#include "pc/rom_assets.h" // 0x07073AAC - 0x070775B4 ROM_ASSET_LOAD_COLLISION(inside_castle_seg7_area_3_collision, 0x00396340, 232834, 0x00073aac, 15112); // 0x070775B4 - 0x0707768C ROM_ASSET_LOAD_COLLISION(inside_castle_seg7_collision_ddd_warp, 0x00396340, 232834, 0x000775b4, 216); // 0x0707768C - 0x07077764 ROM_ASSET_LOAD_COLLISION(inside_castle_seg7_collision_ddd_warp_2, 0x00396340, 232834, 0x0007768c, 216);