sm64coopdx/mods/day-night-cycle/main.lua
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[build] Update built-in mods
Cjes & VL's code looks kinda messy...
2025-03-27 17:58:48 -04:00

815 lines
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35 KiB
Lua
Executable file

-- name: Day Night Cycle DX
-- incompatible: light day-night-cycle
-- description: Day Night Cycle DX v2.4\nBy \\#ec7731\\Agent X\n\n\\#dcdcdc\\This mod adds a fully featured day & night cycle system with night, sunrise, day and sunset to sm64coopdx. It includes an API and hook system for interfacing with several components of the mod externally. This mod was originally made for sm64ex-coop but has been practically rewritten for sm64coopdx.\n\nDays last 24 minutes and with the /time command, you can get/set the time or change your settings.\n\nThere is also now a new menu in the pause menu for Day Night Cycle DX!\n\nSpecial thanks to \\#e06de4\\MaiskX3\\#dcdcdc\\ for the night time music.\nSpecial thanks to \\#00ffff\\AngelicMiracles\\#dcdcdc\\ for the sunset, sunrise and night time skyboxes.\nSpecial thanks to \\#344ee1\\eros71\\#dcdcdc\\ for salvaging\nthe mod files.
--- @class Vec2f
--- @field public x number
--- @field public y number
gGlobalSyncTable.dncEnabled = true
gGlobalSyncTable.time = if_then_else(network_is_server(), load_time(), HOUR_DAY_START)
gGlobalSyncTable.timeScale = tonumber(mod_storage_load("scale")) or 1.0
gGlobalSyncTable.sunrise = HOUR_SUNRISE_START
gGlobalSyncTable.sunset = HOUR_SUNSET_START
local init = false
local timeModifier = 0
local displayTime = mod_storage_load_bool_2("display_time")
-- localize functions to improve performance
local math_floor,table_insert,get_skybox,set_lighting_dir,set_lighting_color,set_vertex_color,set_fog_color,set_fog_intensity,network_check_singleplayer_pause,network_player_connected_count,obj_get_first_with_behavior_id,network_is_server,spawn_non_sync_object,obj_scale,clampf,set_lighting_color_ambient,djui_hud_set_resolution,djui_hud_set_font,hud_get_value,hud_is_hidden,djui_hud_get_screen_width,djui_hud_measure_text,djui_hud_get_screen_height,djui_hud_set_color,play_sound,djui_chat_message_create,string_format,mod_storage_save_number,mod_storage_save_bool,get_date_and_time = math.floor,table.insert,get_skybox,set_lighting_dir,set_lighting_color,set_vertex_color,set_fog_color,set_fog_intensity,network_check_singleplayer_pause,network_player_connected_count,obj_get_first_with_behavior_id,network_is_server,spawn_non_sync_object,obj_scale,clampf,set_lighting_color_ambient,djui_hud_set_resolution,djui_hud_set_font,hud_get_value,hud_is_hidden,djui_hud_get_screen_width,djui_hud_measure_text,djui_hud_get_screen_height,djui_hud_set_color,play_sound,djui_chat_message_create,string.format,mod_storage_save_number,mod_storage_save_bool,get_date_and_time
local sDncHooks = {
[DNC_HOOK_SET_LIGHTING_COLOR] = {},
[DNC_HOOK_SET_AMBIENT_LIGHTING_COLOR] = {},
[DNC_HOOK_SET_LIGHTING_DIR] = {},
[DNC_HOOK_SET_FOG_COLOR] = {},
[DNC_HOOK_SET_FOG_INTENSITY] = {},
[DNC_HOOK_SET_DISPLAY_TIME_COLOR] = {},
[DNC_HOOK_SET_DISPLAY_TIME_POS] = {},
[DNC_HOOK_DELETE_AT_DARK] = {},
[DNC_HOOK_SET_TIME] = {},
[DNC_HOOK_SET_SKYBOX_MODEL] = {},
[DNC_HOOK_SUN_TIMES_CHANGED] = {}
}
--- @param hookEventType integer
--- @param func function
--- Hooks a function to the Day Night Cycle hook system
local function dnc_hook_event(hookEventType, func)
if type(hookEventType) ~= "number" or math_floor(hookEventType) ~= hookEventType then
error("dnc_hook_event: Parameter 'hookEventType' must be an integer")
return
end
if type(func) ~= "function" then
error("dnc_hook_event: Parameter 'func' must be a function")
return
end
if sDncHooks[hookEventType] == nil then return end
table_insert(sDncHooks[hookEventType], func)
end
--- @param hookEventType integer
function dnc_call_hook(hookEventType, ...)
if sDncHooks[hookEventType] == nil then return end
local ret = nil
for hook in ipairs(sDncHooks[hookEventType]) do
ret = sDncHooks[hookEventType][hook](...)
