----- | ---- | | part | [enum ActSelectHudPart](constants.md#enum-ActSelectHudPart) | ### Returns - `boolean` ### C Prototype `bool act_select_hud_is_hidden(enum ActSelectHudPart part);` [:arrow_up_small:](#)
## [is_game_paused](#is_game_paused) ### Description Checks if the game is paused ### Lua Example `local booleanValue = is_game_paused()` ### Parameters - None ### Returns - `boolean` ### C Prototype `bool is_game_paused(void);` [:arrow_up_small:](#)
## [is_transition_playing](#is_transition_playing) ### Description Checks if a screen transition is playing ### Lua Example `local booleanValue = is_transition_playing()` ### Parameters - None ### Returns - `boolean` ### C Prototype `bool is_transition_playing(void);` [:arrow_up_small:](#)
## [allocate_mario_action](#allocate_mario_action) ### Description Allocates an action ID with bitwise flags ### Lua Example `local integerValue = allocate_mario_action(actFlags)` ### Parameters | Field | Type | | ----- | ---- | | actFlags | `integer` | ### Returns - `integer` ### C Prototype `u32 allocate_mario_action(u32 actFlags);` [:arrow_up_small:](#)
## [get_hand_foot_pos_x](#get_hand_foot_pos_x) ### Description Gets the X coordinate of Mario's hand (0-1) or foot (2-3) but it is important to note that the positions are not updated off-screen ### Lua Example `local numberValue = get_hand_foot_pos_x(m, index)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | index | `integer` | ### Returns - `number` ### C Prototype `f32 get_hand_foot_pos_x(struct MarioState* m, u8 index);` [:arrow_up_small:](#)
## [get_hand_foot_pos_y](#get_hand_foot_pos_y) ### Description Gets the Y coordinate of Mario's hand (0-1) or foot (2-3) but It is important to note that the positions are not updated off-screen ### Lua Example `local numberValue = get_hand_foot_pos_y(m, index)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | index | `integer` | ### Returns - `number` ### C Prototype `f32 get_hand_foot_pos_y(struct MarioState* m, u8 index);` [:arrow_up_small:](#)
## [get_hand_foot_pos_z](#get_hand_foot_pos_z) ### Description Gets the Z coordinate of Mario's hand (0-1) or foot (2-3) but it is important to note that the positions are not updated off-screen ### Lua Example `local numberValue = get_hand_foot_pos_z(m, index)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | index | `integer` | ### Returns - `number` ### C Prototype `f32 get_hand_foot_pos_z(struct MarioState* m, u8 index);` [:arrow_up_small:](#)
## [get_mario_anim_part_pos](#get_mario_anim_part_pos) ### Description Retrieves the animated part position associated to `animPart` from the MarioState `m` and stores it into `pos`. Returns `true` on success or `false` on failure ### Lua Example `local booleanValue = get_mario_anim_part_pos(m, animPart, pos)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | animPart | `integer` | | pos | [Vec3f](structs.md#Vec3f) | ### Returns - `boolean` ### C Prototype `bool get_mario_anim_part_pos(struct MarioState *m, u32 animPart, OUT Vec3f pos);` [:arrow_up_small:](#)
## [get_current_save_file_num](#get_current_save_file_num) ### Description Gets the current save file number (1-indexed) ### Lua Example `local integerValue = get_current_save_file_num()` ### Parameters - None ### Returns - `integer` ### C Prototype `s16 get_current_save_file_num(void);` [:arrow_up_small:](#)
## [save_file_get_using_backup_slot](#save_file_get_using_backup_slot) ### Description Checks if the save file is using its backup slot ### Lua Example `local booleanValue = save_file_get_using_backup_slot()` ### Parameters - None ### Returns - `boolean` ### C Prototype `bool save_file_get_using_backup_slot(void);` [:arrow_up_small:](#)
## [save_file_set_using_backup_slot](#save_file_set_using_backup_slot) ### Description Sets if the save file should use its backup slot ### Lua Example `save_file_set_using_backup_slot(usingBackupSlot)` ### Parameters | Field | Type | | ----- | ---- | | usingBackupSlot | `boolean` | ### Returns - None ### C Prototype `void save_file_set_using_backup_slot(bool usingBackupSlot);` [:arrow_up_small:](#)
## [movtexqc_register](#movtexqc_register) ### Description Registers a custom moving texture entry (used for vanilla water boxes) ### Lua Example `movtexqc_register(name, level, area, type)` ### Parameters | Field | Type | | ----- | ---- | | name | `string` | | level | `integer` | | area | `integer` | | type | `integer` | ### Returns - None ### C Prototype `void movtexqc_register(const char* name, s16 level, s16 area, s16 type);` [:arrow_up_small:](#)
## [get_water_level](#get_water_level) ### Description Gets the water level in an area corresponding to `index` (0-indexed) ### Lua Example `local integerValue = get_water_level(index)` ### Parameters | Field | Type | | ----- | ---- | | index | `integer` | ### Returns - `integer` ### C Prototype `s16 get_water_level(u8 index);` [:arrow_up_small:](#)
## [set_water_level](#set_water_level) ### Description Sets the water level in an area corresponding to `index` (0-indexed) ### Lua Example `set_water_level(index, height, sync)` ### Parameters | Field | Type | | ----- | ---- | | index | `integer` | | height | `integer` | | sync | `boolean` | ### Returns - None ### C Prototype `void set_water_level(u8 index, s16 height, bool sync);` [:arrow_up_small:](#)
## [course_is_main_course](#course_is_main_course) ### Description Checks if a course is a main course and not the castle or secret levels ### Lua Example `local booleanValue = course_is_main_course(courseNum)` ### Parameters | Field | Type | | ----- | ---- | | courseNum | `integer` | ### Returns - `boolean` ### C Prototype `bool course_is_main_course(u16 courseNum);` [:arrow_up_small:](#)
## [get_ttc_speed_setting](#get_ttc_speed_setting) ### Description Gets TTC's speed setting ### Lua Example `local integerValue = get_ttc_speed_setting()` ### Parameters - None ### Returns - `integer` ### C Prototype `s16 get_ttc_speed_setting(void);` [:arrow_up_small:](#)
## [set_ttc_speed_setting](#set_ttc_speed_setting) ### Description Sets TTC's speed setting (TTC_SPEED_*) ### Lua Example `set_ttc_speed_setting(speed)` ### Parameters | Field | Type | | ----- | ---- | | speed | `integer` | ### Returns - None ### C Prototype `void set_ttc_speed_setting(s16 speed);` [:arrow_up_small:](#)
## [get_time](#get_time) ### Description Gets the Unix Timestamp ### Lua Example `local integerValue = get_time()` ### Parameters - None ### Returns - `integer` ### C Prototype `s64 get_time(void);` [:arrow_up_small:](#)
## [get_date_and_time](#get_date_and_time) ### Description Gets the system clock's date and time ### Lua Example `local DateTimeValue = get_date_and_time()` ### Parameters - None ### Returns [DateTime](structs.md#DateTime) ### C Prototype `struct DateTime* get_date_and_time(void);` [:arrow_up_small:](#)
## [get_envfx](#get_envfx) ### Description Gets the non overridden environment effect (e.g. snow) ### Lua Example `local integerValue = get_envfx()` ### Parameters - None ### Returns - `integer` ### C Prototype `u16 get_envfx(void);` [:arrow_up_small:](#)
## [set_override_envfx](#set_override_envfx) ### Description Sets the override environment effect (e.g. snow) ### Lua Example `set_override_envfx(envfx)` ### Parameters | Field | Type | | ----- | ---- | | envfx | `integer` | ### Returns - None ### C Prototype `void set_override_envfx(s32 envfx);` [:arrow_up_small:](#)
## [get_global_timer](#get_global_timer) ### Description Gets the global timer that has been ticking at 30 frames per second since game boot ### Lua Example `local integerValue = get_global_timer()` ### Parameters - None ### Returns - `integer` ### C Prototype `u32 get_global_timer(void);` [:arrow_up_small:](#)
## [get_dialog_response](#get_dialog_response) ### Description Gets the choice selected inside of a dialog box (0-1) ### Lua Example `local integerValue = get_dialog_response()` ### Parameters - None ### Returns - `integer` ### C Prototype `s32 get_dialog_response(void);` [:arrow_up_small:](#)
## [get_local_discord_id](#get_local_discord_id) ### Description Gets the local discord ID if it isn't disabled, otherwise "0" is returned ### Lua Example `local stringValue = get_local_discord_id()` ### Parameters - None ### Returns - `string` ### C Prototype `const char* get_local_discord_id(void);` [:arrow_up_small:](#)
## [get_coopnet_id](#get_coopnet_id) ### Description Gets the CoopNet ID of a player with `localIndex` if CoopNet is being used and the player is connected, otherwise "-1" is returned ### Lua Example `local stringValue = get_coopnet_id(localIndex)` ### Parameters | Field | Type | | ----- | ---- | | localIndex | `integer` | ### Returns - `string` ### C Prototype `const char* get_coopnet_id(s8 localIndex);` [:arrow_up_small:](#)
## [get_volume_master](#get_volume_master) ### Description Gets the master volume level ### Lua Example `local numberValue = get_volume_master()` ### Parameters - None ### Returns - `number` ### C Prototype `f32 get_volume_master(void);` [:arrow_up_small:](#)
## [get_volume_level](#get_volume_level) ### Description Gets the volume level of music ### Lua Example `local numberValue = get_volume_level()` ### Parameters - None ### Returns - `number` ### C Prototype `f32 get_volume_level(void);` [:arrow_up_small:](#)
## [get_volume_sfx](#get_volume_sfx) ### Description Gets the volume level of sound effects ### Lua Example `local numberValue = get_volume_sfx()` ### Parameters - None ### Returns - `number` ### C Prototype `f32 get_volume_sfx(void);` [:arrow_up_small:](#)
## [get_volume_env](#get_volume_env) ### Description Gets the volume level of environment sounds effects ### Lua Example `local numberValue = get_volume_env()` ### Parameters - None ### Returns - `number` ### C Prototype `f32 get_volume_env(void);` [:arrow_up_small:](#)
## [set_volume_master](#set_volume_master) ### Description Sets the master volume level ### Lua Example `set_volume_master(volume)` ### Parameters | Field | Type | | ----- | ---- | | volume | `number` | ### Returns - None ### C Prototype `void set_volume_master(f32 volume);` [:arrow_up_small:](#)
## [set_volume_level](#set_volume_level) ### Description Sets the volume level of music ### Lua Example `set_volume_level(volume)` ### Parameters | Field | Type | | ----- | ---- | | volume | `number` | ### Returns - None ### C Prototype `void set_volume_level(f32 volume);` [:arrow_up_small:](#)
## [set_volume_sfx](#set_volume_sfx) ### Description Sets the volume level of sound effects ### Lua Example `set_volume_sfx(volume)` ### Parameters | Field | Type | | ----- | ---- | | volume | `number` | ### Returns - None ### C Prototype `void set_volume_sfx(f32 volume);` [:arrow_up_small:](#)
## [set_volume_env](#set_volume_env) ### Description Sets the volume level of environment sounds effects ### Lua Example `set_volume_env(volume)` ### Parameters | Field | Type | | ----- | ---- | | volume | `number` | ### Returns - None ### C Prototype `void set_volume_env(f32 volume);` [:arrow_up_small:](#)
## [get_environment_region](#get_environment_region) ### Description Gets an environment region (gas/water boxes) height value ### Lua Example `local integerValue = get_environment_region(index)` ### Parameters | Field | Type | | ----- | ---- | | index | `integer` | ### Returns - `integer` ### C Prototype `s16 get_environment_region(u8 index);` [:arrow_up_small:](#)
## [set_environment_region](#set_environment_region) ### Description Sets an environment region (gas/water boxes) height value ### Lua Example `set_environment_region(index, value)` ### Parameters | Field | Type | | ----- | ---- | | index | `integer` | | value | `integer` | ### Returns - None ### C Prototype `void set_environment_region(u8 index, s16 value);` [:arrow_up_small:](#)
## [mod_file_exists](#mod_file_exists) ### Description Checks if a file exists inside of a mod ### Lua Example `local booleanValue = mod_file_exists(filename)` ### Parameters | Field | Type | | ----- | ---- | | filename | `string` | ### Returns - `boolean` ### C Prototype `bool mod_file_exists(const char* filename);` [:arrow_up_small:](#)
## [get_active_mod](#get_active_mod) ### Description Gets the mod currently being processed ### Lua Example `local ModValue = get_active_mod()` ### Parameters - None ### Returns [Mod](structs.md#Mod) ### C Prototype `struct Mod* get_active_mod(void);` [:arrow_up_small:](#)
## [set_window_title](#set_window_title) ### Description Sets the window title to a custom title ### Lua Example `set_window_title(title)` ### Parameters | Field | Type | | ----- | ---- | | title | `string` | ### Returns - None ### C Prototype `void set_window_title(const char* title);` [:arrow_up_small:](#)
## [reset_window_title](#reset_window_title) ### Description Resets the window title ### Lua Example `reset_window_title()` ### Parameters - None ### Returns - None ### C Prototype `void reset_window_title(void);` [:arrow_up_small:](#)
## [get_os_name](#get_os_name) ### Description Gets the name of the operating system the game is running on ### Lua Example `local stringValue = get_os_name()` ### Parameters - None ### Returns - `string` ### C Prototype `const char* get_os_name(void);` [:arrow_up_small:](#)
## [geo_get_current_root](#geo_get_current_root) ### Description Gets the current GraphNodeRoot ### Lua Example `local GraphNodeRootValue = geo_get_current_root()` ### Parameters - None ### Returns [GraphNodeRoot](structs.md#GraphNodeRoot) ### C Prototype `struct GraphNodeRoot* geo_get_current_root(void);` [:arrow_up_small:](#)
## [geo_get_current_master_list](#geo_get_current_master_list) ### Description Gets the current GraphNodeMasterList ### Lua Example `local GraphNodeMasterListValue = geo_get_current_master_list()` ### Parameters - None ### Returns [GraphNodeMasterList](structs.md#GraphNodeMasterList) ### C Prototype `struct GraphNodeMasterList* geo_get_current_master_list(void);` [:arrow_up_small:](#)
## [geo_get_current_perspective](#geo_get_current_perspective) ### Description Gets the current GraphNodePerspective ### Lua Example `local GraphNodePerspectiveValue = geo_get_current_perspective()` ### Parameters - None ### Returns [GraphNodePerspective](structs.md#GraphNodePerspective) ### C Prototype `struct GraphNodePerspective* geo_get_current_perspective(void);` [:arrow_up_small:](#)
## [geo_get_current_camera](#geo_get_current_camera) ### Description Gets the current GraphNodeCamera ### Lua Example `local GraphNodeCameraValue = geo_get_current_camera()` ### Parameters - None ### Returns [GraphNodeCamera](structs.md#GraphNodeCamera) ### C Prototype `struct GraphNodeCamera* geo_get_current_camera(void);` [:arrow_up_small:](#)
## [geo_get_current_held_object](#geo_get_current_held_object) ### Description Gets the current GraphNodeHeldObject ### Lua Example `local GraphNodeHeldObjectValue = geo_get_current_held_object()` ### Parameters - None ### Returns [GraphNodeHeldObject](structs.md#GraphNodeHeldObject) ### C Prototype `struct GraphNodeHeldObject* geo_get_current_held_object(void);` [:arrow_up_small:](#)
## [texture_to_lua_table](#texture_to_lua_table) ### Description Converts a texture's pixels to a Lua table. Returns nil if failed. Otherwise, returns a table as a pure memory buffer. Supports rgba16 and rgba32 textures ### Lua Example `texture_to_lua_table(tex)` ### Parameters | Field | Type | | ----- | ---- | | tex | `Pointer` <`Texture`> | ### Returns - None ### C Prototype `void texture_to_lua_table(const Texture *tex);` [:arrow_up_small:](#)
## [get_texture_name](#get_texture_name) ### Description Gets the name of the provided texture pointer `tex` ### Lua Example `local stringValue = get_texture_name(tex)` ### Parameters | Field | Type | | ----- | ---- | | tex | `Pointer` <`Texture`> | ### Returns - `string` ### C Prototype `const char *get_texture_name(const Texture *tex);` [:arrow_up_small:](#)
--- # functions from smlua_model_utils.h
