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Modified number_geo to allow it to display orange numbers from 0 to 999.
Edited red coins/secrets code:
Added two fields in the Area struct: numRedCoins and numSecrets
The number of red coins/secrets in every area is computed during level script processing
Removed the useless global gRedCoinsCollected
These changes fix the following bugs:
Wrong sound effect played and incorrect number displayed when there is more than 8 red coins/5 secrets
Desynced red coins/secrets counter when going from an area to another
Remotely spawning red coins/secrets stars in other areas without collecting all red coins/secrets
Pausing the game now shows the correct number of collected red coins / the total number of red coins in the current area.
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| .. | ||
| eu | ||
| cave.c | ||
| custom_font_title.c | ||
| debug_level_select.c | ||
| effect.c | ||
| fire.c | ||
| generic.c | ||
| grass.c | ||
| inside.c | ||
| machine.c | ||
| mountain.c | ||
| outside.c | ||
| segment2.c | ||
| sky.c | ||
| snow.c | ||
| spooky.c | ||
| title_screen_bg.c | ||
| water.c | ||