end
return ret
end
--- Returns whether or not Day Night Cycle is globally enabled
function is_dnc_enabled()
return gGlobalSyncTable.dncEnabled and dayNightCycleApi.enabled
end
--- @param skybox integer
--- Checks if a skybox is always static while still running lighting code
function is_static_skybox(skybox)
return skybox == BACKGROUND_HAUNTED or skybox == BACKGROUND_PURPLE_SKY
end
--- Returns whether or not the game should visually show the day night cycle
function show_day_night_cycle()
local skybox = get_skybox()
return (skybox ~= -1 and
skybox ~= BACKGROUND_CUSTOM and
skybox ~= BACKGROUND_FLAMING_SKY and
skybox ~= BACKGROUND_GREEN_SKY)
or in_vanilla_level(LEVEL_DDD) or in_vanilla_level(LEVEL_THI) or (in_vanilla_level(LEVEL_CASTLE) and gNetworkPlayers[0].currAreaIndex ~= 3) or in_vanilla_level(LEVEL_WDW)
end
local function reset_lighting()
set_lighting_dir(1, 0)
set_lighting_dir(2, 0)
set_lighting_color(0, 255)
set_lighting_color(1, 255)
set_lighting_color(2, 255)
set_vertex_color(0, 255)
set_vertex_color(1, 255)
set_vertex_color(2, 255)
set_fog_color(0, 255)
set_fog_color(1, 255)
set_fog_color(2, 255)
set_fog_intensity(1)
end
local function update()
if not is_dnc_enabled() then
reset_lighting()
return
end
if network_check_singleplayer_pause() then return end
if network_player_connected_count() == 1 and obj_get_first_with_behavior_id(id_bhvActSelector) ~= nil then return end
if network_is_server() then time_tick() end
if init then update_night_music() end
-- spawn skyboxes
local skybox = get_skybox()
if skybox >= BACKGROUND_CUSTOM then skybox = BACKGROUND_OCEAN_SKY end
if not _G.dayNightCycleApi.dddCeiling and in_vanilla_level(LEVEL_DDD) then skybox = BACKGROUND_OCEAN_SKY end
if obj_get_first_with_behavior_id(bhvDNCSkybox) == nil and skybox ~= -1 and obj_get_first_with_behavior_id(bhvDNCNoSkybox) == nil then
if show_day_night_cycle() and not is_static_skybox(skybox) then
-- spawn day, sunset and night skyboxes
for i = SKYBOX_DAY, SKYBOX_NIGHT do
local thisSkybox = skybox
if i == SKYBOX_SUNSET then
thisSkybox = if_then_else(skybox == BACKGROUND_BELOW_CLOUDS, BACKGROUND_BELOW_CLOUDS_SUNSET, BACKGROUND_SUNSET)
elseif i == SKYBOX_NIGHT then
thisSkybox = if_then_else(skybox == BACKGROUND_BELOW_CLOUDS, BACKGROUND_BELOW_CLOUDS_NIGHT, BACKGROUND_NIGHT)
end
local model = E_MODEL_DNC_SKYBOX
local overrideModel = dnc_call_hook(DNC_HOOK_SET_SKYBOX_MODEL, i, thisSkybox)
if overrideModel ~= nil and type(overrideModel) == "number" then model = overrideModel end
spawn_non_sync_object(
bhvDNCSkybox,
model,
0, 0, 0,
--- @param o Object
function(o)
o.oBehParams2ndByte = i
o.oAnimState = thisSkybox
obj_scale(o, SKYBOX_SCALE - 10 * i)
end
)
end
else
-- spawn static skybox
spawn_non_sync_object(
bhvDNCSkybox,
E_MODEL_DNC_SKYBOX,
0, 0, 0,
--- @param o Object
function(o)
o.oBehParams2ndByte = 0
o.oAnimState = skybox
obj_scale(o, SKYBOX_SCALE)
end
)
end
end
local minutes = if_then_else(is_static_skybox(skybox), 12, get_time_minutes())
local actSelector = obj_get_first_with_behavior_id(id_bhvActSelector)
if actSelector == nil and show_day_night_cycle() then
-- calculate lighting color
local color = COLOR_DAY
if minutes >= HOUR_SUNRISE_START and minutes <= HOUR_SUNRISE_END then
color = color_lerp(COLOR_NIGHT, COLOR_SUNRISE, (minutes - HOUR_SUNRISE_START) / HOUR_SUNRISE_DURATION)
elseif minutes >= HOUR_SUNRISE_END and minutes <= HOUR_DAY_START then
color = color_lerp(COLOR_SUNRISE, COLOR_DAY, (minutes - HOUR_SUNRISE_END) / HOUR_SUNRISE_DURATION)
elseif minutes >= HOUR_SUNSET_START and minutes <= HOUR_SUNSET_END then
color = color_lerp(COLOR_DAY, COLOR_SUNSET, (minutes - HOUR_SUNSET_START) / HOUR_SUNSET_DURATION)
elseif minutes >= HOUR_SUNSET_END and minutes <= HOUR_NIGHT_START then
color = color_lerp(COLOR_SUNSET, COLOR_NIGHT, (minutes - HOUR_SUNSET_END) / HOUR_SUNSET_DURATION)
elseif minutes > HOUR_NIGHT_START or minutes < HOUR_SUNRISE_START then
color = COLOR_NIGHT
elseif minutes > HOUR_DAY_START and minutes < HOUR_SUNSET_START then
color = COLOR_DAY
end