## [smlua_model_util_get_id](#smlua_model_util_get_id) ### Description Gets the extended model ID for the `name` of a `GeoLayout` ### Lua Example `local enumValue = smlua_model_util_get_id(name)` ### Parameters | Field | Type | | ----- | ---- | | name | `string` | ### Returns [enum ModelExtendedId](constants.md#enum-ModelExtendedId) ### C Prototype `enum ModelExtendedId smlua_model_util_get_id(const char* name);` [:arrow_up_small:](#)
--- # functions from smlua_obj_utils.h
## [spawn_sync_object](#spawn_sync_object) ### Description Spawns a synchronized object at `x`, `y`, and `z` as a child object of the local Mario with his rotation. You can change the fields of the object in `objSetupFunction` ### Lua Example `local ObjectValue = spawn_sync_object(behaviorId, modelId, x, y, z, objSetupFunction)` ### Parameters | Field | Type | | ----- | ---- | | behaviorId | [enum BehaviorId](constants.md#enum-BehaviorId) | | modelId | [enum ModelExtendedId](constants.md#enum-ModelExtendedId) | | x | `number` | | y | `number` | | z | `number` | | objSetupFunction | `Lua Function` () | ### Returns [Object](structs.md#Object) ### C Prototype `struct Object* spawn_sync_object(enum BehaviorId behaviorId, enum ModelExtendedId modelId, f32 x, f32 y, f32 z, LuaFunction objSetupFunction);` [:arrow_up_small:](#)
## [spawn_non_sync_object](#spawn_non_sync_object) ### Description Spawns a non-synchronized object at `x`, `y`, and `z` as a child object of the local Mario with his rotation. You can change the fields of the object in `objSetupFunction` ### Lua Example `local ObjectValue = spawn_non_sync_object(behaviorId, modelId, x, y, z, objSetupFunction)` ### Parameters | Field | Type | | ----- | ---- | | behaviorId | [enum BehaviorId](constants.md#enum-BehaviorId) | | modelId | [enum ModelExtendedId](constants.md#enum-ModelExtendedId) | | x | `number` | | y | `number` | | z | `number` | | objSetupFunction | `Lua Function` () | ### Returns [Object](structs.md#Object) ### C Prototype `struct Object* spawn_non_sync_object(enum BehaviorId behaviorId, enum ModelExtendedId modelId, f32 x, f32 y, f32 z, LuaFunction objSetupFunction);` [:arrow_up_small:](#)
## [obj_has_behavior_id](#obj_has_behavior_id) ### Description Checks if an object has `behaviorId` ### Lua Example `local integerValue = obj_has_behavior_id(o, behaviorId)` ### Parameters | Field | Type | | ----- | ---- | | o | [Object](structs.md#Object) | | behaviorId | [enum BehaviorId](constants.md#enum-BehaviorId) | ### Returns - `integer` ### C Prototype `s32 obj_has_behavior_id(struct Object *o, enum BehaviorId behaviorId);` [:arrow_up_small:](#)
## [obj_has_model_extended](#obj_has_model_extended) ### Description Checks if an object's model is equal to `modelId` ### Lua Example `local integerValue = obj_has_model_extended(o, modelId)` ### Parameters | Field | Type | | ----- | ---- | | o | [Object](structs.md#Object) | | modelId | [enum ModelExtendedId](constants.md#enum-ModelExtendedId) | ### Returns - `integer` ### C Prototype `s32 obj_has_model_extended(struct Object *o, enum ModelExtendedId modelId);` [:arrow_up_small:](#)
## [obj_get_model_id_extended](#obj_get_model_id_extended) ### Description Returns an object's extended model id ### Lua Example `local enumValue = obj_get_model_id_extended(o)` ### Parameters | Field | Type | | ----- | ---- | | o | [Object](structs.md#Object) | ### Returns [enum ModelExtendedId](constants.md#enum-ModelExtendedId) ### C Prototype `enum ModelExtendedId obj_get_model_id_extended(struct Object *o);` [:arrow_up_small:](#)
## [obj_set_model_extended](#obj_set_model_extended) ### Description Sets an object's model to `modelId` ### Lua Example `obj_set_model_extended(o, modelId)` ### Parameters | Field | Type | | ----- | ---- | | o | [Object](structs.md#Object) | | modelId | [enum ModelExtendedId](constants.md#enum-ModelExtendedId) | ### Returns - None ### C Prototype `void obj_set_model_extended(struct Object *o, enum ModelExtendedId modelId);` [:arrow_up_small:](#)
## [get_trajectory](#get_trajectory) ### Description Gets a trajectory by `name` ### Lua Example `local PointerValue = get_trajectory(name)` ### Parameters | Field | Type | | ----- | ---- | | name | `string` | ### Returns - `Pointer` <`Trajectory`> ### C Prototype `Trajectory* get_trajectory(const char* name);` [:arrow_up_small:](#)
## [geo_get_current_object](#geo_get_current_object) ### Description When used in a geo function, retrieve the current processed object ### Lua Example `local ObjectValue = geo_get_current_object()` ### Parameters - None ### Returns [Object](structs.md#Object) ### C Prototype `struct Object *geo_get_current_object(void);` [:arrow_up_small:](#)
## [get_current_object](#get_current_object) ### Description Gets the object currently being processed ### Lua Example `local ObjectValue = get_current_object()` ### Parameters - None ### Returns [Object](structs.md#Object) ### C Prototype `struct Object *get_current_object(void);` [:arrow_up_small:](#)
## [get_dialog_object](#get_dialog_object) ### Description Gets the NPC object Mario is talking to ### Lua Example `local ObjectValue = get_dialog_object()` ### Parameters - None ### Returns [Object](structs.md#Object) ### C Prototype `struct Object *get_dialog_object(void);` [:arrow_up_small:](#)
## [get_cutscene_focus](#get_cutscene_focus) ### Description Gets the cutscene focus object ### Lua Example `local ObjectValue = get_cutscene_focus()` ### Parameters - None ### Returns [Object](structs.md#Object) ### C Prototype `struct Object *get_cutscene_focus(void);` [:arrow_up_small:](#)
## [get_secondary_camera_focus](#get_secondary_camera_focus) ### Description Gets the secondary camera focus object ### Lua Example `local ObjectValue = get_secondary_camera_focus()` ### Parameters - None ### Returns [Object](structs.md#Object) ### C Prototype `struct Object *get_secondary_camera_focus(void);` [:arrow_up_small:](#)
## [set_cutscene_focus](#set_cutscene_focus) ### Description Sets the cutscene focus object ### Lua Example `set_cutscene_focus(o)` ### Parameters | Field | Type | | ----- | ---- | | o | [Object](structs.md#Object) | ### Returns - None ### C Prototype `void set_cutscene_focus(struct Object *o);` [:arrow_up_small:](#)
## [set_secondary_camera_focus](#set_secondary_camera_focus) ### Description Sets the secondary camera focus object ### Lua Example `set_secondary_camera_focus(o)` ### Parameters | Field | Type | | ----- | ---- | | o | [Object](structs.md#Object) | ### Returns - None ### C Prototype `void set_secondary_camera_focus(struct Object *o);` [:arrow_up_small:](#)
## [obj_get_first](#obj_get_first) ### Description Gets the first object in an object list ### Lua Example `local ObjectValue = obj_get_first(objList)` ### Parameters | Field | Type | | ----- | ---- | | objList | [enum ObjectList](constants.md#enum-ObjectList) | ### Returns [Object](structs.md#Object) ### C Prototype `struct Object *obj_get_first(enum ObjectList objList);` [:arrow_up_small:](#)
## [obj_get_first_with_behavior_id](#obj_get_first_with_behavior_id) ### Description Gets the first object loaded with `behaviorId` ### Lua Example `local ObjectValue = obj_get_first_with_behavior_id(behaviorId)` ### Parameters | Field | Type | | ----- | ---- | | behaviorId | [enum BehaviorId](constants.md#enum-BehaviorId) | ### Returns [Object](structs.md#Object) ### C Prototype `struct Object *obj_get_first_with_behavior_id(enum BehaviorId behaviorId);` [:arrow_up_small:](#)
## [obj_get_first_with_behavior_id_and_field_s32](#obj_get_first_with_behavior_id_and_field_s32) ### Description Gets the first object loaded with `behaviorId` and object signed 32-bit integer field (look in `object_fields.h` to get the index of a field) ### Lua Example `local ObjectValue = obj_get_first_with_behavior_id_and_field_s32(behaviorId, fieldIndex, value)` ### Parameters | Field | Type | | ----- | ---- | | behaviorId | [enum BehaviorId](constants.md#enum-BehaviorId) | | fieldIndex | `integer` | | value | `integer` | ### Returns [Object](structs.md#Object) ### C Prototype `struct Object *obj_get_first_with_behavior_id_and_field_s32(enum BehaviorId behaviorId, s32 fieldIndex, s32 value);` [:arrow_up_small:](#)
## [obj_get_first_with_behavior_id_and_field_f32](#obj_get_first_with_behavior_id_and_field_f32) ### Description Gets the first object loaded with `behaviorId` and object float field (look in `object_fields.h` to get the index of a field) ### Lua Example `local ObjectValue = obj_get_first_with_behavior_id_and_field_f32(behaviorId, fieldIndex, value)` ### Parameters | Field | Type | | ----- | ---- | | behaviorId | [enum BehaviorId](constants.md#enum-BehaviorId) | | fieldIndex | `integer` | | value | `number` | ### Returns [Object](structs.md#Object) ### C Prototype `struct Object *obj_get_first_with_behavior_id_and_field_f32(enum BehaviorId behaviorId, s32 fieldIndex, f32 value);` [:arrow_up_small:](#)
## [obj_get_next](#obj_get_next) ### Description Gets the next object in an object list ### Lua Example `local ObjectValue = obj_get_next(o)` ### Parameters | Field | Type | | ----- | ---- | | o | [Object](structs.md#Object) | ### Returns [Object](structs.md#Object) ### C Prototype `struct Object *obj_get_next(struct Object *o);` [:arrow_up_small:](#)
## [obj_get_next_with_same_behavior_id](#obj_get_next_with_same_behavior_id) ### Description Gets the next object loaded with the same behavior ID ### Lua Example `local ObjectValue = obj_get_next_with_same_behavior_id(o)` ### Parameters | Field | Type | | ----- | ---- | | o | [Object](structs.md#Object) | ### Returns [Object](structs.md#Object) ### C Prototype `struct Object *obj_get_next_with_same_behavior_id(struct Object *o);` [:arrow_up_small:](#)
## [obj_get_next_with_same_behavior_id_and_field_s32](#obj_get_next_with_same_behavior_id_and_field_s32) ### Description Gets the next object loaded with the same behavior ID and object signed 32-bit integer field (look in `object_fields.h` to get the index of a field) ### Lua Example `local ObjectValue = obj_get_next_with_same_behavior_id_and_field_s32(o, fieldIndex, value)` ### Parameters | Field | Type | | ----- | ---- | | o | [Object](structs.md#Object) | | fieldIndex | `integer` | | value | `integer` | ### Returns [Object](structs.md#Object) ### C Prototype `struct Object *obj_get_next_with_same_behavior_id_and_field_s32(struct Object *o, s32 fieldIndex, s32 value);` [:arrow_up_small:](#)
## [obj_get_next_with_same_behavior_id_and_field_f32](#obj_get_next_with_same_behavior_id_and_field_f32) ### Description Gets the next object loaded with the same behavior ID and object float field (look in `object_fields.h` to get the index of a field) ### Lua Example `local ObjectValue = obj_get_next_with_same_behavior_id_and_field_f32(o, fieldIndex, value)` ### Parameters | Field | Type | | ----- | ---- | | o | [Object](structs.md#Object) | | fieldIndex | `integer` | | value | `number` | ### Returns [Object](structs.md#Object) ### C Prototype `struct Object *obj_get_next_with_same_behavior_id_and_field_f32(struct Object *o, s32 fieldIndex, f32 value);` [:arrow_up_small:](#)
## [obj_get_nearest_object_with_behavior_id](#obj_get_nearest_object_with_behavior_id) ### Description Gets the nearest object with `behaviorId` to `o` ### Lua Example `local ObjectValue = obj_get_nearest_object_with_behavior_id(o, behaviorId)` ### Parameters | Field | Type | | ----- | ---- | | o | [Object](structs.md#Object) | | behaviorId | [enum BehaviorId](constants.md#enum-BehaviorId) | ### Returns [Object](structs.md#Object) ### C Prototype `struct Object *obj_get_nearest_object_with_behavior_id(struct Object *o, enum BehaviorId behaviorId);` [:arrow_up_small:](#)
## [obj_count_objects_with_behavior_id](#obj_count_objects_with_behavior_id) ### Description Counts every object with `behaviorId` ### Lua Example `local integerValue = obj_count_objects_with_behavior_id(behaviorId)` ### Parameters | Field | Type | | ----- | ---- | | behaviorId | [enum BehaviorId](constants.md#enum-BehaviorId) | ### Returns - `integer` ### C Prototype `s32 obj_count_objects_with_behavior_id(enum BehaviorId behaviorId);` [:arrow_up_small:](#)
## [obj_get_collided_object](#obj_get_collided_object) ### Description Gets the corresponding collided object to an index from `o` ### Lua Example `local ObjectValue = obj_get_collided_object(o, index)` ### Parameters | Field | Type | | ----- | ---- | | o | [Object](structs.md#Object) | | index | `integer` | ### Returns [Object](structs.md#Object) ### C Prototype `struct Object *obj_get_collided_object(struct Object *o, s16 index);` [:arrow_up_small:](#)
## [obj_get_field_u32](#obj_get_field_u32) ### Description Gets the unsigned 32-bit integer value from the field corresponding to `fieldIndex` ### Lua Example `local integerValue = obj_get_field_u32(o, fieldIndex)` ### Parameters | Field | Type | | ----- | ---- | | o | [Object](structs.md#Object) | | fieldIndex | `integer` | ### Returns - `integer` ### C Prototype `u32 obj_get_field_u32(struct Object *o, s32 fieldIndex);` [:arrow_up_small:](#)
## [obj_get_field_s32](#obj_get_field_s32) ### Description Gets the signed 32-bit integer value from the field corresponding to `fieldIndex` ### Lua Example `local integerValue = obj_get_field_s32(o, fieldIndex)` ### Parameters | Field | Type | | ----- | ---- | | o | [Object](structs.md#Object) | | fieldIndex | `integer` | ### Returns - `integer` ### C Prototype `s32 obj_get_field_s32(struct Object *o, s32 fieldIndex);` [:arrow_up_small:](#)
## [obj_get_field_f32](#obj_get_field_f32) ### Description Sets the float value from the field corresponding to `fieldIndex` ### Lua Example `local numberValue = obj_get_field_f32(o, fieldIndex)` ### Parameters | Field | Type | | ----- | ---- | | o | [Object](structs.md#Object) | | fieldIndex | `integer` | ### Returns - `number` ### C Prototype `f32 obj_get_field_f32(struct Object *o, s32 fieldIndex);` [:arrow_up_small:](#)
## [obj_get_field_s16](#obj_get_field_s16) ### Description Gets the signed 32-bit integer value from the sub field corresponding to `fieldSubIndex` from the field corresponding to `fieldIndex` ### Lua Example `local integerValue = obj_get_field_s16(o, fieldIndex, fieldSubIndex)` ### Parameters | Field | Type | | ----- | ---- | | o | [Object](structs.md#Object) | | fieldIndex | `integer` | | fieldSubIndex | `integer` | ### Returns - `integer` ### C Prototype `s16 obj_get_field_s16(struct Object *o, s32 fieldIndex, s32 fieldSubIndex);` [:arrow_up_small:](#)
