#include "pc/rom_assets.h" // 0x07008930 - 0x07008948 static const Lights1 sl_seg7_lights_07008930 = gdSPDefLights1( 0x7f, 0x7f, 0x7f, 0xff, 0xff, 0xff, 0x28, 0x28, 0x28 ); // 0x07008948 - 0x07008960 static const Lights1 sl_seg7_lights_07008948 = gdSPDefLights1( 0x22, 0x17, 0x00, 0x44, 0x2f, 0x00, 0x28, 0x28, 0x28 ); // 0x07008960 - 0x07008A60 ROM_ASSET_LOAD_VTX(sl_seg7_vertex_07008960, 0x00405fb0, 34952, 0x00008960, 256); // 0x07008A60 - 0x07008B50 ROM_ASSET_LOAD_VTX(sl_seg7_vertex_07008A60, 0x00405fb0, 34952, 0x00008a60, 240); // 0x07008B50 - 0x07008BF0 ROM_ASSET_LOAD_VTX(sl_seg7_vertex_07008B50, 0x00405fb0, 34952, 0x00008b50, 160); // 0x07008BF0 - 0x07008C30 ROM_ASSET_LOAD_VTX(sl_seg7_vertex_07008BF0, 0x00405fb0, 34952, 0x00008bf0, 64); // 0x07008C30 - 0x07008D10 static const Gfx sl_seg7_dl_07008C30[] = { gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_16b, 1, snow_09009800), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPLight(&sl_seg7_lights_07008930.l, 1), gsSPLight(&sl_seg7_lights_07008930.a, 2), gsSPVertex(sl_seg7_vertex_07008960, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 3, 5, 6, 0x0, 3, 6, 7, 0x0), gsSP2Triangles( 8, 9, 10, 0x0, 8, 10, 11, 0x0), gsSP2Triangles( 0, 2, 12, 0x0, 13, 14, 15, 0x0), gsSPVertex(sl_seg7_vertex_07008A60, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0), gsSP2Triangles( 4, 5, 6, 0x0, 4, 7, 5, 0x0), gsSP2Triangles( 8, 9, 10, 0x0, 8, 11, 9, 0x0), gsSP1Triangle(12, 13, 14, 0x0), gsSPVertex(sl_seg7_vertex_07008B50, 10, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 3, 6, 4, 0x0, 7, 8, 9, 0x0), gsSPEndDisplayList(), }; // 0x07008D10 - 0x07008D58 static const Gfx sl_seg7_dl_07008D10[] = { gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_16b, 1, snow_09009000), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPLight(&sl_seg7_lights_07008948.l, 1), gsSPLight(&sl_seg7_lights_07008948.a, 2), gsSPVertex(sl_seg7_vertex_07008BF0, 4, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0), gsSPEndDisplayList(), }; // 0x07008D58 - 0x07008DE8 const Gfx sl_seg7_dl_07008D58[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_MODULATEIA, G_CC_MODULATEIA), gsSPClearGeometryMode(G_SHADING_SMOOTH), gsDPSetTile(G_IM_FMT_IA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_IA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPDisplayList(sl_seg7_dl_07008C30), gsDPTileSync(), gsDPSetTile(G_IM_FMT_IA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPDisplayList(sl_seg7_dl_07008D10), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPSetGeometryMode(G_SHADING_SMOOTH), gsSPEndDisplayList(), };