#include "pc/rom_assets.h" // 0x0700BD68 - 0x0700BD80 static const Lights1 sl_seg7_lights_0700BD68 = gdSPDefLights1( 0x7f, 0x7f, 0x7f, 0xff, 0xff, 0xff, 0x28, 0x28, 0x28 ); // 0x0700BD80 - 0x0700BE70 ROM_ASSET_LOAD_VTX(sl_seg7_vertex_0700BD80, 0x00405fb0, 34952, 0x0000bd80, 240); // 0x0700BE70 - 0x0700BF60 ROM_ASSET_LOAD_VTX(sl_seg7_vertex_0700BE70, 0x00405fb0, 34952, 0x0000be70, 240); // 0x0700BF60 - 0x0700C050 ROM_ASSET_LOAD_VTX(sl_seg7_vertex_0700BF60, 0x00405fb0, 34952, 0x0000bf60, 240); // 0x0700C050 - 0x0700C140 ROM_ASSET_LOAD_VTX(sl_seg7_vertex_0700C050, 0x00405fb0, 34952, 0x0000c050, 240); // 0x0700C140 - 0x0700C230 ROM_ASSET_LOAD_VTX(sl_seg7_vertex_0700C140, 0x00405fb0, 34952, 0x0000c140, 240); // 0x0700C230 - 0x0700C320 ROM_ASSET_LOAD_VTX(sl_seg7_vertex_0700C230, 0x00405fb0, 34952, 0x0000c230, 240); // 0x0700C320 - 0x0700C410 ROM_ASSET_LOAD_VTX(sl_seg7_vertex_0700C320, 0x00405fb0, 34952, 0x0000c320, 240); // 0x0700C410 - 0x0700C500 ROM_ASSET_LOAD_VTX(sl_seg7_vertex_0700C410, 0x00405fb0, 34952, 0x0000c410, 240); // 0x0700C500 - 0x0700C5F0 ROM_ASSET_LOAD_VTX(sl_seg7_vertex_0700C500, 0x00405fb0, 34952, 0x0000c500, 240); // 0x0700C5F0 - 0x0700C6E0 ROM_ASSET_LOAD_VTX(sl_seg7_vertex_0700C5F0, 0x00405fb0, 34952, 0x0000c5f0, 240); // 0x0700C6E0 - 0x0700C720 ROM_ASSET_LOAD_VTX(sl_seg7_vertex_0700C6E0, 0x00405fb0, 34952, 0x0000c6e0, 64); // 0x0700C720 - 0x0700C9E8 static const Gfx sl_seg7_dl_0700C720[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, snow_09000800), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPLight(&sl_seg7_lights_0700BD68.l, 1), gsSPLight(&sl_seg7_lights_0700BD68.a, 2), gsSPVertex(sl_seg7_vertex_0700BD80, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 9, 0x0), gsSP2Triangles( 7, 9, 10, 0x0, 11, 12, 13, 0x0), gsSP1Triangle(11, 14, 12, 0x0), gsSPVertex(sl_seg7_vertex_0700BE70, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 6, 9, 7, 0x0), gsSP2Triangles(10, 11, 12, 0x0, 10, 12, 13, 0x0), gsSP1Triangle( 0, 14, 1, 0x0), gsSPVertex(sl_seg7_vertex_0700BF60, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 3, 6, 4, 0x0, 7, 8, 9, 0x0), gsSP2Triangles( 7, 9, 10, 0x0, 11, 12, 13, 0x0), gsSP1Triangle(11, 14, 12, 0x0), gsSPVertex(sl_seg7_vertex_0700C050, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 6, 8, 9, 0x0), gsSP2Triangles(10, 11, 12, 0x0, 10, 13, 11, 0x0), gsSP1Triangle( 0, 2, 14, 0x0), gsSPVertex(sl_seg7_vertex_0700C140, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 9, 0x0), gsSP2Triangles( 7, 9, 10, 0x0, 11, 12, 13, 0x0), gsSP1Triangle(11, 14, 12, 0x0), gsSPVertex(sl_seg7_vertex_0700C230, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 6, 9, 7, 0x0), gsSP2Triangles(10, 11, 12, 0x0, 10, 12, 13, 0x0), gsSP1Triangle( 0, 14, 1, 0x0), gsSPVertex(sl_seg7_vertex_0700C320, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 3, 6, 4, 0x0, 7, 8, 9, 0x0), gsSP2Triangles( 7, 10, 8, 0x0, 11, 12, 13, 0x0), gsSP1Triangle(11, 13, 14, 0x0), gsSPVertex(sl_seg7_vertex_0700C410, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 6, 9, 7, 0x0), gsSP2Triangles(10, 11, 12, 0x0, 10, 13, 11, 0x0), gsSP1Triangle( 0, 14, 1, 0x0), gsSPVertex(sl_seg7_vertex_0700C500, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 9, 0x0), gsSP2Triangles( 7, 9, 10, 0x0, 11, 12, 13, 0x0), gsSP1Triangle(11, 14, 12, 0x0), gsSPVertex(sl_seg7_vertex_0700C5F0, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 6, 8, 9, 0x0), gsSP2Triangles(10, 11, 12, 0x0, 10, 12, 13, 0x0), gsSP1Triangle( 0, 2, 14, 0x0), gsSPVertex(sl_seg7_vertex_0700C6E0, 4, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0), gsSPEndDisplayList(), }; // 0x0700C9E8 - 0x0700CA68 const Gfx sl_seg7_dl_0700C9E8[] = { gsDPPipeSync(), gsDPSetEnvColor(255, 255, 255, 90), gsDPSetCombineMode(G_CC_MODULATERGBFADE, G_CC_MODULATERGBFADE), gsSPClearGeometryMode(G_SHADING_SMOOTH), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPDisplayList(sl_seg7_dl_0700C720), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPSetGeometryMode(G_SHADING_SMOOTH), gsDPSetEnvColor(255, 255, 255, 255), gsSPEndDisplayList(), };