mirror of
https://github.com/coop-deluxe/sm64coopdx.git
synced 2025-10-30 08:01:01 +00:00
202 lines
No EOL
8.2 KiB
Lua
202 lines
No EOL
8.2 KiB
Lua
-- name: [CS] \\#00ff00\\VL-Tone & Cjes Luigi
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-- description: [CS] VL-Tone & Cjes Luigi\nBy Coop Deluxe Team\n\nThis Character Select pack adds VL-Tone Luigi and Cjes Luigi, who was originally the model for luigi in earlier versions of sm64ex-coop.
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if not _G.charSelectExists then
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local first = false
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hook_event(HOOK_ON_LEVEL_INIT, function()
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if not first then
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first = true
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play_sound(SOUND_MENU_CAMERA_BUZZ, gGlobalSoundSource)
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djui_chat_message_create("\\#ffffa0\\Extra Characters requires Character Select to be enabled.\nPlease rehost with it enabled.")
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end
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end)
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return
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end
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--Loads Models
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local E_MODEL_VL = smlua_model_util_get_id("vl_geo")
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local E_MODEL_CJES = smlua_model_util_get_id("cjes_geo")
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--Loads Mod Name
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local TEXT_MOD_NAME = "VL-Tone & Cjes Luigi"
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local TEXT_MOD_VERSION = "4.1"
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--Palettes
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local PALETTE_VL = {
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[PANTS] = {r = 0x20, g = 0x14, b = 0x7c}, -- 20147C
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[SHIRT] = {r = 0x00, g = 0x98, b = 0x00}, -- 009800
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[GLOVES] = {r = 0xff, g = 0xff, b = 0xff}, -- FFFFFF
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[SHOES] = {r = 0x48, g = 0x20, b = 0x18}, -- 482018
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[HAIR] = {r = 0x68, g = 0x24, b = 0x14}, -- 682414
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[SKIN] = {r = 0xfe, g = 0xc1, b = 0x79}, -- FEC179
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[CAP] = {r = 0x00, g = 0x98, b = 0x00}, -- 009800
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[EMBLEM] = {r = 0x00, g = 0x98, b = 0x00}, -- 009800
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}
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local PALETTE_CJES = {
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[PANTS] = {r = 0x00, g = 0x00, b = 0xff}, -- 0000FF
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[SHIRT] = {r = 0x00, g = 0x8c, b = 0x00}, -- 008C00
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[GLOVES] = {r = 0xff, g = 0xff, b = 0xff}, -- FFFFFF
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[SHOES] = {r = 0x50, g = 0x16, b = 0x07}, -- 501607
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[HAIR] = {r = 0x73, g = 0x06, b = 0x00}, -- 730600
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[SKIN] = {r = 0xfe, g = 0xc1, b = 0x79}, -- FEC179
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[CAP] = {r = 0x00, g = 0x8c, b = 0x00}, -- 008C00
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[EMBLEM] = {r = 0x00, g = 0x8c, b = 0x00}, -- 008C00
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}
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--Character Adds
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local CT_VL_AND_CJES = _G.charSelect.character_add("VL & CJes", {"Fanmade models of Luigi that are a", "big nostalgic throwback to", "Super Mario 64 fan community!", "", "VL was created as an easter egg", "for Toads Tool 64, a romhack editor.", "", "CJES was the original model for exCoop before", "it was eventually replaced!"}, "VL-Tone and CJes", {r = 0, g = 152, b = 0}, E_MODEL_VL, CT_LUIGI, gTextures.luigi_head)
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--Set Palettes
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_G.charSelect.character_add_palette_preset(E_MODEL_VL, PALETTE_VL)
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_G.charSelect.character_add_palette_preset(E_MODEL_CJES, PALETTE_CJES)
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--------------------------------------------
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--- Alt Costume code from Paper Partners ---
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------------ Modified by Squishy -----------
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--------------------------------------------
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local character_edit = _G.charSelect.character_edit
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local character_get_current_number = _G.charSelect.character_get_current_number
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local character_get_current_table = _G.charSelect.character_get_current_table
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local get_options_status = _G.charSelect.get_options_status
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local get_menu_color = _G.charSelect.get_menu_color
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local hook_render_in_menu = _G.charSelect.hook_render_in_menu
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local table_insert = table.insert
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local play_sound = play_sound
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local djui_hud_get_screen_width = djui_hud_get_screen_width
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local djui_hud_measure_text = djui_hud_measure_text
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local djui_hud_set_color = djui_hud_set_color
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local djui_hud_set_resolution = djui_hud_set_resolution
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local djui_hud_set_rotation = djui_hud_set_rotation
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local djui_hud_set_font = djui_hud_set_font
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local djui_hud_print_text = djui_hud_print_text
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local djui_hud_render_rect = djui_hud_render_rect
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local maxf = maxf
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local math_min = math.min
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local math_max = math.max
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local math_sin = math.sin
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local altCostumes = {
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[CT_VL_AND_CJES] = {
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currSkin = 1,
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{name = " VL ", model = E_MODEL_VL,},
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{name = " CJES ", model = E_MODEL_CJES,},
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},
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}
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local function update_character_skin(currChar, currAlt)
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local currSkin = altCostumes[currChar][currAlt]
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if altCostumes[currChar].desc == nil then
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altCostumes[currChar].desc = character_get_current_table().description
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end
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local description = {}
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for i = 1, #altCostumes[currChar].desc do
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table_insert(description, altCostumes[currChar].desc[i])