## [obj_set_field_u32](#obj_set_field_u32) ### Description Sets the unsigned 32-bit integer value from the field corresponding to `fieldIndex` ### Lua Example `obj_set_field_u32(o, fieldIndex, value)` ### Parameters | Field | Type | | ----- | ---- | | o | [Object](structs.md#Object) | | fieldIndex | `integer` | | value | `integer` | ### Returns - None ### C Prototype `void obj_set_field_u32(struct Object *o, s32 fieldIndex, u32 value);` [:arrow_up_small:](#)
## [obj_set_field_s32](#obj_set_field_s32) ### Description Sets the signed 32-bit integer value from the field corresponding to `fieldIndex` ### Lua Example `obj_set_field_s32(o, fieldIndex, value)` ### Parameters | Field | Type | | ----- | ---- | | o | [Object](structs.md#Object) | | fieldIndex | `integer` | | value | `integer` | ### Returns - None ### C Prototype `void obj_set_field_s32(struct Object *o, s32 fieldIndex, s32 value);` [:arrow_up_small:](#)
## [obj_set_field_f32](#obj_set_field_f32) ### Description Sets the float value from the field corresponding to `fieldIndex` ### Lua Example `obj_set_field_f32(o, fieldIndex, value)` ### Parameters | Field | Type | | ----- | ---- | | o | [Object](structs.md#Object) | | fieldIndex | `integer` | | value | `number` | ### Returns - None ### C Prototype `void obj_set_field_f32(struct Object *o, s32 fieldIndex, f32 value);` [:arrow_up_small:](#)
## [obj_set_field_s16](#obj_set_field_s16) ### Description Sets the signed 32-bit integer value from the sub field corresponding to `fieldSubIndex` from the field corresponding to `fieldIndex` ### Lua Example `obj_set_field_s16(o, fieldIndex, fieldSubIndex, value)` ### Parameters | Field | Type | | ----- | ---- | | o | [Object](structs.md#Object) | | fieldIndex | `integer` | | fieldSubIndex | `integer` | | value | `integer` | ### Returns - None ### C Prototype `void obj_set_field_s16(struct Object *o, s32 fieldIndex, s32 fieldSubIndex, s16 value);` [:arrow_up_small:](#)
## [obj_get_temp_spawn_particles_info](#obj_get_temp_spawn_particles_info) ### Description Returns a temporary particle spawn info pointer with its model loaded in from `modelId` ### Lua Example `local SpawnParticlesInfoValue = obj_get_temp_spawn_particles_info(modelId)` ### Parameters | Field | Type | | ----- | ---- | | modelId | [enum ModelExtendedId](constants.md#enum-ModelExtendedId) | ### Returns [SpawnParticlesInfo](structs.md#SpawnParticlesInfo) ### C Prototype `struct SpawnParticlesInfo* obj_get_temp_spawn_particles_info(enum ModelExtendedId modelId);` [:arrow_up_small:](#)
## [get_temp_object_hitbox](#get_temp_object_hitbox) ### Description Returns a temporary object hitbox pointer ### Lua Example `local ObjectHitboxValue = get_temp_object_hitbox()` ### Parameters - None ### Returns [ObjectHitbox](structs.md#ObjectHitbox) ### C Prototype `struct ObjectHitbox* get_temp_object_hitbox(void);` [:arrow_up_small:](#)
## [obj_is_attackable](#obj_is_attackable) ### Description Checks if `o` is attackable ### Lua Example `local booleanValue = obj_is_attackable(o)` ### Parameters | Field | Type | | ----- | ---- | | o | [Object](structs.md#Object) | ### Returns - `boolean` ### C Prototype `bool obj_is_attackable(struct Object *o);` [:arrow_up_small:](#)
## [obj_is_breakable_object](#obj_is_breakable_object) ### Description Checks if `o` is breakable ### Lua Example `local booleanValue = obj_is_breakable_object(o)` ### Parameters | Field | Type | | ----- | ---- | | o | [Object](structs.md#Object) | ### Returns - `boolean` ### C Prototype `bool obj_is_breakable_object(struct Object *o);` [:arrow_up_small:](#)
## [obj_is_bully](#obj_is_bully) ### Description Checks if `o` is a Bully ### Lua Example `local booleanValue = obj_is_bully(o)` ### Parameters | Field | Type | | ----- | ---- | | o | [Object](structs.md#Object) | ### Returns - `boolean` ### C Prototype `bool obj_is_bully(struct Object *o);` [:arrow_up_small:](#)
## [obj_is_coin](#obj_is_coin) ### Description Checks if `o` is a coin ### Lua Example `local booleanValue = obj_is_coin(o)` ### Parameters | Field | Type | | ----- | ---- | | o | [Object](structs.md#Object) | ### Returns - `boolean` ### C Prototype `bool obj_is_coin(struct Object *o);` [:arrow_up_small:](#)
## [obj_is_exclamation_box](#obj_is_exclamation_box) ### Description Checks if `o` is an exclamation box ### Lua Example `local booleanValue = obj_is_exclamation_box(o)` ### Parameters | Field | Type | | ----- | ---- | | o | [Object](structs.md#Object) | ### Returns - `boolean` ### C Prototype `bool obj_is_exclamation_box(struct Object *o);` [:arrow_up_small:](#)
## [obj_is_grabbable](#obj_is_grabbable) ### Description Checks if `o` is grabbable ### Lua Example `local booleanValue = obj_is_grabbable(o)` ### Parameters | Field | Type | | ----- | ---- | | o | [Object](structs.md#Object) | ### Returns - `boolean` ### C Prototype `bool obj_is_grabbable(struct Object *o);` [:arrow_up_small:](#)
## [obj_is_mushroom_1up](#obj_is_mushroom_1up) ### Description Checks if `o` is a 1-Up Mushroom ### Lua Example `local booleanValue = obj_is_mushroom_1up(o)` ### Parameters | Field | Type | | ----- | ---- | | o | [Object](structs.md#Object) | ### Returns - `boolean` ### C Prototype `bool obj_is_mushroom_1up(struct Object *o);` [:arrow_up_small:](#)
## [obj_is_secret](#obj_is_secret) ### Description Checks if `o` is a secret ### Lua Example `local booleanValue = obj_is_secret(o)` ### Parameters | Field | Type | | ----- | ---- | | o | [Object](structs.md#Object) | ### Returns - `boolean` ### C Prototype `bool obj_is_secret(struct Object *o);` [:arrow_up_small:](#)
## [obj_is_valid_for_interaction](#obj_is_valid_for_interaction) ### Description Checks if `o` is activated, tangible, and interactible ### Lua Example `local booleanValue = obj_is_valid_for_interaction(o)` ### Parameters | Field | Type | | ----- | ---- | | o | [Object](structs.md#Object) | ### Returns - `boolean` ### C Prototype `bool obj_is_valid_for_interaction(struct Object *o);` [:arrow_up_small:](#)
## [obj_check_hitbox_overlap](#obj_check_hitbox_overlap) ### Description Checks if `o1`'s hitbox is colliding with `o2`'s hitbox ### Lua Example `local booleanValue = obj_check_hitbox_overlap(o1, o2)` ### Parameters | Field | Type | | ----- | ---- | | o1 | [Object](structs.md#Object) | | o2 | [Object](structs.md#Object) | ### Returns - `boolean` ### C Prototype `bool obj_check_hitbox_overlap(struct Object *o1, struct Object *o2);` [:arrow_up_small:](#)
## [obj_check_overlap_with_hitbox_params](#obj_check_overlap_with_hitbox_params) ### Description Checks if `o`'s hitbox is colliding with the parameters of a hitbox ### Lua Example `local booleanValue = obj_check_overlap_with_hitbox_params(o, x, y, z, h, r, d)` ### Parameters | Field | Type | | ----- | ---- | | o | [Object](structs.md#Object) | | x | `number` | | y | `number` | | z | `number` | | h | `number` | | r | `number` | | d | `number` | ### Returns - `boolean` ### C Prototype `bool obj_check_overlap_with_hitbox_params(struct Object *o, f32 x, f32 y, f32 z, f32 h, f32 r, f32 d);` [:arrow_up_small:](#)
## [obj_set_vel](#obj_set_vel) ### Description Sets an object's velocity to `vx`, `vy`, and `vz` ### Lua Example `obj_set_vel(o, vx, vy, vz)` ### Parameters | Field | Type | | ----- | ---- | | o | [Object](structs.md#Object) | | vx | `number` | | vy | `number` | | vz | `number` | ### Returns - None ### C Prototype `void obj_set_vel(struct Object *o, f32 vx, f32 vy, f32 vz);` [:arrow_up_small:](#)
## [obj_move_xyz](#obj_move_xyz) ### Description Moves the object in the direction of `dx`, `dy`, and `dz` ### Lua Example `obj_move_xyz(o, dx, dy, dz)` ### Parameters | Field | Type | | ----- | ---- | | o | [Object](structs.md#Object) | | dx | `number` | | dy | `number` | | dz | `number` | ### Returns - None ### C Prototype `void obj_move_xyz(struct Object *o, f32 dx, f32 dy, f32 dz);` [:arrow_up_small:](#)
## [set_whirlpools](#set_whirlpools) ### Description Sets the parameters of one of the two whirlpools (0-indexed) in an area ### Lua Example `set_whirlpools(x, y, z, strength, area, index)` ### Parameters | Field | Type | | ----- | ---- | | x | `number` | | y | `number` | | z | `number` | | strength | `integer` | | area | `integer` | | index | `integer` | ### Returns - None ### C Prototype `void set_whirlpools(f32 x, f32 y, f32 z, s16 strength, s16 area, s32 index);` [:arrow_up_small:](#)
--- # functions from smlua_text_utils.h
