#include "pc/rom_assets.h" // 0x0700FEB8 - 0x0700FED0 static const Lights1 jrb_seg7_lights_0700FEB8 = gdSPDefLights1( 0x50, 0x66, 0x58, 0xc8, 0xff, 0xdc, 0x28, 0x28, 0x28 ); // 0x0700FED0 - 0x0700FFC0 ROM_ASSET_LOAD_VTX(jrb_seg7_vertex_0700FED0, 0x0041a760, 37817, 0x0000fed0, 240); // 0x0700FFC0 - 0x070100C0 ROM_ASSET_LOAD_VTX(jrb_seg7_vertex_0700FFC0, 0x0041a760, 37817, 0x0000ffc0, 256); // 0x070100C0 - 0x070101B0 ROM_ASSET_LOAD_VTX(jrb_seg7_vertex_070100C0, 0x0041a760, 37817, 0x000100c0, 240); // 0x070101B0 - 0x07010290 ROM_ASSET_LOAD_VTX(jrb_seg7_vertex_070101B0, 0x0041a760, 37817, 0x000101b0, 224); // 0x07010290 - 0x07010390 ROM_ASSET_LOAD_VTX(jrb_seg7_vertex_07010290, 0x0041a760, 37817, 0x00010290, 256); // 0x07010390 - 0x07010548 static const Gfx jrb_seg7_dl_07010390[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, water_09008800), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPLight(&jrb_seg7_lights_0700FEB8.l, 1), gsSPLight(&jrb_seg7_lights_0700FEB8.a, 2), gsSPVertex(jrb_seg7_vertex_0700FED0, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 3, 6, 4, 0x0, 3, 7, 6, 0x0), gsSP2Triangles( 8, 9, 10, 0x0, 8, 10, 11, 0x0), gsSP2Triangles( 8, 12, 13, 0x0, 8, 11, 12, 0x0), gsSP1Triangle( 0, 2, 14, 0x0), gsSPVertex(jrb_seg7_vertex_0700FFC0, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 6, 9, 7, 0x0), gsSP2Triangles( 6, 10, 9, 0x0, 0, 11, 12, 0x0), gsSP2Triangles( 0, 2, 11, 0x0, 13, 14, 15, 0x0), gsSPVertex(jrb_seg7_vertex_070100C0, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0), gsSP2Triangles( 0, 4, 3, 0x0, 0, 2, 5, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 6, 8, 9, 0x0), gsSP2Triangles( 6, 10, 11, 0x0, 6, 9, 10, 0x0), gsSP1Triangle(12, 13, 14, 0x0), gsSPVertex(jrb_seg7_vertex_070101B0, 14, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0), gsSP2Triangles( 4, 5, 6, 0x0, 4, 7, 5, 0x0), gsSP2Triangles( 4, 6, 8, 0x0, 4, 8, 9, 0x0), gsSP2Triangles(10, 11, 12, 0x0, 10, 13, 11, 0x0), gsSPVertex(jrb_seg7_vertex_07010290, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 6, 9, 7, 0x0), gsSP2Triangles( 6, 10, 9, 0x0, 6, 11, 10, 0x0), gsSP2Triangles( 0, 12, 13, 0x0, 0, 14, 12, 0x0), gsSP2Triangles( 0, 2, 14, 0x0, 0, 13, 15, 0x0), gsSPEndDisplayList(), }; // 0x07010548 - 0x070105B8 const Gfx jrb_seg7_dl_07010548[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB), gsSPClearGeometryMode(G_CULL_BACK), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPDisplayList(jrb_seg7_dl_07010390), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPSetGeometryMode(G_CULL_BACK), gsSPEndDisplayList(), };