#include "pc/rom_assets.h" // 0x0700F300 - 0x0700F318 static const Lights1 ttm_seg7_lights_0700F300 = gdSPDefLights1( 0x7f, 0x7f, 0x7f, 0xff, 0xff, 0xff, 0x28, 0x28, 0x28 ); // 0x0700F318 - 0x0700F418 ROM_ASSET_LOAD_VTX(ttm_seg7_vertex_0700F318, 0x004d1910, 104662, 0x0000f318, 256); // 0x0700F418 - 0x0700F508 ROM_ASSET_LOAD_VTX(ttm_seg7_vertex_0700F418, 0x004d1910, 104662, 0x0000f418, 240); // 0x0700F508 - 0x0700F5F8 ROM_ASSET_LOAD_VTX(ttm_seg7_vertex_0700F508, 0x004d1910, 104662, 0x0000f508, 240); // 0x0700F5F8 - 0x0700F6E8 ROM_ASSET_LOAD_VTX(ttm_seg7_vertex_0700F5F8, 0x004d1910, 104662, 0x0000f5f8, 240); // 0x0700F6E8 - 0x0700F7D8 ROM_ASSET_LOAD_VTX(ttm_seg7_vertex_0700F6E8, 0x004d1910, 104662, 0x0000f6e8, 240); // 0x0700F7D8 - 0x0700F858 ROM_ASSET_LOAD_VTX(ttm_seg7_vertex_0700F7D8, 0x004d1910, 104662, 0x0000f7d8, 128); // 0x0700F858 - 0x0700F8D0 static const Gfx ttm_seg7_dl_0700F858[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, ttm_seg7_texture_07001800), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPLight(&ttm_seg7_lights_0700F300.l, 1), gsSPLight(&ttm_seg7_lights_0700F300.a, 2), gsSPVertex(ttm_seg7_vertex_0700F318, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 3, 6, 4, 0x0, 7, 8, 9, 0x0), gsSP2Triangles( 7, 9, 10, 0x0, 11, 12, 13, 0x0), gsSP2Triangles(11, 14, 12, 0x0, 0, 15, 1, 0x0), gsSPEndDisplayList(), }; // 0x0700F8D0 - 0x0700FA18 static const Gfx ttm_seg7_dl_0700F8D0[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mountain_09005000), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPVertex(ttm_seg7_vertex_0700F418, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 9, 0x0), gsSP2Triangles( 7, 9, 10, 0x0, 11, 12, 13, 0x0), gsSP1Triangle(11, 14, 12, 0x0), gsSPVertex(ttm_seg7_vertex_0700F508, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 6, 8, 9, 0x0), gsSP2Triangles(10, 11, 12, 0x0, 10, 12, 13, 0x0), gsSP1Triangle(14, 0, 2, 0x0), gsSPVertex(ttm_seg7_vertex_0700F5F8, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 9, 0x0), gsSP2Triangles( 7, 9, 10, 0x0, 11, 12, 13, 0x0), gsSP1Triangle(11, 14, 12, 0x0), gsSPVertex(ttm_seg7_vertex_0700F6E8, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 6, 9, 7, 0x0), gsSP2Triangles(10, 11, 12, 0x0, 10, 13, 11, 0x0), gsSP1Triangle( 0, 2, 14, 0x0), gsSPVertex(ttm_seg7_vertex_0700F7D8, 8, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0), gsSP2Triangles( 4, 5, 6, 0x0, 4, 7, 5, 0x0), gsSPEndDisplayList(), }; // 0x0700FA18 - 0x0700FA90 const Gfx ttm_seg7_dl_0700FA18[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB), gsSPClearGeometryMode(G_SHADING_SMOOTH), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPDisplayList(ttm_seg7_dl_0700F858), gsSPDisplayList(ttm_seg7_dl_0700F8D0), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPSetGeometryMode(G_SHADING_SMOOTH), gsSPEndDisplayList(), };