local overrideColor = dnc_call_hook(DNC_HOOK_SET_LIGHTING_COLOR, table_clone(color))
if overrideColor ~= nil and type(overrideColor) == "table" then color = overrideColor end
-- calculate ambient lighting color
local ambientColor = COLOR_AMBIENT_DAY
if minutes >= HOUR_SUNRISE_START and minutes <= HOUR_SUNRISE_END then
ambientColor = color_lerp(COLOR_AMBIENT_NIGHT, COLOR_AMBIENT_SUNRISE, (minutes - HOUR_SUNRISE_START) / HOUR_SUNRISE_DURATION)
elseif minutes >= HOUR_SUNRISE_END and minutes <= HOUR_DAY_START then
ambientColor = color_lerp(COLOR_AMBIENT_SUNRISE, COLOR_AMBIENT_DAY, (minutes - HOUR_SUNRISE_END) / HOUR_SUNRISE_DURATION)
elseif minutes >= HOUR_SUNSET_START and minutes <= HOUR_SUNSET_END then
ambientColor = color_lerp(COLOR_AMBIENT_DAY, COLOR_AMBIENT_SUNSET, (minutes - HOUR_SUNSET_START) / HOUR_SUNSET_DURATION)
elseif minutes >= HOUR_SUNSET_END and minutes <= HOUR_NIGHT_START then
ambientColor = color_lerp(COLOR_AMBIENT_SUNSET, COLOR_AMBIENT_NIGHT, (minutes - HOUR_SUNSET_END) / HOUR_SUNSET_DURATION)
elseif minutes > HOUR_NIGHT_START or minutes < HOUR_SUNRISE_START then
ambientColor = COLOR_AMBIENT_NIGHT
elseif minutes > HOUR_DAY_START and minutes < HOUR_SUNSET_START then
ambientColor = COLOR_AMBIENT_DAY
end
local overrideAmbientColor = dnc_call_hook(DNC_HOOK_SET_AMBIENT_LIGHTING_COLOR, table_clone(ambientColor))
if overrideAmbientColor ~= nil and type(overrideColor) == "table" then ambientColor = overrideAmbientColor end
-- calculate fog color
local fogColor = COLOR_DAY
if minutes >= HOUR_SUNRISE_START and minutes <= HOUR_SUNRISE_END then
fogColor = color_lerp(FOG_COLOR_NIGHT, COLOR_SUNRISE, (minutes - HOUR_SUNRISE_START) / HOUR_SUNRISE_DURATION)
elseif minutes >= HOUR_SUNRISE_END and minutes <= HOUR_DAY_START then
fogColor = color_lerp(COLOR_SUNRISE, COLOR_DAY, (minutes - HOUR_SUNRISE_END) / HOUR_SUNRISE_DURATION)
elseif minutes >= HOUR_SUNSET_START and minutes <= HOUR_SUNSET_END then
fogColor = color_lerp(COLOR_DAY, COLOR_SUNSET, (minutes - HOUR_SUNSET_START) / HOUR_SUNSET_DURATION)
elseif minutes >= HOUR_SUNSET_END and minutes <= HOUR_NIGHT_START then
fogColor = color_lerp(COLOR_SUNSET, FOG_COLOR_NIGHT, (minutes - HOUR_SUNSET_END) / HOUR_SUNSET_DURATION)
elseif minutes > HOUR_NIGHT_START or minutes < HOUR_SUNRISE_START then
fogColor = FOG_COLOR_NIGHT
elseif minutes > HOUR_DAY_START and minutes < HOUR_SUNSET_START then
fogColor = COLOR_DAY
end
fogColor = color_lerp(fogColor, ambientColor, 0.5)
local overrideFogColor = dnc_call_hook(DNC_HOOK_SET_FOG_COLOR, table_clone(fogColor))
if overrideFogColor ~= nil and type(overrideFogColor) == "table" then fogColor = overrideFogColor end
-- calculate lighting direction
local dir = DIR_BRIGHT
if minutes >= HOUR_SUNRISE_START and minutes <= HOUR_SUNRISE_END then
dir = lerp(DIR_DARK, DIR_BRIGHT, clampf((minutes - HOUR_SUNRISE_START) / (HOUR_SUNRISE_DURATION), 0, 1))
elseif minutes >= HOUR_SUNSET_START and minutes <= HOUR_NIGHT_START then
dir = lerp(DIR_BRIGHT, DIR_DARK, clampf((minutes - HOUR_SUNSET_START) / (HOUR_NIGHT_START - HOUR_SUNSET_START), 0, 1))
elseif minutes < HOUR_SUNRISE_START or minutes > HOUR_NIGHT_START then
dir = DIR_DARK
elseif minutes > HOUR_SUNRISE_END and minutes < HOUR_SUNSET_START then
dir = DIR_BRIGHT
end
local overrideDir = dnc_call_hook(DNC_HOOK_SET_LIGHTING_DIR, dir)
if overrideDir ~= nil and type(overrideDir) == "number" then dir = overrideDir end
-- calculate fog intensity
local intensity = FOG_INTENSITY_NORMAL
if minutes >= HOUR_SUNRISE_START and minutes <= HOUR_SUNRISE_END then
intensity = lerp(FOG_INTENSITY_DENSE, FOG_INTENSITY_NORMAL, clampf((minutes - HOUR_SUNRISE_START) / (HOUR_SUNRISE_DURATION), 0, 1))
elseif minutes >= HOUR_SUNSET_START and minutes <= HOUR_NIGHT_START then
intensity = lerp(FOG_INTENSITY_NORMAL, FOG_INTENSITY_DENSE, clampf((minutes - HOUR_SUNSET_START) / (HOUR_NIGHT_START - HOUR_SUNSET_START), 0, 1))
elseif minutes < HOUR_SUNRISE_START or minutes > HOUR_NIGHT_START then
intensity = FOG_INTENSITY_DENSE
elseif minutes > HOUR_SUNRISE_END and minutes < HOUR_SUNSET_START then