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end
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if currSkin.name ~= "" then
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table_insert(description, "")
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table_insert(description, "Current Outfit: "..currSkin.name)
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end
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character_edit(currChar, nil, description, nil, nil, currSkin.model, nil, nil)
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local cameraToObject = gMarioStates[0].marioObj.header.gfx.cameraToObject
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play_sound(SOUND_MENU_MESSAGE_NEXT_PAGE, cameraToObject)
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end
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local inputLockTimer = 0
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local buttonAnimTimer = 0
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local MATH_DIVIDE_320 = 1/320
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local latencyValueTable = {12, 6, 3}
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local function hud_render()
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local width = djui_hud_get_screen_width() + 1.4
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local widthScale = maxf(width, 321.4) * MATH_DIVIDE_320
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local currChar = character_get_current_number()
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local charColors = character_get_current_table().color
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-- Mimick button swaying, which is missing from the paper code
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local buttonAnim = 0
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local charSelectAnim = get_options_status(_G.charSelect.optionTableRef.anims)
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if charSelectAnim > 0 then
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buttonAnimTimer = buttonAnimTimer + 1
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buttonAnim = math_sin(buttonAnimTimer * 0.05) * 2.5 + 5
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else
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buttonAnim = 10
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end
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local inputLockTimerTo = latencyValueTable[get_options_status(_G.charSelect.optionTableRef.inputLatency) + 1]
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if altCostumes[currChar] ~= nil then
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-- Render Mod Variond under CS version
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local menuColor = get_menu_color()
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djui_hud_set_color(menuColor.r, menuColor.g, menuColor.b, 255)
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djui_hud_set_font(FONT_TINY)
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local string = TEXT_MOD_NAME.." ("..TEXT_MOD_VERSION..")"
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djui_hud_print_text(string, width - 5 - djui_hud_measure_text(string)*0.5, 3, 0.5)
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---@type Controller
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local c = _G.charSelect.controller
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local currAlts = altCostumes[currChar]
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djui_hud_set_font(FONT_NORMAL)
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djui_hud_set_resolution(RESOLUTION_N64)
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local inputLockTimerAnim = 0
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local buttonX = 20 * widthScale + buttonAnim
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local x1 = buttonX - 4
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local x2 = x1 + 73
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local y = 97
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if charSelectAnim > 0 then
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inputLockTimerAnim = inputLockTimer/inputLockTimerTo * 3
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x1 = x1 + math_min(inputLockTimerAnim, 0)
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x2 = x2 + math_max(inputLockTimerAnim, 0)
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end
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-- Left Arrow
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if currAlts.currSkin > 1 then
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djui_hud_set_color(charColors.r, charColors.g, charColors.b, 255)
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djui_hud_set_rotation(0x2000, 0.5, 0.5)
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djui_hud_render_rect(x1, y, 5, 5)
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djui_hud_set_color(0, 0, 0, 255)
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djui_hud_set_rotation(0x0000, 0.5, 0.5)
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djui_hud_render_rect(x1 + 2.5, y - 2, 6, 8)
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djui_hud_set_color(charColors.r, charColors.g, charColors.b, 255)
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djui_hud_render_rect(buttonX, y - 3, 1, 10)
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if inputLockTimer == 0 and (c.buttonDown & L_JPAD ~= 0 or c.stickX < -0.5) then
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currAlts.currSkin = math_max(currAlts.currSkin - 1, 1)
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update_character_skin(currChar, currAlts.currSkin)
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inputLockTimer = -inputLockTimerTo
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end
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end
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-- Right Arrow
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if currAlts.currSkin < #currAlts then
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-- Changed arrows to mimick the ones seen in the options menu
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djui_hud_set_color(charColors.r, charColors.g, charColors.b, 255)
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djui_hud_set_rotation(0x2000, 0.5, 0.5)
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djui_hud_render_rect(x2, y, 5, 5)
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djui_hud_set_color(0, 0, 0, 255)
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djui_hud_set_rotation(0x0000, 0.5, 0.5)
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djui_hud_render_rect(x2 - 3.5, y - 2, 6, 8)
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djui_hud_set_color(charColors.r, charColors.g, charColors.b, 255)
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djui_hud_render_rect(buttonX + 69, y - 3, 1, 10)
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if inputLockTimer == 0 and (c.buttonDown & R_JPAD ~= 0 or c.stickX > 0.5) then
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currAlts.currSkin = currAlts.currSkin + 1
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update_character_skin(currChar, currAlts.currSkin)
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inputLockTimer = inputLockTimerTo
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end
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end
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-- use an input lock to prevent cycling too fast
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if inputLockTimer > 0 then
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inputLockTimer = inputLockTimer - 1
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elseif inputLockTimer < 0 then
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inputLockTimer = inputLockTimer + 1
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end
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end
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end
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hook_render_in_menu(hud_render) |