## [smlua_text_utils_reset_all](#smlua_text_utils_reset_all) ### Description Resets every modified dialog back to vanilla ### Lua Example `smlua_text_utils_reset_all()` ### Parameters - None ### Returns - None ### C Prototype `void smlua_text_utils_reset_all(void);` [:arrow_up_small:](#)
## [smlua_text_utils_dialog_get](#smlua_text_utils_dialog_get) ### Description Gets the DialogEntry struct for the given `dialogId` ### Lua Example `local DialogEntryValue = smlua_text_utils_dialog_get(dialogId)` ### Parameters | Field | Type | | ----- | ---- | | dialogId | [enum DialogId](constants.md#enum-DialogId) | ### Returns [DialogEntry](structs.md#DialogEntry) ### C Prototype `struct DialogEntry* smlua_text_utils_dialog_get(enum DialogId dialogId);` [:arrow_up_small:](#)
## [smlua_text_utils_dialog_replace](#smlua_text_utils_dialog_replace) ### Description Replaces `dialogId` with a custom one ### Lua Example `smlua_text_utils_dialog_replace(dialogId, unused, linesPerBox, leftOffset, width, str)` ### Parameters | Field | Type | | ----- | ---- | | dialogId | [enum DialogId](constants.md#enum-DialogId) | | unused | `integer` | | linesPerBox | `integer` | | leftOffset | `integer` | | width | `integer` | | str | `string` | ### Returns - None ### C Prototype `void smlua_text_utils_dialog_replace(enum DialogId dialogId, u32 unused, s8 linesPerBox, s16 leftOffset, s16 width, const char* str);` [:arrow_up_small:](#)
## [smlua_text_utils_dialog_restore](#smlua_text_utils_dialog_restore) ### Description Restores a replaced DialogEntry to its original state. ### Lua Example `smlua_text_utils_dialog_restore(dialogId)` ### Parameters | Field | Type | | ----- | ---- | | dialogId | [enum DialogId](constants.md#enum-DialogId) | ### Returns - None ### C Prototype `void smlua_text_utils_dialog_restore(enum DialogId dialogId);` [:arrow_up_small:](#)
## [smlua_text_utils_dialog_is_replaced](#smlua_text_utils_dialog_is_replaced) ### Description Returns whether the dialog with the given ID has been replaced ### Lua Example `local booleanValue = smlua_text_utils_dialog_is_replaced(dialogId)` ### Parameters | Field | Type | | ----- | ---- | | dialogId | [enum DialogId](constants.md#enum-DialogId) | ### Returns - `boolean` ### C Prototype `bool smlua_text_utils_dialog_is_replaced(enum DialogId dialogId);` [:arrow_up_small:](#)
## [smlua_text_utils_allocate_dialog](#smlua_text_utils_allocate_dialog) ### Description Allocates a new dialog entry ### Lua Example `local integerValue = smlua_text_utils_allocate_dialog()` ### Parameters - None ### Returns - `integer` ### C Prototype `s32 smlua_text_utils_allocate_dialog(void);` [:arrow_up_small:](#)
## [smlua_text_utils_course_acts_replace](#smlua_text_utils_course_acts_replace) ### Description Replaces the act names of `courseNum` ### Lua Example `smlua_text_utils_course_acts_replace(courseNum, courseName, act1, act2, act3, act4, act5, act6)` ### Parameters | Field | Type | | ----- | ---- | | courseNum | `integer` | | courseName | `string` | | act1 | `string` | | act2 | `string` | | act3 | `string` | | act4 | `string` | | act5 | `string` | | act6 | `string` | ### Returns - None ### C Prototype `void smlua_text_utils_course_acts_replace(s16 courseNum, const char* courseName, const char* act1, const char* act2, const char* act3, const char* act4, const char* act5, const char* act6);` [:arrow_up_small:](#)
## [smlua_text_utils_secret_star_replace](#smlua_text_utils_secret_star_replace) ### Description Replaces the secret star course name of `courseNum` with `courseName` ### Lua Example `smlua_text_utils_secret_star_replace(courseNum, courseName)` ### Parameters | Field | Type | | ----- | ---- | | courseNum | `integer` | | courseName | `string` | ### Returns - None ### C Prototype `void smlua_text_utils_secret_star_replace(s16 courseNum, const char* courseName);` [:arrow_up_small:](#)
## [smlua_text_utils_course_name_replace](#smlua_text_utils_course_name_replace) ### Description Replaces the name of `courseNum` with `name` ### Lua Example `smlua_text_utils_course_name_replace(courseNum, name)` ### Parameters | Field | Type | | ----- | ---- | | courseNum | `integer` | | name | `string` | ### Returns - None ### C Prototype `void smlua_text_utils_course_name_replace(s16 courseNum, const char* name);` [:arrow_up_small:](#)
## [smlua_text_utils_course_name_get](#smlua_text_utils_course_name_get) ### Description Gets the name of `courseNum` ### Lua Example `local stringValue = smlua_text_utils_course_name_get(courseNum)` ### Parameters | Field | Type | | ----- | ---- | | courseNum | `integer` | ### Returns - `string` ### C Prototype `const char* smlua_text_utils_course_name_get(s16 courseNum);` [:arrow_up_small:](#)
## [smlua_text_utils_course_name_mod_index](#smlua_text_utils_course_name_mod_index) ### Description Gets the index of the mod that replaced the name of `courseNum` ### Lua Example `local integerValue = smlua_text_utils_course_name_mod_index(courseNum)` ### Parameters | Field | Type | | ----- | ---- | | courseNum | `integer` | ### Returns - `integer` ### C Prototype `s32 smlua_text_utils_course_name_mod_index(s16 courseNum);` [:arrow_up_small:](#)
## [smlua_text_utils_course_name_reset](#smlua_text_utils_course_name_reset) ### Description Resets the name of `courseNum` ### Lua Example `smlua_text_utils_course_name_reset(courseNum)` ### Parameters | Field | Type | | ----- | ---- | | courseNum | `integer` | ### Returns - None ### C Prototype `void smlua_text_utils_course_name_reset(s16 courseNum);` [:arrow_up_small:](#)
## [smlua_text_utils_act_name_replace](#smlua_text_utils_act_name_replace) ### Description Replaces the act name of `actNum` in `courseNum` with `name` ### Lua Example `smlua_text_utils_act_name_replace(courseNum, actNum, name)` ### Parameters | Field | Type | | ----- | ---- | | courseNum | `integer` | | actNum | `integer` | | name | `string` | ### Returns - None ### C Prototype `void smlua_text_utils_act_name_replace(s16 courseNum, u8 actNum, const char* name);` [:arrow_up_small:](#)
## [smlua_text_utils_act_name_get](#smlua_text_utils_act_name_get) ### Description Gets the act name of `actNum` in `courseNum` ### Lua Example `local stringValue = smlua_text_utils_act_name_get(courseNum, actNum)` ### Parameters | Field | Type | | ----- | ---- | | courseNum | `integer` | | actNum | `integer` | ### Returns - `string` ### C Prototype `const char* smlua_text_utils_act_name_get(s16 courseNum, u8 actNum);` [:arrow_up_small:](#)
## [smlua_text_utils_act_name_mod_index](#smlua_text_utils_act_name_mod_index) ### Description Gets the index of the mod that replaced the act name of `actNum` in `courseNum` ### Lua Example `local integerValue = smlua_text_utils_act_name_mod_index(courseNum, actNum)` ### Parameters | Field | Type | | ----- | ---- | | courseNum | `integer` | | actNum | `integer` | ### Returns - `integer` ### C Prototype `s32 smlua_text_utils_act_name_mod_index(s16 courseNum, u8 actNum);` [:arrow_up_small:](#)
## [smlua_text_utils_act_name_reset](#smlua_text_utils_act_name_reset) ### Description Resets the act name of `actNum` in `courseNum` ### Lua Example `smlua_text_utils_act_name_reset(courseNum, actNum)` ### Parameters | Field | Type | | ----- | ---- | | courseNum | `integer` | | actNum | `integer` | ### Returns - None ### C Prototype `void smlua_text_utils_act_name_reset(s16 courseNum, u8 actNum);` [:arrow_up_small:](#)
## [smlua_text_utils_castle_secret_stars_replace](#smlua_text_utils_castle_secret_stars_replace) ### Description Replaces the castle secret stars text with `name` ### Lua Example `smlua_text_utils_castle_secret_stars_replace(name)` ### Parameters | Field | Type | | ----- | ---- | | name | `string` | ### Returns - None ### C Prototype `void smlua_text_utils_castle_secret_stars_replace(const char* name);` [:arrow_up_small:](#)
## [smlua_text_utils_castle_secret_stars_get](#smlua_text_utils_castle_secret_stars_get) ### Description Gets the castle secret stars text ### Lua Example `local stringValue = smlua_text_utils_castle_secret_stars_get()` ### Parameters - None ### Returns - `string` ### C Prototype `const char* smlua_text_utils_castle_secret_stars_get();` [:arrow_up_small:](#)
## [smlua_text_utils_castle_secret_stars_mod_index](#smlua_text_utils_castle_secret_stars_mod_index) ### Description Gets the index of the mod that replaced the castle secret stars text ### Lua Example `local integerValue = smlua_text_utils_castle_secret_stars_mod_index()` ### Parameters - None ### Returns - `integer` ### C Prototype `s32 smlua_text_utils_castle_secret_stars_mod_index();` [:arrow_up_small:](#)
## [smlua_text_utils_castle_secret_stars_reset](#smlua_text_utils_castle_secret_stars_reset) ### Description Resets the castle secret stars text ### Lua Example `smlua_text_utils_castle_secret_stars_reset()` ### Parameters - None ### Returns - None ### C Prototype `void smlua_text_utils_castle_secret_stars_reset();` [:arrow_up_small:](#)
## [smlua_text_utils_extra_text_replace](#smlua_text_utils_extra_text_replace) ### Description Replace extra text (e.g. one of the castle's secret stars) with `text` ### Lua Example `smlua_text_utils_extra_text_replace(index, text)` ### Parameters | Field | Type | | ----- | ---- | | index | `integer` | | text | `string` | ### Returns - None ### C Prototype `void smlua_text_utils_extra_text_replace(s16 index, const char* text);` [:arrow_up_small:](#)
## [smlua_text_utils_extra_text_get](#smlua_text_utils_extra_text_get) ### Description Gets the extra text at `index` ### Lua Example `local stringValue = smlua_text_utils_extra_text_get(index)` ### Parameters | Field | Type | | ----- | ---- | | index | `integer` | ### Returns - `string` ### C Prototype `const char* smlua_text_utils_extra_text_get(s16 index);` [:arrow_up_small:](#)
## [smlua_text_utils_extra_text_mod_index](#smlua_text_utils_extra_text_mod_index) ### Description Gets the index of the mod that replaced the extra text at `index` ### Lua Example `local integerValue = smlua_text_utils_extra_text_mod_index(index)` ### Parameters | Field | Type | | ----- | ---- | | index | `integer` | ### Returns - `integer` ### C Prototype `s32 smlua_text_utils_extra_text_mod_index(s16 index);` [:arrow_up_small:](#)
## [smlua_text_utils_extra_text_reset](#smlua_text_utils_extra_text_reset) ### Description Resets the extra text at `index` ### Lua Example `smlua_text_utils_extra_text_reset(index)` ### Parameters | Field | Type | | ----- | ---- | | index | `integer` | ### Returns - None ### C Prototype `void smlua_text_utils_extra_text_reset(s16 index);` [:arrow_up_small:](#)
## [smlua_text_utils_get_language](#smlua_text_utils_get_language) ### Description Gets the current language ### Lua Example `local stringValue = smlua_text_utils_get_language()` ### Parameters - None ### Returns - `string` ### C Prototype `const char* smlua_text_utils_get_language(void);` [:arrow_up_small:](#)
--- # functions from sound_init.h
## [reset_volume](#reset_volume) ### Description Resets if music volume has been lowered ### Lua Example `reset_volume()` ### Parameters - None ### Returns - None ### C Prototype `void reset_volume(void);` [:arrow_up_small:](#)
## [raise_background_noise](#raise_background_noise) ### Description Raises music volume back up to normal levels ### Lua Example `raise_background_noise(a)` ### Parameters | Field | Type | | ----- | ---- | | a | `integer` | ### Returns - None ### C Prototype `void raise_background_noise(s32 a);` [:arrow_up_small:](#)
## [lower_background_noise](#lower_background_noise) ### Description Lowers the volume of music by 40% ### Lua Example `lower_background_noise(a)` ### Parameters | Field | Type | | ----- | ---- | | a | `integer` | ### Returns - None ### C Prototype `void lower_background_noise(s32 a);` [:arrow_up_small:](#)
## [disable_background_sound](#disable_background_sound) ### Description Disables background soundbanks ### Lua Example `disable_background_sound()` ### Parameters - None ### Returns - None ### C Prototype `void disable_background_sound(void);` [:arrow_up_small:](#)
## [enable_background_sound](#enable_background_sound) ### Description Enables background soundbanks ### Lua Example `enable_background_sound()` ### Parameters - None ### Returns - None ### C Prototype `void enable_background_sound(void);` [:arrow_up_small:](#)
## [play_menu_sounds](#play_menu_sounds) ### Description Play menu sounds from `SOUND_MENU_FLAG_*` constants and queues rumble if `SOUND_MENU_FLAG_LETGOMARIOFACE` is one of the flags ### Lua Example `play_menu_sounds(soundMenuFlags)` ### Parameters | Field | Type | | ----- | ---- | | soundMenuFlags | `integer` | ### Returns - None ### C Prototype `void play_menu_sounds(s16 soundMenuFlags);` [:arrow_up_small:](#)
## [play_painting_eject_sound](#play_painting_eject_sound) ### Description Plays the painting eject sound effect if it has not already been played ### Lua Example `play_painting_eject_sound()` ### Parameters - None ### Returns - None ### C Prototype `void play_painting_eject_sound(void);` [:arrow_up_small:](#)
## [play_infinite_stairs_music](#play_infinite_stairs_music) ### Description Plays the infinite stairs music if you're in the endless stairs room and have less than `gLevelValues.infiniteStairsRequirement` stars ### Lua Example `play_infinite_stairs_music()` ### Parameters - None ### Returns - None ### C Prototype `void play_infinite_stairs_music(void);` [:arrow_up_small:](#)
## [set_background_music](#set_background_music) ### Description Sets the background music to `seqArgs` on sequence player `a` with a fade in time of `fadeTimer` ### Lua Example `set_background_music(a, seqArgs, fadeTimer)` ### Parameters | Field | Type | | ----- | ---- | | a | `integer` | | seqArgs | `integer` | | fadeTimer | `integer` | ### Returns - None ### C Prototype `void set_background_music(u16 a, u16 seqArgs, s16 fadeTimer);` [:arrow_up_small:](#)
## [fadeout_music](#fadeout_music) ### Description Fades out level, shell, and cap music ### Lua Example `fadeout_music(fadeOutTime)` ### Parameters | Field | Type | | ----- | ---- | | fadeOutTime | `integer` | ### Returns - None ### C Prototype `void fadeout_music(s16 fadeOutTime);` [:arrow_up_small:](#)
## [fadeout_level_music](#fadeout_level_music) ### Description Fades out the level sequence player ### Lua Example `fadeout_level_music(fadeTimer)` ### Parameters | Field | Type | | ----- | ---- | | fadeTimer | `integer` | ### Returns - None ### C