intensity = FOG_INTENSITY_NORMAL
end
local overrideIntensity = dnc_call_hook(DNC_HOOK_SET_FOG_INTENSITY, intensity)
if overrideIntensity ~= nil and type(overrideIntensity) == "number" then intensity = overrideIntensity end
set_lighting_dir(1, -(1 - dir))
set_lighting_dir(2, -(1 - dir))
-- make the castle still 25% ambient lit
if in_vanilla_level(LEVEL_CASTLE) then
color = color_lerp(COLOR_DAY, color, 0.75)
end
set_lighting_color(0, color.r)
set_lighting_color(1, color.g)
set_lighting_color(2, color.b)
set_lighting_color_ambient(0, ambientColor.r)
set_lighting_color_ambient(1, ambientColor.g)
set_lighting_color_ambient(2, ambientColor.b)
local mix = color_lerp(color, ambientColor, 0.5)
set_vertex_color(0, mix.r)
set_vertex_color(1, mix.g)
set_vertex_color(2, mix.b)
set_fog_color(0, fogColor.r)
set_fog_color(1, fogColor.g)
set_fog_color(2, fogColor.b)
set_fog_intensity(intensity)
-- lighting engine compatibility
if obj_get_first_with_behavior_id(id_bhvAmbientLight) ~= nil then
mix = color_lerp(color, COLOR_WHITE, 0.5) -- make the color less intense
le_set_ambient_color(mix.r, mix.g, mix.b)
end
else
reset_lighting()
end
init = true
end
local function on_hud_render_behind()
if not is_dnc_enabled() then return end -- option check
if not dayNightCycleApi.displayTime or not displayTime then return end -- API checks
if check_common_hud_render_cancels() then return end -- game checks
djui_hud_set_resolution(RESOLUTION_N64)
djui_hud_set_font(FONT_NORMAL)
local scale = 0.5
local text = get_time_string(gGlobalSyncTable.time)
local hidden = hud_is_hidden() or (hud_get_value(HUD_DISPLAY_FLAGS) & HUD_DISPLAY_FLAG_LIVES) == 0
local x = if_then_else(hidden, (djui_hud_get_screen_width() * 0.5) - (djui_hud_measure_text(text) * (0.5 * scale)), 24)
local y = if_then_else(hidden, (djui_hud_get_screen_height() - 20), 32)
local overridePos = dnc_call_hook(DNC_HOOK_SET_DISPLAY_TIME_POS, { x = x, y = y })
if overridePos ~= nil and type(overridePos) == "table" then
x = overridePos.x
y = overridePos.y
end
local color = COLOR_DISPLAY_DARK
if not is_static_skybox(get_skybox()) then
local minutes = get_time_minutes()
if minutes >= HOUR_SUNRISE_START and minutes <= HOUR_SUNRISE_END then
color = color_lerp(COLOR_DISPLAY_DARK, COLOR_DISPLAY_BRIGHT, (minutes - HOUR_SUNRISE_START) / HOUR_SUNRISE_DURATION)
elseif minutes >= HOUR_SUNSET_END and minutes <= HOUR_NIGHT_START then
color = color_lerp(COLOR_DISPLAY_BRIGHT, COLOR_DISPLAY_DARK, (minutes - HOUR_SUNSET_END) / HOUR_SUNSET_DURATION)
elseif minutes > HOUR_NIGHT_START or minutes < HOUR_SUNRISE_START then
color = COLOR_DISPLAY_DARK
elseif minutes > HOUR_SUNRISE_END and minutes < HOUR_SUNSET_END then
color = COLOR_DISPLAY_BRIGHT
end
end
local overrideColor = dnc_call_hook(DNC_HOOK_SET_DISPLAY_TIME_COLOR, table_clone(color))
if overrideColor ~= nil and type(overrideColor) == "table" then color = overrideColor end
djui_hud_set_color(color.r, color.g, color.b, 255)
djui_hud_print_outlined_text(text, x, y, scale, 0.0)
end
local function on_level_init()
if not is_dnc_enabled() then return end
playingNightMusic = false
if gNetworkPlayers[0].currActNum ~= 99 then
if network_is_server() then
save_time()
end
return
end
--- @type NetworkPlayer
local np = gNetworkPlayers[0]
if np.currLevelNum == LEVEL_CASTLE_GROUNDS and gMarioStates[0].action ~= ACT_END_WAVING_CUTSCENE then
set_time_minutes(HOUR_SUNSET_START - 0.7)
gGlobalSyncTable.timeScale = 1.0
elseif np.currLevelNum == LEVEL_THI and np.currAreaIndex == 1 then
set_time_minutes(24 + HOUR_SUNRISE_START)
end
end
local function on_warp()
if not is_dnc_enabled() then return end
if network_is_server() then save_time() end
playingNightMusic = false
end
local function on_exit()
if network_is_server() then save_time() end
end
--- @param msg string
local function on_set_command(msg)
if _G.dayNightCycleApi.lockTime then
play_sound(SOUND_MENU_CAMERA_BUZZ, gGlobalSoundSource)
djui_chat_message_create("\\#ffa0a0\\[Day Night Cycle] The Day Night Cycle settings have been locked by another mod.")
