sm64coopdx/src/pc/lua/smlua_hooks.h

139 lines
5.7 KiB
C

#ifndef SMLUA_HOOKS_H
#define SMLUA_HOOKS_H
#include <stdbool.h>
#include "include/behavior_table.h"
#include "smlua.h"
#include "pc/mods/mod.h"
// forward declare
struct Camera;
enum LuaHookedEventType {
HOOK_UPDATE,
HOOK_MARIO_UPDATE,
HOOK_BEFORE_MARIO_UPDATE,
HOOK_ON_SET_MARIO_ACTION,
HOOK_BEFORE_PHYS_STEP,
HOOK_ALLOW_PVP_ATTACK,
HOOK_ON_PVP_ATTACK,
HOOK_ON_PLAYER_CONNECTED,
HOOK_ON_PLAYER_DISCONNECTED,
HOOK_ON_HUD_RENDER,
HOOK_ALLOW_INTERACT,
HOOK_ON_INTERACT,
HOOK_ON_LEVEL_INIT,
HOOK_ON_WARP,
HOOK_ON_SYNC_VALID,
HOOK_ON_OBJECT_UNLOAD,
HOOK_ON_SYNC_OBJECT_UNLOAD,
HOOK_ON_PAUSE_EXIT,
HOOK_GET_STAR_COLLECTION_DIALOG,
HOOK_ON_SET_CAMERA_MODE,
HOOK_ON_OBJECT_RENDER,
HOOK_ON_DEATH,
HOOK_ON_PACKET_RECEIVE,
HOOK_USE_ACT_SELECT,
HOOK_ON_CHANGE_CAMERA_ANGLE,
HOOK_ON_SCREEN_TRANSITION,
HOOK_ALLOW_HAZARD_SURFACE,
HOOK_ON_CHAT_MESSAGE,
HOOK_OBJECT_SET_MODEL,
HOOK_CHARACTER_SOUND,
HOOK_BEFORE_SET_MARIO_ACTION,
HOOK_JOINED_GAME,
HOOK_MAX,
};
static const char* LuaHookedEventTypeName[] = {
"HOOK_UPDATE",
"HOOK_MARIO_UPDATE",
"HOOK_BEFORE_MARIO_UPDATE",
"HOOK_ON_SET_MARIO_ACTION",
"HOOK_BEFORE_PHYS_STEP",
"HOOK_ALLOW_PVP_ATTACK",
"HOOK_ON_PVP_ATTACK",
"HOOK_ON_PLAYER_CONNECTED",
"HOOK_ON_PLAYER_DISCONNECTED",
"HOOK_ON_HUD_RENDER",
"HOOK_ALLOW_INTERACT",
"HOOK_ON_INTERACT",
"HOOK_ON_LEVEL_INIT",
"HOOK_ON_WARP",
"HOOK_ON_SYNC_VALID",
"HOOK_ON_OBJECT_UNLOAD",
"HOOK_ON_SYNC_OBJECT_UNLOAD",
"HOOK_ON_PAUSE_EXIT",
"HOOK_GET_STAR_COLLECTION_DIALOG",
"HOOK_ON_SET_CAMERA_MODE",
"HOOK_ON_OBJECT_RENDER",
"HOOK_ON_DEATH",
"HOOK_ON_PACKET_RECEIVE",
"HOOK_USE_ACT_SELECT",
"HOOK_ON_CHANGE_CAMERA_ANGLE",
"HOOK_ON_SCREEN_TRANSITION",
"HOOK_ALLOW_HAZARD_SURFACE",
"HOOK_ON_CHAT_MESSAGE",
"HOOK_OBJECT_SET_MODEL",
"HOOK_CHARACTER_SOUND",
"HOOK_BEFORE_SET_MARIO_ACTION",
"HOOK_JOINED_GAME",
"HOOK_MAX"
};
enum LuaActionHookType {
ACTION_HOOK_EVERY_FRAME,
ACTION_HOOK_GRAVITY,
ACTION_HOOK_MAX,
};
static const char* LuaActionHookTypeArgName[] = {
"every_frame",
"gravity",
"max (dummy)",
};
extern u32 gLuaMarioActionIndex;
int smlua_hook_custom_bhv(BehaviorScript *bhvScript, const char *bhvName);
void smlua_call_event_hooks(enum LuaHookedEventType hookType);
void smlua_call_event_hooks_bool_param(enum LuaHookedEventType hookType, bool value);
void smlua_call_event_hooks_bool_param_ret_bool(enum LuaHookedEventType hookType, bool value, bool* returnValue);
void smlua_call_event_hooks_mario_param(enum LuaHookedEventType hookType, struct MarioState* m);
void smlua_call_event_hooks_mario_param_ret_bool(enum LuaHookedEventType hookType, struct MarioState* m, bool* returnValue);
void smlua_call_event_hooks_mario_params(enum LuaHookedEventType hookType, struct MarioState* m1, struct MarioState* m2);
