sm64coopdx/src/pc/lua
2023-05-10 15:21:00 -07:00
..
utils Fixed ~240 possible crashes 2023-05-05 23:59:58 -07:00
smlua.c custom animations no dynos (#371) 2023-04-28 21:00:17 -07:00
smlua.h /luaf; fix compilation issues with audio and debug + dev (#328) 2023-03-27 15:50:49 -07:00
smlua_cobject.c Adding hazardType to HOOK_ALLOW_HAZARD_SURFACE; more loading info (#355) 2023-04-23 12:11:56 -04:00
smlua_cobject.h A bunch of LUA autogen additions. (#235) 2022-11-30 00:37:12 -08:00
smlua_cobject_allowlist.c Swapped out hashmap to C++ for sync objects 2023-03-27 14:29:15 -07:00
smlua_cobject_allowlist.h
smlua_cobject_autogen.c Prevent several possible crashes and hangs, limit more struct fields to read-only 2023-05-10 13:25:41 -07:00
smlua_cobject_autogen.h Expose Paintings to Lua (#279) 2023-02-16 18:54:38 -05:00
smlua_constants_autogen.c Name more audio code and variables, Document some others. (#386) 2023-05-10 14:31:58 -07:00
smlua_functions.c custom animations no dynos (#371) 2023-04-28 21:00:17 -07:00
smlua_functions.h
smlua_functions_autogen.c Name more audio code and variables, Document some others. (#386) 2023-05-10 14:31:58 -07:00
smlua_functions_autogen.h
smlua_hooks.c Added profiling to more places to make lag easier to track down 2023-04-30 17:39:45 -07:00
smlua_hooks.h give mods more control over animations (#369) 2023-04-29 01:56:18 +02:00
smlua_sync_table.c Fixed crash in smlua_set_sync_table_field_from_network() 2023-04-11 15:02:51 -07:00
smlua_sync_table.h
smlua_utils.c A bunch of LUA autogen additions. (#235) 2022-11-30 00:37:12 -08:00
smlua_utils.h A bunch of LUA autogen additions. (#235) 2022-11-30 00:37:12 -08:00