return
end
if msg == "" then
djui_chat_message_create("/time \\#00ffff\\set\\#ffff00\\ [TIME]\\#dcdcdc\\ to set the time")
return
end
local oldTime = gGlobalSyncTable.time
if msg == "morning" then
set_time_minutes(HOUR_DAY_START)
elseif msg == "day" or msg == "noon" then
set_time_minutes(12)
elseif msg == "night" then
set_time_minutes(HOUR_NIGHT_START)
elseif msg == "midnight" then
set_time_minutes(0)
elseif msg == "sunrise" then
set_time_minutes(HOUR_SUNRISE_END)
elseif msg == "sunset" then
set_time_minutes(HOUR_SUNSET_END)
else
local amount = tonumber(msg)
if amount ~= nil then
gGlobalSyncTable.time = amount * SECOND
djui_chat_message_create("[Day Night Cycle] Time set to " .. math_floor(gGlobalSyncTable.time / SECOND))
else
djui_chat_message_create(string.format("\\#ffa0a0\\[Day Night Cycle] Could not set time to '%s'", msg))
end
end
dnc_call_hook(DNC_HOOK_SET_TIME, oldTime, gGlobalSyncTable.time)
save_time()
end
--- @param msg string
local function on_add_command(msg)
if _G.dayNightCycleApi.lockTime then
play_sound(SOUND_MENU_CAMERA_BUZZ, gGlobalSoundSource)
djui_chat_message_create("\\#ffa0a0\\[Day Night Cycle] The Day Night Cycle settings have been locked by another mod.")
return
end
local amount = tonumber(msg)
if amount == nil then
djui_chat_message_create("/time \\#00ffff\\add\\#ffff00\\ [AMOUNT]\\#dcdcdc\\ to add to the time")
return
end
local oldTime = gGlobalSyncTable.time
gGlobalSyncTable.time = gGlobalSyncTable.time + (amount * SECOND)
dnc_call_hook(DNC_HOOK_SET_TIME, oldTime, gGlobalSyncTable.time)
update_mod_menu_element_inputbox(modMenuTimeModifier, msg)
djui_chat_message_create("[Day Night Cycle] Time set to " .. math_floor(gGlobalSyncTable.time / SECOND))
save_time()
end
--- @param msg string
local function on_scale_command(msg)
if _G.dayNightCycleApi.lockTime then
play_sound(SOUND_MENU_CAMERA_BUZZ, gGlobalSoundSource)
djui_chat_message_create("\\#ffa0a0\\[Day Night Cycle] The Day Night Cycle settings have been locked by another mod.")
return
end
local scale = tonumber(msg)
if scale == nil then
djui_chat_message_create("/time \\#00ffff\\scale\\#ffff00\\ [SCALE]\\#dcdcdc\\ to scale the rate at which time passes")
return
end
gGlobalSyncTable.timeScale = scale
mod_storage_save_number("scale", scale)
update_mod_menu_element_slider(modMenuTimeScale, scale) -- I wonder
djui_chat_message_create("[Day Night Cycle] Time scale set to " .. scale)
save_time()
end
local function on_query_command()
djui_chat_message_create(string.format("[Day Night Cycle] Time is %d (%s), day %d", math_floor(gGlobalSyncTable.time / SECOND), get_time_string(gGlobalSyncTable.time), get_day_count()))
end
local function on_24h_command()
use24h = not use24h
mod_storage_save_bool("24h", use24h)
update_mod_menu_element_checkbox(modMenu24h, use24h)
end
local function on_sync_command()
if _G.dayNightCycleApi.lockTime then
play_sound(SOUND_MENU_CAMERA_BUZZ, gGlobalSoundSource)
djui_chat_message_create("\\#ffa0a0\\[Day Night Cycle] The Day Night Cycle settings have been locked by another mod.")
return
end
djui_chat_message_create("[Day Night Cycle] Attempting to sync in-game time with real life time...")
local dateTime = get_date_and_time()
gGlobalSyncTable.time = get_day_count() * (MINUTE * 24) + (MINUTE * dateTime.hour) + (SECOND * dateTime.minute)
gGlobalSyncTable.timeScale = REAL_MINUTE
save_time()
end
local function on_sync_sun_command()
if _G.dayNightCycleApi.lockTime then
play_sound(SOUND_MENU_CAMERA_BUZZ, gGlobalSoundSource)
djui_chat_message_create("\\#ffa0a0\\[Day Night Cycle] The Day Night Cycle settings have been locked by another mod.")
return
end
if _G.dayNightCycleApi.lockSunHours then
play_sound(SOUND_MENU_CAMERA_BUZZ, gGlobalSoundSource)
djui_chat_message_create("\\#ffa0a0\\[Day Night Cycle] Changing sun hours has been locked by another mod.")
return
end
syncSun = not syncSun
mod_storage_save_bool("sync_sun", syncSun)
if syncSun then
djui_chat_message_create("[Day Night Cycle] Syncing sunrise and sunset times to real life...")
local month = get_date_and_time().month + 1
set_sun_hours(gSunriseTimes[month], gSunsetTimes[month])
else
djui_chat_message_create("[Day Night Cycle] Resetting sunrise and sunset times...")