void smlua_call_event_hooks_mario_params_ret_bool(enum LuaHookedEventType hookType, struct MarioState* m1, struct MarioState* m2, bool* returnValue);
void smlua_call_event_hooks_interact_params(enum LuaHookedEventType hookType, struct MarioState* m, struct Object* obj, u32 interactType, bool interactValue);
void smlua_call_event_hooks_interact_params_ret_bool(enum LuaHookedEventType hookType, struct MarioState* m, struct Object* obj, u32 interactType, bool* returnValue);
void smlua_call_event_hooks_object_param(enum LuaHookedEventType hookType, struct Object* obj);
void smlua_call_event_hooks_object_model_param(enum LuaHookedEventType hookType, struct Object* obj, s32 modelID);
bool smlua_call_event_hooks_ret_int(enum LuaHookedEventType hookType, s32* returnValue);
void smlua_call_event_hooks_set_camera_mode_params(enum LuaHookedEventType hookType, struct Camera *c, s16 mode, s16 frames, bool* returnValue);
void smlua_call_event_hooks_int_params_ret_bool(enum LuaHookedEventType hookType, s16 param, bool* returnValue);
void smlua_call_event_hooks_value_param(enum LuaHookedEventType hookType, int modIndex, int valueIndex);
void smlua_call_event_hooks_use_act_select(enum LuaHookedEventType hookType, int value, bool* foundHook, bool* returnValue);
void smlua_call_event_hooks_ret_bool(enum LuaHookedEventType hookType, bool* returnValue);
void smlua_call_event_hooks_on_chat_message(enum LuaHookedEventType hookType, struct MarioState* m, const char* message, bool* returnValue);
bool smlua_call_event_hooks_mario_character_sound_param_ret_int(enum LuaHookedEventType hookType, struct MarioState* m, enum CharacterSound characterSound, s32* returnValue);
void smlua_call_event_hooks_mario_action_params_ret_int(enum LuaHookedEventType hookType, struct MarioState *m, u32 action, u32* returnValue);
void smlua_call_event_hooks_mario_param_and_int_ret_bool(enum LuaHookedEventType hookType, struct MarioState* m, s32 param, bool* returnValue);
enum BehaviorId smlua_get_original_behavior_id(const BehaviorScript* behavior);
const BehaviorScript* smlua_override_behavior(const BehaviorScript* behavior);
const BehaviorScript* smlua_get_hooked_behavior_from_id(enum BehaviorId id, bool returnOriginal);
bool smlua_is_behavior_hooked(const BehaviorScript *behavior);
bool smlua_call_behavior_hook(const BehaviorScript** behavior, struct Object* object, bool before);
int smlua_call_hook(lua_State* L, int nargs, int nresults, int errfunc, struct Mod* activeMod);
bool smlua_call_action_hook(enum LuaActionHookType hookType, struct MarioState* m, s32* returnValue);
u32 smlua_get_action_interaction_type(struct MarioState* m);
bool smlua_call_chat_command_hook(char* command);
void smlua_display_chat_commands(void);
void smlua_clear_hooks(void);
void smlua_bind_hooks(void);
#endif