#include "pc/rom_assets.h" // 0x0700FA90 - 0x0700FAA8 static const Lights1 ttm_seg7_lights_0700FA90 = gdSPDefLights1( 0x7f, 0x7f, 0x7f, 0xff, 0xff, 0xff, 0x28, 0x28, 0x28 ); // 0x0700FAA8 - 0x0700FAC0 static const Lights1 ttm_seg7_lights_0700FAA8 = gdSPDefLights1( 0x4c, 0x4c, 0x4c, 0x99, 0x99, 0x99, 0x28, 0x28, 0x28 ); // 0x0700FAC0 - 0x0700FAD8 static const Lights1 ttm_seg7_lights_0700FAC0 = gdSPDefLights1( 0x5d, 0x5d, 0x5d, 0xbb, 0xbb, 0xbb, 0x28, 0x28, 0x28 ); // 0x0700FAD8 - 0x0700FBB8 ROM_ASSET_LOAD_VTX(ttm_seg7_vertex_0700FAD8, 0x004d1910, 104662, 0x0000fad8, 224); // 0x0700FBB8 - 0x0700FCB8 ROM_ASSET_LOAD_VTX(ttm_seg7_vertex_0700FBB8, 0x004d1910, 104662, 0x0000fbb8, 256); // 0x0700FCB8 - 0x0700FD48 ROM_ASSET_LOAD_VTX(ttm_seg7_vertex_0700FCB8, 0x004d1910, 104662, 0x0000fcb8, 144); // 0x0700FD48 - 0x0700FE38 ROM_ASSET_LOAD_VTX(ttm_seg7_vertex_0700FD48, 0x004d1910, 104662, 0x0000fd48, 240); // 0x0700FE38 - 0x0700FF38 ROM_ASSET_LOAD_VTX(ttm_seg7_vertex_0700FE38, 0x004d1910, 104662, 0x0000fe38, 256); // 0x0700FF38 - 0x0700FFF8 ROM_ASSET_LOAD_VTX(ttm_seg7_vertex_0700FF38, 0x004d1910, 104662, 0x0000ff38, 192); // 0x0700FFF8 - 0x070100F8 ROM_ASSET_LOAD_VTX(ttm_seg7_vertex_0700FFF8, 0x004d1910, 104662, 0x0000fff8, 256); // 0x070100F8 - 0x070101E8 ROM_ASSET_LOAD_VTX(ttm_seg7_vertex_070100F8, 0x004d1910, 104662, 0x000100f8, 240); // 0x070101E8 - 0x07010278 ROM_ASSET_LOAD_VTX(ttm_seg7_vertex_070101E8, 0x004d1910, 104662, 0x000101e8, 144); // 0x07010278 - 0x07010378 ROM_ASSET_LOAD_VTX(ttm_seg7_vertex_07010278, 0x004d1910, 104662, 0x00010278, 256); // 0x07010378 - 0x07010468 ROM_ASSET_LOAD_VTX(ttm_seg7_vertex_07010378, 0x004d1910, 104662, 0x00010378, 240); // 0x07010468 - 0x070104A8 ROM_ASSET_LOAD_VTX(ttm_seg7_vertex_07010468, 0x004d1910, 104662, 0x00010468, 64); // 0x070104A8 - 0x07010568 ROM_ASSET_LOAD_VTX(ttm_seg7_vertex_070104A8, 0x004d1910, 104662, 0x000104a8, 192); // 0x07010568 - 0x07010638 ROM_ASSET_LOAD_VTX(ttm_seg7_vertex_07010568, 0x004d1910, 104662, 0x00010568, 208); // 0x07010638 - 0x07010830 static const Gfx ttm_seg7_dl_07010638[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mountain_09004000), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPLight(&ttm_seg7_lights_0700FA90.l, 1), gsSPLight(&ttm_seg7_lights_0700FA90.a, 2), gsSPVertex(ttm_seg7_vertex_0700FAD8, 14, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0), gsSP2Triangles( 4, 5, 6, 0x0, 4, 7, 5, 0x0), gsSP2Triangles( 8, 9, 10, 0x0, 11, 12, 13, 0x0), gsSPVertex(ttm_seg7_vertex_0700FBB8, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0), gsSP2Triangles(10, 12, 11, 0x0, 13, 14, 15, 0x0), gsSPVertex(ttm_seg7_vertex_0700FCB8, 9, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP1Triangle( 6, 7, 8, 0x0), gsSPLight(&ttm_seg7_lights_0700FAA8.l, 1), gsSPLight(&ttm_seg7_lights_0700FAA8.a, 2), gsSPVertex(ttm_seg7_vertex_0700FD48, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0), gsSP1Triangle(12, 13, 14, 0x0), gsSPVertex(ttm_seg7_vertex_0700FE38, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0), gsSP2Triangles( 9, 11, 12, 0x0, 13, 14, 15, 0x0), gsSPVertex(ttm_seg7_vertex_0700FF38, 12, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0), gsSPLight(&ttm_seg7_lights_0700FAC0.l, 1), gsSPLight(&ttm_seg7_lights_0700FAC0.a, 2), gsSPVertex(ttm_seg7_vertex_0700FFF8, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0), gsSP2Triangles(12, 13, 14, 0x0, 0, 15, 1, 0x0), gsSPVertex(ttm_seg7_vertex_070100F8, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0), gsSP1Triangle(12, 13, 14, 0x0), gsSPVertex(ttm_seg7_vertex_070101E8, 9, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP1Triangle( 6, 7, 8, 0x0), gsSPEndDisplayList(), }; // 0x07010830 - 0x07010978 static const Gfx ttm_seg7_dl_07010830[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mountain_09003800), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPLight(&ttm_seg7_lights_0700FA90.l, 1), gsSPLight(&ttm_seg7_lights_0700FA90.a, 2), gsSPVertex(ttm_seg7_vertex_07010278, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 1, 3, 2, 0x0), gsSP2Triangles( 0, 2, 4, 0x0, 5, 6, 7, 0x0), gsSP2Triangles( 8, 9, 10, 0x0, 10, 11, 8, 0x0), gsSP2Triangles(12, 13, 14, 0x0, 15, 12, 14, 0x0), gsSPVertex(ttm_seg7_vertex_07010378, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 6, 9, 7, 0x0), gsSP2Triangles(10, 11, 12, 0x0, 10, 12, 13, 0x0), gsSP1Triangle(14, 0, 2, 0x0), gsSPVertex(ttm_seg7_vertex_07010468, 4, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0), gsSPLight(&ttm_seg7_lights_0700FAA8.l, 1), gsSPLight(&ttm_seg7_lights_0700FAA8.a, 2), gsSPVertex(ttm_seg7_vertex_070104A8, 12, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0), gsSPLight(&ttm_seg7_lights_0700FAC0.l, 1), gsSPLight(&ttm_seg7_lights_0700FAC0.a, 2), gsSPVertex(ttm_seg7_vertex_07010568, 13, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0), gsSP1Triangle( 0, 2, 12, 0x0), gsSPEndDisplayList(), }; // 0x07010978 - 0x070109F0 const Gfx ttm_seg7_dl_07010978[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB), gsSPClearGeometryMode(G_SHADING_SMOOTH), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPDisplayList(ttm_seg7_dl_07010638), gsSPDisplayList(ttm_seg7_dl_07010830), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPSetGeometryMode(G_SHADING_SMOOTH), gsSPEndDisplayList(), };