set_sun_hours(HOUR_SUNRISE_START_BASE, HOUR_SUNSET_START_BASE)
end
update_mod_menu_element_checkbox(modMenuSyncSun, syncSun)
end
local function on_music_command()
if _G.dayNightCycleApi.lockTime then
play_sound(SOUND_MENU_CAMERA_BUZZ, gGlobalSoundSource)
djui_chat_message_create("\\#ffa0a0\\[Day Night Cycle] The Day Night Cycle settings have been locked by another mod.")
return
end
playNightMusic = not playNightMusic
mod_storage_save_bool("night_music", playNightMusic)
djui_chat_message_create("[Day Night Cycle] Night music status: " .. on_or_off(playNightMusic))
update_mod_menu_element_checkbox(modMenuMusic, playNightMusic)
end
local function on_display_time_command()
if _G.dayNightCycleApi.lockTime then
play_sound(SOUND_MENU_CAMERA_BUZZ, gGlobalSoundSource)
djui_chat_message_create("\\#ffa0a0\\[Day Night Cycle] The Day Night Cycle settings have been locked by another mod.")
return
end
displayTime = not displayTime
mod_storage_save_bool("display_time", displayTime)
djui_chat_message_create("[Day Night Cycle] Display time status: " .. on_or_off(displayTime))
update_mod_menu_element_checkbox(modMenuDisplayTime, displayTime)
end
--- @param msg string
local function on_time_command(msg)
local args = split(msg)
if args[1] == "set" then
if not network_is_server() then
djui_chat_message_create("\\#ffa0a0\\[Day Night Cycle] You do not have permission to run /time set")
else
on_set_command(args[2] or "")
end
elseif args[1] == "add" then
if not network_is_server() then
djui_chat_message_create("\\#ffa0a0\\[Day Night Cycle] You do not have permission to run /time add")
else
on_add_command(args[2] or "")
end
elseif args[1] == "scale" then
if not network_is_server() then
djui_chat_message_create("\\#ffa0a0\\[Day Night Cycle] You do not have permission to run /time scale")
else
on_scale_command(args[2] or "")
end
elseif args[1] == "query" then
on_query_command()
elseif args[1] == "24h" then
on_24h_command()
elseif args[1] == "sync" then
if not network_is_server() then
djui_chat_message_create("\\#ffa0a0\\[Day Night Cycle] You do not have permission to run /time sync")
else
on_sync_command()
end
elseif args[1] == "sync-sun" then
on_sync_sun_command()
elseif args[1] == "music" then
on_music_command()
elseif args[1] == "display-time" then
on_display_time_command()
elseif args[1] ~= "" then
djui_chat_message_create("\\#ffa0a0\\[Day Night Cycle] Unrecognized command '" .. args[1] .. "'")
else
if not network_is_server() then
djui_chat_message_create("\\#ffa0a0\\[Day Night Cycle] You do not have permission to enable or disable Day Night Cycle")
else
gGlobalSyncTable.dncEnabled = not gGlobalSyncTable.dncEnabled
djui_chat_message_create("[Day Night Cycle] Status: " .. on_or_off(gGlobalSyncTable.dncEnabled))
end
end
return true
end
local function on_sunrise_changed(_, _, newVal)
-- setting constants (variables in all caps) after declaring them goes against my morals but I will make an exception for this
HOUR_SUNRISE_START = newVal
HOUR_SUNRISE_END = HOUR_SUNRISE_START + HOUR_SUNRISE_DURATION
HOUR_DAY_START = HOUR_SUNRISE_END + HOUR_SUNRISE_DURATION
_G.dayNightCycleApi.constants.HOUR_SUNRISE_START = HOUR_SUNRISE_START
_G.dayNightCycleApi.constants.HOUR_SUNRISE_END = HOUR_SUNRISE_END
_G.dayNightCycleApi.constants.HOUR_DAY_START = HOUR_NIGHT_START
dnc_call_hook(DNC_HOOK_SUN_TIMES_CHANGED)
end
local function on_sunset_changed(_, _, newVal)
-- setting constants (variables in all caps) after declaring them goes against my morals but I will make an exception for this
HOUR_SUNSET_START = newVal
HOUR_SUNSET_END = HOUR_SUNSET_START + HOUR_SUNSET_DURATION
HOUR_NIGHT_START = HOUR_SUNSET_END + HOUR_SUNSET_DURATION
_G.dayNightCycleApi.constants.HOUR_SUNSET_START = HOUR_SUNSET_START
_G.dayNightCycleApi.constants.HOUR_SUNSET_END = HOUR_SUNSET_END
_G.dayNightCycleApi.constants.HOUR_NIGHT_START = HOUR_NIGHT_START
dnc_call_hook(DNC_HOOK_SUN_TIMES_CHANGED)
end
--- @param value boolean
local function on_set_dnc_enabled(_, value)
if _G.dayNightCycleApi.lockTime then
play_sound(SOUND_MENU_CAMERA_BUZZ, gGlobalSoundSource)
djui_chat_message_create("\\#ffa0a0\\[Day Night Cycle] The Day Night Cycle settings have been locked by another mod.")
