An official continuation of https://github.com/djoslin0/sm64ex-coop on sm64coopdx for the enhancements and progress it already has.
Find a file
Isaac0-dev 8b92817055
a proper fix to djui cursor dl corruption (#1018)
An alternative solution to https://github.com/coop-deluxe/sm64coopdx/pull/1014.
Which keeps smooth cursor rendering, while adding safe guards.
This makes djui interactions always update at 30hz instead of 60hz, to avoid more chances of display list corruption.

The cursor gfx is now placed in it's own static buffer to allow it to take up extra room if needed. If the 20 dl command buffer size is too small, we'll hear about it because it'll throw a system error.
I doubt it'll trigger though, in my testing it never needed more than 8.
2025-11-18 08:44:14 +10:00
.github Attempt 2 to compile with lower glibc [build] 2025-05-07 18:12:18 -04:00
actors Speed up lighting engine by 80% 2025-07-17 15:41:06 -04:00
assets extract demo data from rom at runtime 2025-01-13 22:27:47 +10:00
autogen Address peachy review 2025-11-15 17:45:51 -05:00
bin Update custom_font.c (#956) 2025-10-17 00:30:26 +02:00
data Fix sequenced background music when set in ON_LEVEL_INIT (#1011) 2025-11-17 10:21:29 +10:00
developer ModFs improvements (#907) 2025-10-21 19:42:06 +02:00
docs/lua Address peachy review 2025-11-15 17:45:51 -05:00
dynos/packs/Coop Cafe Pipe Add fixed smoke to Coop Cafe Pipe DynOS Pack 2025-04-06 14:21:59 -04:00
include notes for future gbi extension 2025-11-13 19:55:45 +01:00
lang fix Spanish.ini (#950) 2025-11-13 07:20:59 +10:00
levels Make painting textures replaceable by Lua 2025-10-05 12:12:14 +02:00
lib Update coopnet / libjuice (#1002) 2025-11-13 08:06:29 +10:00
mods Originals Edits (#951) 2025-09-23 19:08:46 +02:00
palettes Fix Waluigi 2024-06-30 15:09:07 -04:00
res Add macOS icon by EmeraldLockdown 2024-03-18 18:03:01 -04:00
sound fix missing non mario character sounds 2025-03-13 21:49:20 +10:00
src a proper fix to djui cursor dl corruption (#1018) 2025-11-18 08:44:14 +10:00
text Add `smlua_text_utils_allocate_dialog` (#896) 2025-08-03 17:49:45 +02:00
textures Show Ping option (#889) 2025-07-29 22:39:36 +10:00
tools Revert "Reset Mario animations on server shutdown" 2025-09-02 20:28:03 +02:00
.clang-format
.clang-tidy
.gitattributes Merge pull request #42 from krmeet/luac 2024-01-01 12:53:32 -05:00
.gitignore Update coopnet / libjuice (#1002) 2025-11-13 08:06:29 +10:00
assets.json
CHANGES
charmap.txt
charmap_menu.txt
credits.txt Update credits 2024-06-30 11:16:46 -04:00
Dockerfile Add curl to Dockerfile 2024-06-08 08:07:47 -04:00
dynos.mk
extract_assets.py extract demo data from rom at runtime 2025-01-13 22:27:47 +10:00
format.sh
Makefile Update coopnet / libjuice (#1002) 2025-11-13 08:06:29 +10:00
Makefile.split extract assets from rom at runtime (#4) 2024-03-23 16:11:30 -04:00
README.md Update README to mention wiki 2024-11-11 10:04:50 -05:00
sm64.eu.sha1 these should remain 2025-05-29 12:50:35 +10:00
sm64.jp.sha1 these should remain 2025-05-29 12:50:35 +10:00
sm64.sh.sha1 these should remain 2025-05-29 12:50:35 +10:00
sm64.us.sha1 these should remain 2025-05-29 12:50:35 +10:00
util.mk
windows.ld [Experimental] Reduce the size of Windows builds by cleaning the MinGW debug info (#585) 2024-12-29 14:29:26 -05:00

sm64coopdx Logo

sm64coopdx is an online multiplayer project for the Super Mario 64 PC port that synchronizes all entities and every level for multiple players. The project was started by the Coop Deluxe Team. The purpose is to actively maintain and improve, but also continue sm64ex-coop, created by djoslin0. More features, customization, and power to the Lua API allow modders and players to enjoy Super Mario 64 more than ever!

Feel free to report bugs or contribute to the project.

Initial Goal (Accomplished)

Create a mod for the PC port where multiple people can play together online.

Unlike previous multiplayer projects, this one synchronizes enemies and events. This allows players to interact with the same world at the same time.

Interestingly enough though, the goal of the project has slowly evolved over time from simply just making a Super Mario 64 multiplayer mod to constantly maintaining and improving the project (notably the Lua API.)

Lua

sm64coopdx is moddable via Lua, similar to Roblox and Garry's Mod's Lua APIs. To get started, click here to see the Lua documentation.

Wiki

The wiki is made using GitHub's wiki feature, you can go to the wiki tab or click here.