Prototype `void fadeout_level_music(s16 fadeTimer);` [:arrow_up_small:](#)
## [play_cutscene_music](#play_cutscene_music) ### Description Plays and sets the current music to `seqArgs` ### Lua Example `play_cutscene_music(seqArgs)` ### Parameters | Field | Type | | ----- | ---- | | seqArgs | `integer` | ### Returns - None ### C Prototype `void play_cutscene_music(u16 seqArgs);` [:arrow_up_small:](#)
## [play_shell_music](#play_shell_music) ### Description Plays shell music ### Lua Example `play_shell_music()` ### Parameters - None ### Returns - None ### C Prototype `void play_shell_music(void);` [:arrow_up_small:](#)
## [stop_shell_music](#stop_shell_music) ### Description Stops shell music completely ### Lua Example `stop_shell_music()` ### Parameters - None ### Returns - None ### C Prototype `void stop_shell_music(void);` [:arrow_up_small:](#)
## [play_cap_music](#play_cap_music) ### Description Plays `seqArgs` as cap music ### Lua Example `play_cap_music(seqArgs)` ### Parameters | Field | Type | | ----- | ---- | | seqArgs | `integer` | ### Returns - None ### C Prototype `void play_cap_music(u16 seqArgs);` [:arrow_up_small:](#)
## [fadeout_cap_music](#fadeout_cap_music) ### Description Fades out cap music ### Lua Example `fadeout_cap_music()` ### Parameters - None ### Returns - None ### C Prototype `void fadeout_cap_music(void);` [:arrow_up_small:](#)
## [stop_cap_music](#stop_cap_music) ### Description Stops cap music completely ### Lua Example `stop_cap_music()` ### Parameters - None ### Returns - None ### C Prototype `void stop_cap_music(void);` [:arrow_up_small:](#)
--- # functions from spawn_sound.h
## [cur_obj_play_sound_1](#cur_obj_play_sound_1) ### Description Plays a sound if the current object is visible ### Lua Example `cur_obj_play_sound_1(soundMagic)` ### Parameters | Field | Type | | ----- | ---- | | soundMagic | `integer` | ### Returns - None ### C Prototype `void cur_obj_play_sound_1(s32 soundMagic);` [:arrow_up_small:](#)
## [cur_obj_play_sound_2](#cur_obj_play_sound_2) ### Description Plays a sound if the current object is visible and queues rumble for specific sounds ### Lua Example `cur_obj_play_sound_2(soundMagic)` ### Parameters | Field | Type | | ----- | ---- | | soundMagic | `integer` | ### Returns - None ### C Prototype `void cur_obj_play_sound_2(s32 soundMagic);` [:arrow_up_small:](#)
## [create_sound_spawner](#create_sound_spawner) ### Description Create a sound spawner for objects that need a sound play once. (Breakable walls, King Bobomb exploding, etc) ### Lua Example `create_sound_spawner(soundMagic)` ### Parameters | Field | Type | | ----- | ---- | | soundMagic | `integer` | ### Returns - None ### C Prototype `void create_sound_spawner(s32 soundMagic);` [:arrow_up_small:](#)
## [calc_dist_to_volume_range_1](#calc_dist_to_volume_range_1) ### Description Unused vanilla function, calculates a volume based on `distance`. If `distance` is less than 500 then 127, if `distance` is greater than 1500 then 0, if `distance` is between 500 and 1500 then it ranges linearly from 60 to 124. What an even more strange and confusing function ### Lua Example `local integerValue = calc_dist_to_volume_range_1(distance)` ### Parameters | Field | Type | | ----- | ---- | | distance | `number` | ### Returns - `integer` ### C Prototype `s32 calc_dist_to_volume_range_1(f32 distance);` [:arrow_up_small:](#)
## [calc_dist_to_volume_range_2](#calc_dist_to_volume_range_2) ### Description Unused vanilla function, calculates a volume based on `distance`. If `distance` is less than 1300 then 127, if `distance` is greater than 2300 then 0, if `distance` is between 1300 and 2300 then it ranges linearly from 60 to 127. What a strange and confusing function ### Lua Example `local integerValue = calc_dist_to_volume_range_2(distance)` ### Parameters | Field | Type | | ----- | ---- | | distance | `number` | ### Returns - `integer` ### C Prototype `s32 calc_dist_to_volume_range_2(f32 distance);` [:arrow_up_small:](#)
--- # functions from surface_collision.h
## [find_wall_collisions](#find_wall_collisions) ### Description Detects wall collisions at a given position and adjusts the position based on the walls found. Returns the number of wall collisions detected ### Lua Example `local integerValue = find_wall_collisions(colData)` ### Parameters | Field | Type | | ----- | ---- | | colData | [WallCollisionData](structs.md#WallCollisionData) | ### Returns - `integer` ### C Prototype `s32 find_wall_collisions(struct WallCollisionData *colData);` [:arrow_up_small:](#)
## [find_ceil_height](#find_ceil_height) ### Description Finds the height of the highest ceiling above a given position (x, y, z). If no ceiling is found, returns the default height limit of `gLevelValues.cellHeightLimit`(20000 by default) ### Lua Example `local numberValue = find_ceil_height(x, y, z)` ### Parameters | Field | Type | | ----- | ---- | | x | `number` | | y | `number` | | z | `number` | ### Returns - `number` ### C Prototype `f32 find_ceil_height(f32 x, f32 y, f32 z);` [:arrow_up_small:](#)
## [find_floor_height](#find_floor_height) ### Description Finds the height of the highest floor below a given position (x, y, z). If no floor is found, returns the default floor height of `gLevelValues.floorLowerLimit`(-11000 by default) ### Lua Example `local numberValue = find_floor_height(x, y, z)` ### Parameters | Field | Type | | ----- | ---- | | x | `number` | | y | `number` | | z | `number` | ### Returns - `number` ### C Prototype `f32 find_floor_height(f32 x, f32 y, f32 z);` [:arrow_up_small:](#)
## [find_water_level](#find_water_level) ### Description Finds the height of water at a given position (x, z), if the position is within a water region. If no water is found, returns the default height of `gLevelValues.floorLowerLimit`(-11000 by default) ### Lua Example `local numberValue = find_water_level(x, z)` ### Parameters | Field | Type | | ----- | ---- | | x | `number` | | z | `number` | ### Returns - `number` ### C Prototype `f32 find_water_level(f32 x, f32 z);` [:arrow_up_small:](#)
## [find_poison_gas_level](#find_poison_gas_level) ### Description Finds the height of the poison gas at a given position (x, z), if the position is within a gas region. If no gas is found, returns the default height of `gLevelValues.floorLowerLimit`(-11000 by default) ### Lua Example `local numberValue = find_poison_gas_level(x, z)` ### Parameters | Field | Type | | ----- | ---- | | x | `number` | | z | `number` | ### Returns - `number` ### C Prototype `f32 find_poison_gas_level(f32 x, f32 z);` [:arrow_up_small:](#)
## [set_find_wall_direction](#set_find_wall_direction) ### Description Sets whether collision finding functions should check wall directions. ### Lua Example `set_find_wall_direction(dir, active, airborne)` ### Parameters | Field | Type | | ----- | ---- | | dir | [Vec3f](structs.md#Vec3f) | | active | `boolean` | | airborne | `boolean` | ### Returns - None ### C Prototype `void set_find_wall_direction(Vec3f dir, bool active, bool airborne);` [:arrow_up_small:](#)
## [closest_point_to_triangle](#closest_point_to_triangle) ### Description Gets the closest point of the triangle to `src` and returns it in `out`. ### Lua Example `closest_point_to_triangle(surf, src, out)` ### Parameters | Field | Type | | ----- | ---- | | surf | [Surface](structs.md#Surface) | | src | [Vec3f](structs.md#Vec3f) | | out | [Vec3f](structs.md#Vec3f) | ### Returns - None ### C Prototype `void closest_point_to_triangle(struct Surface* surf, Vec3f src, OUT Vec3f out);` [:arrow_up_small:](#)
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