return
end
gGlobalSyncTable.dncEnabled = value
end
--- @param value integer
local function on_set_time_scale(index, value)
if _G.dayNightCycleApi.lockTime then
play_sound(SOUND_MENU_CAMERA_BUZZ, gGlobalSoundSource)
djui_chat_message_create("\\#ffa0a0\\[Day Night Cycle] The Day Night Cycle settings have been locked by another mod.")
return
end
gGlobalSyncTable.timeScale = value
mod_storage_save_number("scale", value)
update_mod_menu_element_name(index, "Time Scale: " .. value)
end
--- @param value string
local function on_set_time_modifier(_, value)
if _G.dayNightCycleApi.lockTime then
play_sound(SOUND_MENU_CAMERA_BUZZ, gGlobalSoundSource)
djui_chat_message_create("\\#ffa0a0\\[Day Night Cycle] The Day Night Cycle settings have been locked by another mod.")
return
end
local number = tonumber(value)
timeModifier = number or 0
end
local function on_add_hour()
if _G.dayNightCycleApi.lockTime then
play_sound(SOUND_MENU_CAMERA_BUZZ, gGlobalSoundSource)
djui_chat_message_create("\\#ffa0a0\\[Day Night Cycle] The Day Night Cycle settings have been locked by another mod.")
return
end
local oldTime = gGlobalSyncTable.time
gGlobalSyncTable.time = gGlobalSyncTable.time + timeModifier * SECOND
dnc_call_hook(DNC_HOOK_SET_TIME, oldTime, gGlobalSyncTable.time)
save_time()
end
local sReadonlyMetatable = {
__index = function(table, key)
return rawget(table, key)
end,
__newindex = function()
error("Attempt to update a read-only table", 2)
end
}
_G.dayNightCycleApi = {
version = DNC_VERSION, -- The version of the mod
enabled = true, -- Whether or not the day night cycle is enabled
lockTime = false, -- Whether or not the player should be prevented from changing the time
lockSunHours = false, -- Whether or not the player should be prevented from changing the sun hours
displayTime = true, -- Whether or not to display the time on the HUD
playNightMusic = true, -- Whether or not to play the night time music
dddCeiling = true, -- Whether or not to show the sky in vanilla Dire, Dire Docks area 2
is_dnc_enabled = is_dnc_enabled,
get_day_count = get_day_count,
get_raw_time = get_raw_time,
set_raw_time = set_raw_time,
get_time_minutes = get_time_minutes,
set_time_minutes = set_time_minutes,
get_time_scale = get_time_scale,
set_time_scale = set_time_scale,
get_time_string = get_time_string,
set_sun_hours = set_sun_hours,
delete_at_dark = delete_at_dark,
is_static_skybox = is_static_skybox,
show_day_night_cycle = show_day_night_cycle,
should_play_night_music = should_play_night_music,
night_music_register = night_music_register,
dnc_hook_event = dnc_hook_event,
constants = {
DNC_VERSION_MAJOR = DNC_VERSION_MAJOR,
DNC_VERSION_MINOR = DNC_VERSION_MINOR,
DNC_VERSION_PATCH = DNC_VERSION_PATCH,
DNC_VERSION = DNC_VERSION,
SECOND = SECOND,
MINUTE = MINUTE,
HOUR_SUNRISE_START = HOUR_SUNRISE_START,
HOUR_SUNRISE_END = HOUR_SUNRISE_END,
HOUR_SUNRISE_DURATION = HOUR_SUNRISE_DURATION,
HOUR_SUNSET_START = HOUR_SUNSET_START,
HOUR_SUNSET_END = HOUR_SUNSET_END,
HOUR_SUNSET_DURATION = HOUR_SUNSET_DURATION,
HOUR_DAY_START = HOUR_DAY_START,
HOUR_NIGHT_START = HOUR_NIGHT_START,
DIR_DARK = DIR_DARK,
DIR_BRIGHT = DIR_BRIGHT,
FOG_INTENSITY_NORMAL = FOG_INTENSITY_NORMAL,
FOG_INTENSITY_DENSE = FOG_INTENSITY_DENSE,
COLOR_NIGHT = COLOR_NIGHT,
COLOR_AMBIENT_NIGHT = COLOR_AMBIENT_NIGHT,
COLOR_SUNRISE = COLOR_SUNRISE,
COLOR_AMBIENT_SUNRISE = COLOR_AMBIENT_SUNRISE,
COLOR_DAY = COLOR_DAY,
COLOR_AMBIENT_DAY = COLOR_AMBIENT_DAY,
COLOR_SUNSET = COLOR_SUNSET,
COLOR_AMBIENT_SUNSET = COLOR_AMBIENT_SUNSET,
FOG_COLOR_NIGHT = FOG_COLOR_NIGHT,
COLOR_DISPLAY_DARK = COLOR_DISPLAY_DARK,
COLOR_DISPLAY_BRIGHT = COLOR_DISPLAY_BRIGHT,
SKYBOX_SCALE = SKYBOX_SCALE,
SKYBOX_DAY = SKYBOX_DAY,
SKYBOX_SUNSET = SKYBOX_SUNSET,
SKYBOX_NIGHT = SKYBOX_NIGHT,
-- * Called whenever the lighting color is calculated
-- * Parameters: `Color` color
-- * Return: `Color`
DNC_HOOK_SET_LIGHTING_COLOR = DNC_HOOK_SET_LIGHTING_COLOR,
