sm64coopdx/include/PR
PeachyPeach 467b22e939
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Gfx set command: v2 + Gfx/Vtx dynamic alloc (#718)
* set_gfx_command part 2

* part 3

* get gfx/vtx from name; copy gfx/vtx

* gfx/vtx dynamic allocation lua

* gfx/vtx_new: don't take level/model/vanilla names

* Clean up gbi constants

* update example

* Isaac review; add gfx_get_next_command and vtx_get_next_vertex

* make all commands length 1; missing NULL checks
2025-04-12 18:19:14 -04:00
..
abi.h Update to Refresh 13 (#19) 2022-03-13 00:17:10 -08:00
gbi.h Gfx set command: v2 + Gfx/Vtx dynamic alloc (#718) 2025-04-12 18:19:14 -04:00
gbi_extension.h Basic Vertex Point Lighting Engine (#716) 2025-03-27 16:36:02 -04:00
gs2dex.h
gu.h
libaudio.h Update to Refresh 13 (#19) 2022-03-13 00:17:10 -08:00
libultra.h
mbi.h
os_ai.h
os_cache.h
os_cont.h Added support for X and Y buttons; Re-mapped B button to the actual B button for controllers; Moved particleFlags code so lua scripts can spawn Mario particles with 'before Mario update' and 'after Mario update' hooks (#5) 2022-02-27 14:31:59 -08:00
os_eeprom.h
os_exception.h
os_internal.h Update to Refresh 13 (#19) 2022-03-13 00:17:10 -08:00
os_libc.h
os_message.h
os_misc.h
os_pi.h Merge in small changes. (#63) 2022-04-16 19:12:12 -07:00
os_rdp.h
os_thread.h
os_time.h Update to Refresh 13 (#19) 2022-03-13 00:17:10 -08:00
os_tlb.h
os_vi.h Update to Refresh 13 (#19) 2022-03-13 00:17:10 -08:00
sptask.h Update to Refresh 13 (#19) 2022-03-13 00:17:10 -08:00
ucode.h
ultratypes.h