#include "pc/rom_assets.h" // 0x0700B130 - 0x0700B148 static const Lights1 ttm_seg7_lights_0700B130 = gdSPDefLights1( 0x4c, 0x4c, 0x4c, 0x99, 0x99, 0x99, 0x28, 0x28, 0x28 ); // 0x0700B148 - 0x0700B248 ROM_ASSET_LOAD_VTX(ttm_seg7_vertex_0700B148, 0x004d1910, 104662, 0x0000b148, 256); // 0x0700B248 - 0x0700B338 ROM_ASSET_LOAD_VTX(ttm_seg7_vertex_0700B248, 0x004d1910, 104662, 0x0000b248, 240); // 0x0700B338 - 0x0700B3F8 ROM_ASSET_LOAD_VTX(ttm_seg7_vertex_0700B338, 0x004d1910, 104662, 0x0000b338, 192); // 0x0700B3F8 - 0x0700B530 static const Gfx ttm_seg7_dl_0700B3F8[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mountain_09004800), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPLight(&ttm_seg7_lights_0700B130.l, 1), gsSPLight(&ttm_seg7_lights_0700B130.a, 2), gsSPVertex(ttm_seg7_vertex_0700B148, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0), gsSP2Triangles( 4, 5, 6, 0x0, 4, 7, 5, 0x0), gsSP2Triangles( 5, 8, 6, 0x0, 5, 9, 8, 0x0), gsSP2Triangles(10, 11, 12, 0x0, 11, 13, 14, 0x0), gsSP1Triangle(11, 14, 15, 0x0), gsSPVertex(ttm_seg7_vertex_0700B248, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0), gsSP2Triangles( 4, 5, 6, 0x0, 5, 7, 6, 0x0), gsSP2Triangles( 6, 8, 9, 0x0, 6, 7, 8, 0x0), gsSP2Triangles(10, 11, 12, 0x0, 12, 13, 14, 0x0), gsSP1Triangle(12, 11, 13, 0x0), gsSPVertex(ttm_seg7_vertex_0700B338, 12, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 4, 0x0), gsSP2Triangles( 5, 3, 0, 0x0, 0, 6, 5, 0x0), gsSP2Triangles( 0, 2, 6, 0x0, 0, 4, 1, 0x0), gsSP2Triangles( 2, 7, 6, 0x0, 2, 1, 8, 0x0), gsSP2Triangles( 6, 9, 10, 0x0, 6, 10, 5, 0x0), gsSP2Triangles( 6, 7, 9, 0x0, 5, 11, 3, 0x0), gsSPEndDisplayList(), }; // 0x0700B530 - 0x0700B590 const Gfx ttm_seg7_dl_0700B530[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPDisplayList(ttm_seg7_dl_0700B3F8), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPEndDisplayList(), };