-- * Called whenever the ambient lighting color is calculated
-- * Parameters: `Color` ambientColor
-- * Return: `Color`
DNC_HOOK_SET_AMBIENT_LIGHTING_COLOR = DNC_HOOK_SET_AMBIENT_LIGHTING_COLOR,
-- * Called whenever the lighting direction is calculated
-- * Parameters: `number` dir
-- * Return: `number`
DNC_HOOK_SET_LIGHTING_DIR = DNC_HOOK_SET_LIGHTING_DIR,
-- * Called whenever the fog color is calculated
-- * Parameters: `Color` color
-- * Return: `Color`
DNC_HOOK_SET_FOG_COLOR = DNC_HOOK_SET_FOG_COLOR,
-- * Called whenever the fog intensity is calculated
-- * Parameters: `number` intensity
-- * Return: `number`
DNC_HOOK_SET_FOG_INTENSITY = DNC_HOOK_SET_FOG_INTENSITY,
-- * Called whenever the HUD display time color is calculated
-- * Parameters: `Color` color
-- * Return: `Color`
DNC_HOOK_SET_DISPLAY_TIME_COLOR = DNC_HOOK_SET_DISPLAY_TIME_COLOR,
-- * Called whenever the HUD display time position is calculated
-- * Parameters: `Vec2f` pos
-- * Return: `Vec2f`
DNC_HOOK_SET_DISPLAY_TIME_POS = DNC_HOOK_SET_DISPLAY_TIME_POS,
-- * Called whenever `delete_at_dark` is run
-- * Parameters: `Object` obj, `boolean` shouldDelete
-- * Return: `boolean`
DNC_HOOK_DELETE_AT_DARK = DNC_HOOK_DELETE_AT_DARK,
-- * Called whenever `/time set` or `/time add` is ran
-- * Parameters: `number` oldTime, `number` newTime
DNC_HOOK_SET_TIME = DNC_HOOK_SET_TIME,
-- * Called when the skyboxes are spawned in. Index 0 is day, index 1 is sunset, and index 2 is night.
-- * Parameters: `integer` index, `integer` skybox
-- * Return: `ModelExtendedId`
DNC_HOOK_SET_SKYBOX_MODEL = DNC_HOOK_SET_SKYBOX_MODEL,
-- * Called when sunrise and sunset times are changed
DNC_HOOK_SUN_TIMES_CHANGED = DNC_HOOK_SUN_TIMES_CHANGED
}
}
setmetatable(_G.dayNightCycleApi, sReadonlyMetatable)
setmetatable(_G.dayNightCycleApi.constants, sReadonlyMetatable)
night_music_register(SEQ_LEVEL_GRASS, "night_level_grass")
night_music_register(SEQ_LEVEL_INSIDE_CASTLE, "night_level_inside_castle")
night_music_register(SEQ_LEVEL_WATER, "night_level_water")
night_music_register(SEQ_LEVEL_HOT, "night_level_hot")
night_music_register(SEQ_LEVEL_SNOW, "night_level_snow")
night_music_register(SEQ_LEVEL_SLIDE, "night_level_slide")
night_music_register(SEQ_LEVEL_UNDERGROUND, "night_level_underground")
hook_event(HOOK_UPDATE, update)
hook_event(HOOK_ON_LEVEL_INIT, on_level_init)
hook_event(HOOK_ON_WARP, on_warp)
hook_event(HOOK_ON_EXIT, on_exit)
hook_event(HOOK_ON_HUD_RENDER_BEHIND, on_hud_render_behind)
hook_chat_command("time", "\\#00ffff\\[set|add|scale|query|24h|sync|sync-sun|music|display-time]\\#dcdcdc\\ - The command handle for Day Night Cycle DX \\#7f7f7f\\(leave blank to toggle Day Night Cycle on or off)", on_time_command)
hook_on_sync_table_change(gGlobalSyncTable, "sunrise", 0, on_sunrise_changed)
hook_on_sync_table_change(gGlobalSyncTable, "sunset", 0, on_sunset_changed)
hook_mod_menu_text(string.format("Version %d.%d.%d", DNC_VERSION_MAJOR, DNC_VERSION_MINOR, DNC_VERSION_PATCH))
if network_is_server() then hook_mod_menu_checkbox("Enable Day Night Cycle", gGlobalSyncTable.dncEnabled, on_set_dnc_enabled) end
modMenuDisplayTime = hook_mod_menu_checkbox("Display Time On HUD", displayTime, on_display_time_command)
modMenu24h = hook_mod_menu_checkbox("24 Hour Time", use24h, on_24h_command)
modMenuMusic = hook_mod_menu_checkbox("Night Time Music", playNightMusic, on_music_command)
if network_is_server() then
modMenuSyncSun = hook_mod_menu_checkbox("Use Real Life Sunrise/Sunset Times", syncSun, on_sync_sun_command)
modMenuTimeScale = hook_mod_menu_slider("Time Scale: " .. gGlobalSyncTable.timeScale, gGlobalSyncTable.timeScale, 0, 20, on_set_time_scale)
modMenuTimeModifier = hook_mod_menu_inputbox("Time Modifier", "0", 8, on_set_time_modifier)
hook_mod_menu_button("Add To Time", on_add_hour)
hook_mod_menu_button("Sync To Real Life Time", on_sync_command)
end
hook_mod_menu_button("Query Time", on_query_command)