#include "pc/rom_assets.h" // 0x0700C0E0 - 0x0700C0F8 static const Lights1 ttm_seg7_lights_0700C0E0 = gdSPDefLights1( 0x7f, 0x7f, 0x7f, 0xff, 0xff, 0xff, 0x28, 0x28, 0x28 ); // 0x0700C0F8 - 0x0700C110 static const Lights1 ttm_seg7_lights_0700C0F8 = gdSPDefLights1( 0x4c, 0x4c, 0x4c, 0x99, 0x99, 0x99, 0x28, 0x28, 0x28 ); // 0x0700C110 - 0x0700C128 static const Lights1 ttm_seg7_lights_0700C110 = gdSPDefLights1( 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x28, 0x28, 0x28 ); // 0x0700C128 - 0x0700C228 ROM_ASSET_LOAD_VTX(ttm_seg7_vertex_0700C128, 0x004d1910, 104662, 0x0000c128, 256); // 0x0700C228 - 0x0700C2A8 ROM_ASSET_LOAD_VTX(ttm_seg7_vertex_0700C228, 0x004d1910, 104662, 0x0000c228, 128); // 0x0700C2A8 - 0x0700C2E8 ROM_ASSET_LOAD_VTX(ttm_seg7_vertex_0700C2A8, 0x004d1910, 104662, 0x0000c2a8, 64); // 0x0700C2E8 - 0x0700C360 static const Gfx ttm_seg7_dl_0700C2E8[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mountain_09000000), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPLight(&ttm_seg7_lights_0700C0E0.l, 1), gsSPLight(&ttm_seg7_lights_0700C0E0.a, 2), gsSPVertex(ttm_seg7_vertex_0700C128, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 9, 0x0), gsSP2Triangles( 7, 9, 10, 0x0, 11, 12, 13, 0x0), gsSP2Triangles(11, 14, 12, 0x0, 0, 15, 1, 0x0), gsSPEndDisplayList(), }; // 0x0700C360 - 0x0700C3D8 static const Gfx ttm_seg7_dl_0700C360[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mountain_09003800), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPLight(&ttm_seg7_lights_0700C0F8.l, 1), gsSPLight(&ttm_seg7_lights_0700C0F8.a, 2), gsSPVertex(ttm_seg7_vertex_0700C228, 8, 0), gsSP2Triangles( 0, 1, 2, 0x0, 1, 3, 2, 0x0), gsSP2Triangles( 4, 3, 1, 0x0, 4, 1, 5, 0x0), gsSP2Triangles( 0, 2, 6, 0x0, 2, 7, 6, 0x0), gsSP2Triangles( 7, 4, 5, 0x0, 7, 5, 6, 0x0), gsSPEndDisplayList(), }; // 0x0700C3D8 - 0x0700C408 static const Gfx ttm_seg7_dl_0700C3D8[] = { gsSPLight(&ttm_seg7_lights_0700C110.l, 1), gsSPLight(&ttm_seg7_lights_0700C110.a, 2), gsSPVertex(ttm_seg7_vertex_0700C2A8, 4, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0), gsSPEndDisplayList(), }; // 0x0700C408 - 0x0700C488 const Gfx ttm_seg7_dl_0700C408[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB), gsSPClearGeometryMode(G_SHADING_SMOOTH), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPDisplayList(ttm_seg7_dl_0700C2E8), gsSPDisplayList(ttm_seg7_dl_0700C360), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPDisplayList(ttm_seg7_dl_0700C3D8), gsSPSetGeometryMode(G_SHADING_SMOOTH), gsSPEndDisplayList(), };